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authorPaul Berry <[email protected]>2011-12-19 12:59:04 -0800
committerPaul Berry <[email protected]>2011-12-20 15:22:28 -0800
commitf8328c998b4d68c62ba939165390c2c22c5b5740 (patch)
tree1252cb219feedf1d2986bab3cf3308e197073b02 /src/mesa
parent163611d7b21670de6074c09d37bdf93bad494036 (diff)
i965 gen6: Ensure correct transform feedback indices on new batch.
We don't currently have kernel support for saving GPU registers on a context switch, so if multiple processes are performing transform feedback at the same time, their SVBI registers will interfere with each other. To avoid this situation, we keep a software shadow of the state of the SVBI 0 register (which is the only register we use), and re-upload it on every new batch. The function that updates the shadow state of SVBI 0 is called brw_update_primitive_count, since it will also be used to update the counters for the PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h7
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c33
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c1
-rw-r--r--src/mesa/drivers/dri/i965/gen6_sol.c38
5 files changed, 72 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index e8ebea80d17..8840a83d497 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -145,6 +145,7 @@ enum brw_state_id {
BRW_STATE_PROGRAM_CACHE,
BRW_STATE_STATE_BASE_ADDRESS,
BRW_STATE_HIZ,
+ BRW_STATE_SOL_INDICES,
};
#define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
@@ -174,6 +175,7 @@ enum brw_state_id {
#define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
#define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
#define BRW_NEW_HIZ (1 << BRW_STATE_HIZ)
+#define BRW_NEW_SOL_INDICES (1 << BRW_STATE_SOL_INDICES)
struct brw_state_flags {
/** State update flags signalled by mesa internals */
@@ -983,6 +985,11 @@ struct brw_context
struct gl_renderbuffer *depth_rb;
} hiz;
+ struct brw_sol_state {
+ uint32_t svbi_0_starting_index;
+ uint32_t svbi_0_max_index;
+ } sol;
+
uint32_t render_target_format[MESA_FORMAT_COUNT];
bool format_supported_as_render_target[MESA_FORMAT_COUNT];
};
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 6627a484a42..774a5ca46ee 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -33,10 +33,12 @@
#include "main/samplerobj.h"
#include "main/state.h"
#include "main/enums.h"
+#include "main/macros.h"
#include "tnl/tnl.h"
#include "vbo/vbo_context.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
+#include "drivers/common/meta.h"
#include "brw_draw.h"
#include "brw_defines.h"
@@ -377,6 +379,34 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
}
}
+/**
+ * Update internal counters based on the the drawing operation described in
+ * prim.
+ */
+static void
+brw_update_primitive_count(struct brw_context *brw,
+ const struct _mesa_prim *prim)
+{
+ uint32_t count = count_tessellated_primitives(prim);
+ if (brw->intel.ctx.TransformFeedback.CurrentObject->Active) {
+ /* Update brw->sol.svbi_0_max_index to reflect the amount by which the
+ * hardware is going to increment SVBI 0 when this drawing operation
+ * occurs. This is necessary because the kernel does not (yet) save and
+ * restore GPU registers when context switching, so we'll need to be
+ * able to reload SVBI 0 with the correct value in case we have to start
+ * a new batch buffer.
+ */
+ unsigned svbi_postincrement_value =
+ brw->gs.prog_data->svbi_postincrement_value;
+ uint32_t space_avail =
+ (brw->sol.svbi_0_max_index - brw->sol.svbi_0_starting_index)
+ / svbi_postincrement_value;
+ uint32_t primitives_written = MIN2 (space_avail, count);
+ brw->sol.svbi_0_starting_index +=
+ svbi_postincrement_value * primitives_written;
+ }
+}
+
/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
@@ -498,6 +528,9 @@ retry:
}
}
}
+
+ if (!_mesa_meta_in_progress(ctx))
+ brw_update_primitive_count(brw, &prim[i]);
}
if (intel->always_flush_batch)
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index a3a470fee6b..d2715697c72 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -92,6 +92,7 @@ extern const struct brw_tracked_state gen6_gs_state;
extern const struct brw_tracked_state gen6_renderbuffer_surfaces;
extern const struct brw_tracked_state gen6_sampler_state;
extern const struct brw_tracked_state gen6_scissor_state;
+extern const struct brw_tracked_state gen6_sol_indices;
extern const struct brw_tracked_state gen6_sol_surface;
extern const struct brw_tracked_state gen6_sf_state;
extern const struct brw_tracked_state gen6_sf_vp;
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 463689224df..74d01d8b5f2 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -171,6 +171,7 @@ static const struct brw_tracked_state *gen6_atoms[] =
&brw_drawing_rect,
+ &gen6_sol_indices,
&brw_indices,
&brw_index_buffer,
&brw_vertices,
diff --git a/src/mesa/drivers/dri/i965/gen6_sol.c b/src/mesa/drivers/dri/i965/gen6_sol.c
index 2f2051bc613..5d11481cb03 100644
--- a/src/mesa/drivers/dri/i965/gen6_sol.c
+++ b/src/mesa/drivers/dri/i965/gen6_sol.c
@@ -72,11 +72,34 @@ const struct brw_tracked_state gen6_sol_surface = {
.emit = gen6_update_sol_surfaces,
};
+static void
+gen6_update_sol_indices(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+ OUT_BATCH(brw->sol.svbi_0_starting_index); /* BRW_NEW_SOL_INDICES */
+ OUT_BATCH(0);
+ OUT_BATCH(brw->sol.svbi_0_max_index); /* BRW_NEW_SOL_INDICES */
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state gen6_sol_indices = {
+ .dirty = {
+ .mesa = 0,
+ .brw = (BRW_NEW_BATCH |
+ BRW_NEW_SOL_INDICES),
+ .cache = 0
+ },
+ .emit = gen6_update_sol_indices,
+};
+
void
brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj)
{
- struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
const struct gl_shader_program *vs_prog =
ctx->Shader.CurrentVertexProgram;
const struct gl_transform_feedback_info *linked_xfb_info =
@@ -100,13 +123,12 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
max_index = MIN2(max_index, max_for_this_buffer);
}
- /* Initialize the SVBI 0 register to zero and set the maximum index. */
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
- OUT_BATCH(0); /* SVBI 0 */
- OUT_BATCH(0);
- OUT_BATCH(max_index);
- ADVANCE_BATCH();
+ /* Initialize the SVBI 0 register to zero and set the maximum index.
+ * These values will be sent to the hardware on the next draw.
+ */
+ brw->state.dirty.brw |= BRW_NEW_SOL_INDICES;
+ brw->sol.svbi_0_starting_index = 0;
+ brw->sol.svbi_0_max_index = max_index;
}
void