diff options
author | michal <michal@transistor.(none)> | 2009-12-10 01:03:15 +0100 |
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committer | michal <michal@transistor.(none)> | 2009-12-10 01:03:15 +0100 |
commit | 068596c9a7e8d330ffdff8ad8700bd6093b5bdea (patch) | |
tree | 9a7cab7a0c44d83169f59ac3aa4ac2b60e8c7acb /src/mesa | |
parent | 77a0a3e5ca5dfa951056d9054b4147e3ea0965f3 (diff) |
Build mesa glsl with make.
Still don't know how to add glsl to mesa dependencies.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/Makefile | 15 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/Makefile | 55 |
2 files changed, 28 insertions, 42 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 8300b301441..67cac2d2480 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -19,10 +19,10 @@ include sources.mak -# Default: build dependencies, then asm_subdirs, then convenience -# libs (.a) and finally the device drivers: -default: depend asm_subdirs libmesa.a libmesagallium.a libglapi.a \ - driver_subdirs +# Default: build dependencies, then asm_subdirs, GLSL built-in lib, +# then convenience libs (.a) and finally the device drivers: +default: depend asm_subdirs glsl_builtin libmesa.a libmesagallium.a \ + libglapi.a driver_subdirs @@ -64,6 +64,12 @@ asm_subdirs: ###################################################################### +# GLSL built-in library +glsl_builtin: + (cd shader/slang/library && $(MAKE)) || exit 1 ; + + +###################################################################### # Dependency generation depend: $(ALL_SOURCES) @@ -156,6 +162,7 @@ clean: -rm -f depend depend.bak libmesa.a libglapi.a -rm -f drivers/*/*.o -rm -f *.pc + -rm -f shader/slang/library/*_gc.h -@cd drivers/dri && $(MAKE) clean -@cd drivers/x11 && $(MAKE) clean -@cd drivers/osmesa && $(MAKE) clean diff --git a/src/mesa/shader/slang/library/Makefile b/src/mesa/shader/slang/library/Makefile index 5033d887c5b..c6964512bfe 100644 --- a/src/mesa/shader/slang/library/Makefile +++ b/src/mesa/shader/slang/library/Makefile @@ -4,9 +4,7 @@ TOP = ../../../../.. include $(TOP)/configs/current -INCDIR = $(TOP)/include - -LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) +GLSL_CL = $(TOP)/src/glsl/apps/compile # # targets @@ -14,33 +12,14 @@ LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) .PHONY: default clean -default: syntax builtin +default: builtin clean: - -rm -f syn_to_c gc_to_bin *_syn.h *_gc.h - -syntax: slang_shader_syn.h + -rm -f *_gc.h builtin: builtin_110 builtin_120 # -# executables -# - -syn_to_c: syn_to_c.c - $(CC) syn_to_c.c -o syn_to_c - -gc_to_bin: gc_to_bin.c slang_shader_syn.h - $(CC) gc_to_bin.c -o gc_to_bin - -# -# syntax scripts -# - -slang_shader_syn.h: syn_to_c slang_shader.syn - ./syn_to_c slang_shader.syn > slang_shader_syn.h - -# # builtin library sources # @@ -49,24 +28,24 @@ builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc builtin_120: slang_120_core_gc.h slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h -slang_120_core_gc.h: gc_to_bin slang_120_core.gc - ./gc_to_bin 1 slang_120_core.gc slang_120_core_gc.h +slang_120_core_gc.h: slang_120_core.gc + $(GLSL_CL) fragment slang_120_core.gc slang_120_core_gc.h -slang_builtin_120_common_gc.h: gc_to_bin slang_builtin_120_common.gc - ./gc_to_bin 1 slang_builtin_120_common.gc slang_builtin_120_common_gc.h +slang_builtin_120_common_gc.h: slang_builtin_120_common.gc + $(GLSL_CL) fragment slang_builtin_120_common.gc slang_builtin_120_common_gc.h -slang_builtin_120_fragment_gc.h: gc_to_bin slang_builtin_120_fragment.gc - ./gc_to_bin 1 slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h +slang_builtin_120_fragment_gc.h: slang_builtin_120_fragment.gc + $(GLSL_CL) fragment slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h -slang_common_builtin_gc.h: gc_to_bin slang_common_builtin.gc - ./gc_to_bin 1 slang_common_builtin.gc slang_common_builtin_gc.h +slang_common_builtin_gc.h: slang_common_builtin.gc + $(GLSL_CL) fragment slang_common_builtin.gc slang_common_builtin_gc.h -slang_core_gc.h: gc_to_bin slang_core.gc - ./gc_to_bin 1 slang_core.gc slang_core_gc.h +slang_core_gc.h: slang_core.gc + $(GLSL_CL) fragment slang_core.gc slang_core_gc.h -slang_fragment_builtin_gc.h: gc_to_bin slang_fragment_builtin.gc - ./gc_to_bin 1 slang_fragment_builtin.gc slang_fragment_builtin_gc.h +slang_fragment_builtin_gc.h: slang_fragment_builtin.gc + $(GLSL_CL) fragment slang_fragment_builtin.gc slang_fragment_builtin_gc.h -slang_vertex_builtin_gc.h: gc_to_bin slang_vertex_builtin.gc - ./gc_to_bin 2 slang_vertex_builtin.gc slang_vertex_builtin_gc.h +slang_vertex_builtin_gc.h: slang_vertex_builtin.gc + $(GLSL_CL) vertex slang_vertex_builtin.gc slang_vertex_builtin_gc.h |