diff options
author | Keith Whitwell <[email protected]> | 2009-01-09 10:08:06 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-01-09 10:08:06 +0000 |
commit | e3734593aea202e99e77febea7b86c904080939f (patch) | |
tree | 69856674e2062c55ec5eec95eb0e31225a943084 /src/mesa | |
parent | 221352bbd79a0ea92ce31cffb65537f62ee5668e (diff) | |
parent | 5cad143e545775acacee294049345c6a3868c51d (diff) |
Merge commit 'origin/gallium-0.2' into gallium-xlib-rework
Conflicts:
progs/glsl/Makefile
Diffstat (limited to 'src/mesa')
80 files changed, 1433 insertions, 579 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 274010c54f5..552c20e0b9b 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -34,14 +34,10 @@ libmesa.a: $(MESA_OBJECTS) # Make archive of gl* API dispatcher functions only libglapi.a: $(GLAPI_OBJECTS) - @ $(MKLIB) -o glapi -static $(GLAPI_OBJECTS) - -# Make archive of gl* API dispatcher functions only -$(GLAPI_LIB): $(GLAPI_OBJECTS) @if [ "${WINDOW_SYSTEM}" = "dri" ] ; then \ touch libglapi.a ; \ else \ - $(TOP)/bin/mklib -o glapi -static $(GLAPI_OBJECTS) ; \ + $(MKLIB) -o glapi -static $(GLAPI_OBJECTS) ; \ fi ###################################################################### diff --git a/src/mesa/SConscript b/src/mesa/SConscript index abd64030b63..01620ee6147 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -12,10 +12,11 @@ if env['platform'] != 'winddk': '#/src/mesa', ]) - if gcc: - env.Append(CFLAGS = [ - '-std=c99', - ]) + if env['platform'] == 'windows': + env.Append(CPPDEFINES = [ + '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers + 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers + ]) # # Source files @@ -165,6 +166,7 @@ if env['platform'] != 'winddk': 'state_tracker/st_context.c', 'state_tracker/st_debug.c', 'state_tracker/st_draw.c', + 'state_tracker/st_draw_feedback.c', 'state_tracker/st_extensions.c', 'state_tracker/st_format.c', 'state_tracker/st_framebuffer.c', diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index a2316e2662b..ae790554055 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -314,10 +314,28 @@ static void driReportDamage(__DRIdrawable *pdp, static void driSwapBuffers(__DRIdrawable *dPriv) { __DRIscreen *psp = dPriv->driScreenPriv; + drm_clip_rect_t *rects; + int i; + + if (!dPriv->numClipRects) + return; psp->DriverAPI.SwapBuffers(dPriv); - driReportDamage(dPriv, dPriv->pClipRects, dPriv->numClipRects); + rects = _mesa_malloc(sizeof(*rects) * dPriv->numClipRects); + + if (!rects) + return; + + for (i = 0; i < dPriv->numClipRects; i++) { + rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x; + rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y; + rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x; + rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y; + } + + driReportDamage(dPriv, rects, dPriv->numClipRects); + _mesa_free(rects); } static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, diff --git a/src/mesa/drivers/dri/common/vblank.c b/src/mesa/drivers/dri/common/vblank.c index d610253fe6f..12aeaa108f7 100644 --- a/src/mesa/drivers/dri/common/vblank.c +++ b/src/mesa/drivers/dri/common/vblank.c @@ -130,9 +130,8 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, if ( divisor != 0 ) { - unsigned int target = (unsigned int)target_msc; - unsigned int next = target; - unsigned int r; + int64_t next = target_msc; + int64_t r; int dont_wait = (target_msc == 0); do { @@ -154,9 +153,9 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, *msc = vblank_to_msc(priv, vbl.reply.sequence); - dont_wait = 0; - if (target_msc != 0 && *msc == target) + if (!dont_wait && *msc == next) break; + dont_wait = 0; /* Assuming the wait-done test fails, the next refresh to wait for * will be one that satisfies (MSC % divisor) == remainder. The @@ -165,11 +164,12 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, * If this refresh has already happened, we add divisor to obtain * the next refresh after the current one that will satisfy it. */ - r = (*msc % (unsigned int)divisor); - next = (*msc - r + (unsigned int)remainder); - if (next <= *msc) next += (unsigned int)divisor; + r = ((uint64_t)*msc % divisor); + next = (*msc - r + remainder); + if (next <= *msc) + next += divisor; - } while ( r != (unsigned int)remainder ); + } while (r != remainder); } else { /* If the \c divisor is zero, just wait until the MSC is greater diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index e0ddc7fd613..9bff74294d8 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -55,6 +55,7 @@ static const struct dri_extension i915_extensions[] = { {"GL_ARB_fragment_program", NULL}, {"GL_ARB_shadow", NULL}, {"GL_ARB_texture_non_power_of_two", NULL}, + {"GL_ATI_texture_env_combine3", NULL}, {"GL_EXT_shadow_funcs", NULL}, {NULL, NULL} }; diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 8bd761ec6a1..4760906a7ed 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -1105,30 +1105,14 @@ i915ValidateFragmentProgram(struct i915_context *i915) EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); } - if ((inputsRead & (FRAG_BIT_COL1 | FRAG_BIT_FOGC)) || - i915->vertex_fog != I915_FOG_NONE) { - - if (inputsRead & FRAG_BIT_COL1) { - intel->specoffset = offset / 4; - EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3); - } - else - EMIT_PAD(3); - - if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) - EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1); - else - EMIT_PAD(1); + if (inputsRead & FRAG_BIT_COL1) { + intel->specoffset = offset / 4; + EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_4UB_4F_BGRA, S4_VFMT_SPEC_FOG, 4); } - /* XXX this was disabled, but enabling this code helped fix the Glean - * tfragprog1 fog tests. - */ -#if 1 if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) { EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4); } -#endif for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { if (inputsRead & FRAG_BIT_TEX(i)) { diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 1d6ac2cea68..a415e378fff 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -32,6 +32,7 @@ #include "main/imports.h" #include "main/api_noop.h" +#include "main/macros.h" #include "main/vtxfmt.h" #include "main/simple_list.h" #include "shader/shader_api.h" @@ -128,9 +129,10 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; - ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; - ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; + ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ + ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, + ctx->Const.MaxTextureImageUnits); ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ /* Advertise the full hardware capabilities. The new memory diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 77980109cdf..5d3f99e025e 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -238,7 +238,7 @@ struct brw_vs_ouput_sizes { }; -#define BRW_MAX_TEX_UNIT 8 +#define BRW_MAX_TEX_UNIT 16 #define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS enum brw_cache_id { diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h index 49b422ee2ff..9e2b39af9bb 100644 --- a/src/mesa/drivers/dri/i965/brw_eu.h +++ b/src/mesa/drivers/dri/i965/brw_eu.h @@ -129,17 +129,28 @@ static INLINE int type_sz( GLuint type ) } } +/** + * Construct a brw_reg. + * \param file one of the BRW_x_REGISTER_FILE values + * \param nr register number/index + * \param subnr register sub number + * \param type one of BRW_REGISTER_TYPE_x + * \param vstride one of BRW_VERTICAL_STRIDE_x + * \param width one of BRW_WIDTH_x + * \param hstride one of BRW_HORIZONTAL_STRIDE_x + * \param swizzle one of BRW_SWIZZLE_x + * \param writemask WRITEMASK_X/Y/Z/W bitfield + */ static INLINE struct brw_reg brw_reg( GLuint file, - GLuint nr, - GLuint subnr, - GLuint type, - GLuint vstride, - GLuint width, - GLuint hstride, - GLuint swizzle, - GLuint writemask) -{ - + GLuint nr, + GLuint subnr, + GLuint type, + GLuint vstride, + GLuint width, + GLuint hstride, + GLuint swizzle, + GLuint writemask ) +{ struct brw_reg reg; reg.type = type; reg.file = file; @@ -166,6 +177,7 @@ static INLINE struct brw_reg brw_reg( GLuint file, return reg; } +/** Construct float[16] register */ static INLINE struct brw_reg brw_vec16_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -181,6 +193,7 @@ static INLINE struct brw_reg brw_vec16_reg( GLuint file, WRITEMASK_XYZW); } +/** Construct float[8] register */ static INLINE struct brw_reg brw_vec8_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -196,7 +209,7 @@ static INLINE struct brw_reg brw_vec8_reg( GLuint file, WRITEMASK_XYZW); } - +/** Construct float[4] register */ static INLINE struct brw_reg brw_vec4_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -212,7 +225,7 @@ static INLINE struct brw_reg brw_vec4_reg( GLuint file, WRITEMASK_XYZW); } - +/** Construct float[2] register */ static INLINE struct brw_reg brw_vec2_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -228,6 +241,7 @@ static INLINE struct brw_reg brw_vec2_reg( GLuint file, WRITEMASK_XY); } +/** Construct float[1] register */ static INLINE struct brw_reg brw_vec1_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -277,6 +291,7 @@ static INLINE struct brw_reg byte_offset( struct brw_reg reg, } +/** Construct unsigned word[16] register */ static INLINE struct brw_reg brw_uw16_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -284,6 +299,7 @@ static INLINE struct brw_reg brw_uw16_reg( GLuint file, return suboffset(retype(brw_vec16_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr); } +/** Construct unsigned word[8] register */ static INLINE struct brw_reg brw_uw8_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -291,6 +307,7 @@ static INLINE struct brw_reg brw_uw8_reg( GLuint file, return suboffset(retype(brw_vec8_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr); } +/** Construct unsigned word[1] register */ static INLINE struct brw_reg brw_uw1_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -311,6 +328,7 @@ static INLINE struct brw_reg brw_imm_reg( GLuint type ) 0); } +/** Construct float immediate register */ static INLINE struct brw_reg brw_imm_f( GLfloat f ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_F); @@ -318,6 +336,7 @@ static INLINE struct brw_reg brw_imm_f( GLfloat f ) return imm; } +/** Construct integer immediate register */ static INLINE struct brw_reg brw_imm_d( GLint d ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_D); @@ -325,6 +344,7 @@ static INLINE struct brw_reg brw_imm_d( GLint d ) return imm; } +/** Construct uint immediate register */ static INLINE struct brw_reg brw_imm_ud( GLuint ud ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UD); @@ -332,6 +352,7 @@ static INLINE struct brw_reg brw_imm_ud( GLuint ud ) return imm; } +/** Construct ushort immediate register */ static INLINE struct brw_reg brw_imm_uw( GLushort uw ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UW); @@ -339,6 +360,7 @@ static INLINE struct brw_reg brw_imm_uw( GLushort uw ) return imm; } +/** Construct short immediate register */ static INLINE struct brw_reg brw_imm_w( GLshort w ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_W); @@ -350,8 +372,7 @@ static INLINE struct brw_reg brw_imm_w( GLshort w ) * numbers alias with _V and _VF below: */ -/* Vector of eight signed half-byte values: - */ +/** Construct vector of eight signed half-byte values */ static INLINE struct brw_reg brw_imm_v( GLuint v ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_V); @@ -362,8 +383,7 @@ static INLINE struct brw_reg brw_imm_v( GLuint v ) return imm; } -/* Vector of four 8-bit float values: - */ +/** Construct vector of four 8-bit float values */ static INLINE struct brw_reg brw_imm_vf( GLuint v ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_VF); @@ -400,44 +420,43 @@ static INLINE struct brw_reg brw_address( struct brw_reg reg ) return brw_imm_uw(reg.nr * REG_SIZE + reg.subnr); } - -static INLINE struct brw_reg brw_vec1_grf( GLuint nr, - GLuint subnr ) +/** Construct float[1] general-purpose register */ +static INLINE struct brw_reg brw_vec1_grf( GLuint nr, GLuint subnr ) { return brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static INLINE struct brw_reg brw_vec8_grf( GLuint nr, - GLuint subnr ) +/** Construct float[2] general-purpose register */ +static INLINE struct brw_reg brw_vec2_grf( GLuint nr, GLuint subnr ) { - return brw_vec8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); + return brw_vec2_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static INLINE struct brw_reg brw_vec4_grf( GLuint nr, - GLuint subnr ) +/** Construct float[4] general-purpose register */ +static INLINE struct brw_reg brw_vec4_grf( GLuint nr, GLuint subnr ) { return brw_vec4_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } - -static INLINE struct brw_reg brw_vec2_grf( GLuint nr, - GLuint subnr ) +/** Construct float[8] general-purpose register */ +static INLINE struct brw_reg brw_vec8_grf( GLuint nr, GLuint subnr ) { - return brw_vec2_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); + return brw_vec8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static INLINE struct brw_reg brw_uw8_grf( GLuint nr, - GLuint subnr ) + +static INLINE struct brw_reg brw_uw8_grf( GLuint nr, GLuint subnr ) { return brw_uw8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static INLINE struct brw_reg brw_uw16_grf( GLuint nr, - GLuint subnr ) +static INLINE struct brw_reg brw_uw16_grf( GLuint nr, GLuint subnr ) { return brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } + +/** Construct null register (usually used for setting condition codes) */ static INLINE struct brw_reg brw_null_reg( void ) { return brw_vec8_reg(BRW_ARCHITECTURE_REGISTER_FILE, @@ -524,13 +543,13 @@ static INLINE struct brw_reg stride( struct brw_reg reg, GLuint width, GLuint hstride ) { - reg.vstride = cvt(vstride); reg.width = cvt(width) - 1; reg.hstride = cvt(hstride); return reg; } + static INLINE struct brw_reg vec16( struct brw_reg reg ) { return stride(reg, 16,16,1); @@ -556,6 +575,7 @@ static INLINE struct brw_reg vec1( struct brw_reg reg ) return stride(reg, 0,1,0); } + static INLINE struct brw_reg get_element( struct brw_reg reg, GLuint elt ) { return vec1(suboffset(reg, elt)); @@ -687,7 +707,7 @@ static INLINE struct brw_indirect brw_indirect( GLuint addr_subnr, GLint offset static INLINE struct brw_instruction *current_insn( struct brw_compile *p) { - return &p->store[p->nr_insn]; + return &p->store[p->nr_insn]; } void brw_pop_insn_state( struct brw_compile *p ); @@ -733,6 +753,7 @@ ALU2(ADD) ALU2(MUL) ALU1(FRC) ALU1(RNDD) +ALU1(RNDZ) ALU2(MAC) ALU2(MACH) ALU1(LZD) diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c index ce4cf46cfa6..4e099b5945c 100644 --- a/src/mesa/drivers/dri/i965/brw_eu_emit.c +++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c @@ -439,6 +439,7 @@ ALU2(ADD) ALU2(MUL) ALU1(FRC) ALU1(RNDD) +ALU1(RNDZ) ALU2(MAC) ALU2(MACH) ALU1(LZD) diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 4a9541378f7..71e2a95bfd9 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -73,8 +73,6 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) c->prog_data.curb_read_length = reg - 1; - - /* Allocate input regs: */ c->nr_inputs = 0; @@ -84,8 +82,7 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) c->regs[PROGRAM_INPUT][i] = brw_vec8_grf(reg, 0); reg++; } - } - + } /* Allocate outputs: TODO: could organize the non-position outputs * to go straight into message regs. @@ -339,6 +336,7 @@ static void emit_math1( struct brw_vs_compile *c, } } + static void emit_math2( struct brw_vs_compile *c, GLuint function, struct brw_reg dst, @@ -370,7 +368,6 @@ static void emit_math2( struct brw_vs_compile *c, release_tmp(c, tmp); } } - static void emit_exp_noalias( struct brw_vs_compile *c, @@ -521,8 +518,6 @@ static void emit_log_noalias( struct brw_vs_compile *c, } - - /* Need to unalias - consider swizzles: r0 = DST r0.xxxx r1 */ static void emit_dst_noalias( struct brw_vs_compile *c, @@ -544,6 +539,7 @@ static void emit_dst_noalias( struct brw_vs_compile *c, brw_MOV(p, brw_writemask(dst, WRITEMASK_W), arg1); } + static void emit_xpd( struct brw_compile *p, struct brw_reg dst, struct brw_reg t, @@ -554,7 +550,6 @@ static void emit_xpd( struct brw_compile *p, } - static void emit_lit_noalias( struct brw_vs_compile *c, struct brw_reg dst, struct brw_reg arg0 ) @@ -596,7 +591,29 @@ static void emit_lit_noalias( struct brw_vs_compile *c, } +/** 3 or 4-component vector normalization */ +static void emit_nrm( struct brw_vs_compile *c, + struct brw_reg dst, + struct brw_reg arg0, + int num_comps) +{ + struct brw_compile *p = &c->func; + struct brw_reg tmp = get_tmp(c); + /* tmp = dot(arg0, arg0) */ + if (num_comps == 3) + brw_DP3(p, tmp, arg0, arg0); + else + brw_DP4(p, tmp, arg0, arg0); + + /* tmp = 1 / sqrt(tmp) */ + emit_math1(c, BRW_MATH_FUNCTION_RSQ, tmp, tmp, BRW_MATH_PRECISION_FULL); + + /* dst = arg0 * tmp */ + brw_MUL(p, dst, arg0, tmp); + + release_tmp(c, tmp); +} /* TODO: relative addressing! @@ -634,7 +651,6 @@ static struct brw_reg get_reg( struct brw_vs_compile *c, } - static struct brw_reg deref( struct brw_vs_compile *c, struct brw_reg arg, GLint offset) @@ -728,8 +744,6 @@ static struct brw_reg get_dst( struct brw_vs_compile *c, } - - static void emit_swz( struct brw_vs_compile *c, struct brw_reg dst, struct prog_src_register src ) @@ -801,8 +815,8 @@ static void emit_swz( struct brw_vs_compile *c, } - -/* Post-vertex-program processing. Send the results to the URB. +/** + * Post-vertex-program processing. Send the results to the URB. */ static void emit_vertex_write( struct brw_vs_compile *c) { @@ -817,7 +831,6 @@ static void emit_vertex_write( struct brw_vs_compile *c) get_reg(c, PROGRAM_INPUT, VERT_ATTRIB_EDGEFLAG)); } - /* Build ndc coords */ if (!c->key.know_w_is_one) { ndc = get_tmp(c); @@ -848,7 +861,6 @@ static void emit_vertex_write( struct brw_vs_compile *c) brw_AND(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(0x7ff<<8)); } - for (i = 0; i < c->key.nr_userclip; i++) { brw_set_conditionalmod(p, BRW_CONDITIONAL_L); brw_DP4(p, brw_null_reg(), pos, c->userplane[i]); @@ -856,7 +868,6 @@ static void emit_vertex_write( struct brw_vs_compile *c) brw_set_predicate_control(p, BRW_PREDICATE_NONE); } - /* i965 clipping workaround: * 1) Test for -ve rhw * 2) If set, @@ -888,14 +899,12 @@ static void emit_vertex_write( struct brw_vs_compile *c) brw_MOV(p, retype(brw_message_reg(1), BRW_REGISTER_TYPE_UD), brw_imm_ud(0)); } - /* Emit the (interleaved) headers for the two vertices - an 8-reg * of zeros followed by two sets of NDC coordinates: */ brw_set_access_mode(p, BRW_ALIGN_1); brw_MOV(p, offset(m0, 2), ndc); brw_MOV(p, offset(m0, 3), pos); - brw_urb_WRITE(p, brw_null_reg(), /* dest */ @@ -909,9 +918,9 @@ static void emit_vertex_write( struct brw_vs_compile *c) 1, /* writes complete */ 0, /* urb destination offset */ BRW_URB_SWIZZLE_INTERLEAVE); - } + static void post_vs_emit( struct brw_vs_compile *c, struct brw_instruction *end_inst ) { @@ -1035,6 +1044,12 @@ void brw_vs_emit(struct brw_vs_compile *c ) case OPCODE_DPH: brw_DPH(p, dst, args[0], args[1]); break; + case OPCODE_NRM3: + emit_nrm(c, dst, args[0], 3); + break; + case OPCODE_NRM4: + emit_nrm(c, dst, args[0], 4); + break; case OPCODE_DST: unalias2(c, dst, args[0], args[1], emit_dst_noalias); break; @@ -1102,7 +1117,7 @@ void brw_vs_emit(struct brw_vs_compile *c ) break; case OPCODE_SGT: emit_sgt(p, dst, args[0], args[1]); - break; + break; case OPCODE_SLT: emit_slt(p, dst, args[0], args[1]); break; @@ -1118,6 +1133,10 @@ void brw_vs_emit(struct brw_vs_compile *c ) */ emit_swz(c, dst, inst->SrcReg[0] ); break; + case OPCODE_TRUNC: + /* round toward zero */ + brw_RNDZ(p, dst, args[0]); + break; case OPCODE_XPD: emit_xpd(p, dst, args[0], args[1]); break; @@ -1136,7 +1155,7 @@ void brw_vs_emit(struct brw_vs_compile *c ) brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); brw_set_predicate_control_flag_value(p, 0xff); - break; + break; case OPCODE_CAL: brw_set_access_mode(p, BRW_ALIGN_1); brw_ADD(p, deref_1d(stack_index, 0), brw_ip_reg(), brw_imm_d(3*16)); @@ -1145,7 +1164,7 @@ void brw_vs_emit(struct brw_vs_compile *c ) get_addr_reg(stack_index), brw_imm_d(4)); inst->Data = &p->store[p->nr_insn]; brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); - break; + break; case OPCODE_RET: brw_ADD(p, get_addr_reg(stack_index), get_addr_reg(stack_index), brw_imm_d(-4)); @@ -1154,17 +1173,17 @@ void brw_vs_emit(struct brw_vs_compile *c ) brw_set_access_mode(p, BRW_ALIGN_16); case OPCODE_END: brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); - break; + break; case OPCODE_PRINT: case OPCODE_BGNSUB: case OPCODE_ENDSUB: + /* no-op instructions */ break; default: - _mesa_printf("Unsupported opcode %i (%s) in vertex shader\n", - inst->Opcode, inst->Opcode < MAX_OPCODE ? + _mesa_problem(NULL, "Unsupported opcode %i (%s) in vertex shader", + inst->Opcode, inst->Opcode < MAX_OPCODE ? _mesa_opcode_string(inst->Opcode) : "unknown"); - break; } if ((inst->DstReg.File == PROGRAM_OUTPUT) diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index bad76793af7..5b4ee20ecb5 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -36,6 +36,7 @@ #include "brw_state.h" +/** Return number of src args for given instruction */ GLuint brw_wm_nr_args( GLuint opcode ) { switch (opcode) { @@ -58,6 +59,8 @@ GLuint brw_wm_nr_args( GLuint opcode ) case OPCODE_TXP: case OPCODE_KIL: case OPCODE_LIT: + case OPCODE_NRM3: + case OPCODE_NRM4: case WM_CINTERP: case WM_WPOSXY: return 1; diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c index 58c78c4b2c5..b5050a3e40b 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_emit.c +++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c @@ -194,7 +194,7 @@ static void emit_linterp( struct brw_compile *p, interp[2] = brw_vec1_grf(nr+1, 0); interp[3] = brw_vec1_grf(nr+1, 4); - for(i = 0; i < 4; i++ ) { + for (i = 0; i < 4; i++) { if (mask & (1<<i)) { brw_LINE(p, brw_null_reg(), interp[i], deltas[0]); brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]); @@ -219,42 +219,40 @@ static void emit_pinterp( struct brw_compile *p, interp[2] = brw_vec1_grf(nr+1, 0); interp[3] = brw_vec1_grf(nr+1, 4); - for(i = 0; i < 4; i++ ) { + for (i = 0; i < 4; i++) { if (mask & (1<<i)) { brw_LINE(p, brw_null_reg(), interp[i], deltas[0]); brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]); } } - for(i = 0; i < 4; i++ ) { + for (i = 0; i < 4; i++) { if (mask & (1<<i)) { brw_MUL(p, dst[i], dst[i], w[3]); } } } + static void emit_cinterp( struct brw_compile *p, const struct brw_reg *dst, GLuint mask, const struct brw_reg *arg0 ) { - struct brw_reg interp[4]; - GLuint nr = arg0[0].nr; - GLuint i; - - interp[0] = brw_vec1_grf(nr, 0); - interp[1] = brw_vec1_grf(nr, 4); - interp[2] = brw_vec1_grf(nr+1, 0); - interp[3] = brw_vec1_grf(nr+1, 4); - - for(i = 0; i < 4; i++ ) { - if (mask & (1<<i)) { - brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */ - } - } -} - + struct brw_reg interp[4]; + GLuint nr = arg0[0].nr; + GLuint i; + interp[0] = brw_vec1_grf(nr, 0); + interp[1] = brw_vec1_grf(nr, 4); + interp[2] = brw_vec1_grf(nr+1, 0); + interp[3] = brw_vec1_grf(nr+1, 4); + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */ + } + } +} static void emit_alu1( struct brw_compile *p, @@ -280,6 +278,7 @@ static void emit_alu1( struct brw_compile *p, brw_set_saturate(p, 0); } + static void emit_alu2( struct brw_compile *p, struct brw_instruction *(*func)(struct brw_compile *, struct brw_reg, @@ -351,6 +350,7 @@ static void emit_lrp( struct brw_compile *p, } } } + static void emit_sop( struct brw_compile *p, const struct brw_reg *dst, GLuint mask, @@ -376,7 +376,7 @@ static void emit_slt( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_L, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_L, arg0, arg1); } static void emit_sle( struct brw_compile *p, @@ -385,7 +385,7 @@ static void emit_sle( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_LE, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_LE, arg0, arg1); } static void emit_sgt( struct brw_compile *p, @@ -394,7 +394,7 @@ static void emit_sgt( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_G, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_G, arg0, arg1); } static void emit_sge( struct brw_compile *p, @@ -403,7 +403,7 @@ static void emit_sge( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_GE, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_GE, arg0, arg1); } static void emit_seq( struct brw_compile *p, @@ -412,7 +412,7 @@ static void emit_seq( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_EQ, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_EQ, arg0, arg1); } static void emit_sne( struct brw_compile *p, @@ -421,7 +421,7 @@ static void emit_sne( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_NEQ, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_NEQ, arg0, arg1); } static void emit_cmp( struct brw_compile *p, @@ -505,7 +505,7 @@ static void emit_dp3( struct brw_compile *p, const struct brw_reg *arg1 ) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); @@ -525,7 +525,7 @@ static void emit_dp4( struct brw_compile *p, const struct brw_reg *arg1 ) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); @@ -546,7 +546,7 @@ static void emit_dph( struct brw_compile *p, const struct brw_reg *arg1 ) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); @@ -592,7 +592,7 @@ static void emit_math1( struct brw_compile *p, const struct brw_reg *arg0 ) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ //assert((mask & WRITEMASK_XYZW) == WRITEMASK_X || // function == BRW_MATH_FUNCTION_SINCOS); @@ -619,7 +619,7 @@ static void emit_math2( struct brw_compile *p, const struct brw_reg *arg1) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); @@ -760,7 +760,6 @@ static void emit_txb( struct brw_wm_compile *c, brw_MOV(p, brw_message_reg(8), arg[3]); msgLength = 9; - brw_SAMPLE(p, retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW), 1, @@ -772,7 +771,6 @@ static void emit_txb( struct brw_wm_compile *c, 8, /* responseLength */ msgLength, 0); - } @@ -823,7 +821,6 @@ static void emit_kil( struct brw_wm_compile *c, struct brw_reg r0uw = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW); GLuint i; - /* XXX - usually won't need 4 compares! */ for (i = 0; i < 4; i++) { @@ -836,6 +833,7 @@ static void emit_kil( struct brw_wm_compile *c, } } + static void fire_fb_write( struct brw_wm_compile *c, GLuint base_reg, GLuint nr, @@ -869,6 +867,7 @@ static void fire_fb_write( struct brw_wm_compile *c, eot); } + static void emit_aa( struct brw_wm_compile *c, struct brw_reg *arg1, GLuint reg ) @@ -962,7 +961,6 @@ static void emit_fb_write( struct brw_wm_compile *c, nr += 2; } - if (!c->key.runtime_check_aads_emit) { if (c->key.aa_dest_stencil_reg) emit_aa(c, arg1, 2); @@ -996,8 +994,6 @@ static void emit_fb_write( struct brw_wm_compile *c, } - - /* Post-fragment-program processing. Send the results to the * framebuffer. */ @@ -1022,6 +1018,7 @@ static void emit_spill( struct brw_wm_compile *c, slot); } + static void emit_unspill( struct brw_wm_compile *c, struct brw_reg reg, GLuint slot ) @@ -1047,7 +1044,6 @@ static void emit_unspill( struct brw_wm_compile *c, } - /** * Retrieve upto 4 GEN4 register pairs for the given wm reg: */ @@ -1073,6 +1069,7 @@ static void get_argument_regs( struct brw_wm_compile *c, } } + static void spill_values( struct brw_wm_compile *c, struct brw_wm_value *values, GLuint nr ) @@ -1085,7 +1082,6 @@ static void spill_values( struct brw_wm_compile *c, } - /* Emit the fragment program instructions here. */ void brw_wm_emit( struct brw_wm_compile *c ) @@ -1176,7 +1172,7 @@ void brw_wm_emit( struct brw_wm_compile *c ) emit_alu1(p, brw_RNDD, dst, dst_flags, args[0]); break; - case OPCODE_DP3: /* */ + case OPCODE_DP3: emit_dp3(p, dst, dst_flags, args[0], args[1]); break; @@ -1188,7 +1184,7 @@ void brw_wm_emit( struct brw_wm_compile *c ) emit_dph(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_LRP: /* */ + case OPCODE_LRP: emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]); break; @@ -1315,8 +1311,3 @@ void brw_wm_emit( struct brw_wm_compile *c ) inst->dst[i]->spill_slot); } } - - - - - diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c index baecfdcb799..d43e326f7d1 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c +++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c @@ -267,7 +267,7 @@ static void emit_trunc( struct brw_wm_compile *c, struct brw_reg src, dst; dst = get_dst_reg(c, inst, i, 1) ; src = get_src_reg(c, &inst->SrcReg[0], i, 1); - brw_RNDD(p, dst, src); + brw_RNDZ(p, dst, src); } } brw_set_saturate(p, 0); diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index f8f009c6a30..4d036dee42e 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -181,7 +181,7 @@ intelUpdatePageFlipping(struct intel_context *intel, intel_fb->pf_current_page = (intel->sarea->pf_current_page >> (intel_fb->pf_planes & 0x2)) & 0x3; - intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; + intel_fb->pf_num_pages = 2; pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes; diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 6c625b428c0..44b276a123e 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -412,6 +412,7 @@ static const struct dri_extension brw_extensions[] = { { "GL_EXT_shadow_funcs", NULL }, { "GL_EXT_texture_sRGB", NULL }, { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, + { "GL_ATI_texture_env_combine3", NULL }, { NULL, NULL } }; @@ -775,7 +776,6 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) intel_region_release(&intel->front_region); intel_region_release(&intel->back_region); - intel_region_release(&intel->third_region); intel_region_release(&intel->depth_region); driDestroyOptionCache(&intel->optionCache); @@ -825,12 +825,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, intel_renderbuffer_set_region(intel_fb->color_rb[1], intel->back_region); } -#if 0 - if (intel_fb->color_rb[2]) { - intel_renderbuffer_set_region(intel_fb->color_rb[2], - intel->third_region); - } -#endif + if (irbDepth) { intel_renderbuffer_set_region(irbDepth, intel->depth_region); } @@ -867,7 +862,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, driDrawableInitVBlank(driDrawPriv); intel_fb->vbl_waited = driDrawPriv->vblSeq; - for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { + for (i = 0; i < 2; i++) { if (intel_fb->color_rb[i]) intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; } diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index ee43ed7e833..048286c196b 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -157,6 +157,19 @@ struct intel_context void (*debug_batch)(struct intel_context *intel); } vtbl; + struct { + struct gl_fragment_program *bitmap_fp; + struct gl_vertex_program *passthrough_vp; + + struct gl_fragment_program *saved_fp; + GLboolean saved_fp_enable; + struct gl_vertex_program *saved_vp; + GLboolean saved_vp_enable; + + GLint saved_vp_x, saved_vp_y; + GLsizei saved_vp_width, saved_vp_height; + } meta; + GLint refcount; GLuint Fallback; GLuint NewGLState; @@ -166,7 +179,6 @@ struct intel_context struct intel_region *front_region; struct intel_region *back_region; - struct intel_region *third_region; struct intel_region *depth_region; /** diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c index 5702ad9bb57..cf2f32d3845 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.c +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -27,7 +27,12 @@ #include "main/enums.h" #include "main/state.h" +#include "main/context.h" +#include "main/enable.h" +#include "main/matrix.h" #include "swrast/swrast.h" +#include "shader/arbprogram.h" +#include "shader/program.h" #include "intel_context.h" #include "intel_pixel.h" @@ -167,6 +172,159 @@ intel_check_blit_format(struct intel_region * region, return GL_FALSE; } +void +intel_meta_set_passthrough_transform(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + intel->meta.saved_vp_x = ctx->Viewport.X; + intel->meta.saved_vp_y = ctx->Viewport.Y; + intel->meta.saved_vp_width = ctx->Viewport.Width; + intel->meta.saved_vp_height = ctx->Viewport.Height; + + _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); + + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); + _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); + + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); +} + +void +intel_meta_restore_transform(struct intel_context *intel) +{ + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PopMatrix(); + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PopMatrix(); + + _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y, + intel->meta.saved_vp_width, intel->meta.saved_vp_height); +} + +/** + * Set up a vertex program to pass through the position and first texcoord + * for pixel path. + */ +void +intel_meta_set_passthrough_vertex_program(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + static const char *vp = + "!!ARBvp1.0\n" + "TEMP vertexClip;\n" + "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n" + "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n" + "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n" + "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n" + "MOV result.position, vertexClip;\n" + "MOV result.texcoord[0], vertex.texcoord[0];\n" + "MOV result.color, vertex.color;\n" + "END\n"; + + assert(intel->meta.saved_vp == NULL); + + _mesa_reference_vertprog(ctx, &intel->meta.saved_vp, + ctx->VertexProgram.Current); + if (intel->meta.passthrough_vp == NULL) { + GLuint prog_name; + _mesa_GenPrograms(1, &prog_name); + _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name); + _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB, + GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(vp), (const GLubyte *)vp); + _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, + ctx->VertexProgram.Current); + _mesa_DeletePrograms(1, &prog_name); + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + intel->meta.passthrough_vp); + ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, + &intel->meta.passthrough_vp->Base); + + intel->meta.saved_vp_enable = ctx->VertexProgram.Enabled; + _mesa_Enable(GL_VERTEX_PROGRAM_ARB); +} + +/** + * Restores the previous vertex program after + * intel_meta_set_passthrough_vertex_program() + */ +void +intel_meta_restore_vertex_program(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + intel->meta.saved_vp); + _mesa_reference_vertprog(ctx, &intel->meta.saved_vp, NULL); + ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, + &ctx->VertexProgram.Current->Base); + + if (!intel->meta.saved_vp_enable) + _mesa_Disable(GL_VERTEX_PROGRAM_ARB); +} + +/** + * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the + * program object. + */ +void +intel_meta_set_fragment_program(struct intel_context *intel, + struct gl_fragment_program **prog, + const char *prog_string) +{ + GLcontext *ctx = &intel->ctx; + assert(intel->meta.saved_fp == NULL); + + _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, + ctx->FragmentProgram.Current); + if (*prog == NULL) { + GLuint prog_name; + _mesa_GenPrograms(1, &prog_name); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, + GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog_string), (const GLubyte *)prog_string); + _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current); + /* Note that DeletePrograms unbinds the program on us */ + _mesa_DeletePrograms(1, &prog_name); + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog); + ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base)); + + intel->meta.saved_fp_enable = ctx->FragmentProgram.Enabled; + _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB); +} + +/** + * Restores the previous fragment program after + * intel_meta_set_fragment_program() + */ +void +intel_meta_restore_fragment_program(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + intel->meta.saved_fp); + _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, NULL); + ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, + &ctx->FragmentProgram.Current->Base); + + if (!intel->meta.saved_fp_enable) + _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); +} void intelInitPixelFuncs(struct dd_function_table *functions) @@ -181,3 +339,13 @@ intelInitPixelFuncs(struct dd_function_table *functions) #endif } } + +void +intel_free_pixel_state(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL); + _mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL); +} + diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h index 6fa6effe835..76b8781316b 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.h +++ b/src/mesa/drivers/dri/intel/intel_pixel.h @@ -31,6 +31,15 @@ #include "main/mtypes.h" void intelInitPixelFuncs(struct dd_function_table *functions); +void intel_meta_set_passthrough_transform(struct intel_context *intel); +void intel_meta_restore_transform(struct intel_context *intel); +void intel_meta_set_passthrough_vertex_program(struct intel_context *intel); +void intel_meta_restore_vertex_program(struct intel_context *intel); +void intel_meta_set_fragment_program(struct intel_context *intel, + struct gl_fragment_program **prog, + const char *prog_string); +void intel_meta_restore_fragment_program(struct intel_context *intel); +void intel_free_pixel_state(struct intel_context *intel); GLboolean intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index fb1a051cdc8..1d7f15f10a5 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -32,7 +32,18 @@ #include "main/mtypes.h" #include "main/macros.h" #include "main/bufferobj.h" +#include "main/pixelstore.h" #include "main/state.h" +#include "main/teximage.h" +#include "main/texenv.h" +#include "main/texobj.h" +#include "main/texstate.h" +#include "main/texparam.h" +#include "main/varray.h" +#include "main/attrib.h" +#include "main/enable.h" +#include "shader/arbprogram.h" +#include "glapi/dispatch.h" #include "swrast/swrast.h" #include "intel_screen.h" @@ -87,6 +98,11 @@ static GLboolean test_bit( const GLubyte *src, return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0; } +static GLboolean test_msb_bit(const GLubyte *src, GLuint bit) +{ + return (src[bit/8] & (1<<(7 - (bit % 8)))) ? 1 : 0; +} + static void set_bit( GLubyte *dest, GLuint bit ) { @@ -244,8 +260,8 @@ do_blit_bitmap( GLcontext *ctx, /* Clip to drawable cliprect */ if (!_mesa_clip_to_region(cliprects[i].x1, cliprects[i].y1, - cliprects[i].x2 - cliprects[i].x1, - cliprects[i].y2 - cliprects[i].y1, + cliprects[i].x2, + cliprects[i].y2, &box_x, &box_y, &box_w, &box_h)) continue; @@ -317,9 +333,174 @@ out: return GL_TRUE; } +static GLboolean +intel_texture_bitmap(GLcontext * ctx, + GLint dst_x, GLint dst_y, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap) +{ + struct intel_context *intel = intel_context(ctx); + static const char *fp = + "!!ARBfp1.0\n" + "TEMP val;\n" + "PARAM color=program.local[0];\n" + "TEX val, fragment.texcoord[0], texture[0], 2D;\n" + "ADD val, val.wwww, {-.5, -.5, -.5, -.5};\n" + "KIL val;\n" + "MOV result.color, color;\n" + "END\n"; + GLuint texname; + GLfloat vertices[4][4]; + GLfloat texcoords[4][2]; + GLint old_active_texture; + GLubyte *unpacked_bitmap; + GLubyte *a8_bitmap; + int x, y; + + /* We need a fragment program for the KIL effect */ + if (!ctx->Extensions.ARB_fragment_program || + !ctx->Extensions.ARB_vertex_program) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glBitmap fallback: No fragment/vertex program support\n"); + return GL_FALSE; + } + + /* We're going to mess with texturing with no regard to existing texture + * state, so if there is some set up we have to bail. + */ + if (ctx->Texture._EnabledUnits != 0) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap fallback: texturing enabled\n"); + return GL_FALSE; + } + + /* Can't do textured DrawPixels with a fragment program, unless we were + * to generate a new program that sampled our texture and put the results + * in the fragment color before the user's program started. + */ + if (ctx->FragmentProgram.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap fallback: fragment program enabled\n"); + return GL_FALSE; + } + + if (ctx->VertexProgram.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap fallback: vertex program enabled\n"); + return GL_FALSE; + } + + /* Check that we can load in a texture this big. */ + if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || + height > (1 << (ctx->Const.MaxTextureLevels - 1))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap fallback: bitmap too large (%dx%d)\n", + width, height); + return GL_FALSE; + } + /* Convert the A1 bitmap to an A8 format suitable for glTexImage */ + if (unpack->BufferObj->Name) { + bitmap = map_pbo(ctx, width, height, unpack, bitmap); + if (bitmap == NULL) + return GL_TRUE; /* even though this is an error, we're done */ + } + unpacked_bitmap = _mesa_unpack_bitmap(width, height, bitmap, + unpack); + a8_bitmap = _mesa_calloc(width * height); + for (y = 0; y < height; y++) { + for (x = 0; x < width; x++) { + if (test_msb_bit(unpacked_bitmap, ALIGN(width, 8) * y + x)) + a8_bitmap[y * width + x] = 0xff; + } + } + _mesa_free(unpacked_bitmap); + if (unpack->BufferObj->Name) { + /* done with PBO so unmap it now */ + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + unpack->BufferObj); + } + /* Save GL state before we start setting up our drawing */ + _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | + GL_VIEWPORT_BIT); + _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT | + GL_CLIENT_PIXEL_STORE_BIT); + old_active_texture = ctx->Texture.CurrentUnit; + + _mesa_Disable(GL_POLYGON_STIPPLE); + + /* Upload our bitmap data to an alpha texture */ + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); + _mesa_Enable(GL_TEXTURE_2D); + _mesa_GenTextures(1, &texname); + _mesa_BindTexture(GL_TEXTURE_2D, texname); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + _mesa_PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + _mesa_PixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); + _mesa_PixelStorei(GL_UNPACK_ROW_LENGTH, 0); + _mesa_PixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + _mesa_PixelStorei(GL_UNPACK_SKIP_ROWS, 0); + _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 1); + _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, + GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap); + _mesa_free(a8_bitmap); + + intel_meta_set_fragment_program(intel, &intel->meta.bitmap_fp, fp); + _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, + ctx->Current.RasterColor); + intel_meta_set_passthrough_vertex_program(intel); + intel_meta_set_passthrough_transform(intel); + + vertices[0][0] = dst_x; + vertices[0][1] = dst_y; + vertices[0][2] = ctx->Current.RasterPos[2]; + vertices[0][3] = 1.0; + vertices[1][0] = dst_x + width; + vertices[1][1] = dst_y; + vertices[1][2] = ctx->Current.RasterPos[2]; + vertices[1][3] = 1.0; + vertices[2][0] = dst_x + width; + vertices[2][1] = dst_y + height; + vertices[2][2] = ctx->Current.RasterPos[2]; + vertices[2][3] = 1.0; + vertices[3][0] = dst_x; + vertices[3][1] = dst_y + height; + vertices[3][2] = ctx->Current.RasterPos[2]; + vertices[3][3] = 1.0; + + texcoords[0][0] = 0.0; + texcoords[0][1] = 0.0; + texcoords[1][0] = 1.0; + texcoords[1][1] = 0.0; + texcoords[2][0] = 1.0; + texcoords[2][1] = 1.0; + texcoords[3][0] = 0.0; + texcoords[3][1] = 1.0; + + _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); + _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); + _mesa_Enable(GL_VERTEX_ARRAY); + _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + + intel_meta_restore_transform(intel); + intel_meta_restore_fragment_program(intel); + intel_meta_restore_vertex_program(intel); + + _mesa_PopClientAttrib(); + _mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */ + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); + _mesa_PopAttrib(); + + _mesa_DeleteTextures(1, &texname); + return GL_TRUE; +} /* There are a large number of possible ways to implement bitmap on * this hardware, most of them have some sort of drawback. Here are a @@ -352,6 +533,10 @@ intelBitmap(GLcontext * ctx, unpack, pixels)) return; + if (intel_texture_bitmap(ctx, x, y, width, height, + unpack, pixels)) + return; + if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 8ebbc95a1d0..0d66935ad27 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -36,7 +36,6 @@ #include "main/texobj.h" #include "main/texstate.h" #include "main/texparam.h" -#include "main/matrix.h" #include "main/varray.h" #include "main/attrib.h" #include "main/enable.h" @@ -68,6 +67,7 @@ intel_texture_drawpixels(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { + struct intel_context *intel = intel_context(ctx); GLuint texname; GLfloat vertices[4][4]; GLfloat texcoords[4][2]; @@ -117,7 +117,7 @@ intel_texture_drawpixels(GLcontext * ctx, return GL_FALSE; } - _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT | + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); @@ -138,14 +138,7 @@ intel_texture_drawpixels(GLcontext * ctx, _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, type, pixels); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); - _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); - - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); + intel_meta_set_passthrough_transform(intel); /* Create the vertex buffer based on the current raster pos. The x and y * we're handed are ctx->Current.RasterPos[0,1] rounded to integers. @@ -184,10 +177,7 @@ intel_texture_drawpixels(GLcontext * ctx, _mesa_Enable(GL_TEXTURE_COORD_ARRAY); CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PopMatrix(); - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PopMatrix(); + intel_meta_restore_transform(intel); _mesa_PopClientAttrib(); _mesa_PopAttrib(); @@ -205,6 +195,7 @@ intel_stencil_drawpixels(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { + struct intel_context *intel = intel_context(ctx); GLuint texname, rb_name, fb_name, old_fb_name; GLfloat vertices[4][2]; GLfloat texcoords[4][2]; @@ -267,7 +258,7 @@ intel_stencil_drawpixels(GLcontext * ctx, return GL_FALSE; } - _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT | + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); old_fb_name = ctx->DrawBuffer->Name; @@ -335,14 +326,7 @@ intel_stencil_drawpixels(GLcontext * ctx, ctx->Unpack = old_unpack; _mesa_free(stencil_pixels); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); - _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); - - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); + intel_meta_set_passthrough_transform(intel); vertices[0][0] = x; vertices[0][1] = y; @@ -368,12 +352,10 @@ intel_stencil_drawpixels(GLcontext * ctx, _mesa_Enable(GL_TEXTURE_COORD_ARRAY); CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + intel_meta_restore_transform(intel); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PopMatrix(); - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PopMatrix(); _mesa_PopClientAttrib(); _mesa_PopAttrib(); diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index 8dbcc3050ee..51ce32a9679 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -550,15 +550,6 @@ intel_recreate_static_regions(struct intel_context *intel) intel->back_region, &intelScreen->back); -#ifdef I915 - if (intelScreen->third.handle) { - intel->third_region = - intel_recreate_static(intel, "third", - intel->third_region, - &intelScreen->third); - } -#endif /* I915 */ - /* Still assumes front.cpp == depth.cpp. We can kill this when we move to * private buffers. */ diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 61b55b97b51..fc4e82b56c9 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -177,13 +177,6 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, intelScreen->back.size = sarea->back_size; intelScreen->back.tiled = sarea->back_tiled; - if (intelScreen->driScrnPriv->ddx_version.minor >= 8) { - intelScreen->third.offset = sarea->third_offset; - intelScreen->third.handle = sarea->third_handle; - intelScreen->third.size = sarea->third_size; - intelScreen->third.tiled = sarea->third_tiled; - } - intelScreen->depth.offset = sarea->depth_offset; intelScreen->depth.handle = sarea->depth_handle; intelScreen->depth.size = sarea->depth_size; @@ -192,12 +185,10 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, if (intelScreen->driScrnPriv->ddx_version.minor >= 9) { intelScreen->front.bo_handle = sarea->front_bo_handle; intelScreen->back.bo_handle = sarea->back_bo_handle; - intelScreen->third.bo_handle = sarea->third_bo_handle; intelScreen->depth.bo_handle = sarea->depth_bo_handle; } else { intelScreen->front.bo_handle = -1; intelScreen->back.bo_handle = -1; - intelScreen->third.bo_handle = -1; intelScreen->depth.bo_handle = -1; } @@ -353,12 +344,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, &intel_fb->color_rb[1]->Base); - if (screen->third.handle) { - struct gl_renderbuffer *tmp_rb = NULL; - - intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat); - _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); - } } if (mesaVis->depthBits == 24) { diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h index 91f0d6d1ae8..cf5359baaeb 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.h +++ b/src/mesa/drivers/dri/intel/intel_screen.h @@ -56,7 +56,6 @@ typedef struct { intelRegion front; intelRegion back; - intelRegion third; intelRegion depth; intelRegion tex; diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index 778db96cc1f..7c6485ef60b 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -64,7 +64,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define R300_SE_VPORT_ZSCALE 0x1DA8 #define R300_SE_VPORT_ZOFFSET 0x1DAC - +#define R300_VAP_PORT_IDX0 0x2040 /* * Vertex Array Processing (VAP) Control */ @@ -3201,9 +3201,9 @@ enum { #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00 #define R300_PACKET3_INDX_BUFFER 0x00003300 -# define R300_EB_UNK1_SHIFT 24 -# define R300_EB_UNK1 (0x80<<24) -# define R300_EB_UNK2 0x0810 +# define R300_INDX_BUFFER_DST_SHIFT 0 +# define R300_INDX_BUFFER_SKIP_SHIFT 16 +# define R300_INDX_BUFFER_ONE_REG_WR (1<<31) /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */ #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400 diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 292f87a2b1b..f9266e44c13 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -208,7 +208,8 @@ static void r300FireEB(r300ContextPtr rmesa, unsigned long addr, e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count << 16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); start_packet3(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2), 2); - e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2); + e32(R300_INDX_BUFFER_ONE_REG_WR | (0 << R300_INDX_BUFFER_SKIP_SHIFT) | + (R300_VAP_PORT_IDX0 >> 2)); e32(addr); e32(vertex_count); } diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 14612393176..f3f482f8c87 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -142,7 +142,7 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->Index.StrideB = 0; obj->Index.Ptr = NULL; obj->Index.Enabled = GL_FALSE; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { obj->TexCoord[i].Size = 4; obj->TexCoord[i].Type = GL_FLOAT; obj->TexCoord[i].Stride = 0; @@ -181,7 +181,7 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj; obj->FogCoord.BufferObj = ctx->Array.NullBufferObj; obj->Index.BufferObj = ctx->Array.NullBufferObj; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { obj->TexCoord[i].BufferObj = ctx->Array.NullBufferObj; } obj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj; @@ -335,7 +335,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj ); unbind_buffer_object( ctx, obj->FogCoord.BufferObj ); unbind_buffer_object( ctx, obj->Index.BufferObj ); - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj ); } unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj ); diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index dc85da2518f..825c841ee21 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -224,7 +225,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; attr->SampleCoverage = ctx->Multisample.SampleCoverage; attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; - for (i=0; i<MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { attr->Texture[i] = ctx->Texture.Unit[i].Enabled; attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled; diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 190e6ab5641..016543da01f 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -808,7 +808,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj); - for (j = 0; j < MAX_TEXTURE_UNITS; j++) { + for (j = 0; j < MAX_TEXTURE_COORD_UNITS; j++) { unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj); } for (j = 0; j < VERT_ATTRIB_MAX; j++) { diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index e29964a1e86..c3feffda986 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -1,13 +1,9 @@ -/** - * \file config.h - * Tunable configuration parameters. - */ - /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,6 +23,10 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/** + * \file config.h + * Tunable configuration parameters. + */ #ifndef MESA_CONFIG_H_INCLUDED #define MESA_CONFIG_H_INCLUDED @@ -115,27 +115,28 @@ /** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ #define MAX_ARRAY_TEXTURE_LAYERS 64 -/** Number of texture units - GL_ARB_multitexture - * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and - * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used - * to dimension some arrays that store both coord and image data. -*/ -#define MAX_TEXTURE_UNITS 8 - -/*@}*/ +/** + * Max number of texture coordinate units. This mainly just applies to + * the fixed-function vertex code. This will be difficult to raise above + * eight because of various vertex attribute bitvectors. + */ +#define MAX_TEXTURE_COORD_UNITS 8 +/** + * Max number of texture image units. Also determines number of texture + * samplers in shaders. + */ +#define MAX_TEXTURE_IMAGE_UNITS 16 /** - * \name Separate numbers of texture coordinates and texture image units. - * - * These values will eventually replace most instances of MAX_TEXTURE_UNITS. - * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS. - * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS. + * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. + * This value is only used for dimensioning arrays. + * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the + * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be + * used almost everywhere else. */ -/*@{*/ -#define MAX_TEXTURE_COORD_UNITS 8 -#define MAX_TEXTURE_IMAGE_UNITS 8 -/*@}*/ +#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) + /** * Maximum viewport/image width. Must accomodate all texture sizes too. @@ -181,16 +182,16 @@ /** For any program target/extension */ /*@{*/ #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) -#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */ +#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */ #define MAX_PROGRAM_ENV_PARAMS 128 #define MAX_PROGRAM_MATRICES 8 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 128 #define MAX_PROGRAM_ADDRESS_REGS 2 -#define MAX_UNIFORMS 128 /**< number of float components */ +#define MAX_UNIFORMS 256 /**< number of vec4 uniforms */ #define MAX_VARYING 8 /**< number of float[4] vectors */ -#define MAX_SAMPLERS 8 +#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS #define MAX_PROGRAM_INPUTS 32 #define MAX_PROGRAM_OUTPUTS 32 /*@}*/ @@ -218,8 +219,8 @@ /** For GL_ARB_vertex_shader */ /*@{*/ #define MAX_VERTEX_ATTRIBS 16 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS) +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS /*@}*/ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 61c0861cbd4..ea52b26f0f7 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,14 +1,9 @@ -/** - * \file context.c - * Mesa context/visual/framebuffer management functions. - * \author Brian Paul - */ - /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -28,6 +23,11 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/** + * \file context.c + * Mesa context/visual/framebuffer management functions. + * \author Brian Paul + */ /** * \mainpage Mesa Main Module @@ -870,9 +870,6 @@ _mesa_init_constants(GLcontext *ctx) assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); - assert(MAX_TEXTURE_UNITS >= MAX_TEXTURE_COORD_UNITS); - assert(MAX_TEXTURE_UNITS >= MAX_TEXTURE_IMAGE_UNITS); - /* Constants, may be overriden (usually only reduced) by device drivers */ ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; @@ -963,6 +960,9 @@ check_context_limits(GLcontext *ctx) assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); + /* number of coord units cannot be greater than number of image units */ + assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits); + assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); diff --git a/src/mesa/main/dlopen.c b/src/mesa/main/dlopen.c index becef8173ef..8bc83c094fd 100644 --- a/src/mesa/main/dlopen.c +++ b/src/mesa/main/dlopen.c @@ -48,7 +48,7 @@ _mesa_dlopen(const char *libname, int flags) flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */ return dlopen(libname, flags); #elif defined(__MINGW32__) - return LoadLibrary(libname); + return LoadLibraryA(libname); #else return NULL; #endif diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 248df1badca..72ed50808c5 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -201,6 +201,26 @@ _mesa_DisableClientState( GLenum cap ) } + +/** + * Return pointer to current texture unit for setting/getting coordinate + * state. + * Note that we'll set GL_INVALID_OPERATION if the active texture unit is + * higher than the number of supported coordinate units. And we'll return NULL. + */ +static struct gl_texture_unit * +get_texcoord_unit(GLcontext *ctx) +{ + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)"); + return NULL; + } + else { + return &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + } +} + + /** * Helper function to enable or disable a texture target. */ @@ -612,54 +632,62 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; } break; - case GL_TEXTURE_GEN_Q: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; - if (state) - newenabled |= Q_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; + case GL_TEXTURE_GEN_Q: + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; + if (state) + newenabled |= Q_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } break; - } - case GL_TEXTURE_GEN_R: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; - if (state) - newenabled |= R_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; + case GL_TEXTURE_GEN_R: + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; + if (state) + newenabled |= R_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } break; - } - case GL_TEXTURE_GEN_S: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; - if (state) - newenabled |= S_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; + case GL_TEXTURE_GEN_S: + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; + if (state) + newenabled |= S_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } break; - } - case GL_TEXTURE_GEN_T: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; - if (state) - newenabled |= T_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; + case GL_TEXTURE_GEN_T: + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; + if (state) + newenabled |= T_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } break; - } /* * CLIENT STATE!!! @@ -1155,28 +1183,36 @@ _mesa_IsEnabled( GLenum cap ) return is_texture_enabled(ctx, TEXTURE_3D_BIT); case GL_TEXTURE_GEN_Q: { - const struct gl_texture_unit *texUnit; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE; + } } + return GL_FALSE; case GL_TEXTURE_GEN_R: { - const struct gl_texture_unit *texUnit; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; + } } + return GL_FALSE; case GL_TEXTURE_GEN_S: { - const struct gl_texture_unit *texUnit; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE; + } } + return GL_FALSE; case GL_TEXTURE_GEN_T: { - const struct gl_texture_unit *texUnit; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE; + } } + return GL_FALSE; /* * CLIENT STATE!!! diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index ec0a5e3896d..d70b78f2586 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -26,7 +26,7 @@ **************************************************************************/ /** - * \file ffvertex_prog. + * \file ffvertex_prog.c * * Create a vertex program to execute the current fixed function T&L pipeline. * \author Keith Whitwell @@ -101,6 +101,7 @@ static GLuint translate_fog_mode( GLenum mode ) } } + #define TXG_NONE 0 #define TXG_OBJ_LINEAR 1 #define TXG_EYE_LINEAR 2 @@ -145,6 +146,7 @@ tnl_get_per_vertex_materials(GLcontext *ctx) return mask; } + /** * Should fog be computed per-vertex? */ @@ -159,6 +161,7 @@ tnl_get_per_vertex_fog(GLcontext *ctx) #endif } + static GLboolean check_active_shininess( GLcontext *ctx, const struct state_key *key, GLuint side ) @@ -176,8 +179,6 @@ static GLboolean check_active_shininess( GLcontext *ctx, return GL_FALSE; } - - static void make_state_key( GLcontext *ctx, struct state_key *key ) @@ -278,7 +279,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) ctx->Texture._EnabledUnits) key->texture_enabled_global = 1; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; if (texUnit->_ReallyEnabled) @@ -410,11 +411,13 @@ static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) return reg; } + static struct ureg swizzle1( struct ureg reg, int x ) { return swizzle(reg, x, x, x, x); } + static struct ureg get_temp( struct tnl_program *p ) { int bit = _mesa_ffs( ~p->temp_in_use ); @@ -430,6 +433,7 @@ static struct ureg get_temp( struct tnl_program *p ) return make_ureg(PROGRAM_TEMPORARY, bit-1); } + static struct ureg reserve_temp( struct tnl_program *p ) { struct ureg temp = get_temp( p ); @@ -437,6 +441,7 @@ static struct ureg reserve_temp( struct tnl_program *p ) return temp; } + static void release_temp( struct tnl_program *p, struct ureg reg ) { if (reg.file == PROGRAM_TEMPORARY) { @@ -493,6 +498,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input ) } } + /** * \param input one of VERT_RESULT_x tokens. */ @@ -502,6 +508,7 @@ static struct ureg register_output( struct tnl_program *p, GLuint output ) return make_ureg(PROGRAM_OUTPUT, output); } + static struct ureg register_const4f( struct tnl_program *p, GLfloat s0, GLfloat s1, @@ -531,6 +538,7 @@ static GLboolean is_undef( struct ureg reg ) return reg.file == PROGRAM_UNDEFINED; } + static struct ureg get_identity_param( struct tnl_program *p ) { if (is_undef(p->identity)) @@ -571,6 +579,7 @@ static void emit_arg( struct prog_src_register *src, ASSERT(src->Index == reg.idx); } + static void emit_dst( struct prog_dst_register *dst, struct ureg reg, GLuint mask ) { @@ -586,6 +595,7 @@ static void emit_dst( struct prog_dst_register *dst, ASSERT(dst->Index == reg.idx); } + static void debug_insn( struct prog_instruction *inst, const char *fn, GLuint line ) { @@ -696,6 +706,7 @@ static void emit_matrix_transform_vec4( struct tnl_program *p, emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]); } + /* This version is much easier to implement if writemasks are not * supported natively on the target or (like SSE), the target doesn't * have a clean/obvious dotproduct implementation. @@ -721,6 +732,7 @@ static void emit_transpose_matrix_transform_vec4( struct tnl_program *p, release_temp(p, tmp); } + static void emit_matrix_transform_vec3( struct tnl_program *p, struct ureg dest, const struct ureg *mat, @@ -748,6 +760,7 @@ static void emit_normalize_vec3( struct tnl_program *p, #endif } + static void emit_passthrough( struct tnl_program *p, GLuint input, GLuint output ) @@ -756,6 +769,7 @@ static void emit_passthrough( struct tnl_program *p, emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); } + static struct ureg get_eye_position( struct tnl_program *p ) { if (is_undef(p->eye_position)) { @@ -803,7 +817,6 @@ static struct ureg get_eye_position_z( struct tnl_program *p ) } - static struct ureg get_eye_position_normalized( struct tnl_program *p ) { if (is_undef(p->eye_position_normalized)) { @@ -865,7 +878,6 @@ static struct ureg get_transformed_normal( struct tnl_program *p ) } - static void build_hpos( struct tnl_program *p ) { struct ureg pos = register_input( p, VERT_ATTRIB_POS ); @@ -891,7 +903,9 @@ static GLuint material_attrib( GLuint side, GLuint property ) side); } -/* Get a bitmask of which material values vary on a per-vertex basis. + +/** + * Get a bitmask of which material values vary on a per-vertex basis. */ static void set_material_flags( struct tnl_program *p ) { @@ -927,7 +941,9 @@ static struct ureg get_material( struct tnl_program *p, GLuint side, MAT_BIT_FRONT_AMBIENT | \ MAT_BIT_FRONT_DIFFUSE) << (side)) -/* Either return a precalculated constant value or emit code to + +/** + * Either return a precalculated constant value or emit code to * calculate these values dynamically in the case where material calls * are present between begin/end pairs. * @@ -970,6 +986,7 @@ static struct ureg get_lightprod( struct tnl_program *p, GLuint light, return register_param4(p, STATE_LIGHTPROD, light, side, property); } + static struct ureg calculate_light_attenuation( struct tnl_program *p, GLuint i, struct ureg VPpli, @@ -1226,7 +1243,6 @@ static void build_lighting( struct tnl_program *p ) struct ureg res0, res1; GLuint mask0, mask1; - if (count == nr_lights) { if (separate) { mask0 = WRITEMASK_XYZ; @@ -1247,7 +1263,6 @@ static void build_lighting( struct tnl_program *p ) res1 = _col1; } - if (!is_undef(att)) { /* light is attenuated by distance */ emit_op1(p, OPCODE_LIT, lit, 0, dots); @@ -1320,7 +1335,6 @@ static void build_lighting( struct tnl_program *p ) emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); - /* restore negate flag for next lighting */ dots = negate(dots); @@ -1395,6 +1409,7 @@ static void build_fog( struct tnl_program *p ) emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input); } } + static void build_reflect_texgen( struct tnl_program *p, struct ureg dest, @@ -1414,6 +1429,7 @@ static void build_reflect_texgen( struct tnl_program *p, release_temp(p, tmp); } + static void build_sphere_texgen( struct tnl_program *p, struct ureg dest, GLuint writemask ) @@ -1461,7 +1477,7 @@ static void build_texture_transform( struct tnl_program *p ) { GLuint i, j; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) continue; @@ -1524,10 +1540,8 @@ static void build_texture_transform( struct tnl_program *p ) case TXG_NONE: copy_mask |= WRITEMASK_X << j; } - } - if (sphere_mask) { build_sphere_texgen(p, out_texgen, sphere_mask); } @@ -1610,6 +1624,7 @@ static void build_atten_pointsize( struct tnl_program *p ) release_temp(p, ut); } + /** * Emit constant point size. */ @@ -1620,6 +1635,7 @@ static void build_constant_pointsize( struct tnl_program *p ) emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, state_size); } + /** * Pass-though per-vertex point size, from user's point size array. */ diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index f72aa6a2882..8ce9b0ae69a 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -289,7 +289,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear); + params[0] = FLOAT_TO_BOOLEAN(((GLfloat) ctx->Depth.Clear)); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func); @@ -2137,7 +2137,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = ctx->Depth.Clear; + params[0] = ((GLfloat) ctx->Depth.Clear); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); @@ -3985,7 +3985,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.depthBits; break; case GL_DEPTH_CLEAR_VALUE: - params[0] = FLOAT_TO_INT(ctx->Depth.Clear); + params[0] = FLOAT_TO_INT(((GLfloat) ctx->Depth.Clear)); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_INT(ctx->Depth.Func); diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 152e378b4fe..a191b045d33 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -180,7 +180,7 @@ StateVars = [ ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ), ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], "", None ), - ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ), + ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ), ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), ( "GL_DEPTH_RANGE", GLfloatN, [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index c205b4b766d..4d86c547775 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -61,7 +61,7 @@ /** * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise. */ -static GLboolean +GLboolean _mesa_type_is_packed(GLenum type) { switch (type) { diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index 38e1374c20c..0e0bbd96d85 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -36,6 +36,9 @@ _mesa_swap2( GLushort *p, GLuint n ); extern void _mesa_swap4( GLuint *p, GLuint n ); +extern GLboolean +_mesa_type_is_packed(GLenum type); + extern GLint _mesa_sizeof_type( GLenum type ); diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 6cfd7ccc723..69d55923c37 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -930,6 +930,18 @@ _mesa_sprintf( char *str, const char *fmt, ... ) return r; } +/** Wrapper around vsnprintf() */ +int +_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) +{ + int r; + va_list args; + va_start( args, fmt ); + r = vsnprintf( str, size, fmt, args ); + va_end( args ); + return r; +} + /** Wrapper around printf(), using vsprintf() for the formatting. */ void _mesa_printf( const char *fmtString, ... ) diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index bab00420710..92d5d0bb4a8 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -763,6 +763,9 @@ _mesa_strtod( const char *s, char **end ); extern int _mesa_sprintf( char *str, const char *fmt, ... ); +extern int +_mesa_snprintf( char *str, size_t size, const char *fmt, ... ); + extern void _mesa_printf( const char *fmtString, ... ); diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 9e051ace25b..3dd4b3391b9 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -41,7 +41,11 @@ bytes_per_pixel(GLenum datatype, GLuint comps) { GLint b = _mesa_sizeof_packed_type(datatype); assert(b >= 0); - return b * comps; + + if (_mesa_type_is_packed(datatype)) + return b; + else + return b * comps; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2a48b7c5179..a17bf9c7b0c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,15 +1,9 @@ -/** - * \file mtypes.h - * Main Mesa data structures. - * - * Please try to mark derived values with a leading underscore ('_'). - */ - /* * Mesa 3-D graphics library * Version: 7.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,7 +23,12 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - +/** + * \file mtypes.h + * Main Mesa data structures. + * + * Please try to mark derived values with a leading underscore ('_'). + */ #ifndef TYPES_H #define TYPES_H @@ -641,7 +640,7 @@ struct gl_current_attrib GLfloat RasterColor[4]; GLfloat RasterSecondaryColor[4]; GLfloat RasterIndex; - GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; + GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4]; GLboolean RasterPosValid; /*@}*/ }; @@ -725,10 +724,10 @@ struct gl_enable_attrib GLboolean SampleCoverage; /* GL_ARB_multisample */ GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ - GLuint Texture[MAX_TEXTURE_IMAGE_UNITS]; - GLuint TexGen[MAX_TEXTURE_COORD_UNITS]; + GLuint Texture[MAX_TEXTURE_UNITS]; + GLuint TexGen[MAX_TEXTURE_UNITS]; /* SGI_texture_color_table */ - GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS]; + GLboolean TextureColorTable[MAX_TEXTURE_UNITS]; /* GL_ARB_vertex_program / GL_NV_vertex_program */ GLboolean VertexProgram; GLboolean VertexProgramPointSize; @@ -1071,7 +1070,7 @@ struct gl_point_attrib GLfloat Threshold; /**< GL_EXT_point_parameters */ GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ - GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite */ + GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */ GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ }; @@ -1559,7 +1558,7 @@ struct gl_texture_attrib * name multitexture */ /**@{*/ - GLuint CurrentUnit; /**< Active texture unit */ + GLuint CurrentUnit; /**< Active texture unit [0, MaxTextureImageUnits-1] */ GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */ GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */ GLbitfield _GenFlags; /**< for texgen */ @@ -1876,7 +1875,7 @@ struct gl_program GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */ GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ - GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ + GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ @@ -2473,9 +2472,9 @@ struct gl_constants GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */ GLuint MaxTextureCoordUnits; GLuint MaxTextureImageUnits; - GLuint MaxTextureUnits; /* = MIN(CoordUnits, ImageUnits) */ - GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */ - GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */ + GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ + GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ + GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ GLuint MaxArrayLockSize; GLint SubPixelBits; GLfloat MinPointSize, MaxPointSize; /* aliased */ @@ -2951,7 +2950,7 @@ struct __GLcontextRec struct gl_matrix_stack ModelviewMatrixStack; struct gl_matrix_stack ProjectionMatrixStack; struct gl_matrix_stack ColorMatrixStack; - struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS]; + struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS]; struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES]; struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ /*@}*/ diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 1fe697033f1..4c8fc1f72e0 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -257,7 +257,7 @@ _mesa_init_point(GLcontext *ctx) ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */ ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */ ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */ - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */ } } diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 9842172f460..9f309d6ab84 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -500,7 +500,7 @@ void _mesa_init_rastpos( GLcontext * ctx ) ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 ); ctx->Current.RasterIndex = 1.0; - for (i=0; i<MAX_TEXTURE_UNITS; i++) + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); ctx->Current.RasterPosValid = GL_TRUE; } diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 2f90a342202..48abf51d890 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -38,6 +38,21 @@ #include "texenvprogram.h" +/* + * Note on texture units: + * + * The number of texture units supported by fixed-function fragment + * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS. + * That's because there's a one-to-one correspondence between texture + * coordinates and samplers in fixed-function processing. + * + * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS + * sets of texcoords, so is fixed-function fragment processing. + * + * We can safely use ctx->Const.MaxTextureUnits for loop bounds. + */ + + struct texenvprog_cache_item { GLuint hash; @@ -50,13 +65,13 @@ struct texenvprog_cache_item /** * Up to nine instructions per tex unit, plus fog, specular color. */ -#define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 9) + 12) +#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12) #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) struct mode_opt { - GLubyte Source:4; - GLubyte Operand:3; + GLuint Source:4; + GLuint Operand:3; }; struct state_key { @@ -313,7 +328,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) memset(key, 0, sizeof(*key)); - for (i=0;i<MAX_TEXTURE_UNITS;i++) { + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; GLenum format; @@ -416,7 +431,7 @@ struct texenv_fragment_program { GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */ GLboolean error; - struct ureg src_texture[MAX_TEXTURE_UNITS]; + struct ureg src_texture[MAX_TEXTURE_COORD_UNITS]; /* Reg containing each texture unit's sampled texture color, * else undef. */ @@ -1201,7 +1216,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, p.program->Base.InputsRead = 0; p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR; - for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) p.src_texture[unit] = undef; p.src_previous = undef; diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index db3525666a2..50e8d7a3b87 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1685,7 +1685,7 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format, case MESA_FORMAT_ARGB1555: case MESA_FORMAT_ARGB1555_REV: *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - *comps = 3; + *comps = 4; return; case MESA_FORMAT_AL88: diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 163bda45014..4ae13a7b9b5 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -49,6 +49,14 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i); } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + GLushort *zValues = (GLushort *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); + zValues[i] = (GLushort) (flt * 0xffff); + } + } else if (rb->DataType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) values; /* @@ -96,6 +104,15 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, z, rgbaOut + 4 * i); } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + GLushort *zValues = (GLushort *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); + zValues[i] = (GLushort) (flt * 0xffff); + } + } else if (rb->DataType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { @@ -147,6 +164,14 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, rgba += 4; } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort *zValues = (const GLushort *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, zValues + i); + } + } + } else if (rb->DataType == GL_UNSIGNED_INT) { const GLuint *zValues = (const GLuint *) values; for (i = 0; i < count; i++) { @@ -189,6 +214,14 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort zValue = *((const GLushort *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &zValue); + } + } + } else if (rb->DataType == GL_UNSIGNED_INT) { const GLuint zValue = *((const GLuint *) value); for (i = 0; i < count; i++) { @@ -231,12 +264,19 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, rgba += 4; } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort *zValues = (const GLushort *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); + } + } + } else if (rb->DataType == GL_UNSIGNED_INT) { const GLuint *zValues = (const GLuint *) values; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, - zValues + i); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); } } } @@ -281,6 +321,14 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, } } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort zValue = *((const GLushort *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); + } + } + } else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { const GLuint zValue = *((const GLuint *) value); const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index f0193770412..29955d76cbe 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -81,7 +81,7 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) dst->Texture.SharedPalette = src->Texture.SharedPalette; /* per-unit state */ - for (i = 0; i < src->Const.MaxTextureUnits; i++) { + for (i = 0; i < src->Const.MaxTextureImageUnits; i++) { dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled; dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode; COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor); @@ -307,8 +307,7 @@ _mesa_ActiveTextureARB(GLenum texture) _mesa_debug(ctx, "glActiveTexture %s\n", _mesa_lookup_enum_by_nr(texture)); - /* XXX error-check against max(coordunits, imageunits) */ - if (texUnit >= ctx->Const.MaxTextureUnits) { + if (texUnit >= ctx->Const.MaxTextureImageUnits) { _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)"); return; } @@ -369,7 +368,7 @@ update_texture_matrices( GLcontext *ctx ) ctx->Texture._TexMatEnabled = 0; - for (i=0; i < ctx->Const.MaxTextureUnits; i++) { + for (i=0; i < ctx->Const.MaxTextureCoordUnits; i++) { if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) { _math_matrix_analyse( ctx->TextureMatrixStack[i].Top ); @@ -491,7 +490,7 @@ update_texture_state( GLcontext *ctx ) /* * Update texture unit state. */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLbitfield enableBits; @@ -621,7 +620,7 @@ update_texture_state( GLcontext *ctx ) } /* Setup texgen for those texture coordinate sets that are in use */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index e6653157d46..8ae961241f6 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -290,7 +290,8 @@ _mesa_use_uniform(struct gl_program_parameter_list *paramList, GLuint i; for (i = 0; i < paramList->NumParameters; i++) { struct gl_program_parameter *p = paramList->Parameters + i; - if (p->Type == PROGRAM_UNIFORM && _mesa_strcmp(p->Name, name) == 0) { + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) && + _mesa_strcmp(p->Name, name) == 0) { p->Used = GL_TRUE; /* Note that large uniforms may occupy several slots so we're * not done searching yet. diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 72e51f40314..d5358a1d042 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -79,10 +79,10 @@ typedef enum gl_state_index_ { STATE_SHININESS, STATE_HALF_VECTOR, - STATE_POSITION, - STATE_ATTENUATION, - STATE_SPOT_DIRECTION, - STATE_SPOT_CUTOFF, + STATE_POSITION, /**< xyzw = position */ + STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ + STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ + STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ STATE_TEXGEN_EYE_S, STATE_TEXGEN_EYE_T, diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index a051c53eea3..230c57cea8d 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.3 * * Copyright (C) 2006 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -26,8 +27,9 @@ // From Shader Spec, ver. 1.10, rev. 59 // -//bp: XXX these will probably go away since the value needs to be -//determined at runtime and may vary from one GLcontext to another... +// Note: the values assigned to these constants here aren't actually used. +// They're set by the compiler according to the GL context limits. +// See slang_simplify.c const int gl_MaxLights = 8; const int gl_MaxClipPlanes = 6; const int gl_MaxTextureUnits = 8; @@ -98,6 +100,9 @@ struct gl_MaterialParameters { uniform gl_MaterialParameters gl_FrontMaterial; uniform gl_MaterialParameters gl_BackMaterial; +/* NOTE: the order of these fields is significant! + * See the definition of the lighting state vars such as STATE_SPOT_DIRECTION. + */ struct gl_LightSourceParameters { vec4 ambient; vec4 diffuse; @@ -105,12 +110,14 @@ struct gl_LightSourceParameters { vec4 position; vec4 halfVector; vec3 spotDirection; - float spotExponent; - float spotCutoff; float spotCosCutoff; + float constantAttenuation; float linearAttenuation; float quadraticAttenuation; + float spotExponent; + + float spotCutoff; }; uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 46632010815..759bf247d80 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -66,58 +66,58 @@ 116,83,111,117,114,99,101,80,97,114,97,109,101,116,101,114,115,0,12,0,97,109,98,105,101,110,116,0, 0,0,1,12,0,100,105,102,102,117,115,101,0,0,0,1,12,0,115,112,101,99,117,108,97,114,0,0,0,1,12,0,112, 111,115,105,116,105,111,110,0,0,0,1,12,0,104,97,108,102,86,101,99,116,111,114,0,0,0,1,11,0,115,112, 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+53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0, +18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,100,101,103,0,59,120,121,122,0,0,18,99,0,59, +120,120,120,0,0,0,0,1,90,95,0,0,12,0,0,114,97,100,105,97,110,115,0,1,1,0,0,12,0,100,101,103,0,0,0, +1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118, 101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,0,18,100,101,103,0, 0,18,99,0,59,120,120,120,120,0,0,0,0,1,90,95,0,0,9,0,0,100,101,103,114,101,101,115,0,1,1,0,0,9,0, 114,97,100,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0,49,52,49,53,57,50,54,0, diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index db00c54b8a2..c0f4c79e136 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -39,6 +40,10 @@ #include "shader/slang/slang_builtin.h" +/** special state token (see below) */ +#define STATE_ARRAY ((gl_state_index) 0xfffff) + + /** * Lookup GL state given a variable name, 0, 1 or 2 indexes and a field. * Allocate room for the state in the given param list and return position @@ -132,6 +137,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_ClipPlane") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_CLIPPLANE; tokens[1] = index1; } @@ -196,8 +203,12 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_LightSource") == 0) { + if (!field || index1 < 0) + return -1; + tokens[0] = STATE_LIGHT; tokens[1] = index1; + if (strcmp(field, "ambient") == 0) { tokens[2] = STATE_AMBIENT; } @@ -272,6 +283,9 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } else if (strcmp(var, "gl_FrontLightProduct") == 0 || strcmp(var, "gl_BackLightProduct") == 0) { + if (index1 < 0 || !field) + return -1; + tokens[0] = STATE_LIGHTPROD; tokens[1] = index1; /* light number */ if (strcmp(var, "gl_FrontLightProduct") == 0) { @@ -294,45 +308,63 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_TextureEnvColor") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXENV_COLOR; tokens[1] = index1; } else if (strcmp(var, "gl_EyePlaneS") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_S; } else if (strcmp(var, "gl_EyePlaneT") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_T; } else if (strcmp(var, "gl_EyePlaneR") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_R; } else if (strcmp(var, "gl_EyePlaneQ") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_Q; } else if (strcmp(var, "gl_ObjectPlaneS") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_S; } else if (strcmp(var, "gl_ObjectPlaneT") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_T; } else if (strcmp(var, "gl_ObjectPlaneR") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_R; } else if (strcmp(var, "gl_ObjectPlaneQ") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_Q; @@ -386,13 +418,222 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } + +/** + * Given a variable name and datatype, emit uniform/constant buffer + * entries which will store that state variable. + * For example, if name="gl_LightSource" we'll emit 64 state variable + * vectors/references and return position where that data starts. This will + * allow run-time array indexing into the light source array. + * + * Note that this is a recursive function. + * + * \return -1 if error, else index of start of data in the program parameter list + */ +static GLint +emit_statevars(const char *name, int array_len, + const slang_type_specifier *type, + gl_state_index tokens[STATE_LENGTH], + struct gl_program_parameter_list *paramList) +{ + if (type->type == SLANG_SPEC_ARRAY) { + GLint i, pos; + assert(array_len > 0); + if (strcmp(name, "gl_ClipPlane") == 0) { + tokens[0] = STATE_CLIPPLANE; + } + else if (strcmp(name, "gl_LightSource") == 0) { + tokens[0] = STATE_LIGHT; + } + else if (strcmp(name, "gl_FrontLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 0; /* front */ + } + else if (strcmp(name, "gl_BackLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 1; /* back */ + } + else if (strcmp(name, "gl_TextureEnvColor") == 0) { + tokens[0] = STATE_TEXENV_COLOR; + } + else if (strcmp(name, "gl_EyePlaneS") == 0) { + tokens[0] = STATE_TEXGEN_EYE_S; + } + else if (strcmp(name, "gl_EyePlaneT") == 0) { + tokens[0] = STATE_TEXGEN_EYE_T; + } + else if (strcmp(name, "gl_EyePlaneR") == 0) { + tokens[0] = STATE_TEXGEN_EYE_R; + } + else if (strcmp(name, "gl_EyePlaneQ") == 0) { + tokens[0] = STATE_TEXGEN_EYE_Q; + } + else if (strcmp(name, "gl_ObjectPlaneS") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_S; + } + else if (strcmp(name, "gl_ObjectPlaneT") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_T; + } + else if (strcmp(name, "gl_ObjectPlaneR") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_R; + } + else if (strcmp(name, "gl_ObjectPlaneQ") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_Q; + } + else { + return -1; /* invalid array name */ + } + for (i = 0; i < array_len; i++) { + GLint p; + tokens[1] = i; + p = emit_statevars(NULL, 0, type->_array, tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else if (type->type == SLANG_SPEC_STRUCT) { + const slang_variable_scope *fields = type->_struct->fields; + GLuint i, pos; + for (i = 0; i < fields->num_variables; i++) { + const slang_variable *var = fields->variables[i]; + GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, + tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else { + GLint pos; + assert(type->type == SLANG_SPEC_VEC4 || + type->type == SLANG_SPEC_VEC3 || + type->type == SLANG_SPEC_VEC2 || + type->type == SLANG_SPEC_FLOAT || + type->type == SLANG_SPEC_IVEC4 || + type->type == SLANG_SPEC_IVEC3 || + type->type == SLANG_SPEC_IVEC2 || + type->type == SLANG_SPEC_INT); + if (name) { + GLint t; + + if (tokens[0] == STATE_LIGHT) + t = 2; + else if (tokens[0] == STATE_LIGHTPROD) + t = 3; + else + return -1; /* invalid array name */ + + if (strcmp(name, "ambient") == 0) { + tokens[t] = STATE_AMBIENT; + } + else if (strcmp(name, "diffuse") == 0) { + tokens[t] = STATE_DIFFUSE; + } + else if (strcmp(name, "specular") == 0) { + tokens[t] = STATE_SPECULAR; + } + else if (strcmp(name, "position") == 0) { + tokens[t] = STATE_POSITION; + } + else if (strcmp(name, "halfVector") == 0) { + tokens[t] = STATE_HALF_VECTOR; + } + else if (strcmp(name, "spotDirection") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */ + } + else if (strcmp(name, "spotCosCutoff") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* w component */ + } + + else if (strcmp(name, "constantAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* x component */ + } + else if (strcmp(name, "linearAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* y component */ + } + else if (strcmp(name, "quadraticAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* z component */ + } + else if (strcmp(name, "spotExponent") == 0) { + tokens[t] = STATE_ATTENUATION; /* w = spot exponent */ + } + + else if (strcmp(name, "spotCutoff") == 0) { + tokens[t] = STATE_SPOT_CUTOFF; /* x component */ + } + + else { + return -1; /* invalid field name */ + } + } + + pos = _mesa_add_state_reference(paramList, tokens); + return pos; + } + + return 1; +} + + +/** + * Unroll the named built-in uniform variable into a sequence of state + * vars in the given parameter list. + */ +static GLint +alloc_state_var_array(const slang_variable *var, + struct gl_program_parameter_list *paramList) +{ + gl_state_index tokens[STATE_LENGTH]; + GLuint i; + GLint pos; + + /* Initialize the state tokens array. This is very important. + * When we call _mesa_add_state_reference() it'll searches the parameter + * list to see if the given statevar token sequence is already present. + * This is normally a good thing since it prevents redundant values in the + * constant buffer. + * + * But when we're building arrays of state this can be bad. For example, + * consider this fragment of GLSL code: + * foo = gl_LightSource[3].diffuse; + * ... + * bar = gl_LightSource[i].diffuse; + * + * When we unroll the gl_LightSource array (for "bar") we want to re-emit + * gl_LightSource[3].diffuse and not re-use the first instance (from "foo") + * since that would upset the array layout. We handle this situation by + * setting the last token in the state var token array to the special + * value STATE_ARRAY. + * This token will only be set for array state. We can hijack the last + * element in the array for this since it's never used for light, clipplane + * or texture env array state. + */ + for (i = 0; i < STATE_LENGTH; i++) + tokens[i] = 0; + tokens[STATE_LENGTH - 1] = STATE_ARRAY; + + pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier, + tokens, paramList); + + return pos; +} + + + /** * Allocate storage for a pre-defined uniform (a GL state variable). * As a memory-saving optimization, we try to only allocate storage for * state vars that are actually used. - * For example, the "gl_LightSource" uniform is huge. If we only use - * a handful of gl_LightSource fields, we don't want to allocate storage - * for all of gl_LightSource. + * + * Arrays such as gl_LightSource are handled specially. For an expression + * like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant + * slot and return the index. In this case, we return direct=TRUE. + * + * Buf for something like "gl_LightSource[i].diffuse" we don't know the value + * of 'i' at compile time so we need to "unroll" the gl_LightSource array + * into a consecutive sequence of uniform/constant slots so it can be indexed + * at runtime. In this case, we return direct=FALSE. * * Currently, all pre-defined uniforms are in one of these forms: * var @@ -401,52 +642,62 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, * var[i].field * var[i][j] * - * \return -1 upon error, else position in paramList of the state var/data + * \return -1 upon error, else position in paramList of the state variable/data */ GLint _slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList) + struct gl_program_parameter_list *paramList, + GLboolean *direct) { slang_ir_node *n0 = n; - const char *field = NULL, *var; - GLint index1 = -1, index2 = -1, pos; + const char *field = NULL; + GLint index1 = -1, index2 = -1; GLuint swizzle; + *direct = GL_TRUE; + if (n->Opcode == IR_FIELD) { field = n->Field; n = n->Children[0]; } if (n->Opcode == IR_ELEMENT) { - /* XXX can only handle constant indexes for now */ if (n->Children[1]->Opcode == IR_FLOAT) { index1 = (GLint) n->Children[1]->Value[0]; - n = n->Children[0]; } else { - return -1; + *direct = GL_FALSE; } + n = n->Children[0]; } if (n->Opcode == IR_ELEMENT) { /* XXX can only handle constant indexes for now */ - assert(n->Children[1]->Opcode == IR_FLOAT); - index2 = (GLint) n->Children[1]->Value[0]; + if (n->Children[1]->Opcode == IR_FLOAT) { + index2 = (GLint) n->Children[1]->Value[0]; + } + else { + *direct = GL_FALSE; + } n = n->Children[0]; } assert(n->Opcode == IR_VAR); - var = (char *) n->Var->a_name; - pos = lookup_statevar(var, index1, index2, field, &swizzle, paramList); - assert(pos >= 0); - if (pos >= 0) { - /* newly resolved storage for the statevar/constant/uniform */ - n0->Store->File = PROGRAM_STATE_VAR; - n0->Store->Index = pos; - n0->Store->Swizzle = swizzle; - n0->Store->Parent = NULL; + if (*direct) { + const char *var = (const char *) n->Var->a_name; + GLint pos = + lookup_statevar(var, index1, index2, field, &swizzle, paramList); + if (pos >= 0) { + /* newly resolved storage for the statevar/constant/uniform */ + n0->Store->File = PROGRAM_STATE_VAR; + n0->Store->Index = pos; + n0->Store->Swizzle = swizzle; + n0->Store->Parent = NULL; + return pos; + } } - return pos; -} + *direct = GL_FALSE; + return alloc_state_var_array(n->Var, paramList); +} diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h index 58629f4f7fe..7f6fe80fcca 100644 --- a/src/mesa/shader/slang/slang_builtin.h +++ b/src/mesa/shader/slang/slang_builtin.h @@ -33,7 +33,8 @@ extern GLint _slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList); + struct gl_program_parameter_list *paramList, + GLboolean *direct); #endif /* SLANG_BUILTIN_H */ diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 7d764cb5c1d..66615d3afd6 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -391,7 +391,7 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) const struct input_info *inputs = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs; - ASSERT(MAX_TEXTURE_UNITS == 8); /* if this fails, fix vertInputs above */ + ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */ for (i = 0; inputs[i].Name; i++) { if (strcmp(inputs[i].Name, name) == 0) { @@ -1976,7 +1976,7 @@ _slang_make_array_constructor(slang_assemble_ctx *A, slang_operation *oper) */ slang_variable *p = slang_variable_scope_grow(fun->parameters); char name[10]; - snprintf(name, sizeof(name), "p%d", i); + _mesa_snprintf(name, sizeof(name), "p%d", i); p->a_name = slang_atom_pool_atom(A->atoms, name); p->type.qualifier = SLANG_QUAL_CONST; p->type.specifier.type = baseType; @@ -3323,6 +3323,22 @@ is_store_writable(const slang_assemble_ctx *A, const slang_ir_storage *store) /** + * Walk up an IR storage path to compute the final swizzle. + * This is used when we find an expression such as "foo.xz.yx". + */ +static GLuint +root_swizzle(const slang_ir_storage *st) +{ + GLuint swizzle = st->Swizzle; + while (st->Parent) { + st = st->Parent; + swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); + } + return swizzle; +} + + +/** * Generate IR tree for an assignment (=). */ static slang_ir_node * @@ -3397,9 +3413,9 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) rhs = _slang_gen_operation(A, &oper->children[1]); if (lhs && rhs) { /* convert lhs swizzle into writemask */ + const GLuint swizzle = root_swizzle(lhs->Store); GLuint writemask, newSwizzle; - if (!swizzle_to_writemask(A, lhs->Store->Swizzle, - &writemask, &newSwizzle)) { + if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) { /* Non-simple writemask, need to swizzle right hand side in * order to put components into the right place. */ diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index d8aefd64950..b8044b10600 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1470,9 +1470,9 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, RETURN0; } else { + slang_operation array_size; array_constructor = GL_TRUE; /* parse the array constructor size */ - slang_operation array_size; slang_operation_construct(&array_size); if (!parse_expression(C, O, &array_size)) { slang_operation_destruct(&array_size); diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 6587f9cf276..d3b4e64b78d 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -310,24 +310,22 @@ storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st) dst->WriteMask = swizzle_to_writemask(swizzle); } else { - GLuint writemask; switch (size) { case 1: - writemask = WRITEMASK_X << GET_SWZ(st->Swizzle, 0); + dst->WriteMask = WRITEMASK_X << GET_SWZ(st->Swizzle, 0); break; case 2: - writemask = WRITEMASK_XY; + dst->WriteMask = WRITEMASK_XY; break; case 3: - writemask = WRITEMASK_XYZ; + dst->WriteMask = WRITEMASK_XYZ; break; case 4: - writemask = WRITEMASK_XYZW; + dst->WriteMask = WRITEMASK_XYZW; break; default: ; /* error would have been caught above */ } - dst->WriteMask = writemask; } dst->RelAddr = relAddr; @@ -348,6 +346,10 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) assert(index >= 0); while (st->Parent) { st = st->Parent; + if (st->Index < 0) { + /* an error should have been reported already */ + return; + } assert(st->Index >= 0); index += st->Index; swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle); @@ -1286,6 +1288,7 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) /* Child[0] is the sampler (a uniform which'll indicate the texture unit) */ assert(n->Children[0]->Store); + assert(n->Children[0]->Store->File == PROGRAM_SAMPLER); /* Store->Index is the sampler index */ assert(n->Children[0]->Store->Index >= 0); /* Store->Size is the texture target */ @@ -1295,6 +1298,10 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) inst->TexSrcTarget = n->Children[0]->Store->Size; inst->TexSrcUnit = n->Children[0]->Store->Index; /* i.e. uniform's index */ + /* mark the sampler as being used */ + _mesa_use_uniform(emitInfo->prog->Parameters, + (char *) n->Children[0]->Var->a_name); + return inst; } @@ -1841,9 +1848,17 @@ emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) root = root->Parent; if (root->File == PROGRAM_STATE_VAR) { - GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); - assert(n->Store->Index == index); - return NULL; + GLboolean direct; + GLint index = + _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + return NULL; + } + if (direct) { + n->Store->Index = index; + return NULL; /* all done */ + } } } @@ -1967,28 +1982,30 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) * space for the ones that we actually use! */ if (root->File == PROGRAM_STATE_VAR) { - root->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); - if (root->Index < 0) { + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { slang_info_log_error(emitInfo->log, "Error parsing state variable"); return NULL; } - return NULL; - } - else { - /* do codegen for struct */ - emit(emitInfo, n->Children[0]); - assert(n->Children[0]->Store->Index >= 0); + if (direct) { + root->Index = index; + return NULL; /* all done */ + } } + /* do codegen for struct */ + emit(emitInfo, n->Children[0]); + assert(n->Children[0]->Store->Index >= 0); + + fieldOffset = n->Store->Index; fieldSize = n->Store->Size; _slang_copy_ir_storage(n->Store, n->Children[0]->Store); n->Store->Index = n->Children[0]->Store->Index + fieldOffset / 4; - /* XXX test this: - n->Store->Index += fieldOffset / 4; - */ + n->Store->Size = fieldSize; switch (fieldSize) { case 1: @@ -2077,9 +2094,21 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) assert(n->Store->File != PROGRAM_UNDEFINED); if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) { - n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + char s[100]; + _mesa_snprintf(s, sizeof(s), "Undefined variable '%s'", + (char *) n->Var->a_name); + slang_info_log_error(emitInfo->log, s); + return NULL; + } + + n->Store->Index = index; } - else if (n->Store->File == PROGRAM_UNIFORM) { + else if (n->Store->File == PROGRAM_UNIFORM || + n->Store->File == PROGRAM_SAMPLER) { /* mark var as used */ _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 3e97c8672b6..3f953d86e74 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.3 * * Copyright (C) 2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -136,15 +137,15 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { char msg[100]; - snprintf(msg, sizeof(msg), - "centroid modifier mismatch for '%s'", var->Name); + _mesa_snprintf(msg, sizeof(msg), + "centroid modifier mismatch for '%s'", var->Name); link_error(shProg, msg); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { char msg[100]; - snprintf(msg, sizeof(msg), - "invariant modifier mismatch for '%s'", var->Name); + _mesa_snprintf(msg, sizeof(msg), + "invariant modifier mismatch for '%s'", var->Name); link_error(shProg, msg); return GL_FALSE; } @@ -206,13 +207,27 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) * Build the shProg->Uniforms list. * This is basically a list/index of all uniforms found in either/both of * the vertex and fragment shaders. + * + * About uniforms: + * Each uniform has two indexes, one that points into the vertex + * program's parameter array and another that points into the fragment + * program's parameter array. When the user changes a uniform's value + * we have to change the value in the vertex and/or fragment program's + * parameter array. + * + * This function will be called twice to set up the two uniform->parameter + * mappings. + * + * If a uniform is only present in the vertex program OR fragment program + * then the fragment/vertex parameter index, respectively, will be -1. */ static GLboolean -link_uniform_vars(struct gl_shader_program *shProg, +link_uniform_vars(GLcontext *ctx, + struct gl_shader_program *shProg, struct gl_program *prog, GLuint *numSamplers) { - GLuint samplerMap[MAX_SAMPLERS]; + GLuint samplerMap[200]; /* max number of samplers declared, not used */ GLuint i; for (i = 0; i < prog->Parameters->NumParameters; i++) { @@ -227,30 +242,41 @@ link_uniform_vars(struct gl_shader_program *shProg, * Furthermore, we'll need to fix the state-var's size/datatype info. */ - if ((p->Type == PROGRAM_UNIFORM && p->Used) || - p->Type == PROGRAM_SAMPLER) { + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) + && p->Used) { + /* add this uniform, indexing into the target's Parameters list */ struct gl_uniform *uniform = _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); if (uniform) uniform->Initialized = p->Initialized; } - if (p->Type == PROGRAM_SAMPLER) { + /* The samplerMap[] table we build here is used to remap/re-index + * sampler references by TEX instructions. + */ + if (p->Type == PROGRAM_SAMPLER && p->Used) { /* Allocate a new sampler index */ - GLuint sampNum = *numSamplers; GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; - if (oldSampNum >= MAX_SAMPLERS) { - link_error(shProg, "Too many texture samplers"); + GLuint newSampNum = *numSamplers; + if (newSampNum >= ctx->Const.MaxTextureImageUnits) { + char s[100]; + sprintf(s, "Too many texture samplers (%u, max is %u)", + newSampNum, ctx->Const.MaxTextureImageUnits); + link_error(shProg, s); return GL_FALSE; } - samplerMap[oldSampNum] = sampNum; + /* save old->new mapping in the table */ + if (oldSampNum < Elements(samplerMap)) + samplerMap[oldSampNum] = newSampNum; + /* update parameter's sampler index */ + prog->Parameters->ParameterValues[i][0] = (GLfloat) newSampNum; (*numSamplers)++; } } - - /* OK, now scan the program/shader instructions looking for sampler vars, - * replacing the old index with the new index. + /* OK, now scan the program/shader instructions looking for texture + * instructions using sampler vars. Replace old sampler indexes with + * new ones. */ prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { @@ -261,10 +287,13 @@ link_uniform_vars(struct gl_shader_program *shProg, inst->Sampler, map[ inst->Sampler ]); */ /* here, texUnit is really samplerUnit */ - assert(inst->TexSrcUnit < MAX_SAMPLERS); - inst->TexSrcUnit = samplerMap[inst->TexSrcUnit]; - prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget; - prog->SamplersUsed |= (1 << inst->TexSrcUnit); + const GLint oldSampNum = inst->TexSrcUnit; + if (oldSampNum < Elements(samplerMap)) { + const GLuint newSampNum = samplerMap[oldSampNum]; + inst->TexSrcUnit = newSampNum; + prog->SamplerTargets[newSampNum] = inst->TexSrcTarget; + prog->SamplersUsed |= (1 << newSampNum); + } } } @@ -564,13 +593,13 @@ _slang_link(GLcontext *ctx, /* link uniform vars */ if (shProg->VertexProgram) { - if (!link_uniform_vars(shProg, &shProg->VertexProgram->Base, + if (!link_uniform_vars(ctx, shProg, &shProg->VertexProgram->Base, &numSamplers)) { return; } } if (shProg->FragmentProgram) { - if (!link_uniform_vars(shProg, &shProg->FragmentProgram->Base, + if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base, &numSamplers)) { return; } diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 18ffc08c6b1..21f7321f97a 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -53,7 +53,7 @@ update_textures(struct st_context *st) st->state.num_textures = 0; /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { + for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { struct pipe_texture *pt = NULL; if (samplersUsed & (1 << su)) { diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index 3eaccb74e17..8867ca5652e 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -162,7 +162,7 @@ rastpos_point(struct draw_stage *stage, struct prim_header *prim) ctx->Current.RasterSecondaryColor, VERT_RESULT_COL1, VERT_ATTRIB_COLOR1); - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { update_attrib(ctx, outputMapping, prim->v[0], ctx->Current.RasterTexCoords[i], VERT_RESULT_TEX0 + i, VERT_ATTRIB_TEX0 + i); diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 5ff0c611477..8ec2113f074 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -84,14 +84,18 @@ void st_init_limits(struct st_context *st) c->MaxTextureRectSize = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); - c->MaxTextureUnits - = c->MaxTextureImageUnits - = c->MaxTextureCoordUnits + c->MaxTextureImageUnits = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), MAX_TEXTURE_IMAGE_UNITS); c->MaxVertexTextureImageUnits - = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS); + = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), + MAX_VERTEX_TEXTURE_IMAGE_UNITS); + + c->MaxTextureCoordUnits + = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); + + c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits); c->MaxDrawBuffers = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 43ac195e67c..ea22a943039 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -170,7 +170,6 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface *surf) { GET_CURRENT_CONTEXT(ctx); - struct st_context *st; static const GLuint invalid_size = 9999999; struct st_renderbuffer *strb; GLuint width, height, i; diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index ce8b4411940..5b5707fa1c5 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -745,6 +745,7 @@ find_temporaries(const struct gl_program *program, */ GLuint st_translate_mesa_program( + GLcontext *ctx, uint procType, const struct gl_program *program, GLuint numInputs, @@ -992,7 +993,7 @@ st_translate_mesa_program( } /* texture samplers */ - for (i = 0; i < 8; i++) { + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { if (program->SamplersUsed & (1 << i)) { struct tgsi_full_declaration fulldecl; diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.h b/src/mesa/state_tracker/st_mesa_to_tgsi.h index 7b2bee1ab70..b465b3bddcf 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.h +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.h @@ -41,6 +41,7 @@ struct gl_program; GLuint st_translate_mesa_program( + GLcontext *ctx, uint procType, const struct gl_program *program, GLuint numInputs, diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index cf4b39cee40..442eeed1470 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -317,7 +317,8 @@ st_translate_vertex_program(struct st_context *st, /* XXX: fix static allocation of tokens: */ - num_tokens = st_translate_mesa_program(TGSI_PROCESSOR_VERTEX, + num_tokens = st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_VERTEX, &stvp->Base.Base, /* inputs */ vs_num_inputs, @@ -503,7 +504,8 @@ st_translate_fragment_program(struct st_context *st, /* XXX: fix static allocation of tokens: */ - num_tokens = st_translate_mesa_program(TGSI_PROCESSOR_FRAGMENT, + num_tokens = st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_FRAGMENT, &stfp->Base.Base, /* inputs */ fs_num_inputs, diff --git a/src/mesa/state_tracker/wgl/SConscript b/src/mesa/state_tracker/wgl/SConscript index cceb8264ead..bb579930f52 100644 --- a/src/mesa/state_tracker/wgl/SConscript +++ b/src/mesa/state_tracker/wgl/SConscript @@ -11,8 +11,9 @@ if env['platform'] in ['windows']: ]) env.Append(CPPDEFINES = [ + '_GDI32_', # prevent wgl* being declared __declspec(dllimport) + 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers '__GL_EXPORTS', - 'BUILD_GL32', '_GNU_H_WINDOWS32_DEFINES', ]) diff --git a/src/mesa/state_tracker/wgl/stw_device.c b/src/mesa/state_tracker/wgl/stw_device.c index 52907f1a792..e2a17d83ac6 100644 --- a/src/mesa/state_tracker/wgl/stw_device.c +++ b/src/mesa/state_tracker/wgl/stw_device.c @@ -37,8 +37,8 @@ struct stw_device *stw_dev = NULL; -static BOOL -st_init(void) +boolean +st_init(const struct stw_winsys *stw_winsys) { static struct stw_device stw_dev_storage; @@ -47,7 +47,9 @@ st_init(void) stw_dev = &stw_dev_storage; memset(stw_dev, 0, sizeof(*stw_dev)); - stw_dev->screen = stw_winsys.create_screen(); + stw_dev->stw_winsys = stw_winsys; + + stw_dev->screen = stw_winsys->create_screen(); if(!stw_dev->screen) goto error1; @@ -61,7 +63,7 @@ error1: } -static void +void st_cleanup(void) { DHGLRC dhglrc; @@ -76,18 +78,3 @@ st_cleanup(void) stw_dev = NULL; } - - -BOOL WINAPI -DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved) -{ - switch (fdwReason) { - case DLL_PROCESS_ATTACH: - return st_init(); - - case DLL_PROCESS_DETACH: - st_cleanup(); - break; - } - return TRUE; -} diff --git a/src/mesa/state_tracker/wgl/stw_device.h b/src/mesa/state_tracker/wgl/stw_device.h index 49f79ac9c70..e2020bf0554 100644 --- a/src/mesa/state_tracker/wgl/stw_device.h +++ b/src/mesa/state_tracker/wgl/stw_device.h @@ -44,6 +44,8 @@ struct drv_context struct stw_device { + const struct stw_winsys *stw_winsys; + struct pipe_screen *screen; struct drv_context ctx_array[DRV_CONTEXT_MAX]; diff --git a/src/mesa/state_tracker/wgl/stw_framebuffer.c b/src/mesa/state_tracker/wgl/stw_framebuffer.c index 57b89eee966..1ecafa451ee 100644 --- a/src/mesa/state_tracker/wgl/stw_framebuffer.c +++ b/src/mesa/state_tracker/wgl/stw_framebuffer.c @@ -25,9 +25,8 @@ * **************************************************************************/ -#define _GDI32_ - #include <windows.h> + #include "main/context.h" #include "pipe/p_format.h" #include "state_tracker/st_context.h" diff --git a/src/mesa/state_tracker/wgl/stw_icd.c b/src/mesa/state_tracker/wgl/stw_icd.c index 17bdbd15fac..1dddc242097 100644 --- a/src/mesa/state_tracker/wgl/stw_icd.c +++ b/src/mesa/state_tracker/wgl/stw_icd.c @@ -29,12 +29,12 @@ #include <stdio.h> #include "GL/gl.h" -#include "GL/mesa_wgl.h" #include "pipe/p_debug.h" #include "stw_device.h" #include "stw_icd.h" +#include "stw_wgl.h" static HGLRC diff --git a/src/mesa/state_tracker/wgl/stw_icd.h b/src/mesa/state_tracker/wgl/stw_icd.h index 7e2edca16ec..8e676fb5b74 100644 --- a/src/mesa/state_tracker/wgl/stw_icd.h +++ b/src/mesa/state_tracker/wgl/stw_icd.h @@ -31,9 +31,7 @@ #include <windows.h> - #include "GL/gl.h" -#include "GL/mesa_wgl.h" typedef ULONG DHGLRC; diff --git a/src/mesa/state_tracker/wgl/stw_wgl.c b/src/mesa/state_tracker/wgl/stw_wgl.c index 6cace957458..0528c369fc8 100644 --- a/src/mesa/state_tracker/wgl/stw_wgl.c +++ b/src/mesa/state_tracker/wgl/stw_wgl.c @@ -25,8 +25,6 @@ * **************************************************************************/ -#define _GDI32_ - #include <windows.h> #include "pipe/p_debug.h" diff --git a/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h b/src/mesa/state_tracker/wgl/stw_wgl.h index ee875c7a1d2..b86cc240f28 100644 --- a/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h +++ b/src/mesa/state_tracker/wgl/stw_wgl.h @@ -1,8 +1,8 @@ /************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * + * Copyright 2009 VMware, Inc. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -10,26 +10,54 @@ * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: - * + * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * **************************************************************************/ -#ifndef WGL_PIXELFORMAT_H -#define WGL_PIXELFORMAT_H +#ifndef STW_WGL_H_ +#define STW_WGL_H_ -WINGDIAPI int APIENTRY -wglGetPixelFormat( - HDC hdc ); -#endif /* WGL_PIXELFORMAT_H */ +#include <windows.h> + +#include "GL/gl.h" + + +/* + * Undeclared APIs exported by opengl32.dll + */ + +WINGDIAPI BOOL WINAPI +wglSwapBuffers(HDC hdc); + +WINGDIAPI int WINAPI +wglChoosePixelFormat(HDC hdc, + CONST PIXELFORMATDESCRIPTOR *ppfd); + +WINGDIAPI int WINAPI +wglDescribePixelFormat(HDC hdc, + int iPixelFormat, + UINT nBytes, + LPPIXELFORMATDESCRIPTOR ppfd); + +WINGDIAPI int WINAPI +wglGetPixelFormat(HDC hdc); + +WINGDIAPI BOOL WINAPI +wglSetPixelFormat(HDC hdc, + int iPixelFormat, + CONST PIXELFORMATDESCRIPTOR *ppfd); + + +#endif /* STW_WGL_H_ */ diff --git a/src/mesa/state_tracker/wgl/stw_wgl_arbextensionsstring.c b/src/mesa/state_tracker/wgl/stw_wgl_arbextensionsstring.c index fe3a3c1daa9..04865796ec8 100644 --- a/src/mesa/state_tracker/wgl/stw_wgl_arbextensionsstring.c +++ b/src/mesa/state_tracker/wgl/stw_wgl_arbextensionsstring.c @@ -25,9 +25,8 @@ * **************************************************************************/ -#define _GDI32_ - #include <windows.h> + #include "stw_wgl_arbextensionsstring.h" WINGDIAPI const char * APIENTRY diff --git a/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.c b/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.c index 14a7c5e1e06..344bb15d3c1 100644 --- a/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.c +++ b/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.c @@ -25,8 +25,6 @@ * **************************************************************************/ -#define _GDI32_ - #include <windows.h> #include "pipe/p_compiler.h" diff --git a/src/mesa/state_tracker/wgl/stw_wgl_context.c b/src/mesa/state_tracker/wgl/stw_wgl_context.c index 59b47200be4..0c13c6b68ab 100644 --- a/src/mesa/state_tracker/wgl/stw_wgl_context.c +++ b/src/mesa/state_tracker/wgl/stw_wgl_context.c @@ -25,8 +25,6 @@ * **************************************************************************/ -#define _GDI32_ - #include <windows.h> #include "main/mtypes.h" @@ -41,7 +39,7 @@ #include "stw_pixelformat.h" #include "stw_wgl_arbmultisample.h" #include "stw_wgl_context.h" -#include "stw_wgl_pixelformat.h" +#include "stw_wgl.h" static struct wgl_context *ctx_head = NULL; @@ -107,7 +105,7 @@ wglCreateContext( return NULL; } - pipe = stw_winsys.create_context( stw_dev->screen ); + pipe = stw_dev->stw_winsys->create_context( stw_dev->screen ); if (!pipe) { _mesa_destroy_visual( visual ); FREE( ctx ); diff --git a/src/mesa/state_tracker/wgl/stw_wgl_getprocaddress.c b/src/mesa/state_tracker/wgl/stw_wgl_getprocaddress.c index ec4f1513cb8..ec92d2dfce2 100644 --- a/src/mesa/state_tracker/wgl/stw_wgl_getprocaddress.c +++ b/src/mesa/state_tracker/wgl/stw_wgl_getprocaddress.c @@ -25,9 +25,8 @@ * **************************************************************************/ -#define _GDI32_ - #include <windows.h> + #include "glapi/glapi.h" #include "stw_wgl_arbextensionsstring.h" #include "stw_wgl_arbpixelformat.h" diff --git a/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.c b/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.c index bfc085093a8..7a8a2e22e49 100644 --- a/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.c +++ b/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.c @@ -25,14 +25,12 @@ * **************************************************************************/ -#define _GDI32_ - #include <windows.h> #include "pipe/p_compiler.h" #include "pipe/p_debug.h" #include "stw_pixelformat.h" -#include "stw_wgl_pixelformat.h" +#include "stw_wgl.h" static uint currentpixelformat = 0; diff --git a/src/mesa/state_tracker/wgl/stw_wgl_swapbuffers.c b/src/mesa/state_tracker/wgl/stw_wgl_swapbuffers.c index a4dffc5fa0e..bd86501ac04 100644 --- a/src/mesa/state_tracker/wgl/stw_wgl_swapbuffers.c +++ b/src/mesa/state_tracker/wgl/stw_wgl_swapbuffers.c @@ -25,9 +25,8 @@ * **************************************************************************/ -#define _GDI32_ - #include <windows.h> + #include "pipe/p_winsys.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" @@ -36,7 +35,7 @@ #include "stw_winsys.h" #include "stw_device.h" #include "stw_framebuffer.h" -#include "stw_wgl_context.h" +#include "stw_wgl.h" WINGDIAPI BOOL APIENTRY wglSwapBuffers( @@ -56,9 +55,9 @@ wglSwapBuffers( surf = st_get_framebuffer_surface( fb->stfb, ST_SURFACE_BACK_LEFT ); - stw_winsys.flush_frontbuffer(stw_dev->screen->winsys, - surf, - hdc ); + stw_dev->stw_winsys->flush_frontbuffer(stw_dev->screen->winsys, + surf, + hdc ); return TRUE; } diff --git a/src/mesa/state_tracker/wgl/stw_winsys.h b/src/mesa/state_tracker/wgl/stw_winsys.h index 68f1c7b16b7..8557327ccdd 100644 --- a/src/mesa/state_tracker/wgl/stw_winsys.h +++ b/src/mesa/state_tracker/wgl/stw_winsys.h @@ -30,9 +30,12 @@ #include <windows.h> /* for HDC */ +#include "pipe/p_compiler.h" + struct pipe_screen; struct pipe_context; struct pipe_winsys; +struct pipe_surface; struct stw_winsys { @@ -48,6 +51,10 @@ struct stw_winsys HDC hDC ); }; -extern const struct stw_winsys stw_winsys; +boolean +st_init(const struct stw_winsys *stw_winsys); + +void +st_cleanup(void); #endif /* STW_WINSYS_H */ |