diff options
author | Karol Herbst <[email protected]> | 2019-01-16 15:17:31 +0100 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2019-02-07 21:51:45 -0500 |
commit | cbd1ad6165f0aea7fb7c6fd1b36ad5317dd65cb7 (patch) | |
tree | a7c0f22a16426c96ba7e71cb4463a4967df2e834 /src/mesa | |
parent | 6010d7b8e8bee1bcea2b329cf6d3b44c5fc3ca66 (diff) |
st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable
If the driver does not support rendering to these formats but does
support texturing, we can end up in incompatibilities between textures
and renderbuffers that are then copied to.
Fixes KHR-GL45.copy_image.functional on nvc0
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: 19.0 <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_format.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index aacb8788287..febde1a5e97 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -2356,6 +2356,8 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target, bindings |= PIPE_BIND_DEPTH_STENCIL; else if (is_renderbuffer || internalFormat == 3 || internalFormat == 4 || internalFormat == GL_RGB || internalFormat == GL_RGBA || + internalFormat == GL_RGBA2 || + internalFormat == GL_RGB4 || internalFormat == GL_RGBA4 || internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 || internalFormat == GL_BGRA || internalFormat == GL_RGB16F || |