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authorJordan Justen <[email protected]>2015-10-23 17:07:42 -0700
committerJordan Justen <[email protected]>2016-01-08 13:10:28 -0800
commitcf66a8ffb75a7881f03222b2345c77f3b0be7e64 (patch)
treec1783a16a7c97ce3ab012dd3a4fecc691ec53582 /src/mesa
parent5d349fab46a579b348bd8f1ab34169affa7287f0 (diff)
mesa: Map program UBOs and SSBOs to Interface Blocks
v2: * Fill UboInterfaceBlockIndex and SsboInterfaceBlockIndex in split_ubos_and_ssbos (Iago) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 41f5283679d..8951774e714 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2736,6 +2736,13 @@ struct gl_shader_program
int *InterfaceBlockStageIndex[MESA_SHADER_STAGES];
/**
+ * Indices into the BufferInterfaceBlocks[] array for Uniform Buffer
+ * Objects and Shader Storage Buffer Objects.
+ */
+ unsigned *UboInterfaceBlockIndex;
+ unsigned *SsboInterfaceBlockIndex;
+
+ /**
* Map of active uniform names to locations
*
* Maps any active uniform that is not an array element to a location.