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author | Timothy Arceri <tarceri@itsqueeze.com> | 2017-06-23 08:44:25 +1000 |
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committer | Timothy Arceri <tarceri@itsqueeze.com> | 2017-06-27 09:17:16 +1000 |
commit | 191ff86d532924e5b66cad287e9f507c7a655dfb (patch) | |
tree | d3c51a653d2d262c8fed2b3acee6c4ad96671676 /src/mesa | |
parent | c4291a3283ae2bdb9a33c14d86294c8e843d3ce6 (diff) |
mesa: don't set _NEW_PROGRAM_CONSTANTS for non-bindless opaque uniforms
v2: rebase on new _mesa_flush_vertices_for_uniforms() helper
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 5eb0efc3268..afb9f566b80 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -1006,6 +1006,12 @@ void _mesa_flush_vertices_for_uniforms(struct gl_context *ctx, const struct gl_uniform_storage *uni) { + /* Opaque uniforms have no storage unless they are bindless */ + if (!uni->is_bindless && uni->type->contains_opaque()) { + FLUSH_VERTICES(ctx, 0); + return; + } + uint64_t new_driver_state = 0; unsigned mask = uni->active_shader_mask; |