diff options
author | Timothy Arceri <[email protected]> | 2017-05-19 12:31:47 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-05-22 14:56:51 +1000 |
commit | 4eb0411ed72cbe13f320b7487c2a333e513becc9 (patch) | |
tree | d0b33833f76df4e9d50541dd13ff5719ea47d1d1 /src/mesa | |
parent | 3ceae88642ddddf7c44b44df7b5c24ca0c7df878 (diff) |
mesa: add APPLE_vertex_array_object stubs
APPLE_vertex_array_object support was removed in 7927d0378fc7.
However it turns out we can't remove the functions because this
can cause issues when libglapi is used together with DRI
drivers built prior to said commit
Fixes: 7927d0378fc ("mesa: drop APPLE_vertex_array_object support")
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/arrayobj.c | 16 | ||||
-rw-r--r-- | src/mesa/main/arrayobj.h | 4 | ||||
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 2 |
3 files changed, 22 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 82c00fbe826..b98622932c5 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -473,6 +473,14 @@ _mesa_BindVertexArray( GLuint id ) } +void GLAPIENTRY +_mesa_BindVertexArrayAPPLE(GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_problem(ctx, "APPLE_vertex_array_object is not supported!"); +} + + /** * Delete a set of array objects. * @@ -579,6 +587,14 @@ _mesa_GenVertexArrays(GLsizei n, GLuint *arrays) } +void GLAPIENTRY +_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_problem(ctx, "APPLE_vertex_array_object is not supported!"); +} + + /** * ARB_direct_state_access * Generates ID's and creates the array objects. diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h index 17949685775..097027ba97c 100644 --- a/src/mesa/main/arrayobj.h +++ b/src/mesa/main/arrayobj.h @@ -96,10 +96,14 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao); void GLAPIENTRY _mesa_BindVertexArray( GLuint id ); +void GLAPIENTRY _mesa_BindVertexArrayAPPLE(GLuint id); + void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids); void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); +void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); + void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays); GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ); diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index b33043ed28b..12a9ee7bae1 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -969,6 +969,8 @@ const struct function common_desktop_functions_possible[] = { }; const struct function gl_compatibility_functions_possible[] = { + { "glBindVertexArrayAPPLE", 10, -1 }, + { "glGenVertexArraysAPPLE", 10, -1 }, { "glBindRenderbufferEXT", 10, -1 }, { "glBindFramebufferEXT", 10, -1 }, { "glNewList", 10, _gloffset_NewList }, |