diff options
author | Timothy Arceri <[email protected]> | 2018-09-08 08:21:21 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-09-11 10:13:31 +1000 |
commit | e66c2158f86d798fc25555d493febc5c9e778899 (patch) | |
tree | 0be71b5ad8a5ffb2b7a56cc33d35f0eb914f2a5d /src/mesa | |
parent | 355a5ef7611774adfb537cb4a95317a82108e397 (diff) |
mesa: remove duplicate dispatch sanity tests
This removes duplicate tests from gl_core_functions_possible
that are already covered by common_desktop_functions_possible.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 265 |
1 files changed, 0 insertions, 265 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 449dd3652cc..63c687c46fc 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -1681,271 +1681,6 @@ const struct function gl_compatibility_functions_possible[] = { }; const struct function gl_core_functions_possible[] = { - /* GL 3.2 */ - { "glFramebufferTexture", 32, -1 }, - - /* GL 4.3 */ - { "glIsRenderbuffer", 43, -1 }, - { "glBindRenderbuffer", 43, -1 }, - { "glDeleteRenderbuffers", 43, -1 }, - { "glGenRenderbuffers", 43, -1 }, - { "glRenderbufferStorage", 43, -1 }, - { "glGetRenderbufferParameteriv", 43, -1 }, - { "glIsFramebuffer", 43, -1 }, - { "glBindFramebuffer", 43, -1 }, - { "glDeleteFramebuffers", 43, -1 }, - { "glGenFramebuffers", 43, -1 }, - { "glCheckFramebufferStatus", 43, -1 }, - { "glFramebufferTexture1D", 43, -1 }, - { "glFramebufferTexture2D", 43, -1 }, - { "glFramebufferTexture3D", 43, -1 }, - { "glFramebufferRenderbuffer", 43, -1 }, - { "glGetFramebufferAttachmentParameteriv", 43, -1 }, - { "glGenerateMipmap", 43, -1 }, - { "glBlitFramebuffer", 43, -1 }, - { "glRenderbufferStorageMultisample", 43, -1 }, - { "glFramebufferTextureLayer", 43, -1 }, - { "glMapBufferRange", 43, -1 }, - { "glFlushMappedBufferRange", 43, -1 }, - { "glBindVertexArray", 43, -1 }, - { "glDeleteVertexArrays", 43, -1 }, - { "glGenVertexArrays", 43, -1 }, - { "glIsVertexArray", 43, -1 }, - { "glGetUniformIndices", 43, -1 }, - { "glGetActiveUniformsiv", 43, -1 }, - { "glGetActiveUniformName", 43, -1 }, - { "glGetUniformBlockIndex", 43, -1 }, - { "glGetActiveUniformBlockiv", 43, -1 }, - { "glGetActiveUniformBlockName", 43, -1 }, - { "glUniformBlockBinding", 43, -1 }, - { "glCopyBufferSubData", 43, -1 }, - { "glDrawElementsBaseVertex", 43, -1 }, - { "glDrawRangeElementsBaseVertex", 43, -1 }, - { "glDrawElementsInstancedBaseVertex", 43, -1 }, - { "glMultiDrawElementsBaseVertex", 43, -1 }, - { "glProvokingVertex", 43, -1 }, - { "glFenceSync", 43, -1 }, - { "glIsSync", 43, -1 }, - { "glDeleteSync", 43, -1 }, - { "glClientWaitSync", 43, -1 }, - { "glWaitSync", 43, -1 }, - { "glGetInteger64v", 43, -1 }, - { "glGetSynciv", 43, -1 }, - { "glTexImage2DMultisample", 43, -1 }, - { "glTexImage3DMultisample", 43, -1 }, - { "glGetMultisamplefv", 43, -1 }, - { "glSampleMaski", 43, -1 }, - { "glBlendEquationiARB", 43, -1 }, - { "glBlendEquationSeparateiARB", 43, -1 }, - { "glBlendFunciARB", 43, -1 }, - { "glBlendFuncSeparateiARB", 43, -1 }, - { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml -// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml -// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml -// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml -// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml -// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml -// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml - { "glBindFragDataLocationIndexed", 43, -1 }, - { "glGetFragDataIndex", 43, -1 }, - { "glGenSamplers", 43, -1 }, - { "glDeleteSamplers", 43, -1 }, - { "glIsSampler", 43, -1 }, - { "glBindSampler", 43, -1 }, - { "glSamplerParameteri", 43, -1 }, - { "glSamplerParameteriv", 43, -1 }, - { "glSamplerParameterf", 43, -1 }, - { "glSamplerParameterfv", 43, -1 }, - { "glSamplerParameterIiv", 43, -1 }, - { "glSamplerParameterIuiv", 43, -1 }, - { "glGetSamplerParameteriv", 43, -1 }, - { "glGetSamplerParameterIiv", 43, -1 }, - { "glGetSamplerParameterfv", 43, -1 }, - { "glGetSamplerParameterIuiv", 43, -1 }, - { "glQueryCounter", 43, -1 }, - { "glGetQueryObjecti64v", 43, -1 }, - { "glGetQueryObjectui64v", 43, -1 }, - { "glVertexP2ui", 43, -1 }, - { "glVertexP2uiv", 43, -1 }, - { "glVertexP3ui", 43, -1 }, - { "glVertexP3uiv", 43, -1 }, - { "glVertexP4ui", 43, -1 }, - { "glVertexP4uiv", 43, -1 }, - { "glTexCoordP1ui", 43, -1 }, - { "glTexCoordP1uiv", 43, -1 }, - { "glTexCoordP2ui", 43, -1 }, - { "glTexCoordP2uiv", 43, -1 }, - { "glTexCoordP3ui", 43, -1 }, - { "glTexCoordP3uiv", 43, -1 }, - { "glTexCoordP4ui", 43, -1 }, - { "glTexCoordP4uiv", 43, -1 }, - { "glMultiTexCoordP1ui", 43, -1 }, - { "glMultiTexCoordP1uiv", 43, -1 }, - { "glMultiTexCoordP2ui", 43, -1 }, - { "glMultiTexCoordP2uiv", 43, -1 }, - { "glMultiTexCoordP3ui", 43, -1 }, - { "glMultiTexCoordP3uiv", 43, -1 }, - { "glMultiTexCoordP4ui", 43, -1 }, - { "glMultiTexCoordP4uiv", 43, -1 }, - { "glNormalP3ui", 43, -1 }, - { "glNormalP3uiv", 43, -1 }, - { "glColorP3ui", 43, -1 }, - { "glColorP3uiv", 43, -1 }, - { "glColorP4ui", 43, -1 }, - { "glColorP4uiv", 43, -1 }, - { "glVertexAttribP1ui", 43, -1 }, - { "glVertexAttribP1uiv", 43, -1 }, - { "glVertexAttribP2ui", 43, -1 }, - { "glVertexAttribP2uiv", 43, -1 }, - { "glVertexAttribP3ui", 43, -1 }, - { "glVertexAttribP3uiv", 43, -1 }, - { "glVertexAttribP4ui", 43, -1 }, - { "glVertexAttribP4uiv", 43, -1 }, - { "glDrawArraysIndirect", 43, -1 }, - { "glDrawElementsIndirect", 43, -1 }, - - { "glBindTransformFeedback", 43, -1 }, - { "glDeleteTransformFeedbacks", 43, -1 }, - { "glGenTransformFeedbacks", 43, -1 }, - { "glIsTransformFeedback", 43, -1 }, - { "glPauseTransformFeedback", 43, -1 }, - { "glResumeTransformFeedback", 43, -1 }, - { "glDrawTransformFeedback", 43, -1 }, - { "glDrawTransformFeedbackStream", 43, -1 }, - { "glBeginQueryIndexed", 43, -1 }, - { "glEndQueryIndexed", 43, -1 }, - { "glGetQueryIndexediv", 43, -1 }, - { "glReleaseShaderCompiler", 43, -1 }, - { "glShaderBinary", 43, -1 }, - { "glGetShaderPrecisionFormat", 43, -1 }, - { "glDepthRangef", 43, -1 }, - { "glClearDepthf", 43, -1 }, - { "glGetProgramBinary", 43, -1 }, - { "glProgramBinary", 43, -1 }, - { "glProgramParameteri", 43, -1 }, - { "glUseProgramStages", 43, -1 }, - { "glActiveShaderProgram", 43, -1 }, - { "glCreateShaderProgramv", 43, -1 }, - { "glBindProgramPipeline", 43, -1 }, - { "glDeleteProgramPipelines", 43, -1 }, - { "glGenProgramPipelines", 43, -1 }, - { "glIsProgramPipeline", 43, -1 }, - { "glGetProgramPipelineiv", 43, -1 }, - { "glProgramUniform1i", 43, -1 }, - { "glProgramUniform1iv", 43, -1 }, - { "glProgramUniform1f", 43, -1 }, - { "glProgramUniform1fv", 43, -1 }, - { "glProgramUniform1d", 40, -1 }, - { "glProgramUniform1dv", 40, -1 }, - { "glProgramUniform1ui", 43, -1 }, - { "glProgramUniform1uiv", 43, -1 }, - { "glProgramUniform2i", 43, -1 }, - { "glProgramUniform2iv", 43, -1 }, - { "glProgramUniform2f", 43, -1 }, - { "glProgramUniform2fv", 43, -1 }, - { "glProgramUniform2d", 40, -1 }, - { "glProgramUniform2dv", 40, -1 }, - { "glProgramUniform2ui", 43, -1 }, - { "glProgramUniform2uiv", 43, -1 }, - { "glProgramUniform3i", 43, -1 }, - { "glProgramUniform3iv", 43, -1 }, - { "glProgramUniform3f", 43, -1 }, - { "glProgramUniform3fv", 43, -1 }, - { "glProgramUniform3d", 40, -1 }, - { "glProgramUniform3dv", 40, -1 }, - { "glProgramUniform3ui", 43, -1 }, - { "glProgramUniform3uiv", 43, -1 }, - { "glProgramUniform4i", 43, -1 }, - { "glProgramUniform4iv", 43, -1 }, - { "glProgramUniform4f", 43, -1 }, - { "glProgramUniform4fv", 43, -1 }, - { "glProgramUniform4d", 40, -1 }, - { "glProgramUniform4dv", 40, -1 }, - { "glProgramUniform4ui", 43, -1 }, - { "glProgramUniform4uiv", 43, -1 }, - { "glProgramUniformMatrix2fv", 43, -1 }, - { "glProgramUniformMatrix3fv", 43, -1 }, - { "glProgramUniformMatrix4fv", 43, -1 }, - { "glProgramUniformMatrix2dv", 40, -1 }, - { "glProgramUniformMatrix3dv", 40, -1 }, - { "glProgramUniformMatrix4dv", 40, -1 }, - { "glProgramUniformMatrix2x3fv", 43, -1 }, - { "glProgramUniformMatrix3x2fv", 43, -1 }, - { "glProgramUniformMatrix2x4fv", 43, -1 }, - { "glProgramUniformMatrix4x2fv", 43, -1 }, - { "glProgramUniformMatrix3x4fv", 43, -1 }, - { "glProgramUniformMatrix4x3fv", 43, -1 }, - { "glProgramUniformMatrix2x3dv", 40, -1 }, - { "glProgramUniformMatrix3x2dv", 40, -1 }, - { "glProgramUniformMatrix2x4dv", 40, -1 }, - { "glProgramUniformMatrix4x2dv", 40, -1 }, - { "glProgramUniformMatrix3x4dv", 40, -1 }, - { "glProgramUniformMatrix4x3dv", 40, -1 }, - { "glValidateProgramPipeline", 43, -1 }, - { "glGetProgramPipelineInfoLog", 43, -1 }, - -// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml - - { "glDrawArraysInstancedBaseInstance", 43, -1 }, - { "glDrawElementsInstancedBaseInstance", 43, -1 }, - { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 }, - { "glDrawTransformFeedbackInstanced", 43, -1 }, - { "glDrawTransformFeedbackStreamInstanced", 43, -1 }, - { "glGetActiveAtomicCounterBufferiv", 43, -1 }, - { "glBindImageTexture", 43, -1 }, - { "glMemoryBarrier", 43, -1 }, - { "glTexStorage1D", 43, -1 }, - { "glTexStorage2D", 43, -1 }, - { "glTexStorage3D", 43, -1 }, - { "glTextureStorage1DEXT", 43, -1 }, - { "glTextureStorage2DEXT", 43, -1 }, - { "glTextureStorage3DEXT", 43, -1 }, - { "glClearBufferData", 43, -1 }, - { "glClearBufferSubData", 43, -1 }, -// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml -// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml - { "glCopyImageSubData", 43, -1 }, - { "glTextureView", 43, -1 }, - { "glBindVertexBuffer", 43, -1 }, - { "glVertexAttribFormat", 43, -1 }, - { "glVertexAttribIFormat", 43, -1 }, - { "glVertexAttribBinding", 43, -1 }, - { "glVertexBindingDivisor", 43, -1 }, -// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml -// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml -// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml -// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml -// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml -// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml -// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml -// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml -// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml -// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml -// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml - { "glInvalidateTexSubImage", 43, -1 }, - { "glInvalidateTexImage", 43, -1 }, - { "glInvalidateBufferSubData", 43, -1 }, - { "glInvalidateBufferData", 43, -1 }, - { "glInvalidateFramebuffer", 43, -1 }, - { "glInvalidateSubFramebuffer", 43, -1 }, - { "glMultiDrawArraysIndirect", 43, -1 }, - { "glMultiDrawElementsIndirect", 43, -1 }, - { "glGetProgramInterfaceiv", 43, -1 }, - { "glGetProgramResourceIndex", 43, -1 }, - { "glGetProgramResourceName", 43, -1 }, - { "glGetProgramResourceiv", 43, -1 }, - { "glGetProgramResourceLocation", 43, -1 }, - { "glGetProgramResourceLocationIndex", 43, -1 }, -// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml -// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml - { "glTexStorage2DMultisample", 43, -1 }, - { "glTexStorage3DMultisample", 43, -1 }, -// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml -// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml - -/* GL 4.5 */ - { "glMemoryBarrierByRegion", 45, -1 }, - /* GL_ARB_ES3_2_compatibility */ { "glPrimitiveBoundingBoxARB", 45, -1 }, |