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authorBrian Paul <[email protected]>2004-04-19 20:24:49 +0000
committerBrian Paul <[email protected]>2004-04-19 20:24:49 +0000
commitac96356300c90a21f9088eaac5e7f876b00b5d94 (patch)
tree51fb89c009a6e8c935aa6ae453842d5599c13f20 /src/mesa
parente63cb85cbc13c083f5d9f4640bb81ba9417a4f28 (diff)
in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch appropriate number of param values
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/dlist.c40
1 files changed, 26 insertions, 14 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index b99d71bb544..a759c027e59 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,11 +1,6 @@
-/**
- * \file dlist.c
- * Display lists management functions.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 6.0
+ * Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -28,6 +23,11 @@
*/
+/**
+ * \file dlist.c
+ * Display lists management functions.
+ */
+
#include "glheader.h"
#include "imports.h"
#include "api_arrayelt.h"
@@ -3239,10 +3239,16 @@ static void GLAPIENTRY save_TexEnvfv( GLenum target, GLenum pname, const GLfloat
if (n) {
n[1].e = target;
n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[3].f = params[0];
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexEnvfv)( target, pname, params );
@@ -3268,10 +3274,16 @@ static void GLAPIENTRY save_TexEnvi( GLenum target, GLenum pname, GLint param )
static void GLAPIENTRY save_TexEnviv( GLenum target, GLenum pname, const GLint *param )
{
GLfloat p[4];
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F;
+ }
save_TexEnvfv( target, pname, p );
}