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authorChad Versace <[email protected]>2012-01-17 15:41:46 -0800
committerChad Versace <[email protected]>2012-01-17 17:26:45 -0800
commita6dd4bf5fcce2520ab199201fdd1ad155457d781 (patch)
tree8eebc2c9d00d0c715e44f92339d52cd78445da80 /src/mesa
parentce1c949b162260cec84431913f7aac83cb1b938e (diff)
i965/gen5: Fix rendering of depth buffers without stencil [v2]
Fixes the following OGLConform tests on gen5: depth-stencil(misc.state_on.depth_int) fbo_db_ARBfp(basic.OnlyDepthBuffDrawBufferRender) The problem was that, if the depth buffer's Mesa format was X8_Z24, then we emitted the hardware format D24_UNORM_X8. But, on gen5, D24_UNORM_S8 must be emitted. This bug was introduced by: commit d84a180417d1eabd680554970f1eaaa93abcd41e Author: Eric Anholt <[email protected]> i965: Base HW depth format setup based on MESA_FORMAT, not bpp. v2: Deref 'intel' directly. Move the branch for newer chipset to top. Quote the PRM. As requested by Ken. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43408 Note: This is a candidate for the 8.0 branch. Reported-by: Xunx Fang <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index b6bca4ba997..8e59a472bac 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -223,10 +223,23 @@ brw_depthbuffer_format(struct brw_context *brw)
case MESA_FORMAT_Z32_FLOAT:
return BRW_DEPTHFORMAT_D32_FLOAT;
case MESA_FORMAT_X8_Z24:
- if (intel->gen >= 5)
+ if (intel->gen >= 6) {
return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
- else /* Gen4 doesn't support X8; use S8 instead. */
+ } else {
+ /* Use D24_UNORM_S8, not D24_UNORM_X8.
+ *
+ * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
+ * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
+ * 3DSTATE_DEPTH_BUFFER.Surface_Format).
+ *
+ * However, on Gen5, D24_UNORM_X8 may be used only if separate
+ * stencil is enabled, and we never enable it. From the Ironlake PRM,
+ * same section as above, Bit 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Buffer_Enable:
+ * If this field is disabled, the Surface Format of the depth
+ * buffer cannot be D24_UNORM_X8_UINT.
+ */
return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
+ }
case MESA_FORMAT_S8_Z24:
return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
case MESA_FORMAT_Z32_FLOAT_X24S8: