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authorBrian Paul <[email protected]>2012-07-27 08:22:44 -0600
committerBrian Paul <[email protected]>2012-07-27 14:53:16 -0600
commit906febaf8bd37fffa4fc14c56eda1dd6e4b4dcda (patch)
tree75614800f4389229e2651d963434616bf5436656 /src/mesa
parenta80b7407f3724ddac96167d640a0f9a91d60ac5f (diff)
meta: fix glDrawPixels fallback test, stencil drawing
Remove the check for pixel transfer ops. If any RGB/depth scale/bias is in effect, it'll be applied in the glTexImage step. If drawing stencil pixels we need to disable pixel transfer so that alpha scale/bias are not applied to the stencil data. These issues were spotted by Roland. Fixes Blender performance issues reported in http://bugs.freedesktop.org/show_bug.cgi?id=47375 NOTE: This is a candidate for the 8.0 branch. Tested-by: Barto <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/common/meta.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index fa154238201..bf4d7180178 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2281,8 +2281,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
* Determine if we can do the glDrawPixels with texture mapping.
*/
fallback = GL_FALSE;
- if (ctx->_ImageTransferState ||
- ctx->Fog.Enabled) {
+ if (ctx->Fog.Enabled) {
fallback = GL_TRUE;
}
@@ -2317,6 +2316,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
texIntFormat = GL_ALPHA;
metaExtraSave = (MESA_META_COLOR_MASK |
MESA_META_DEPTH_TEST |
+ MESA_META_PIXEL_TRANSFER |
MESA_META_SHADER |
MESA_META_STENCIL_TEST);
}