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authorMarek Olšák <[email protected]>2012-02-23 23:44:36 +0100
committerMarek Olšák <[email protected]>2012-02-27 02:03:23 +0100
commit04e324008759282728a95a1394bac2c4c2a1a3f9 (patch)
tree71691cd97f13431ca8ddb7c902638e5b775eac67 /src/mesa
parent74d303521e6ba41d1cbeb75edb2f834ebbe8c550 (diff)
gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
r600g is the only driver which has made use of it. The reason the CAP was added was to fix some piglit tests when the GLSL pass lower_output_reads didn't exist. However, not removing output reads breaks the fallback for glClampColorARB, which assumes outputs are not readable. The fix would be non-trivial and my personal preference is to remove the CAP, considering that reading outputs is uncommon and that we can now use lower_output_reads to fix the issue that the CAP was supposed to workaround in the first place.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp13
1 files changed, 2 insertions, 11 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f139e95fe39..b0227855c67 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4746,8 +4746,6 @@ get_mesa_program(struct gl_context *ctx,
{
glsl_to_tgsi_visitor* v = new glsl_to_tgsi_visitor();
struct gl_program *prog;
- struct pipe_screen * screen = st_context(ctx)->pipe->screen;
- unsigned pipe_shader_type;
GLenum target;
const char *target_string;
bool progress;
@@ -4758,17 +4756,14 @@ get_mesa_program(struct gl_context *ctx,
case GL_VERTEX_SHADER:
target = GL_VERTEX_PROGRAM_ARB;
target_string = "vertex";
- pipe_shader_type = PIPE_SHADER_VERTEX;
break;
case GL_FRAGMENT_SHADER:
target = GL_FRAGMENT_PROGRAM_ARB;
target_string = "fragment";
- pipe_shader_type = PIPE_SHADER_FRAGMENT;
break;
case GL_GEOMETRY_SHADER:
target = GL_GEOMETRY_PROGRAM_NV;
target_string = "geometry";
- pipe_shader_type = PIPE_SHADER_GEOMETRY;
break;
default:
assert(!"should not be reached");
@@ -4792,12 +4787,8 @@ get_mesa_program(struct gl_context *ctx,
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
- if (!screen->get_shader_param(screen, pipe_shader_type,
- PIPE_SHADER_CAP_OUTPUT_READ)) {
- /* Remove reads to output registers, and to varyings in vertex shaders. */
- lower_output_reads(shader->ir);
- }
-
+ /* Remove reads from output registers. */
+ lower_output_reads(shader->ir);
/* Emit intermediate IR for main(). */
visit_exec_list(shader->ir, v);