summaryrefslogtreecommitdiffstats
path: root/src/mesa
diff options
context:
space:
mode:
authorKenneth Graunke <[email protected]>2016-05-17 03:40:11 -0700
committerKenneth Graunke <[email protected]>2016-05-20 14:30:09 -0700
commit08bc74e69476107e9944932d2fe9dba053b44570 (patch)
tree48c78f7a3104f862e05819350a1983d3fd90d80b /src/mesa
parentdac10e8a1390711f1f36f224644c4a33586cebe3 (diff)
i965: Delete brw_wm_prog_key::render_to_fbo and drawable_height.
Now that we handle flipping and other gl_FragCoord transformations via a uniform, these key fields have no users. This patch actually eliminates the associated recompiles. The Tomb Raider benchmark's minimum FPS increases from ~1 FPS to a reasonable number. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_compiler.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c45
2 files changed, 0 insertions, 46 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
index f4b9d3dddc6..fb0e9aec05e 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.h
+++ b/src/mesa/drivers/dri/i965/brw_compiler.h
@@ -244,7 +244,6 @@ struct brw_wm_prog_key {
bool flat_shade:1;
unsigned nr_color_regions:5;
bool replicate_alpha:1;
- bool render_to_fbo:1;
bool clamp_fragment_color:1;
bool persample_interp:1;
bool multisample_fbo:1;
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index d5841f38b2e..81a61c94880 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -257,16 +257,12 @@ brw_wm_debug_recompile(struct brw_context *brw,
old_key->nr_color_regions, key->nr_color_regions);
found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
old_key->replicate_alpha, key->replicate_alpha);
- found |= key_debug(brw, "rendering to FBO",
- old_key->render_to_fbo, key->render_to_fbo);
found |= key_debug(brw, "fragment color clamping",
old_key->clamp_fragment_color, key->clamp_fragment_color);
found |= key_debug(brw, "multisampled FBO",
old_key->multisample_fbo, key->multisample_fbo);
found |= key_debug(brw, "line smoothing",
old_key->line_aa, key->line_aa);
- found |= key_debug(brw, "renderbuffer height",
- old_key->drawable_height, key->drawable_height);
found |= key_debug(brw, "input slots valid",
old_key->input_slots_valid, key->input_slots_valid);
found |= key_debug(brw, "mrt alpha test function",
@@ -410,7 +406,6 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
const struct gl_program *prog = (struct gl_program *) brw->fragment_program;
GLuint lookup = 0;
GLuint line_aa;
- bool program_uses_dfdy = fp->program.UsesDFdy;
memset(key, 0, sizeof(*key));
@@ -488,36 +483,6 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
&key->tex);
/* _NEW_BUFFERS */
- /*
- * Include the draw buffer origin and height so that we can calculate
- * fragment position values relative to the bottom left of the drawable,
- * from the incoming screen origin relative position we get as part of our
- * payload.
- *
- * This is only needed for the WM_WPOSXY opcode when the fragment program
- * uses the gl_FragCoord input.
- *
- * We could avoid recompiling by including this as a constant referenced by
- * our program, but if we were to do that it would also be nice to handle
- * getting that constant updated at batchbuffer submit time (when we
- * hold the lock and know where the buffer really is) rather than at emit
- * time when we don't hold the lock and are just guessing. We could also
- * just avoid using this as key data if the program doesn't use
- * fragment.position.
- *
- * For DRI2 the origin_x/y will always be (0,0) but we still need the
- * drawable height in order to invert the Y axis.
- */
- if (fp->program.Base.InputsRead & VARYING_BIT_POS) {
- key->drawable_height = _mesa_geometric_height(ctx->DrawBuffer);
- }
-
- if ((fp->program.Base.InputsRead & VARYING_BIT_POS) ||
- program_uses_dfdy || prog->nir->info.uses_interp_var_at_offset) {
- key->render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
- }
-
- /* _NEW_BUFFERS */
key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
/* _NEW_COLOR */
@@ -595,7 +560,6 @@ brw_fs_precompile(struct gl_context *ctx,
struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
struct brw_fragment_program *bfp = brw_fragment_program(fp);
- bool program_uses_dfdy = fp->UsesDFdy;
memset(&key, 0, sizeof(key));
@@ -617,19 +581,10 @@ brw_fs_precompile(struct gl_context *ctx,
brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base);
- if (fp->Base.InputsRead & VARYING_BIT_POS) {
- key.drawable_height = ctx->DrawBuffer->Height;
- }
-
key.nr_color_regions = _mesa_bitcount_64(fp->Base.OutputsWritten &
~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)));
- if ((fp->Base.InputsRead & VARYING_BIT_POS) || program_uses_dfdy) {
- key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer) ||
- key.nr_color_regions > 1;
- }
-
key.program_string_id = bfp->id;
uint32_t old_prog_offset = brw->wm.base.prog_offset;