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authorTimothy Arceri <[email protected]>2018-03-19 22:23:55 +1100
committerTimothy Arceri <[email protected]>2018-03-20 14:29:53 +1100
commitdfe2f198550b262186e2882d7e573f1f3759deb7 (patch)
treedd7c18930f0046c69438490cd16b99cd0744cd8c /src/mesa
parent632d5e97efa3d38155d290fa397af7a729de8682 (diff)
st/nir: fix atomic lowering for gallium drivers
i965 and gallium handle the atomic buffer index differently. It was just by luck that the single piglit test for this was passing. For gallium we use the atomic binding so that we match the handling in st_bind_atomics(). On radeonsi this fixes the CTS test: KHR-GL43.shader_storage_buffer_object.advanced-write-fragment It also fixes tressfx hair rendering in Tomb Raider. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp2
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index b08b56a9353..274a738cbbf 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -299,7 +299,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
brw_shader_gather_info(prog->nir, prog);
NIR_PASS_V(prog->nir, nir_lower_samplers, shProg);
- NIR_PASS_V(prog->nir, nir_lower_atomics, shProg);
+ NIR_PASS_V(prog->nir, nir_lower_atomics, shProg, false);
NIR_PASS_V(prog->nir, nir_lower_atomics_to_ssbo,
prog->nir->info.num_abos);
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 2eb2ece5b16..9bb99f30610 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -414,7 +414,7 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog,
st_set_prog_affected_state_flags(prog);
NIR_PASS_V(nir, st_nir_lower_builtin);
- NIR_PASS_V(nir, nir_lower_atomics, shader_program);
+ NIR_PASS_V(nir, nir_lower_atomics, shader_program, true);
if (st->ctx->_Shader->Flags & GLSL_DUMP) {
_mesa_log("\n");