diff options
author | Brian Paul <[email protected]> | 2001-12-04 23:43:31 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-12-04 23:43:31 +0000 |
commit | 471a774f433c23b263828aa591415741e78a35da (patch) | |
tree | b4fa5af95ed18cbb40def5e01afa114c78900bc9 /src/mesa | |
parent | c34cb25bdd63766a26db771353d7a96c07f112a8 (diff) |
dispatch changes to minimize hassle with XFree86 libGL
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/glapi/APIspec | 522 | ||||
-rw-r--r-- | src/mesa/glapi/glapi.c | 13 | ||||
-rw-r--r-- | src/mesa/glapi/glapioffsets.h | 96 | ||||
-rw-r--r-- | src/mesa/glapi/glapitable.h | 98 | ||||
-rw-r--r-- | src/mesa/glapi/glapitemp.h | 1758 | ||||
-rw-r--r-- | src/mesa/main/api_loopback.c | 50 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 18 | ||||
-rw-r--r-- | src/mesa/main/dispatch.c | 23 | ||||
-rw-r--r-- | src/mesa/main/dlist.c | 84 | ||||
-rw-r--r-- | src/mesa/main/glprocs.h | 195 | ||||
-rw-r--r-- | src/mesa/main/state.c | 34 | ||||
-rw-r--r-- | src/mesa/main/vtxfmt.c | 31 | ||||
-rw-r--r-- | src/mesa/main/vtxfmt_tmp.h | 214 | ||||
-rw-r--r-- | src/mesa/sparc/glapi_sparc.S | 1173 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_api.c | 22 | ||||
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 586 |
16 files changed, 2441 insertions, 2476 deletions
diff --git a/src/mesa/glapi/APIspec b/src/mesa/glapi/APIspec index 4587298c744..d3eb56b7dfa 100644 --- a/src/mesa/glapi/APIspec +++ b/src/mesa/glapi/APIspec @@ -1,4 +1,4 @@ -# $Id: APIspec,v 1.3 2001/11/26 23:41:24 brianp Exp $ +# $Id: APIspec,v 1.4 2001/12/04 23:43:31 brianp Exp $ # This file describes all the OpenGL functions. # We use a number of Python scripts to parse this file and @@ -2843,300 +2843,314 @@ category 1.2 offset 373 -# OpenGL 1.3 +# GL_ARB_multitexture -name ActiveTexture +name ActiveTextureARB return void param texture GLenum -category 1.3 +category GL_ARB_multitexture offset 374 -name ClientActiveTexture +name ClientActiveTextureARB return void param texture GLenum -category 1.3 +category GL_ARB_multitexture offset 375 -name MultiTexCoord1d +name MultiTexCoord1dARB return void param target GLenum param s GLdouble -category 1.3 +category GL_ARB_multitexture offset 376 -name MultiTexCoord1dv +name MultiTexCoord1dvARB return void param target GLenum param v const GLdouble * -category 1.3 +category GL_ARB_multitexture offset 377 -name MultiTexCoord1f +name MultiTexCoord1fARB return void param target GLenum param s GLfloat -category 1.3 +category GL_ARB_multitexture offset 378 -name MultiTexCoord1fv +name MultiTexCoord1fvARB return void param target GLenum param v const GLfloat * -category 1.3 +category GL_ARB_multitexture offset 379 -name MultiTexCoord1i +name MultiTexCoord1iARB return void param target GLenum param s GLint -category 1.3 +category GL_ARB_multitexture offset 380 -name MultiTexCoord1iv +name MultiTexCoord1ivARB return void param target GLenum param v const GLint * -category 1.3 +category GL_ARB_multitexture offset 381 -name MultiTexCoord1s +name MultiTexCoord1sARB return void param target GLenum param s GLshort -category 1.3 +category GL_ARB_multitexture offset 382 -name MultiTexCoord1sv +name MultiTexCoord1svARB return void param target GLenum param v const GLshort * -category 1.3 +category GL_ARB_multitexture offset 383 -name MultiTexCoord2d +name MultiTexCoord2dARB return void param target GLenum param s GLdouble param t GLdouble -category 1.3 +category GL_ARB_multitexture offset 384 -name MultiTexCoord2dv +name MultiTexCoord2dvARB return void param target GLenum param v const GLdouble * -category 1.3 +category GL_ARB_multitexture offset 385 -name MultiTexCoord2f +name MultiTexCoord2fARB return void param target GLenum param s GLfloat param t GLfloat -category 1.3 +category GL_ARB_multitexture offset 386 -name MultiTexCoord2fv +name MultiTexCoord2fvARB return void param target GLenum param v const GLfloat * -category 1.3 +category GL_ARB_multitexture offset 387 -name MultiTexCoord2i +name MultiTexCoord2iARB return void param target GLenum param s GLint param t GLint -category 1.3 +category GL_ARB_multitexture offset 388 -name MultiTexCoord2iv +name MultiTexCoord2ivARB return void param target GLenum param v const GLint * -category 1.3 +category GL_ARB_multitexture offset 389 -name MultiTexCoord2s +name MultiTexCoord2sARB return void param target GLenum param s GLshort param t GLshort -category 1.3 +category GL_ARB_multitexture offset 390 -name MultiTexCoord2sv +name MultiTexCoord2svARB return void param target GLenum param v const GLshort * -category 1.3 +category GL_ARB_multitexture offset 391 -name MultiTexCoord3d +name MultiTexCoord3dARB return void param target GLenum param s GLdouble param t GLdouble param r GLdouble -category 1.3 +category GL_ARB_multitexture offset 392 -name MultiTexCoord3dv +name MultiTexCoord3dvARB return void param target GLenum param v const GLdouble * -category 1.3 +category GL_ARB_multitexture offset 393 -name MultiTexCoord3f +name MultiTexCoord3fARB return void param target GLenum param s GLfloat param t GLfloat param r GLfloat -category 1.3 +category GL_ARB_multitexture offset 394 -name MultiTexCoord3fv +name MultiTexCoord3fvARB return void param target GLenum param v const GLfloat * -category 1.3 +category GL_ARB_multitexture offset 395 -name MultiTexCoord3i +name MultiTexCoord3iARB return void param target GLenum param s GLint param t GLint param r GLint -category 1.3 +category GL_ARB_multitexture offset 396 -name MultiTexCoord3iv +name MultiTexCoord3ivARB return void param target GLenum param v const GLint * -category 1.3 +category GL_ARB_multitexture offset 397 -name MultiTexCoord3s +name MultiTexCoord3sARB return void param target GLenum param s GLshort param t GLshort param r GLshort -category 1.3 +category GL_ARB_multitexture offset 398 -name MultiTexCoord3sv +name MultiTexCoord3svARB return void param target GLenum param v const GLshort * -category 1.3 +category GL_ARB_multitexture offset 399 -name MultiTexCoord4d +name MultiTexCoord4dARB return void param target GLenum param s GLdouble param t GLdouble param r GLdouble param q GLdouble -category 1.3 +category GL_ARB_multitexture offset 400 -name MultiTexCoord4dv +name MultiTexCoord4dvARB return void param target GLenum param v const GLdouble * -category 1.3 +category GL_ARB_multitexture offset 401 -name MultiTexCoord4f +name MultiTexCoord4fARB return void param target GLenum param s GLfloat param t GLfloat param r GLfloat param q GLfloat -category 1.3 +category GL_ARB_multitexture offset 402 -name MultiTexCoord4fv +name MultiTexCoord4fvARB return void param target GLenum param v const GLfloat * -category 1.3 +category GL_ARB_multitexture offset 403 -name MultiTexCoord4i +name MultiTexCoord4iARB return void param target GLenum param s GLint param t GLint param r GLint param q GLint -category 1.3 +category GL_ARB_multitexture offset 404 -name MultiTexCoord4iv +name MultiTexCoord4ivARB return void param target GLenum param v const GLint * -category 1.3 +category GL_ARB_multitexture offset 405 -name MultiTexCoord4s +name MultiTexCoord4sARB return void param target GLenum param s GLshort param t GLshort param r GLshort param q GLshort -category 1.3 +category GL_ARB_multitexture offset 406 -name MultiTexCoord4sv +name MultiTexCoord4svARB return void param target GLenum param v const GLshort * -category 1.3 +category GL_ARB_multitexture offset 407 -name LoadTransposeMatrixf + +# GL_ARB_transpose_matrix + +name LoadTransposeMatrixfARB return void param m const GLfloat * -category 1.3 +category GL_ARB_transpose_matrix offset 408 -name LoadTransposeMatrixd +name LoadTransposeMatrixdARB return void param m const GLdouble * -category 1.3 +category GL_ARB_transpose_matrix offset 409 -name MultTransposeMatrixf +name MultTransposeMatrixfARB return void param m const GLfloat * -category 1.3 +category GL_ARB_transpose_matrix offset 410 -name MultTransposeMatrixd +name MultTransposeMatrixdARB return void param m const GLdouble * -category 1.3 +category GL_ARB_transpose_matrix offset 411 -name SampleCoverage + +# GL_ARB_multisample + +name SampleCoverageARB return void param value GLclampf param invert GLboolean -category 1.3 +category GL_ARB_multisample offset 412 -name CompressedTexImage3D +name __unused413 +return void +category unused +offset 413 + + +# GL_ARB_texture_compression + +name CompressedTexImage3DARB return void param target GLenum param level GLint @@ -3147,10 +3161,10 @@ param depth GLsizei param border GLint param imageSize GLsizei param data const GLvoid * -category 1.3 +category GL_ARB_texture_compression offset 554 -name CompressedTexImage2D +name CompressedTexImage2DARB return void param target GLenum param level GLint @@ -3160,10 +3174,10 @@ param height GLsizei param border GLint param imageSize GLsizei param data const GLvoid * -category 1.3 +category GL_ARB_texture_compression offset 555 -name CompressedTexImage1D +name CompressedTexImage1DARB return void param target GLenum param level GLint @@ -3172,10 +3186,10 @@ param width GLsizei param border GLint param imageSize GLsizei param data const GLvoid * -category 1.3 +category GL_ARB_texture_compression offset 556 -name CompressedTexSubImage3D +name CompressedTexSubImage3DARB return void param target GLenum param level GLint @@ -3188,10 +3202,10 @@ param depth GLsizei param format GLenum param imageSize GLsizei param data const GLvoid * -category 1.3 +category GL_ARB_texture_compression offset 557 -name CompressedTexSubImage2D +name CompressedTexSubImage2DARB return void param target GLenum param level GLint @@ -3202,10 +3216,10 @@ param height GLsizei param format GLenum param imageSize GLsizei param data const GLvoid * -category 1.3 +category GL_ARB_texture_compression offset 558 -name CompressedTexSubImage1D +name CompressedTexSubImage1DARB return void param target GLenum param level GLint @@ -3214,327 +3228,313 @@ param width GLsizei param format GLenum param imageSize GLsizei param data const GLvoid * -category 1.3 +category GL_ARB_texture_compression offset 559 -name GetCompressedTexImage +name GetCompressedTexImageARB return void param target GLenum param level GLint param img GLvoid * -category 1.3 +category GL_ARB_texture_compression offset 560 -# GL_ARB_multitexture +# OpenGL 1.3 -name ActiveTextureARB -alias ActiveTexture +name ActiveTexture +alias ActiveTextureARB return void param texture GLenum -category GL_ARB_multitexture +category 1.3 -name ClientActiveTextureARB -alias ClientActiveTexture +name ClientActiveTexture +alias ClientActiveTextureARB return void param texture GLenum -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord1dARB -alias MultiTexCoord1d +name MultiTexCoord1d +alias MultiTexCoord1dARB return void param target GLenum param s GLdouble -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord1dvARB -alias MultiTexCoord1dv +name MultiTexCoord1dv +alias MultiTexCoord1dvARB return void param target GLenum param v const GLdouble * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord1fARB -alias MultiTexCoord1f +name MultiTexCoord1f +alias MultiTexCoord1fARB return void param target GLenum param s GLfloat -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord1fvARB -alias MultiTexCoord1fv +name MultiTexCoord1fv +alias MultiTexCoord1fvARB return void param target GLenum param v const GLfloat * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord1iARB -alias MultiTexCoord1i +name MultiTexCoord1i +alias MultiTexCoord1iARB return void param target GLenum param s GLint -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord1ivARB -alias MultiTexCoord1iv +name MultiTexCoord1iv +alias MultiTexCoord1ivARB return void param target GLenum param v const GLint * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord1sARB -alias MultiTexCoord1s +name MultiTexCoord1s +alias MultiTexCoord1sARB return void param target GLenum param s GLshort -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord1svARB -alias MultiTexCoord1sv +name MultiTexCoord1sv +alias MultiTexCoord1svARB return void param target GLenum param v const GLshort * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord2dARB -alias MultiTexCoord2d +name MultiTexCoord2d +alias MultiTexCoord2dARB return void param target GLenum param s GLdouble param t GLdouble -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord2dvARB -alias MultiTexCoord2dv +name MultiTexCoord2dv +alias MultiTexCoord2dvARB return void param target GLenum param v const GLdouble * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord2fARB -alias MultiTexCoord2f +name MultiTexCoord2f +alias MultiTexCoord2fARB return void param target GLenum param s GLfloat param t GLfloat -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord2fvARB -alias MultiTexCoord2fv +name MultiTexCoord2fv +alias MultiTexCoord2fvARB return void param target GLenum param v const GLfloat * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord2iARB -alias MultiTexCoord2i +name MultiTexCoord2i +alias MultiTexCoord2iARB return void param target GLenum param s GLint param t GLint -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord2ivARB -alias MultiTexCoord2iv +name MultiTexCoord2iv +alias MultiTexCoord2ivARB return void param target GLenum param v const GLint * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord2sARB -alias MultiTexCoord2s +name MultiTexCoord2s +alias MultiTexCoord2sARB return void param target GLenum param s GLshort param t GLshort -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord2svARB -alias MultiTexCoord2sv +name MultiTexCoord2sv +alias MultiTexCoord2svARB return void param target GLenum param v const GLshort * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord3dARB -alias MultiTexCoord3d +name MultiTexCoord3d +alias MultiTexCoord3dARB return void param target GLenum param s GLdouble param t GLdouble param r GLdouble -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord3dvARB -alias MultiTexCoord3dv +name MultiTexCoord3dv +alias MultiTexCoord3dvARB return void param target GLenum param v const GLdouble * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord3fARB -alias MultiTexCoord3f +name MultiTexCoord3f +alias MultiTexCoord3fARB return void param target GLenum param s GLfloat param t GLfloat param r GLfloat -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord3fvARB -alias MultiTexCoord3fv +name MultiTexCoord3fv +alias MultiTexCoord3fvARB return void param target GLenum param v const GLfloat * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord3iARB -alias MultiTexCoord3i +name MultiTexCoord3i +alias MultiTexCoord3iARB return void param target GLenum param s GLint param t GLint param r GLint -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord3ivARB -alias MultiTexCoord3iv +name MultiTexCoord3iv +alias MultiTexCoord3ivARB return void param target GLenum param v const GLint * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord3sARB -alias MultiTexCoord3s +name MultiTexCoord3s +alias MultiTexCoord3sARB return void param target GLenum param s GLshort param t GLshort param r GLshort -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord3svARB -alias MultiTexCoord3sv +name MultiTexCoord3sv +alias MultiTexCoord3svARB return void param target GLenum param v const GLshort * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord4dARB -alias MultiTexCoord4d +name MultiTexCoord4d +alias MultiTexCoord4dARB return void param target GLenum param s GLdouble param t GLdouble param r GLdouble param q GLdouble -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord4dvARB -alias MultiTexCoord4dv +name MultiTexCoord4dv +alias MultiTexCoord4dvARB return void param target GLenum param v const GLdouble * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord4fARB -alias MultiTexCoord4f +name MultiTexCoord4f +alias MultiTexCoord4fARB return void param target GLenum param s GLfloat param t GLfloat param r GLfloat param q GLfloat -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord4fvARB -alias MultiTexCoord4fv +name MultiTexCoord4fv +alias MultiTexCoord4fvARB return void param target GLenum param v const GLfloat * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord4iARB -alias MultiTexCoord4i +name MultiTexCoord4i +alias MultiTexCoord4iARB return void param target GLenum param s GLint param t GLint param r GLint param q GLint -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord4ivARB -alias MultiTexCoord4iv +name MultiTexCoord4iv +alias MultiTexCoord4ivARB return void param target GLenum param v const GLint * -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord4sARB -alias MultiTexCoord4s +name MultiTexCoord4s +alias MultiTexCoord4sARB return void param target GLenum param s GLshort param t GLshort param r GLshort param q GLshort -category GL_ARB_multitexture +category 1.3 -name MultiTexCoord4svARB -alias MultiTexCoord4sv +name MultiTexCoord4sv +alias MultiTexCoord4svARB return void param target GLenum param v const GLshort * -category GL_ARB_multitexture - - -# GL_ARB_transpose_matrix +category 1.3 -name LoadTransposeMatrixfARB -alias LoadTransposeMatrixf +name LoadTransposeMatrixf +alias LoadTransposeMatrixfARB return void param m const GLfloat * -category GL_ARB_transpose_matrix +category 1.3 -name LoadTransposeMatrixdARB -alias LoadTransposeMatrixd +name LoadTransposeMatrixd +alias LoadTransposeMatrixdARB return void param m const GLdouble * -category GL_ARB_transpose_matrix +category 1.3 -name MultTransposeMatrixfARB -alias MultTransposeMatrixf +name MultTransposeMatrixf +alias MultTransposeMatrixfARB return void param m const GLfloat * -category GL_ARB_transpose_matrix +category 1.3 -name MultTransposeMatrixdARB -alias MultTransposeMatrixd +name MultTransposeMatrixd +alias MultTransposeMatrixdARB return void param m const GLdouble * -category GL_ARB_transpose_matrix - - -# GL_ARB_multisample +category 1.3 -name SampleCoverageARB -alias SampleCoverage +name SampleCover +alias SampleCoverageARBARB return void param value GLclampf param invert GLboolean -category GL_ARB_multisample - -name __unused413 -return void -category unused -offset 413 - - -# GL_ARB_texture_compression +category 1.3 -name CompressedTexImage3DARB -alias CompressedTexImage3D +name CompressedTexImage3D +alias CompressedTexImage3DARB return void param target GLenum param level GLint @@ -3545,10 +3545,10 @@ param depth GLsizei param border GLint param imageSize GLsizei param data const GLvoid * -category GL_ARB_texture_compression +category 1.3 -name CompressedTexImage2DARB -alias CompressedTexImage2D +name CompressedTexImage2D +alias CompressedTexImage2DARB return void param target GLenum param level GLint @@ -3558,10 +3558,10 @@ param height GLsizei param border GLint param imageSize GLsizei param data const GLvoid * -category GL_ARB_texture_compression +category 1.3 -name CompressedTexImage1DARB -alias CompressedTexImage1D +name CompressedTexImage1D +alias CompressedTexImage1DARB return void param target GLenum param level GLint @@ -3570,10 +3570,10 @@ param width GLsizei param border GLint param imageSize GLsizei param data const GLvoid * -category GL_ARB_texture_compression +category 1.3 -name CompressedTexSubImage3DARB -alias CompressedTexSubImage3D +name CompressedTexSubImage3D +alias CompressedTexSubImage3DARB return void param target GLenum param level GLint @@ -3586,10 +3586,10 @@ param depth GLsizei param format GLenum param imageSize GLsizei param data const GLvoid * -category GL_ARB_texture_compression +category 1.3 -name CompressedTexSubImage2DARB -alias CompressedTexSubImage2D +name CompressedTexSubImage2D +alias CompressedTexSubImage2DARB return void param target GLenum param level GLint @@ -3600,10 +3600,10 @@ param height GLsizei param format GLenum param imageSize GLsizei param data const GLvoid * -category GL_ARB_texture_compression +category 1.3 -name CompressedTexSubImage1DARB -alias CompressedTexSubImage1D +name CompressedTexSubImage1D +alias CompressedTexSubImage1DARB return void param target GLenum param level GLint @@ -3612,15 +3612,15 @@ param width GLsizei param format GLenum param imageSize GLsizei param data const GLvoid * -category GL_ARB_texture_compression +category 1.3 -name GetCompressedTexImageARB -alias GetCompressedTexImage +name GetCompressedTexImage +alias GetCompressedTexImageARB return void param target GLenum param level GLint param img GLvoid * -category GL_ARB_texture_compression +category 1.3 # GL_ARB_vertex_blend @@ -4477,51 +4477,51 @@ category GL_SGIX_sprite offset 457 -# GL_ARB_point_parameters +# GL_EXT_point_parameters -name PointParameterfARB +name PointParameterfEXT return void param pname GLenum param param GLfloat -category GL_ARB_point_parameters +category GL_EXT_point_parameters offset 458 -name PointParameterfvARB +name PointParameterfvEXT return void param pname GLenum param params const GLfloat * -category GL_ARB_point_parameters +category GL_EXT_point_parameters offset 459 -# GL_EXT_point_parameters +# GL_ARB_point_parameters -name PointParameterfEXT -alias PointParameterfARB +name PointParameterfARB +alias PointParameterfEXT return void param pname GLenum param param GLfloat -category GL_EXT_point_parameters +category GL_ARB_point_parameters -name PointParameterfvEXT -alias PointParameterfvARB +name PointParameterfvARB +alias PointParameterfvEXT return void param pname GLenum param params const GLfloat * -category GL_EXT_point_parameters +category GL_ARB_point_parameters # GL_SGIS_point_parameters name PointParameterfSGIS -alias PointParameterfARB +alias PointParameterfEXT return void param pname GLenum param param GLfloat category GL_SGIS_point_parameters name PointParameterfvSGIS -alias PointParameterfvARB +alias PointParameterfvEXT return void param pname GLenum param params const GLfloat * diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index 0c4c91c32c0..44633259307 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -1,4 +1,4 @@ -/* $Id: glapi.c,v 1.59 2001/11/18 22:48:11 brianp Exp $ */ +/* $Id: glapi.c,v 1.60 2001/12/04 23:43:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -447,17 +447,6 @@ _glapi_get_version(void) } -/* - * For each entry in static_functions[] which use this function - * we should implement a dispatch function in glapitemp.h and - * in glapinoop.c - */ -static int NotImplemented(void) -{ - return 0; -} - - struct name_address_offset { const char *Name; GLvoid *Address; diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index 84726084b50..f3a28fc1936 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -376,45 +376,45 @@ #define _gloffset_TexImage3D 371 #define _gloffset_TexSubImage3D 372 #define _gloffset_CopyTexSubImage3D 373 -#define _gloffset_ActiveTexture 374 -#define _gloffset_ClientActiveTexture 375 -#define _gloffset_MultiTexCoord1d 376 -#define _gloffset_MultiTexCoord1dv 377 -#define _gloffset_MultiTexCoord1f 378 -#define _gloffset_MultiTexCoord1fv 379 -#define _gloffset_MultiTexCoord1i 380 -#define _gloffset_MultiTexCoord1iv 381 -#define _gloffset_MultiTexCoord1s 382 -#define _gloffset_MultiTexCoord1sv 383 -#define _gloffset_MultiTexCoord2d 384 -#define _gloffset_MultiTexCoord2dv 385 -#define _gloffset_MultiTexCoord2f 386 -#define _gloffset_MultiTexCoord2fv 387 -#define _gloffset_MultiTexCoord2i 388 -#define _gloffset_MultiTexCoord2iv 389 -#define _gloffset_MultiTexCoord2s 390 -#define _gloffset_MultiTexCoord2sv 391 -#define _gloffset_MultiTexCoord3d 392 -#define _gloffset_MultiTexCoord3dv 393 -#define _gloffset_MultiTexCoord3f 394 -#define _gloffset_MultiTexCoord3fv 395 -#define _gloffset_MultiTexCoord3i 396 -#define _gloffset_MultiTexCoord3iv 397 -#define _gloffset_MultiTexCoord3s 398 -#define _gloffset_MultiTexCoord3sv 399 -#define _gloffset_MultiTexCoord4d 400 -#define _gloffset_MultiTexCoord4dv 401 -#define _gloffset_MultiTexCoord4f 402 -#define _gloffset_MultiTexCoord4fv 403 -#define _gloffset_MultiTexCoord4i 404 -#define _gloffset_MultiTexCoord4iv 405 -#define _gloffset_MultiTexCoord4s 406 -#define _gloffset_MultiTexCoord4sv 407 -#define _gloffset_LoadTransposeMatrixf 408 -#define _gloffset_LoadTransposeMatrixd 409 -#define _gloffset_MultTransposeMatrixf 410 -#define _gloffset_MultTransposeMatrixd 411 -#define _gloffset_SampleCoverage 412 +#define _gloffset_ActiveTextureARB 374 +#define _gloffset_ClientActiveTextureARB 375 +#define _gloffset_MultiTexCoord1dARB 376 +#define _gloffset_MultiTexCoord1dvARB 377 +#define _gloffset_MultiTexCoord1fARB 378 +#define _gloffset_MultiTexCoord1fvARB 379 +#define _gloffset_MultiTexCoord1iARB 380 +#define _gloffset_MultiTexCoord1ivARB 381 +#define _gloffset_MultiTexCoord1sARB 382 +#define _gloffset_MultiTexCoord1svARB 383 +#define _gloffset_MultiTexCoord2dARB 384 +#define _gloffset_MultiTexCoord2dvARB 385 +#define _gloffset_MultiTexCoord2fARB 386 +#define _gloffset_MultiTexCoord2fvARB 387 +#define _gloffset_MultiTexCoord2iARB 388 +#define _gloffset_MultiTexCoord2ivARB 389 +#define _gloffset_MultiTexCoord2sARB 390 +#define _gloffset_MultiTexCoord2svARB 391 +#define _gloffset_MultiTexCoord3dARB 392 +#define _gloffset_MultiTexCoord3dvARB 393 +#define _gloffset_MultiTexCoord3fARB 394 +#define _gloffset_MultiTexCoord3fvARB 395 +#define _gloffset_MultiTexCoord3iARB 396 +#define _gloffset_MultiTexCoord3ivARB 397 +#define _gloffset_MultiTexCoord3sARB 398 +#define _gloffset_MultiTexCoord3svARB 399 +#define _gloffset_MultiTexCoord4dARB 400 +#define _gloffset_MultiTexCoord4dvARB 401 +#define _gloffset_MultiTexCoord4fARB 402 +#define _gloffset_MultiTexCoord4fvARB 403 +#define _gloffset_MultiTexCoord4iARB 404 +#define _gloffset_MultiTexCoord4ivARB 405 +#define _gloffset_MultiTexCoord4sARB 406 +#define _gloffset_MultiTexCoord4svARB 407 +#define _gloffset_LoadTransposeMatrixfARB 408 +#define _gloffset_LoadTransposeMatrixdARB 409 +#define _gloffset_MultTransposeMatrixfARB 410 +#define _gloffset_MultTransposeMatrixdARB 411 +#define _gloffset_SampleCoverageARB 412 #define _gloffset___unused413 413 #define _gloffset_PolygonOffsetEXT 414 #define _gloffset_GetTexFilterFuncSGIS 415 @@ -460,8 +460,8 @@ #define _gloffset_SpriteParameterfvSGIX 455 #define _gloffset_SpriteParameteriSGIX 456 #define _gloffset_SpriteParameterivSGIX 457 -#define _gloffset_PointParameterfARB 458 -#define _gloffset_PointParameterfvARB 459 +#define _gloffset_PointParameterfEXT 458 +#define _gloffset_PointParameterfvEXT 459 #define _gloffset_GetInstrumentsSGIX 460 #define _gloffset_InstrumentsBufferSGIX 461 #define _gloffset_PollInstrumentsSGIX 462 @@ -556,13 +556,13 @@ #define _gloffset_GetColorTableParameterivEXT 551 #define _gloffset_GetColorTableParameterfvEXT 552 #define _gloffset_TbufferMask3DFX 553 -#define _gloffset_CompressedTexImage3D 554 -#define _gloffset_CompressedTexImage2D 555 -#define _gloffset_CompressedTexImage1D 556 -#define _gloffset_CompressedTexSubImage3D 557 -#define _gloffset_CompressedTexSubImage2D 558 -#define _gloffset_CompressedTexSubImage1D 559 -#define _gloffset_GetCompressedTexImage 560 +#define _gloffset_CompressedTexImage3DARB 554 +#define _gloffset_CompressedTexImage2DARB 555 +#define _gloffset_CompressedTexImage1DARB 556 +#define _gloffset_CompressedTexSubImage3DARB 557 +#define _gloffset_CompressedTexSubImage2DARB 558 +#define _gloffset_CompressedTexSubImage1DARB 559 +#define _gloffset_GetCompressedTexImageARB 560 #define _gloffset_SecondaryColor3bEXT 561 #define _gloffset_SecondaryColor3bvEXT 562 #define _gloffset_SecondaryColor3dEXT 563 diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 271bce0dfdc..c0cde27ab9f 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -294,7 +294,7 @@ struct _glapi_table void (*GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */ GLboolean (*IsEnabled)(GLenum cap); /* 286 */ GLboolean (*IsList)(GLuint list); /* 287 */ - void (*DepthRange)(GLclampd near, GLclampd far); /* 288 */ + void (*DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */ void (*Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */ void (*LoadIdentity)(void); /* 290 */ void (*LoadMatrixf)(const GLfloat * m); /* 291 */ @@ -380,45 +380,45 @@ struct _glapi_table void (*TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */ void (*TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */ void (*CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */ - void (*ActiveTexture)(GLenum texture); /* 374 */ - void (*ClientActiveTexture)(GLenum texture); /* 375 */ - void (*MultiTexCoord1d)(GLenum target, GLdouble s); /* 376 */ - void (*MultiTexCoord1dv)(GLenum target, const GLdouble * v); /* 377 */ - void (*MultiTexCoord1f)(GLenum target, GLfloat s); /* 378 */ - void (*MultiTexCoord1fv)(GLenum target, const GLfloat * v); /* 379 */ - void (*MultiTexCoord1i)(GLenum target, GLint s); /* 380 */ - void (*MultiTexCoord1iv)(GLenum target, const GLint * v); /* 381 */ - void (*MultiTexCoord1s)(GLenum target, GLshort s); /* 382 */ - void (*MultiTexCoord1sv)(GLenum target, const GLshort * v); /* 383 */ - void (*MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); /* 384 */ - void (*MultiTexCoord2dv)(GLenum target, const GLdouble * v); /* 385 */ - void (*MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t); /* 386 */ - void (*MultiTexCoord2fv)(GLenum target, const GLfloat * v); /* 387 */ - void (*MultiTexCoord2i)(GLenum target, GLint s, GLint t); /* 388 */ - void (*MultiTexCoord2iv)(GLenum target, const GLint * v); /* 389 */ - void (*MultiTexCoord2s)(GLenum target, GLshort s, GLshort t); /* 390 */ - void (*MultiTexCoord2sv)(GLenum target, const GLshort * v); /* 391 */ - void (*MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */ - void (*MultiTexCoord3dv)(GLenum target, const GLdouble * v); /* 393 */ - void (*MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */ - void (*MultiTexCoord3fv)(GLenum target, const GLfloat * v); /* 395 */ - void (*MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); /* 396 */ - void (*MultiTexCoord3iv)(GLenum target, const GLint * v); /* 397 */ - void (*MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */ - void (*MultiTexCoord3sv)(GLenum target, const GLshort * v); /* 399 */ - void (*MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */ - void (*MultiTexCoord4dv)(GLenum target, const GLdouble * v); /* 401 */ - void (*MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */ - void (*MultiTexCoord4fv)(GLenum target, const GLfloat * v); /* 403 */ - void (*MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */ - void (*MultiTexCoord4iv)(GLenum target, const GLint * v); /* 405 */ - void (*MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */ - void (*MultiTexCoord4sv)(GLenum target, const GLshort * v); /* 407 */ - void (*LoadTransposeMatrixf)(const GLfloat * m); /* 408 */ - void (*LoadTransposeMatrixd)(const GLdouble * m); /* 409 */ - void (*MultTransposeMatrixf)(const GLfloat * m); /* 410 */ - void (*MultTransposeMatrixd)(const GLdouble * m); /* 411 */ - void (*SampleCoverage)(GLclampf value, GLboolean invert); /* 412 */ + void (*ActiveTextureARB)(GLenum texture); /* 374 */ + void (*ClientActiveTextureARB)(GLenum texture); /* 375 */ + void (*MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */ + void (*MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */ + void (*MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */ + void (*MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */ + void (*MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */ + void (*MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */ + void (*MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */ + void (*MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */ + void (*MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */ + void (*MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */ + void (*MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */ + void (*MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */ + void (*MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */ + void (*MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */ + void (*MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */ + void (*MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */ + void (*MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */ + void (*MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */ + void (*MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */ + void (*MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */ + void (*MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */ + void (*MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */ + void (*MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */ + void (*MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */ + void (*MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */ + void (*MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */ + void (*MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */ + void (*MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */ + void (*MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */ + void (*MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */ + void (*MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */ + void (*MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */ + void (*LoadTransposeMatrixfARB)(const GLfloat * m); /* 408 */ + void (*LoadTransposeMatrixdARB)(const GLdouble * m); /* 409 */ + void (*MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */ + void (*MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */ + void (*SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */ void (*__unused413)(void); /* 413 */ void (*PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */ void (*GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */ @@ -464,8 +464,8 @@ struct _glapi_table void (*SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params); /* 455 */ void (*SpriteParameteriSGIX)(GLenum pname, GLint param); /* 456 */ void (*SpriteParameterivSGIX)(GLenum pname, const GLint * params); /* 457 */ - void (*PointParameterfARB)(GLenum pname, GLfloat param); /* 458 */ - void (*PointParameterfvARB)(GLenum pname, const GLfloat * params); /* 459 */ + void (*PointParameterfEXT)(GLenum pname, GLfloat param); /* 458 */ + void (*PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 459 */ GLint (*GetInstrumentsSGIX)(void); /* 460 */ void (*InstrumentsBufferSGIX)(GLsizei size, GLint * buffer); /* 461 */ GLint (*PollInstrumentsSGIX)(GLint * marker_p); /* 462 */ @@ -560,13 +560,13 @@ struct _glapi_table void (*GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 551 */ void (*GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 552 */ void (*TbufferMask3DFX)(GLuint mask); /* 553 */ - void (*CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */ - void (*CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */ - void (*CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */ - void (*CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */ - void (*CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */ - void (*CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */ - void (*GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img); /* 560 */ + void (*CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */ + void (*CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */ + void (*CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */ + void (*CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */ + void (*CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */ + void (*CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */ + void (*GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 560 */ void (*SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 561 */ void (*SecondaryColor3bvEXT)(const GLbyte * v); /* 562 */ void (*SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 563 */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index f382b2afab9..dbdab5c827c 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -46,2340 +46,2337 @@ #error RETURN_DISPATCH must be defined #endif +extern void gl__unused413(void); /* silence warning */ KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) { - DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);", list, mode)); + DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); } KEYWORD1 void KEYWORD2 NAME(EndList)(void) { - DISPATCH(EndList, (), (F, "glEndList();")); + DISPATCH(EndList, (), (F, "glEndList();\n")); } KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) { - DISPATCH(CallList, (list), (F, "glCallList(%d);", list)); + DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); } KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) { - DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%p, 0x%x, %p);", (void *) n, type, (void *) lists)); + DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%p, 0x%x, %p);\n", (void *) n, type, (void *) lists)); } KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) { - DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %p);", list, (void *) range)); + DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %p);\n", list, (void *) range)); } KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) { - RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%p);", (void *) range)); + RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%p);\n", (void *) range)); } KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) { - DISPATCH(ListBase, (base), (F, "glListBase(%d);", base)); + DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); } KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) { - DISPATCH(Begin, (mode), (F, "glBegin(0x%x);", mode)); + DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { - DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%p, %p, %f, %f, %f, %f, %p);", (void *) width, (void *) height, xorig, yorig, xmove, ymove, (void *) bitmap)); + DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%p, %p, %f, %f, %f, %f, %p);\n", (void *) width, (void *) height, xorig, yorig, xmove, ymove, (void *) bitmap)); } KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) { - DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);", red, green, blue)); + DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) { - DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);", (void *) v)); + DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) { - DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);", red, green, blue)); + DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) { - DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", (void *) v)); + DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) { - DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);", red, green, blue)); + DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) { - DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", (void *) v)); + DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) { - DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);", red, green, blue)); + DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) { - DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", (void *) v)); + DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) { - DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);", red, green, blue)); + DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) { - DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", (void *) v)); + DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) { - DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);", red, green, blue)); + DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) { - DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", (void *) v)); + DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) { - DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);", red, green, blue)); + DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) { - DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", (void *) v)); + DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) { - DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);", red, green, blue)); + DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) { - DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", (void *) v)); + DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { - DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);", red, green, blue, alpha)); + DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) { - DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);", (void *) v)); + DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { - DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);", red, green, blue, alpha)); + DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) { - DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", (void *) v)); + DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);", red, green, blue, alpha)); + DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) { - DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", (void *) v)); + DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) { - DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);", red, green, blue, alpha)); + DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) { - DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", (void *) v)); + DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) { - DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);", red, green, blue, alpha)); + DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) { - DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", (void *) v)); + DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);", red, green, blue, alpha)); + DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) { - DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", (void *) v)); + DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) { - DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);", red, green, blue, alpha)); + DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) { - DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", (void *) v)); + DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) { - DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);", red, green, blue, alpha)); + DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) { - DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", (void *) v)); + DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) { - DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);", flag)); + DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) { - DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);", (void *) flag)); + DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (void *) flag)); } KEYWORD1 void KEYWORD2 NAME(End)(void) { - DISPATCH(End, (), (F, "glEnd();")); + DISPATCH(End, (), (F, "glEnd();\n")); } KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) { - DISPATCH(Indexd, (c), (F, "glIndexd(%f);", c)); + DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) { - DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);", (void *) c)); + DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) { - DISPATCH(Indexf, (c), (F, "glIndexf(%f);", c)); + DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) { - DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);", (void *) c)); + DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) { - DISPATCH(Indexi, (c), (F, "glIndexi(%d);", c)); + DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) { - DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);", (void *) c)); + DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) { - DISPATCH(Indexs, (c), (F, "glIndexs(%d);", c)); + DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) { - DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);", (void *) c)); + DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) { - DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);", nx, ny, nz)); + DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) { - DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", (void *) v)); + DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) { - DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);", nx, ny, nz)); + DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) { - DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", (void *) v)); + DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { - DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);", nx, ny, nz)); + DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) { - DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", (void *) v)); + DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) { - DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);", nx, ny, nz)); + DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) { - DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", (void *) v)); + DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) { - DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);", nx, ny, nz)); + DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) { - DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", (void *) v)); + DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) { - DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);", x, y)); + DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) { - DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);", (void *) v)); + DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) { - DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);", x, y)); + DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) { - DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);", (void *) v)); + DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) { - DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);", x, y)); + DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) { - DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);", (void *) v)); + DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) { - DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);", x, y)); + DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) { - DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);", (void *) v)); + DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);", x, y, z)); + DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) { - DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);", (void *) v)); + DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);", x, y, z)); + DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) { - DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);", (void *) v)); + DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) { - DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);", x, y, z)); + DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) { - DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);", (void *) v)); + DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) { - DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);", x, y, z)); + DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) { - DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);", (void *) v)); + DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);", x, y, z, w)); + DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) { - DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);", (void *) v)); + DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);", x, y, z, w)); + DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) { - DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);", (void *) v)); + DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) { - DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);", x, y, z, w)); + DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) { - DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);", (void *) v)); + DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) { - DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);", x, y, z, w)); + DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) { - DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);", (void *) v)); + DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { - DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);", x1, y1, x2, y2)); + DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) { - DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);", (void *) v1, (void *) v2)); + DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);", x1, y1, x2, y2)); + DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) { - DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);", (void *) v1, (void *) v2)); + DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) { - DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);", x1, y1, x2, y2)); + DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) { - DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);", (void *) v1, (void *) v2)); + DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { - DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);", x1, y1, x2, y2)); + DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) { - DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);", (void *) v1, (void *) v2)); + DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) { - DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);", s)); + DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) { - DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);", (void *) v)); + DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) { - DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);", s)); + DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) { - DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);", (void *) v)); + DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) { - DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);", s)); + DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) { - DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);", (void *) v)); + DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) { - DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);", s)); + DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) { - DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);", (void *) v)); + DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) { - DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);", s, t)); + DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) { - DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);", (void *) v)); + DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) { - DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);", s, t)); + DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) { - DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);", (void *) v)); + DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) { - DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);", s, t)); + DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) { - DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);", (void *) v)); + DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) { - DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);", s, t)); + DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) { - DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);", (void *) v)); + DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) { - DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);", s, t, r)); + DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) { - DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);", (void *) v)); + DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) { - DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);", s, t, r)); + DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) { - DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);", (void *) v)); + DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) { - DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);", s, t, r)); + DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) { - DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);", (void *) v)); + DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) { - DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);", s, t, r)); + DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) { - DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);", (void *) v)); + DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);", s, t, r, q)); + DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) { - DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);", (void *) v)); + DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);", s, t, r, q)); + DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) { - DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);", (void *) v)); + DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) { - DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);", s, t, r, q)); + DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) { - DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);", (void *) v)); + DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) { - DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);", s, t, r, q)); + DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) { - DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);", (void *) v)); + DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) { - DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);", x, y)); + DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) { - DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", (void *) v)); + DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) { - DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);", x, y)); + DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) { - DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", (void *) v)); + DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) { - DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);", x, y)); + DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) { - DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", (void *) v)); + DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) { - DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);", x, y)); + DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) { - DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", (void *) v)); + DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);", x, y, z)); + DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) { - DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", (void *) v)); + DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);", x, y, z)); + DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) { - DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", (void *) v)); + DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) { - DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);", x, y, z)); + DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) { - DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", (void *) v)); + DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) { - DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);", x, y, z)); + DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) { - DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", (void *) v)); + DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);", x, y, z, w)); + DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) { - DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", (void *) v)); + DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);", x, y, z, w)); + DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) { - DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", (void *) v)); + DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) { - DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);", x, y, z, w)); + DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) { - DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", (void *) v)); + DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) { - DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);", x, y, z, w)); + DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) { - DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", (void *) v)); + DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) { - DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);", plane, (void *) equation)); + DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) { - DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);", face, mode)); + DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) { - DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);", mode)); + DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) { - DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);", pname, param)); + DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) { - DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);", pname, (void *) params)); + DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) { - DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);", pname, param)); + DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) { - DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);", pname, (void *) params)); + DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) { - DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);", mode)); + DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) { - DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);", target, mode)); + DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); } KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) { - DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);", light, pname, param)); + DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) { - DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params)); + DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) { - DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);", light, pname, param)); + DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) { - DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params)); + DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) { - DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);", pname, param)); + DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) { - DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, (void *) params)); + DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) { - DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);", pname, param)); + DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) { - DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, (void *) params)); + DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) { - DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);", factor, pattern)); + DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); } KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) { - DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);", width)); + DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); } KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) { - DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);", face, pname, param)); + DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) { - DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);", face, pname, (void *) params)); + DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) { - DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);", face, pname, param)); + DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) { - DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params)); + DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) { - DISPATCH(PointSize, (size), (F, "glPointSize(%f);", size)); + DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); } KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) { - DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);", face, mode)); + DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) { - DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);", (void *) mask)); + DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %p, %p);", x, y, (void *) width, (void *) height)); + DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %p, %p);\n", x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) { - DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);", mode)); + DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) { - DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);", target, pname, param)); + DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) { - DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);", target, pname, param)); + DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, border, format, type, (void *) pixels)); + DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, border, format, type, (void *) pixels)); + DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) { - DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);", target, pname, param)); + DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) { - DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);", target, pname, param)); + DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) { - DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);", coord, pname, param)); + DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) { - DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); + DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) { - DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);", coord, pname, param)); + DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) { - DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); + DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) { - DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);", coord, pname, param)); + DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) { - DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); + DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) { - DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%p, 0x%x, %p);", (void *) size, type, (void *) buffer)); + DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%p, 0x%x, %p);\n", (void *) size, type, (void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) { - DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%p, %p);", (void *) size, (void *) buffer)); + DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%p, %p);\n", (void *) size, (void *) buffer)); } KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) { - RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);", mode)); + RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(InitNames)(void) { - DISPATCH(InitNames, (), (F, "glInitNames();")); + DISPATCH(InitNames, (), (F, "glInitNames();\n")); } KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) { - DISPATCH(LoadName, (name), (F, "glLoadName(%d);", name)); + DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); } KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) { - DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);", token)); + DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); } KEYWORD1 void KEYWORD2 NAME(PopName)(void) { - DISPATCH(PopName, (), (F, "glPopName();")); + DISPATCH(PopName, (), (F, "glPopName();\n")); } KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) { - DISPATCH(PushName, (name), (F, "glPushName(%d);", name)); + DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); } KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) { - DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);", mode)); + DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) { - DISPATCH(Clear, (mask), (F, "glClear(%p);", (void *) mask)); + DISPATCH(Clear, (mask), (F, "glClear(%p);\n", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);", red, green, blue, alpha)); + DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) { - DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);", c)); + DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); } KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);", red, green, blue, alpha)); + DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) { - DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);", s)); + DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); } KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) { - DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);", depth)); + DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); } KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) { - DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);", mask)); + DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);", red, green, blue, alpha)); + DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) { - DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);", flag)); + DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); } KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) { - DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);", mask)); + DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) { - DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);", op, value)); + DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); } KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) { - DISPATCH(Disable, (cap), (F, "glDisable(0x%x);", cap)); + DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); } KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) { - DISPATCH(Enable, (cap), (F, "glEnable(0x%x);", cap)); + DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); } KEYWORD1 void KEYWORD2 NAME(Finish)(void) { - DISPATCH(Finish, (), (F, "glFinish();")); + DISPATCH(Finish, (), (F, "glFinish();\n")); } KEYWORD1 void KEYWORD2 NAME(Flush)(void) { - DISPATCH(Flush, (), (F, "glFlush();")); + DISPATCH(Flush, (), (F, "glFlush();\n")); } KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) { - DISPATCH(PopAttrib, (), (F, "glPopAttrib();")); + DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); } KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) { - DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%p);", (void *) mask)); + DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%p);\n", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { - DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);", target, u1, u2, stride, order, (void *) points)); + DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { - DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);", target, u1, u2, stride, order, (void *) points)); + DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { - DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); + DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { - DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); + DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) { - DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);", un, u1, u2)); + DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) { - DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);", un, u1, u2)); + DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { - DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);", un, u1, u2, vn, v1, v2)); + DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { - DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);", un, u1, u2, vn, v1, v2)); + DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) { - DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);", u)); + DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) { - DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);", (void *) u)); + DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) { - DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);", u)); + DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) { - DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);", (void *) u)); + DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) { - DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);", u, v)); + DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) { - DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);", (void *) u)); + DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) { - DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);", u, v)); + DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) { - DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);", (void *) u)); + DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) { - DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);", mode, i1, i2)); + DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); } KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) { - DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);", i)); + DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); } KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { - DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);", mode, i1, i2, j1, j2)); + DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); } KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) { - DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);", i, j)); + DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); } KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) { - DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);", func, ref)); + DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); } KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) { - DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);", sfactor, dfactor)); + DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); } KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) { - DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);", opcode)); + DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); } KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) { - DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);", func, ref, mask)); + DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); } KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { - DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);", fail, zfail, zpass)); + DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); } KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) { - DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);", func)); + DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); } KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) { - DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);", xfactor, yfactor)); + DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); } KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) { - DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);", pname, param)); + DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) { - DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);", pname, param)); + DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) { - DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);", pname, param)); + DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) { - DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);", pname, param)); + DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLint mapsize, const GLfloat * values) { - DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);", map, mapsize, (void *) values)); + DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLint mapsize, const GLuint * values) { - DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);", map, mapsize, (void *) values)); + DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLint mapsize, const GLushort * values) { - DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);", map, mapsize, (void *) values)); + DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) { - DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);", mode)); + DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { - DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %p, %p, 0x%x);", x, y, (void *) width, (void *) height, type)); + DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %p, %p, 0x%x);\n", x, y, (void *) width, (void *) height, type)); } KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) { - DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %p, %p, 0x%x, 0x%x, %p);", x, y, (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %p, %p, 0x%x, 0x%x, %p);\n", x, y, (void *) width, (void *) height, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%p, %p, 0x%x, 0x%x, %p);", (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%p, %p, 0x%x, 0x%x, %p);\n", (void *) width, (void *) height, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) { - DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);", pname, (void *) params)); + DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) { - DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);", plane, (void *) equation)); + DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) { - DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);", pname, (void *) params)); + DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) { - RETURN_DISPATCH(GetError, (), (F, "glGetError();")); + RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); } KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) { - DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);", pname, (void *) params)); + DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) { - DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);", pname, (void *) params)); + DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) { - DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params)); + DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) { - DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params)); + DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) { - DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, (void *) v)); + DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) { - DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, (void *) v)); + DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) { - DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, (void *) v)); + DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) { - DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);", face, pname, (void *) params)); + DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) { - DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params)); + DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) { - DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, (void *) values)); + DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) { - DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, (void *) values)); + DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) { - DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, (void *) values)); + DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) { - DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);", (void *) mask)); + DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (void *) mask)); } KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) { - RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);", name)); + RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) { - DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); + DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) { - DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); + DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) { - DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); + DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) { - DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);", target, level, format, type, (void *) pixels)); + DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) { - DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params)); + DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) { - DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params)); + DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) { - RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);", cap)); + RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) { - RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);", list)); + RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); } KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) { - DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);", zNear, zFar)); + DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, zNear, zFar)); + DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) { - DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();")); + DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); } KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) { - DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", (void *) m)); + DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) { - DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);", (void *) m)); + DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) { - DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);", mode)); + DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) { - DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", (void *) m)); + DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) { - DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", (void *) m)); + DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, zNear, zFar)); + DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) { - DISPATCH(PopMatrix, (), (F, "glPopMatrix();")); + DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); } KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) { - DISPATCH(PushMatrix, (), (F, "glPushMatrix();")); + DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); } KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);", angle, x, y, z)); + DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);", angle, x, y, z)); + DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);", x, y, z)); + DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);", x, y, z)); + DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);", x, y, z)); + DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);", x, y, z)); + DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %p, %p);", x, y, (void *) width, (void *) height)); + DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %p, %p);\n", x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) { - DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);", i)); + DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); } KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer)); + DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) { - DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);", array)); + DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); } KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) { - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %p);", mode, first, (void *) count)); + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %p);\n", mode, first, (void *) count)); } KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) { - DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %p, 0x%x, %p);", mode, (void *) count, type, (void *) indices)); + DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %p, 0x%x, %p);\n", mode, (void *) count, type, (void *) indices)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) { - DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%p, %p);", (void *) stride, (void *) pointer)); + DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%p, %p);\n", (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) { - DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);", array)); + DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); } KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) { - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);", pname, (void *) params)); + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %p, %p);", type, (void *) stride, (void *) pointer)); + DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) { - DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %p, %p);", format, (void *) stride, (void *) pointer)); + DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %p, %p);\n", format, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %p, %p);", type, (void *) stride, (void *) pointer)); + DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer)); + DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer)); + DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) { - DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);", factor, units)); + DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %p, %d);", target, level, internalformat, x, y, (void *) width, border)); + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %p, %d);\n", target, level, internalformat, x, y, (void *) width, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);", target, level, internalformat, x, y, (void *) width, (void *) height, border)); + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);\n", target, level, internalformat, x, y, (void *) width, (void *) height, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %p);", target, level, xoffset, x, y, (void *) width)); + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %p);\n", target, level, xoffset, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);", target, level, xoffset, (void *) width, format, type, (void *) pixels)); + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, (void *) width, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); } KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) { - RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%p, %p, %p);", (void *) n, (void *) textures, (void *) residences)); + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) residences)); } KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) { - DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);", target, texture)); + DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); } KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) { - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%p, %p);", (void *) n, (void *) textures)); + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%p, %p);\n", (void *) n, (void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) { - DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%p, %p);", (void *) n, (void *) textures)); + DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%p, %p);\n", (void *) n, (void *) textures)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) { - RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);", texture)); + RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%p, %p, %p);", (void *) n, (void *) textures, (void *) priorities)); + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) priorities)); } KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) { - DISPATCH(Indexub, (c), (F, "glIndexub(%d);", c)); + DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) { - DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);", (void *) c)); + DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) { - DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();")); + DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); } KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) { - DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%p);", (void *) mask)); + DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%p);\n", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);", red, green, blue, alpha)); + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) { - DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);", mode)); + DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) { - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %p, 0x%x, %p);", mode, start, end, (void *) count, type, (void *) indices)); + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %p, 0x%x, %p);\n", mode, start, end, (void *) count, type, (void *) indices)); } KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) table)); + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) { - DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) table)); + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %p, %p, 0x%x, 0x%x, %p);", target, (void *) start, (void *) count, format, type, (void *) data)); + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, (void *) start, (void *) count, format, type, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %p, %d, %d, %p);", target, (void *) start, x, y, (void *) width)); + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %p, %d, %d, %p);\n", target, (void *) start, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) image)); + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) { - DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);", target, pname, params)); + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) { - DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);", target, pname, params)); + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %p, %p);", target, internalformat, x, y, (void *) width, (void *) height)); + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %p, %p);\n", target, internalformat, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) { - DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) image)); + DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { - DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);", target, format, type, (void *) row, (void *) column, (void *) span)); + DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span)); } KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) { - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); } KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values)); + DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values)); + DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %p, 0x%x, %d);", target, (void *) width, internalformat, sink)); + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %p, 0x%x, %d);\n", target, (void *) width, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) { - DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);", target, internalformat, sink)); + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) { - DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);", target)); + DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) { - DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);", target)); + DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); } -KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) -{ - DISPATCH(ActiveTexture, (texture), (F, "glActiveTexture(0x%x);", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) +KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) { - DISPATCH(ClientActiveTexture, (texture), (F, "glClientActiveTexture(0x%x);", texture)); + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) +KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) { - DISPATCH(MultiTexCoord1d, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);", target, s)); + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) { - DISPATCH(MultiTexCoord1dv, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord1f, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);", target, s)); + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) { - DISPATCH(MultiTexCoord1fv, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord1i, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);", target, s)); + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) { - DISPATCH(MultiTexCoord1iv, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord1s, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);", target, s)); + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) { - DISPATCH(MultiTexCoord1sv, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord2d, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);", target, s, t)); + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) { - DISPATCH(MultiTexCoord2dv, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord2f, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);", target, s, t)); + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) { - DISPATCH(MultiTexCoord2fv, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord2i, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);", target, s, t)); + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) { - DISPATCH(MultiTexCoord2iv, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord2s, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);", target, s, t)); + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) { - DISPATCH(MultiTexCoord2sv, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord3d, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);", target, s, t, r)); + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) { - DISPATCH(MultiTexCoord3dv, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord3f, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);", target, s, t, r)); + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) { - DISPATCH(MultiTexCoord3fv, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord3i, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);", target, s, t, r)); + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) { - DISPATCH(MultiTexCoord3iv, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord3s, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);", target, s, t, r)); + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) { - DISPATCH(MultiTexCoord3sv, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord4d, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);", target, s, t, r, q)); + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - DISPATCH(MultiTexCoord4dv, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord4f, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);", target, s, t, r, q)); + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - DISPATCH(MultiTexCoord4fv, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord4i, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);", target, s, t, r, q)); + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) { - DISPATCH(MultiTexCoord4iv, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord4s, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);", target, s, t, r, q)); + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { - DISPATCH(MultiTexCoord4sv, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) { - DISPATCH(LoadTransposeMatrixf, (m), (F, "glLoadTransposeMatrixf(%p);", (void *) m)); + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) { - DISPATCH(LoadTransposeMatrixd, (m), (F, "glLoadTransposeMatrixd(%p);", (void *) m)); + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (void *) m)); } -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) { - DISPATCH(MultTransposeMatrixf, (m), (F, "glMultTransposeMatrixf(%p);", (void *) m)); + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (void *) m)); } -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) { - DISPATCH(MultTransposeMatrixd, (m), (F, "glMultTransposeMatrixd(%p);", (void *) m)); + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (void *) m)); } -KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) { - DISPATCH(SampleCoverage, (value, invert), (F, "glSampleCoverage(%f, %d);", value, invert)); + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (void *) m)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) { - DISPATCH(CompressedTexImage3D, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(__unused413)(void) { - DISPATCH(CompressedTexImage2D, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); + DISPATCH(__unused413, (), (F, "gl__unused413();\n")); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage1D, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %p, %d, %p, %p);", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage2D, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage1D, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %p, 0x%x, %p, %p);", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(GetCompressedTexImage, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);", target, level, (void *) img)); + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(ActiveTexture, (texture), (F, "glActiveTextureARB(0x%x);", texture)); + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %p, 0x%x, %p, %p);\n", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) { - DISPATCH(ClientActiveTexture, (texture), (F, "glClientActiveTextureARB(0x%x);", texture)); + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (void *) img)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) +KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) { - DISPATCH(MultiTexCoord1d, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);", target, s)); + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) { - DISPATCH(MultiTexCoord1dv, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);", target, (void *) v)); + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) { - DISPATCH(MultiTexCoord1f, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);", target, s)); + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord1fv, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) { - DISPATCH(MultiTexCoord1i, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);", target, s)); + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord1iv, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) { - DISPATCH(MultiTexCoord1s, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);", target, s)); + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord1sv, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) { - DISPATCH(MultiTexCoord2d, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);", target, s, t)); + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord2dv, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) { - DISPATCH(MultiTexCoord2f, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);", target, s, t)); + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord2fv, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) { - DISPATCH(MultiTexCoord2i, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);", target, s, t)); + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord2iv, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) { - DISPATCH(MultiTexCoord2s, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);", target, s, t)); + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord2sv, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) { - DISPATCH(MultiTexCoord3d, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);", target, s, t, r)); + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord3dv, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) { - DISPATCH(MultiTexCoord3f, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);", target, s, t, r)); + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord3fv, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) { - DISPATCH(MultiTexCoord3i, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);", target, s, t, r)); + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord3iv, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) { - DISPATCH(MultiTexCoord3s, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);", target, s, t, r)); + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord3sv, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) { - DISPATCH(MultiTexCoord4d, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);", target, s, t, r, q)); + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord4dv, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - DISPATCH(MultiTexCoord4f, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);", target, s, t, r, q)); + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord4fv, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - DISPATCH(MultiTexCoord4i, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);", target, s, t, r, q)); + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord4iv, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) { - DISPATCH(MultiTexCoord4s, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);", target, s, t, r, q)); + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord4sv, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);", target, (void *) v)); + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { - DISPATCH(LoadTransposeMatrixf, (m), (F, "glLoadTransposeMatrixfARB(%p);", (void *) m)); + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) { - DISPATCH(LoadTransposeMatrixd, (m), (F, "glLoadTransposeMatrixdARB(%p);", (void *) m)); + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) { - DISPATCH(MultTransposeMatrixf, (m), (F, "glMultTransposeMatrixfARB(%p);", (void *) m)); + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (void *) m)); } -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) { - DISPATCH(MultTransposeMatrixd, (m), (F, "glMultTransposeMatrixdARB(%p);", (void *) m)); + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (void *) m)); } -KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) { - DISPATCH(SampleCoverage, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert)); + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (void *) m)); } -KEYWORD1 void KEYWORD2 NAME(__unused413)(void) +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) { - DISPATCH(__unused413, (), (F, "gl__unused413();")); + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (void *) m)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +/* No dispatch for SampleCover() */ +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage3D, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage2D, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage1D, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %p, %d, %p, %p);", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage2D, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage1D, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %p, 0x%x, %p, %p);", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %p, 0x%x, %p, %p);\n", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); } -KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) { - DISPATCH(GetCompressedTexImage, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);", target, level, (void *) img)); + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (void *) img)); } /* No dispatch for WeightbvARB() */ @@ -2399,462 +2396,462 @@ KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level /* No dispatch for MatrixIndexPointerARB() */ KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);", red, green, blue, alpha)); + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) { - DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);", factor, bias)); + DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); } KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights) { - DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);", target, filter, (void *) weights)); + DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (void *) weights)); } KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) { - DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %p, %p);", target, filter, (void *) n, (void *) weights)); + DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %p, %p);\n", target, filter, (void *) n, (void *) weights)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);", target, level, xoffset, (void *) width, format, type, (void *) pixels)); + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, (void *) width, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %p, %d);", target, level, internalformat, x, y, (void *) width, border)); + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %p, %d);\n", target, level, internalformat, x, y, (void *) width, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);", target, level, internalformat, x, y, (void *) width, (void *) height, border)); + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);\n", target, level, internalformat, x, y, (void *) width, (void *) height, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %p);", target, level, xoffset, x, y, (void *) width)); + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %p);\n", target, level, xoffset, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values)); + DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values)); + DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %p, 0x%x, %d);", target, (void *) width, internalformat, sink)); + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %p, 0x%x, %d);\n", target, (void *) width, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink) { - DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);", target, internalformat, sink)); + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target) { - DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);", target)); + DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) { - DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);", target)); + DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) image)); + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params) { - DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);", target, pname, params)); + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params) { - DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);", target, pname, params)); + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %p, %p);", target, internalformat, x, y, (void *) width, (void *) height)); + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %p, %p);\n", target, internalformat, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image) { - DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) image)); + DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { - DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);", target, format, type, (void *) row, (void *) column, (void *) span)); + DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span)); } KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) { - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); } KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) table)); + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table) { - DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) table)); + DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode) { - DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);", mode)); + DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param) { - DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);", pname, param)); + DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params) { - DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);", pname, (void *) params)); + DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param) { - DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);", pname, param)); + DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params) { - DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);", pname, (void *) params)); + DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params) { - DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);", pname, (void *) params)); + DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params) { - DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);", pname, (void *) params)); + DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %p, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, (void *) size4d, border, format, type, (void *) pixels)); + DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %p, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, (void *) size4d, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %p, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, woffset, (void *) width, (void *) height, (void *) depth, (void *) size4d, format, type, (void *) pixels)); + DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %p, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, (void *) width, (void *) height, (void *) depth, (void *) size4d, format, type, (void *) pixels)); } KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) { - RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%p, %p, %p);", (void *) n, (void *) textures, (void *) residences)); + RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) residences)); } KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) { - DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);", target, texture)); + DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); } KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) { - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%p, %p);", (void *) n, (void *) textures)); + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%p, %p);\n", (void *) n, (void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) { - DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%p, %p);", (void *) n, (void *) textures)); + DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%p, %p);\n", (void *) n, (void *) textures)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) { - RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);", texture)); + RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%p, %p, %p);", (void *) n, (void *) textures, (void *) priorities)); + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) priorities)); } KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) { - DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %p, %p);", target, (void *) n, (void *) points)); + DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %p, %p);\n", target, (void *) n, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points) { - DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);", target, (void *) points)); + DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) { - DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %p, %p);", target, (void *) n, (void *) points)); + DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %p, %p);\n", target, (void *) n, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points) { - DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);", target, (void *) points)); + DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert) { - DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);", value, invert)); + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); } KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern) { - DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);", pattern)); + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); } KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) { - DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);", i)); + DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); } KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) { - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %p);", mode, first, (void *) count)); + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %p);\n", mode, first, (void *) count)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) { - DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%p, %p, %p);", (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%p, %p, %p);\n", (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) { - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);", pname, (void *) params)); + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %p, %p, %p);", type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %p, %p, %p);\n", type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %p, %p, %p);", type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %p, %p, %p);\n", type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) { - DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);", mode)); + DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param) { - DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);", pname, param)); + DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params) { - DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);", pname, (void *) params)); + DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param) { - DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);", pname, param)); + DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params) { - DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);", pname, (void *) params)); + DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (void *) params)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) { - DISPATCH(PointParameterfARB, (pname, param), (F, "glPointParameterfARB(0x%x, %f);", pname, param)); + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) { - DISPATCH(PointParameterfvARB, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);", pname, (void *) params)); + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (void *) params)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) { - DISPATCH(PointParameterfARB, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);", pname, param)); + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) { - DISPATCH(PointParameterfvARB, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);", pname, (void *) params)); + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param) { - DISPATCH(PointParameterfARB, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);", pname, param)); + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params) { - DISPATCH(PointParameterfvARB, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);", pname, (void *) params)); + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void) { - RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();")); + RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n")); } KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer) { - DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%p, %p);", (void *) size, (void *) buffer)); + DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%p, %p);\n", (void *) size, (void *) buffer)); } KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p) { - RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);", (void *) marker_p)); + RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (void *) marker_p)); } KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker) { - DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);", marker)); + DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker)); } KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void) { - DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();")); + DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n")); } KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker) { - DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);", marker)); + DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker)); } KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor) { - DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);", factor)); + DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor)); } KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) { - DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();")); + DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n")); } /* No dispatch for DeformationMap3dSGIX() */ @@ -2863,12 +2860,12 @@ KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) /* No dispatch for LoadIdentityDeformationMapSGIX() */ KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation) { - DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);", (void *) equation)); + DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) { - DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();")); + DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n")); } /* No dispatch for FogFuncSGIS() */ @@ -2881,192 +2878,192 @@ KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) /* No dispatch for GetImageTransformParameterfvHP() */ KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %p, %p, 0x%x, 0x%x, %p);", target, (void *) start, (void *) count, format, type, (void *) data)); + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, (void *) start, (void *) count, format, type, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %p, %d, %d, %p);", target, (void *) start, x, y, (void *) width)); + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %p, %d, %d, %p);\n", target, (void *) start, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) { - DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);", target, mode)); + DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode)); } KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { - DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalFormat, (void *) width, format, type, (void *) table)); + DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalFormat, (void *) width, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data) { - DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) data)); + DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params) { - DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);", list, pname, (void *) params)); + DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params) { - DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);", list, pname, (void *) params)); + DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param) { - DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);", list, pname, param)); + DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param)); } KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params) { - DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);", list, pname, (void *) params)); + DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param) { - DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);", list, pname, param)); + DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param)); } KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params) { - DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);", list, pname, (void *) params)); + DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode) { - DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);", face, mode)); + DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref) { - DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);", func, ref)); + DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref)); } KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) { - DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %p);", first, (void *) count)); + DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %p);\n", first, (void *) count)); } KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) { - DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();")); + DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); } KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params) { - DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);", pname, (void *) params)); + DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params) { - DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);", pname, (void *) params)); + DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode) { - DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);", face, mode)); + DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param) { - DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);", light, pname, param)); + DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params) { - DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params)); + DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param) { - DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);", light, pname, param)); + DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params) { - DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params)); + DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param) { - DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);", pname, param)); + DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params) { - DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);", pname, (void *) params)); + DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param) { - DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);", pname, param)); + DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params) { - DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);", pname, (void *) params)); + DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param) { - DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);", face, pname, param)); + DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params) { - DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params)); + DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param) { - DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);", face, pname, param)); + DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params) { - DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params)); + DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params) { - DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params)); + DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params) { - DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params)); + DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params) { - DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params)); + DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params) { - DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params)); + DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) { - DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);", pname, param)); + DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) { - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %p, 0x%x, %p);", mode, start, end, (void *) count, type, (void *) indices)); + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %p, 0x%x, %p);\n", mode, start, end, (void *) count, type, (void *) indices)); } /* No dispatch for ApplyTextureEXT() */ @@ -3088,87 +3085,87 @@ KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLu /* No dispatch for PixelTransformParameterfvEXT() */ KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) { - DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);", red, green, blue)); + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) { - DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);", (void *) v)); + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) { - DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);", red, green, blue)); + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) { - DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);", (void *) v)); + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) { - DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);", red, green, blue)); + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) { - DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);", (void *) v)); + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) { - DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);", red, green, blue)); + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) { - DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);", (void *) v)); + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) { - DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);", red, green, blue)); + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) { - DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);", (void *) v)); + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) { - DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);", red, green, blue)); + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) { - DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);", (void *) v)); + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) { - DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);", red, green, blue)); + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) { - DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);", (void *) v)); + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) { - DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);", red, green, blue)); + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) { - DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);", (void *) v)); + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer)); + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); } /* No dispatch for TextureNormalEXT() */ @@ -3176,27 +3173,27 @@ KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, G /* No dispatch for MultiDrawElementsEXT() */ KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) { - DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);", coord)); + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) { - DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", (void *) coord)); + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) { - DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);", coord)); + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) { - DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", (void *) coord)); + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %p, %p);", type, (void *) stride, (void *) pointer)); + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer)); } /* No dispatch for Tangent3bEXT() */ @@ -3279,227 +3276,227 @@ KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, con /* No dispatch for ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN() */ KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight) { - DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);", weight)); + DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight)); } KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight) { - DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);", (void *) weight)); + DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (void *) weight)); } KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%p, 0x%x, %p, %p);", (void *) size, type, (void *) stride, (void *) pointer)); + DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%p, 0x%x, %p, %p);\n", (void *) size, type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) { - DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();")); + DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); } KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) { - DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%p, %p);", (void *) length, (void *) pointer)); + DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%p, %p);\n", (void *) length, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) { - DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);", pname, (void *) params)); + DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) { - DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);", pname, param)); + DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) { - DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);", pname, (void *) params)); + DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) { - DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);", pname, param)); + DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { - DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);", stage, portion, variable, input, mapping, componentUsage)); + DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); } KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) { - DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); + DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); } KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { - DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);", variable, input, mapping, componentUsage)); + DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) { - DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);", stage, portion, variable, pname, (void *) params)); + DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) { - DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);", stage, portion, variable, pname, (void *) params)); + DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) { - DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);", stage, portion, pname, (void *) params)); + DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) { - DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);", stage, portion, pname, (void *) params)); + DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) { - DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);", variable, pname, (void *) params)); + DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) { - DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);", variable, pname, (void *) params)); + DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) { - DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();")); + DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) { - DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);", x, y)); + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) { - DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);", (void *) v)); + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) { - DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);", x, y)); + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) { - DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);", (void *) v)); + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) { - DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);", x, y)); + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) { - DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);", (void *) v)); + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) { - DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);", x, y)); + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) { - DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);", (void *) v)); + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);", x, y, z)); + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) { - DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);", (void *) v)); + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);", x, y, z)); + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) { - DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);", (void *) v)); + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) { - DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);", x, y, z)); + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) { - DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);", (void *) v)); + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) { - DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);", x, y, z)); + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) { - DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);", (void *) v)); + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);", x, y, z, w)); + DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) { - DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);", (void *) v)); + DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);", x, y, z, w)); + DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) { - DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);", (void *) v)); + DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) { - DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);", x, y, z, w)); + DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) { - DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);", (void *) v)); + DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) { - DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);", x, y, z, w)); + DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) { - DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);", (void *) v)); + DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (void *) v)); } /* No dispatch for MultiModeDrawArraysIBM() */ @@ -3514,17 +3511,17 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) /* No dispatch for VertexPointerListIBM() */ KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask) { - DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);", mask)); + DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert) { - DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);", value, invert)); + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert)); } KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) { - DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);", pattern)); + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern)); } /* No dispatch for TextureColorMaskSGIS() */ @@ -3613,82 +3610,82 @@ KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) /* No dispatch for VertexAttribs4ubvNV() */ KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) { - DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);", x, y)); + DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) { - DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);", x, y)); + DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) { - DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);", x, y)); + DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) { - DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);", x, y)); + DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p) { - DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p);", (void *) p)); + DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p) { - DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p);", (void *) p)); + DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p) { - DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);", (void *) p)); + DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p) { - DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);", (void *) p)); + DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);", x, y, z)); + DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);", x, y, z)); + DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) { - DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);", x, y, z)); + DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) { - DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);", x, y, z)); + DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p) { - DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p);", (void *) p)); + DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p) { - DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p);", (void *) p)); + DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p) { - DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);", (void *) p)); + DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p) { - DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);", (void *) p)); + DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);\n", (void *) p)); } @@ -4078,45 +4075,45 @@ void *DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(TexImage3D), TABLE_ENTRY(TexSubImage3D), TABLE_ENTRY(CopyTexSubImage3D), - TABLE_ENTRY(ActiveTexture), - TABLE_ENTRY(ClientActiveTexture), - TABLE_ENTRY(MultiTexCoord1d), - TABLE_ENTRY(MultiTexCoord1dv), - TABLE_ENTRY(MultiTexCoord1f), - TABLE_ENTRY(MultiTexCoord1fv), - TABLE_ENTRY(MultiTexCoord1i), - TABLE_ENTRY(MultiTexCoord1iv), - TABLE_ENTRY(MultiTexCoord1s), - TABLE_ENTRY(MultiTexCoord1sv), - TABLE_ENTRY(MultiTexCoord2d), - TABLE_ENTRY(MultiTexCoord2dv), - TABLE_ENTRY(MultiTexCoord2f), - TABLE_ENTRY(MultiTexCoord2fv), - TABLE_ENTRY(MultiTexCoord2i), - TABLE_ENTRY(MultiTexCoord2iv), - TABLE_ENTRY(MultiTexCoord2s), - TABLE_ENTRY(MultiTexCoord2sv), - TABLE_ENTRY(MultiTexCoord3d), - TABLE_ENTRY(MultiTexCoord3dv), - TABLE_ENTRY(MultiTexCoord3f), - TABLE_ENTRY(MultiTexCoord3fv), - TABLE_ENTRY(MultiTexCoord3i), - TABLE_ENTRY(MultiTexCoord3iv), - TABLE_ENTRY(MultiTexCoord3s), - TABLE_ENTRY(MultiTexCoord3sv), - TABLE_ENTRY(MultiTexCoord4d), - TABLE_ENTRY(MultiTexCoord4dv), - TABLE_ENTRY(MultiTexCoord4f), - TABLE_ENTRY(MultiTexCoord4fv), - TABLE_ENTRY(MultiTexCoord4i), - TABLE_ENTRY(MultiTexCoord4iv), - TABLE_ENTRY(MultiTexCoord4s), - TABLE_ENTRY(MultiTexCoord4sv), - TABLE_ENTRY(LoadTransposeMatrixf), - TABLE_ENTRY(LoadTransposeMatrixd), - TABLE_ENTRY(MultTransposeMatrixf), - TABLE_ENTRY(MultTransposeMatrixd), - TABLE_ENTRY(SampleCoverage), + TABLE_ENTRY(ActiveTextureARB), + TABLE_ENTRY(ClientActiveTextureARB), + TABLE_ENTRY(MultiTexCoord1dARB), + TABLE_ENTRY(MultiTexCoord1dvARB), + TABLE_ENTRY(MultiTexCoord1fARB), + TABLE_ENTRY(MultiTexCoord1fvARB), + TABLE_ENTRY(MultiTexCoord1iARB), + TABLE_ENTRY(MultiTexCoord1ivARB), + TABLE_ENTRY(MultiTexCoord1sARB), + TABLE_ENTRY(MultiTexCoord1svARB), + TABLE_ENTRY(MultiTexCoord2dARB), + TABLE_ENTRY(MultiTexCoord2dvARB), + TABLE_ENTRY(MultiTexCoord2fARB), + TABLE_ENTRY(MultiTexCoord2fvARB), + TABLE_ENTRY(MultiTexCoord2iARB), + TABLE_ENTRY(MultiTexCoord2ivARB), + TABLE_ENTRY(MultiTexCoord2sARB), + TABLE_ENTRY(MultiTexCoord2svARB), + TABLE_ENTRY(MultiTexCoord3dARB), + TABLE_ENTRY(MultiTexCoord3dvARB), + TABLE_ENTRY(MultiTexCoord3fARB), + TABLE_ENTRY(MultiTexCoord3fvARB), + TABLE_ENTRY(MultiTexCoord3iARB), + TABLE_ENTRY(MultiTexCoord3ivARB), + TABLE_ENTRY(MultiTexCoord3sARB), + TABLE_ENTRY(MultiTexCoord3svARB), + TABLE_ENTRY(MultiTexCoord4dARB), + TABLE_ENTRY(MultiTexCoord4dvARB), + TABLE_ENTRY(MultiTexCoord4fARB), + TABLE_ENTRY(MultiTexCoord4fvARB), + TABLE_ENTRY(MultiTexCoord4iARB), + TABLE_ENTRY(MultiTexCoord4ivARB), + TABLE_ENTRY(MultiTexCoord4sARB), + TABLE_ENTRY(MultiTexCoord4svARB), + TABLE_ENTRY(LoadTransposeMatrixfARB), + TABLE_ENTRY(LoadTransposeMatrixdARB), + TABLE_ENTRY(MultTransposeMatrixfARB), + TABLE_ENTRY(MultTransposeMatrixdARB), + TABLE_ENTRY(SampleCoverageARB), TABLE_ENTRY(__unused413), TABLE_ENTRY(PolygonOffsetEXT), TABLE_ENTRY(GetTexFilterFuncSGIS), @@ -4162,8 +4159,8 @@ void *DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(SpriteParameterfvSGIX), TABLE_ENTRY(SpriteParameteriSGIX), TABLE_ENTRY(SpriteParameterivSGIX), - TABLE_ENTRY(PointParameterfARB), - TABLE_ENTRY(PointParameterfvARB), + TABLE_ENTRY(PointParameterfEXT), + TABLE_ENTRY(PointParameterfvEXT), TABLE_ENTRY(GetInstrumentsSGIX), TABLE_ENTRY(InstrumentsBufferSGIX), TABLE_ENTRY(PollInstrumentsSGIX), @@ -4258,13 +4255,13 @@ void *DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(GetColorTableParameterivEXT), TABLE_ENTRY(GetColorTableParameterfvEXT), TABLE_ENTRY(TbufferMask3DFX), - TABLE_ENTRY(CompressedTexImage3D), - TABLE_ENTRY(CompressedTexImage2D), - TABLE_ENTRY(CompressedTexImage1D), - TABLE_ENTRY(CompressedTexSubImage3D), - TABLE_ENTRY(CompressedTexSubImage2D), - TABLE_ENTRY(CompressedTexSubImage1D), - TABLE_ENTRY(GetCompressedTexImage), + TABLE_ENTRY(CompressedTexImage3DARB), + TABLE_ENTRY(CompressedTexImage2DARB), + TABLE_ENTRY(CompressedTexImage1DARB), + TABLE_ENTRY(CompressedTexSubImage3DARB), + TABLE_ENTRY(CompressedTexSubImage2DARB), + TABLE_ENTRY(CompressedTexSubImage1DARB), + TABLE_ENTRY(GetCompressedTexImageARB), TABLE_ENTRY(SecondaryColor3bEXT), TABLE_ENTRY(SecondaryColor3bvEXT), TABLE_ENTRY(SecondaryColor3dEXT), @@ -4411,52 +4408,51 @@ void *DISPATCH_TABLE_NAME[] = { */ #ifdef UNUSED_TABLE_NAME void *UNUSED_TABLE_NAME[] = { - TABLE_ENTRY(ActiveTextureARB), - TABLE_ENTRY(ClientActiveTextureARB), - TABLE_ENTRY(MultiTexCoord1dARB), - TABLE_ENTRY(MultiTexCoord1dvARB), - TABLE_ENTRY(MultiTexCoord1fARB), - TABLE_ENTRY(MultiTexCoord1fvARB), - TABLE_ENTRY(MultiTexCoord1iARB), - TABLE_ENTRY(MultiTexCoord1ivARB), - TABLE_ENTRY(MultiTexCoord1sARB), - TABLE_ENTRY(MultiTexCoord1svARB), - TABLE_ENTRY(MultiTexCoord2dARB), - TABLE_ENTRY(MultiTexCoord2dvARB), - TABLE_ENTRY(MultiTexCoord2fARB), - TABLE_ENTRY(MultiTexCoord2fvARB), - TABLE_ENTRY(MultiTexCoord2iARB), - TABLE_ENTRY(MultiTexCoord2ivARB), - TABLE_ENTRY(MultiTexCoord2sARB), - TABLE_ENTRY(MultiTexCoord2svARB), - TABLE_ENTRY(MultiTexCoord3dARB), - TABLE_ENTRY(MultiTexCoord3dvARB), - TABLE_ENTRY(MultiTexCoord3fARB), - TABLE_ENTRY(MultiTexCoord3fvARB), - TABLE_ENTRY(MultiTexCoord3iARB), - TABLE_ENTRY(MultiTexCoord3ivARB), - TABLE_ENTRY(MultiTexCoord3sARB), - TABLE_ENTRY(MultiTexCoord3svARB), - TABLE_ENTRY(MultiTexCoord4dARB), - TABLE_ENTRY(MultiTexCoord4dvARB), - TABLE_ENTRY(MultiTexCoord4fARB), - TABLE_ENTRY(MultiTexCoord4fvARB), - TABLE_ENTRY(MultiTexCoord4iARB), - TABLE_ENTRY(MultiTexCoord4ivARB), - TABLE_ENTRY(MultiTexCoord4sARB), - TABLE_ENTRY(MultiTexCoord4svARB), - TABLE_ENTRY(LoadTransposeMatrixfARB), - TABLE_ENTRY(LoadTransposeMatrixdARB), - TABLE_ENTRY(MultTransposeMatrixfARB), - TABLE_ENTRY(MultTransposeMatrixdARB), - TABLE_ENTRY(SampleCoverageARB), - TABLE_ENTRY(CompressedTexImage3DARB), - TABLE_ENTRY(CompressedTexImage2DARB), - TABLE_ENTRY(CompressedTexImage1DARB), - TABLE_ENTRY(CompressedTexSubImage3DARB), - TABLE_ENTRY(CompressedTexSubImage2DARB), - TABLE_ENTRY(CompressedTexSubImage1DARB), - TABLE_ENTRY(GetCompressedTexImageARB), + TABLE_ENTRY(ActiveTexture), + TABLE_ENTRY(ClientActiveTexture), + TABLE_ENTRY(MultiTexCoord1d), + TABLE_ENTRY(MultiTexCoord1dv), + TABLE_ENTRY(MultiTexCoord1f), + TABLE_ENTRY(MultiTexCoord1fv), + TABLE_ENTRY(MultiTexCoord1i), + TABLE_ENTRY(MultiTexCoord1iv), + TABLE_ENTRY(MultiTexCoord1s), + TABLE_ENTRY(MultiTexCoord1sv), + TABLE_ENTRY(MultiTexCoord2d), + TABLE_ENTRY(MultiTexCoord2dv), + TABLE_ENTRY(MultiTexCoord2f), + TABLE_ENTRY(MultiTexCoord2fv), + TABLE_ENTRY(MultiTexCoord2i), + TABLE_ENTRY(MultiTexCoord2iv), + TABLE_ENTRY(MultiTexCoord2s), + TABLE_ENTRY(MultiTexCoord2sv), + TABLE_ENTRY(MultiTexCoord3d), + TABLE_ENTRY(MultiTexCoord3dv), + TABLE_ENTRY(MultiTexCoord3f), + TABLE_ENTRY(MultiTexCoord3fv), + TABLE_ENTRY(MultiTexCoord3i), + TABLE_ENTRY(MultiTexCoord3iv), + TABLE_ENTRY(MultiTexCoord3s), + TABLE_ENTRY(MultiTexCoord3sv), + TABLE_ENTRY(MultiTexCoord4d), + TABLE_ENTRY(MultiTexCoord4dv), + TABLE_ENTRY(MultiTexCoord4f), + TABLE_ENTRY(MultiTexCoord4fv), + TABLE_ENTRY(MultiTexCoord4i), + TABLE_ENTRY(MultiTexCoord4iv), + TABLE_ENTRY(MultiTexCoord4s), + TABLE_ENTRY(MultiTexCoord4sv), + TABLE_ENTRY(LoadTransposeMatrixf), + TABLE_ENTRY(LoadTransposeMatrixd), + TABLE_ENTRY(MultTransposeMatrixf), + TABLE_ENTRY(MultTransposeMatrixd), + TABLE_ENTRY(CompressedTexImage3D), + TABLE_ENTRY(CompressedTexImage2D), + TABLE_ENTRY(CompressedTexImage1D), + TABLE_ENTRY(CompressedTexSubImage3D), + TABLE_ENTRY(CompressedTexSubImage2D), + TABLE_ENTRY(CompressedTexSubImage1D), + TABLE_ENTRY(GetCompressedTexImage), TABLE_ENTRY(BlendColorEXT), TABLE_ENTRY(TexImage3DEXT), TABLE_ENTRY(TexSubImage3DEXT), @@ -4491,8 +4487,8 @@ void *UNUSED_TABLE_NAME[] = { TABLE_ENTRY(DrawArraysEXT), TABLE_ENTRY(GetPointervEXT), TABLE_ENTRY(BlendEquationEXT), - TABLE_ENTRY(PointParameterfEXT), - TABLE_ENTRY(PointParameterfvEXT), + TABLE_ENTRY(PointParameterfARB), + TABLE_ENTRY(PointParameterfvARB), TABLE_ENTRY(PointParameterfSGIS), TABLE_ENTRY(PointParameterfvSGIS), TABLE_ENTRY(ColorSubTableEXT), diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index ca7c9b77ac6..3ec4f30f362 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -1,4 +1,4 @@ -/* $Id: api_loopback.c,v 1.10 2001/11/18 22:48:11 brianp Exp $ */ +/* $Id: api_loopback.c,v 1.11 2001/12/04 23:43:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1522,30 +1522,30 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest, dest->Vertex4dv = loopback_Vertex4dv; dest->Vertex4iv = loopback_Vertex4iv; dest->Vertex4sv = loopback_Vertex4sv; - dest->MultiTexCoord1d = loopback_MultiTexCoord1dARB; - dest->MultiTexCoord1dv = loopback_MultiTexCoord1dvARB; - dest->MultiTexCoord1i = loopback_MultiTexCoord1iARB; - dest->MultiTexCoord1iv = loopback_MultiTexCoord1ivARB; - dest->MultiTexCoord1s = loopback_MultiTexCoord1sARB; - dest->MultiTexCoord1sv = loopback_MultiTexCoord1svARB; - dest->MultiTexCoord2d = loopback_MultiTexCoord2dARB; - dest->MultiTexCoord2dv = loopback_MultiTexCoord2dvARB; - dest->MultiTexCoord2i = loopback_MultiTexCoord2iARB; - dest->MultiTexCoord2iv = loopback_MultiTexCoord2ivARB; - dest->MultiTexCoord2s = loopback_MultiTexCoord2sARB; - dest->MultiTexCoord2sv = loopback_MultiTexCoord2svARB; - dest->MultiTexCoord3d = loopback_MultiTexCoord3dARB; - dest->MultiTexCoord3dv = loopback_MultiTexCoord3dvARB; - dest->MultiTexCoord3i = loopback_MultiTexCoord3iARB; - dest->MultiTexCoord3iv = loopback_MultiTexCoord3ivARB; - dest->MultiTexCoord3s = loopback_MultiTexCoord3sARB; - dest->MultiTexCoord3sv = loopback_MultiTexCoord3svARB; - dest->MultiTexCoord4d = loopback_MultiTexCoord4dARB; - dest->MultiTexCoord4dv = loopback_MultiTexCoord4dvARB; - dest->MultiTexCoord4i = loopback_MultiTexCoord4iARB; - dest->MultiTexCoord4iv = loopback_MultiTexCoord4ivARB; - dest->MultiTexCoord4s = loopback_MultiTexCoord4sARB; - dest->MultiTexCoord4sv = loopback_MultiTexCoord4svARB; + dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB; + dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB; + dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB; + dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB; + dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB; + dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB; + dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB; + dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB; + dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB; + dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB; + dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB; + dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB; + dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB; + dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB; + dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB; + dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB; + dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB; + dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB; + dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB; + dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB; + dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB; + dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB; + dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB; + dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB; dest->EvalCoord2dv = loopback_EvalCoord2dv; dest->EvalCoord2fv = loopback_EvalCoord2fv; dest->EvalCoord2d = loopback_EvalCoord2d; diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index fff457b4667..52707e14f43 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.63 2001/11/18 22:48:11 brianp Exp $ */ +/* $Id: dd.h,v 1.64 2001/12/04 23:43:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -665,14 +665,14 @@ typedef struct { void (*Indexi)( GLint ); void (*Indexiv)( const GLint * ); void (*Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */ - void (*MultiTexCoord1f)( GLenum, GLfloat ); - void (*MultiTexCoord1fv)( GLenum, const GLfloat * ); - void (*MultiTexCoord2f)( GLenum, GLfloat, GLfloat ); - void (*MultiTexCoord2fv)( GLenum, const GLfloat * ); - void (*MultiTexCoord3f)( GLenum, GLfloat, GLfloat, GLfloat ); - void (*MultiTexCoord3fv)( GLenum, const GLfloat * ); - void (*MultiTexCoord4f)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); - void (*MultiTexCoord4fv)( GLenum, const GLfloat * ); + void (*MultiTexCoord1fARB)( GLenum, GLfloat ); + void (*MultiTexCoord1fvARB)( GLenum, const GLfloat * ); + void (*MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); + void (*MultiTexCoord2fvARB)( GLenum, const GLfloat * ); + void (*MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); + void (*MultiTexCoord3fvARB)( GLenum, const GLfloat * ); + void (*MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); + void (*MultiTexCoord4fvARB)( GLenum, const GLfloat * ); void (*Normal3f)( GLfloat, GLfloat, GLfloat ); void (*Normal3fv)( const GLfloat * ); void (*SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); diff --git a/src/mesa/main/dispatch.c b/src/mesa/main/dispatch.c index 647ee481f7c..5e0f03537b3 100644 --- a/src/mesa/main/dispatch.c +++ b/src/mesa/main/dispatch.c @@ -1,4 +1,4 @@ -/* $Id: dispatch.c,v 1.24 2001/09/14 22:19:19 brianp Exp $ */ +/* $Id: dispatch.c,v 1.25 2001/12/04 23:43:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -28,10 +28,7 @@ /* * This file generates all the gl* function entyrpoints. * But if we're using X86-optimized dispatch (X86/glapi_x86.S) then - * we don't use this file's code. - * - * Eventually this file may be replaced by automatically generated - * code from an API spec file. + * we don't use this code. * * NOTE: This file should _not_ be used when compiling Mesa for a DRI- * based device driver. @@ -64,8 +61,22 @@ #define NAME(func) gl##func #endif + +#if 0 /* Use this to log GL calls to stdout */ + +#define F stdout #define DISPATCH(FUNC, ARGS, MESSAGE) \ - (_glapi_Dispatch->FUNC) ARGS + (_glapi_Dispatch->FUNC) ARGS; \ + fprintf MESSAGE; \ + fprintf(F, "\n"); + +#else + +#define DISPATCH(FUNC, ARGS, MESSAGE) \ + (_glapi_Dispatch->FUNC) ARGS; + +#endif /* logging */ + #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ return (_glapi_Dispatch->FUNC) ARGS diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index ea6d6d76639..768d3ac707d 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.78 2001/11/18 23:52:37 brianp Exp $ */ +/* $Id: dlist.c,v 1.79 2001/12/04 23:43:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -2490,7 +2490,7 @@ save_PointParameterfvEXT( GLenum pname, const GLfloat *params ) n[4].f = params[2]; } if (ctx->ExecuteFlag) { - (*ctx->Exec->PointParameterfvARB)( pname, params ); + (*ctx->Exec->PointParameterfvEXT)( pname, params ); } } @@ -3658,7 +3658,7 @@ static void save_ActiveTextureARB( GLenum target ) n[1].e = target; } if (ctx->ExecuteFlag) { - (*ctx->Exec->ActiveTexture)( target ); + (*ctx->Exec->ActiveTextureARB)( target ); } } @@ -3725,8 +3725,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_1D) { /* don't compile, execute immediately */ - (*ctx->Exec->CompressedTexImage1D)(target, level, internalFormat, - width, border, imageSize, data); + (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat, + width, border, imageSize, data); } else { Node *n; @@ -3753,8 +3753,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec->CompressedTexImage1D)(target, level, internalFormat, - width, border, imageSize, data); + (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat, + width, border, imageSize, data); } } } @@ -3769,7 +3769,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_2D) { /* don't compile, execute immediately */ - (*ctx->Exec->CompressedTexImage2D)(target, level, internalFormat, + (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat, width, height, border, imageSize, data); } else { @@ -3798,7 +3798,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec->CompressedTexImage2D)(target, level, internalFormat, + (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat, width, height, border, imageSize, data); } } @@ -3814,7 +3814,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_3D) { /* don't compile, execute immediately */ - (*ctx->Exec->CompressedTexImage3D)(target, level, internalFormat, + (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat, width, height, depth, border, imageSize, data); } else { @@ -3844,7 +3844,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec->CompressedTexImage3D)(target, level, internalFormat, + (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat, width, height, depth, border, imageSize, data); } } @@ -3883,7 +3883,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec->CompressedTexSubImage1D)(target, level, xoffset, + (*ctx->Exec->CompressedTexSubImage1DARB)(target, level, xoffset, width, format, imageSize, data); } } @@ -3924,7 +3924,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec->CompressedTexSubImage2D)(target, level, xoffset, yoffset, + (*ctx->Exec->CompressedTexSubImage2DARB)(target, level, xoffset, yoffset, width, height, format, imageSize, data); } } @@ -3967,7 +3967,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec->CompressedTexSubImage3D)(target, level, xoffset, yoffset, + (*ctx->Exec->CompressedTexSubImage3DARB)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } } @@ -3986,7 +3986,7 @@ save_SampleCoverageARB(GLclampf value, GLboolean invert) n[2].b = invert; } if (ctx->ExecuteFlag) { - (*ctx->Exec->SampleCoverage)( value, invert ); + (*ctx->Exec->SampleCoverageARB)( value, invert ); } } @@ -4487,7 +4487,7 @@ execute_list( GLcontext *ctx, GLuint list ) params[0] = n[2].f; params[1] = n[3].f; params[2] = n[4].f; - (*ctx->Exec->PointParameterfvARB)( n[1].e, params ); + (*ctx->Exec->PointParameterfvEXT)( n[1].e, params ); } break; case OPCODE_POLYGON_MODE: @@ -4676,7 +4676,7 @@ execute_list( GLcontext *ctx, GLuint list ) (*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ - (*ctx->Exec->ActiveTexture)( n[1].e ); + (*ctx->Exec->ActiveTextureARB)( n[1].e ); break; case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */ (*ctx->Exec->PixelTexGenSGIX)( n[1].e ); @@ -4685,32 +4685,32 @@ execute_list( GLcontext *ctx, GLuint list ) (*ctx->Exec->PixelTexGenParameteriSGIS)( n[1].e, n[2].i ); break; case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ - (*ctx->Exec->CompressedTexImage1D)(n[1].e, n[2].i, n[3].e, + (*ctx->Exec->CompressedTexImage1DARB)(n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].data); break; case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ - (*ctx->Exec->CompressedTexImage2D)(n[1].e, n[2].i, n[3].e, + (*ctx->Exec->CompressedTexImage2DARB)(n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].i, n[8].data); break; case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ - (*ctx->Exec->CompressedTexImage3D)(n[1].e, n[2].i, n[3].e, + (*ctx->Exec->CompressedTexImage3DARB)(n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data); break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ - (*ctx->Exec->CompressedTexSubImage1D)(n[1].e, n[2].i, n[3].i, + (*ctx->Exec->CompressedTexSubImage1DARB)(n[1].e, n[2].i, n[3].i, n[4].i, n[5].e, n[6].i, n[7].data); break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ - (*ctx->Exec->CompressedTexSubImage2D)(n[1].e, n[2].i, n[3].i, + (*ctx->Exec->CompressedTexSubImage2DARB)(n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data); break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ - (*ctx->Exec->CompressedTexSubImage3D)(n[1].e, n[2].i, n[3].i, + (*ctx->Exec->CompressedTexSubImage3DARB)(n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].e, n[10].i, n[11].data); break; case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ - (*ctx->Exec->SampleCoverage)(n[1].f, n[2].b); + (*ctx->Exec->SampleCoverageARB)(n[1].f, n[2].b); break; case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ (*ctx->Exec->WindowPos3fARB)( n[1].f, n[2].f, n[3].f ); @@ -5375,7 +5375,7 @@ static void exec_GetCompressedTexImageARB(GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - ctx->Exec->GetCompressedTexImage( target, level, img); + ctx->Exec->GetCompressedTexImageARB( target, level, img); } static void exec_VertexPointer(GLint size, GLenum type, GLsizei stride, @@ -5607,7 +5607,7 @@ static void exec_ClientActiveTextureARB( GLenum target ) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - ctx->Exec->ClientActiveTexture(target); + ctx->Exec->ClientActiveTextureARB(target); } static void exec_SecondaryColorPointerEXT(GLint size, GLenum type, @@ -5927,8 +5927,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) #endif /* 54. GL_EXT_point_parameters */ - table->PointParameterfARB = save_PointParameterfEXT; - table->PointParameterfvARB = save_PointParameterfvEXT; + table->PointParameterfEXT = save_PointParameterfEXT; + table->PointParameterfvEXT = save_PointParameterfvEXT; /* 78. GL_EXT_paletted_texture */ #if 0 @@ -5944,8 +5944,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->UnlockArraysEXT = exec_UnlockArraysEXT; /* GL_ARB_multitexture */ - table->ActiveTexture = save_ActiveTextureARB; - table->ClientActiveTexture = exec_ClientActiveTextureARB; + table->ActiveTextureARB = save_ActiveTextureARB; + table->ClientActiveTextureARB = exec_ClientActiveTextureARB; /* GL_EXT_blend_func_separate */ table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT; @@ -5980,22 +5980,22 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->ResizeBuffersMESA = exec_ResizeBuffersMESA; /* GL_ARB_transpose_matrix */ - table->LoadTransposeMatrixd = save_LoadTransposeMatrixdARB; - table->LoadTransposeMatrixf = save_LoadTransposeMatrixfARB; - table->MultTransposeMatrixd = save_MultTransposeMatrixdARB; - table->MultTransposeMatrixf = save_MultTransposeMatrixfARB; + table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB; + table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB; + table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB; + table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB; /* GL_ARB_multisample */ - table->SampleCoverage = save_SampleCoverageARB; + table->SampleCoverageARB = save_SampleCoverageARB; /* ARB 12. GL_ARB_texture_compression */ - table->CompressedTexImage3D = save_CompressedTexImage3DARB; - table->CompressedTexImage2D = save_CompressedTexImage2DARB; - table->CompressedTexImage1D = save_CompressedTexImage1DARB; - table->CompressedTexSubImage3D = save_CompressedTexSubImage3DARB; - table->CompressedTexSubImage2D = save_CompressedTexSubImage2DARB; - table->CompressedTexSubImage1D = save_CompressedTexSubImage1DARB; - table->GetCompressedTexImage = exec_GetCompressedTexImageARB; + table->CompressedTexImage3DARB = save_CompressedTexImage3DARB; + table->CompressedTexImage2DARB = save_CompressedTexImage2DARB; + table->CompressedTexImage1DARB = save_CompressedTexImage1DARB; + table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB; + table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB; + table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB; + table->GetCompressedTexImageARB = exec_GetCompressedTexImageARB; /* GL_EXT_secondary_color */ table->SecondaryColorPointerEXT = exec_SecondaryColorPointerEXT; diff --git a/src/mesa/main/glprocs.h b/src/mesa/main/glprocs.h index f79083c9ba0..c91be5a030e 100644 --- a/src/mesa/main/glprocs.h +++ b/src/mesa/main/glprocs.h @@ -379,98 +379,97 @@ static struct name_address_offset static_functions[] = { { "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D }, { "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D }, { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D }, - { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTexture }, - { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTexture }, - { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1d }, - { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dv }, - { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1f }, - { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fv }, - { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1i }, - { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1iv }, - { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1s }, - { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1sv }, - { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2d }, - { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dv }, - { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2f }, - { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fv }, - { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2i }, - { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2iv }, - { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2s }, - { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2sv }, - { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3d }, - { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dv }, - { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3f }, - { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fv }, - { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3i }, - { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3iv }, - { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3s }, - { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3sv }, - { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4d }, - { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dv }, - { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4f }, - { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fv }, - { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4i }, - { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4iv }, - { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4s }, - { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4sv }, - { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixf }, - { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixd }, - { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixf }, - { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixd }, - { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverage }, - { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3D }, - { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2D }, - { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1D }, - { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3D }, - { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2D }, - { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1D }, - { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImage }, - { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTexture }, - { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTexture }, - { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1d }, - { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dv }, - { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1f }, - { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fv }, - { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1i }, - { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1iv }, - { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1s }, - { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1sv }, - { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2d }, - { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dv }, - { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2f }, - { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fv }, - { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2i }, - { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2iv }, - { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2s }, - { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2sv }, - { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3d }, - { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dv }, - { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3f }, - { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fv }, - { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3i }, - { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3iv }, - { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3s }, - { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3sv }, - { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4d }, - { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dv }, - { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4f }, - { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fv }, - { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4i }, - { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4iv }, - { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4s }, - { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4sv }, - { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixf }, - { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixd }, - { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixf }, - { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixd }, - { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverage }, - { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3D }, - { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2D }, - { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1D }, - { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3D }, - { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2D }, - { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1D }, - { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImage }, + { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTextureARB }, + { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTextureARB }, + { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB }, + { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB }, + { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB }, + { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB }, + { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB }, + { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB }, + { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB }, + { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB }, + { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB }, + { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB }, + { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB }, + { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB }, + { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB }, + { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB }, + { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB }, + { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB }, + { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB }, + { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB }, + { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB }, + { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB }, + { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB }, + { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB }, + { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB }, + { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB }, + { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB }, + { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB }, + { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB }, + { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB }, + { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB }, + { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB }, + { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB }, + { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB }, + { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB }, + { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB }, + { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB }, + { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB }, + { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverageARB }, + { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB }, + { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB }, + { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB }, + { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB }, + { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB }, + { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB }, + { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB }, + { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTextureARB }, + { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTextureARB }, + { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB }, + { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB }, + { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB }, + { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB }, + { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB }, + { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB }, + { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB }, + { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB }, + { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB }, + { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB }, + { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB }, + { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB }, + { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB }, + { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB }, + { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB }, + { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB }, + { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB }, + { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB }, + { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB }, + { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB }, + { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB }, + { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB }, + { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB }, + { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB }, + { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB }, + { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB }, + { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB }, + { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB }, + { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB }, + { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB }, + { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB }, + { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB }, + { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB }, + { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB }, + { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB }, + { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB }, + { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB }, + { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB }, + { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB }, + { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB }, + { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB }, + { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB }, + { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB }, { "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor }, { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT }, { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D }, @@ -549,12 +548,12 @@ static struct name_address_offset static_functions[] = { { "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX }, { "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX }, { "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX }, - { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfARB }, - { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvARB }, - { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfARB }, - { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvARB }, - { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfARB }, - { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvARB }, + { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfEXT }, + { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvEXT }, + { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfEXT }, + { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvEXT }, + { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfEXT }, + { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvEXT }, { "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX }, { "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX }, { "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX }, diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 66d862286eb..4beaa07d5cc 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.71 2001/11/18 23:52:38 brianp Exp $ */ +/* $Id: state.c,v 1.72 2001/12/04 23:43:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -408,8 +408,8 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) #endif /* 54. GL_EXT_point_parameters */ - exec->PointParameterfARB = _mesa_PointParameterfEXT; - exec->PointParameterfvARB = _mesa_PointParameterfvEXT; + exec->PointParameterfEXT = _mesa_PointParameterfEXT; + exec->PointParameterfvEXT = _mesa_PointParameterfvEXT; /* 78. GL_EXT_paletted_texture */ #if 0 @@ -457,26 +457,26 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->WindowPos4svMESA = _mesa_WindowPos4svMESA; /* ARB 1. GL_ARB_multitexture */ - exec->ActiveTexture = _mesa_ActiveTextureARB; - exec->ClientActiveTexture = _mesa_ClientActiveTextureARB; + exec->ActiveTextureARB = _mesa_ActiveTextureARB; + exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB; /* ARB 3. GL_ARB_transpose_matrix */ - exec->LoadTransposeMatrixd = _mesa_LoadTransposeMatrixdARB; - exec->LoadTransposeMatrixf = _mesa_LoadTransposeMatrixfARB; - exec->MultTransposeMatrixd = _mesa_MultTransposeMatrixdARB; - exec->MultTransposeMatrixf = _mesa_MultTransposeMatrixfARB; + exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB; + exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB; + exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB; + exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB; /* ARB 5. GL_ARB_multisample */ - exec->SampleCoverage = _mesa_SampleCoverageARB; + exec->SampleCoverageARB = _mesa_SampleCoverageARB; /* ARB 12. GL_ARB_texture_compression */ - exec->CompressedTexImage3D = _mesa_CompressedTexImage3DARB; - exec->CompressedTexImage2D = _mesa_CompressedTexImage2DARB; - exec->CompressedTexImage1D = _mesa_CompressedTexImage1DARB; - exec->CompressedTexSubImage3D = _mesa_CompressedTexSubImage3DARB; - exec->CompressedTexSubImage2D = _mesa_CompressedTexSubImage2DARB; - exec->CompressedTexSubImage1D = _mesa_CompressedTexSubImage1DARB; - exec->GetCompressedTexImage = _mesa_GetCompressedTexImageARB; + exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB; + exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB; + exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB; + exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB; + exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB; + exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB; + exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB; /* GL_ARB_window_pos */ exec->WindowPos2dARB = _mesa_WindowPos2dARB; diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index 9df1b52a897..73f54a0b409 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -1,8 +1,8 @@ -/* $Id: vtxfmt.c,v 1.7 2001/11/18 22:48:13 brianp Exp $ */ +/* $Id: vtxfmt.c,v 1.8 2001/12/04 23:43:31 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -55,17 +55,15 @@ if ( new_state ) \ _mesa_update_state( ctx ); \ \ - /* Validate the current tnl module. \ - */ \ + /* Validate the current tnl module. */ \ if ( new_state & ctx->Driver.NeedValidate ) \ ctx->Driver.ValidateTnlModule( ctx, new_state ); \ \ ASSERT( tnl->Current ); \ ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \ \ - /* Save the swapped function's dispatch entry so it can be \ - * restored later. \ - */ \ + /* Save the swapped function's dispatch entry so it can be */ \ + /* restored later. */ \ tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \ tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \ tnl->SwapCount++; \ @@ -73,8 +71,7 @@ if ( 0 ) \ fprintf( stderr, " swapping gl" #FUNC"...\n" ); \ \ - /* Install the tnl function pointer. \ - */ \ + /* Install the tnl function pointer. */ \ ctx->Exec->FUNC = tnl->Current->FUNC; \ } @@ -107,14 +104,14 @@ static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt ) tab->Indexi = vfmt->Indexi; tab->Indexiv = vfmt->Indexiv; tab->Materialfv = vfmt->Materialfv; - tab->MultiTexCoord1f = vfmt->MultiTexCoord1f; - tab->MultiTexCoord1fv = vfmt->MultiTexCoord1fv; - tab->MultiTexCoord2f = vfmt->MultiTexCoord2f; - tab->MultiTexCoord2fv = vfmt->MultiTexCoord2fv; - tab->MultiTexCoord3f = vfmt->MultiTexCoord3f; - tab->MultiTexCoord3fv = vfmt->MultiTexCoord3fv; - tab->MultiTexCoord4f = vfmt->MultiTexCoord4f; - tab->MultiTexCoord4fv = vfmt->MultiTexCoord4fv; + tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB; + tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB; + tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB; + tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB; + tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB; + tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB; + tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB; + tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB; tab->Normal3f = vfmt->Normal3f; tab->Normal3fv = vfmt->Normal3fv; tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT; diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 010ebc46c76..59a8b441ac4 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -1,4 +1,4 @@ -/* $Id: vtxfmt_tmp.h,v 1.6 2001/11/27 00:05:35 brianp Exp $ */ +/* $Id: vtxfmt_tmp.h,v 1.7 2001/12/04 23:43:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -34,109 +34,109 @@ static void TAG(ArrayElement)( GLint i ) { PRE_LOOPBACK( ArrayElement ); - glArrayElement( i ); + _glapi_Dispatch->ArrayElement( i ); } -static void TAG(Color3f)( GLfloat a, GLfloat b, GLfloat c ) +static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b ) { PRE_LOOPBACK( Color3f ); - glColor3f( a, b, c ); + _glapi_Dispatch->Color3f( r, g, b ); } static void TAG(Color3fv)( const GLfloat *v ) { PRE_LOOPBACK( Color3fv ); - glColor3fv( v ); + _glapi_Dispatch->Color3fv( v ); } -static void TAG(Color3ub)( GLubyte a, GLubyte b, GLubyte c ) +static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b ) { PRE_LOOPBACK( Color3ub ); - glColor3ub( a, b, c ); + _glapi_Dispatch->Color3ub( r, g, b ); } static void TAG(Color3ubv)( const GLubyte *v ) { PRE_LOOPBACK( Color3ubv ); - glColor3ubv( v ); + _glapi_Dispatch->Color3ubv( v ); } -static void TAG(Color4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) +static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) { PRE_LOOPBACK( Color4f ); - glColor4f( a, b, c, d ); + _glapi_Dispatch->Color4f( r, g, b, a ); } static void TAG(Color4fv)( const GLfloat *v ) { PRE_LOOPBACK( Color4fv ); - glColor4fv( v ); + _glapi_Dispatch->Color4fv( v ); } -static void TAG(Color4ub)( GLubyte a, GLubyte b, GLubyte c, GLubyte d ) +static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) { PRE_LOOPBACK( Color4ub ); - glColor4ub( a, b, c, d ); + _glapi_Dispatch->Color4ub( r, g, b, a ); } static void TAG(Color4ubv)( const GLubyte *v ) { PRE_LOOPBACK( Color4ubv ); - glColor4ubv( v ); + _glapi_Dispatch->Color4ubv( v ); } -static void TAG(EdgeFlag)( GLboolean a ) +static void TAG(EdgeFlag)( GLboolean e ) { PRE_LOOPBACK( EdgeFlag ); - glEdgeFlag( a ); + _glapi_Dispatch->EdgeFlag( e ); } static void TAG(EdgeFlagv)( const GLboolean *v ) { PRE_LOOPBACK( EdgeFlagv ); - glEdgeFlagv( v ); + _glapi_Dispatch->EdgeFlagv( v ); } -static void TAG(EvalCoord1f)( GLfloat a ) +static void TAG(EvalCoord1f)( GLfloat s ) { PRE_LOOPBACK( EvalCoord1f ); - glEvalCoord1f( a ); + _glapi_Dispatch->EvalCoord1f( s ); } static void TAG(EvalCoord1fv)( const GLfloat *v ) { PRE_LOOPBACK( EvalCoord1fv ); - glEvalCoord1fv( v ); + _glapi_Dispatch->EvalCoord1fv( v ); } -static void TAG(EvalCoord2f)( GLfloat a, GLfloat b ) +static void TAG(EvalCoord2f)( GLfloat s, GLfloat t ) { PRE_LOOPBACK( EvalCoord2f ); - glEvalCoord2f( a, b ); + _glapi_Dispatch->EvalCoord2f( s, t ); } static void TAG(EvalCoord2fv)( const GLfloat *v ) { PRE_LOOPBACK( EvalCoord2fv ); - glEvalCoord2fv( v ); + _glapi_Dispatch->EvalCoord2fv( v ); } -static void TAG(EvalPoint1)( GLint a ) +static void TAG(EvalPoint1)( GLint i ) { PRE_LOOPBACK( EvalPoint1 ); - glEvalPoint1( a ); + _glapi_Dispatch->EvalPoint1( i ); } -static void TAG(EvalPoint2)( GLint a, GLint b ) +static void TAG(EvalPoint2)( GLint i, GLint j ) { PRE_LOOPBACK( EvalPoint2 ); - glEvalPoint2( a, b ); + _glapi_Dispatch->EvalPoint2( i, j ); } -static void TAG(FogCoordfEXT)( GLfloat a ) +static void TAG(FogCoordfEXT)( GLfloat f ) { PRE_LOOPBACK( FogCoordfEXT ); - _glapi_Dispatch->FogCoordfEXT( a ); + _glapi_Dispatch->FogCoordfEXT( f ); } static void TAG(FogCoordfvEXT)( const GLfloat *v ) @@ -145,90 +145,90 @@ static void TAG(FogCoordfvEXT)( const GLfloat *v ) _glapi_Dispatch->FogCoordfvEXT( v ); } -static void TAG(Indexi)( GLint a ) +static void TAG(Indexi)( GLint i ) { PRE_LOOPBACK( Indexi ); - glIndexi( a ); + _glapi_Dispatch->Indexi( i ); } static void TAG(Indexiv)( const GLint *v ) { PRE_LOOPBACK( Indexiv ); - glIndexiv( v ); + _glapi_Dispatch->Indexiv( v ); } static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v ) { PRE_LOOPBACK( Materialfv ); - glMaterialfv( face, pname, v ); + _glapi_Dispatch->Materialfv( face, pname, v ); } -static void TAG(MultiTexCoord1f)( GLenum target, GLfloat a ) +static void TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a ) { - PRE_LOOPBACK( MultiTexCoord1f ); - glMultiTexCoord1f( target, a ); + PRE_LOOPBACK( MultiTexCoord1fARB ); + _glapi_Dispatch->MultiTexCoord1fARB( target, a ); } -static void TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *tc ) +static void TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc ) { - PRE_LOOPBACK( MultiTexCoord1fv ); - glMultiTexCoord1fv( target, tc ); + PRE_LOOPBACK( MultiTexCoord1fvARB ); + _glapi_Dispatch->MultiTexCoord1fvARB( target, tc ); } -static void TAG(MultiTexCoord2f)( GLenum target, GLfloat a, GLfloat b ) +static void TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t ) { - PRE_LOOPBACK( MultiTexCoord2f ); - glMultiTexCoord2f( target, a, b ); + PRE_LOOPBACK( MultiTexCoord2fARB ); + _glapi_Dispatch->MultiTexCoord2fARB( target, s, t ); } -static void TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *tc ) +static void TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc ) { - PRE_LOOPBACK( MultiTexCoord2fv ); - glMultiTexCoord2fv( target, tc ); + PRE_LOOPBACK( MultiTexCoord2fvARB ); + _glapi_Dispatch->MultiTexCoord2fvARB( target, tc ); } -static void TAG(MultiTexCoord3f)( GLenum target, GLfloat a, - GLfloat b, GLfloat c ) +static void TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s, + GLfloat t, GLfloat r ) { - PRE_LOOPBACK( MultiTexCoord3f ); - glMultiTexCoord3f( target, a, b, c ); + PRE_LOOPBACK( MultiTexCoord3fARB ); + _glapi_Dispatch->MultiTexCoord3fARB( target, s, t, r ); } -static void TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *tc ) +static void TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc ) { - PRE_LOOPBACK( MultiTexCoord3fv ); - glMultiTexCoord3fv( target, tc ); + PRE_LOOPBACK( MultiTexCoord3fvARB ); + _glapi_Dispatch->MultiTexCoord3fvARB( target, tc ); } -static void TAG(MultiTexCoord4f)( GLenum target, GLfloat a, - GLfloat b, GLfloat c, GLfloat d ) +static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s, + GLfloat t, GLfloat r, GLfloat q ) { - PRE_LOOPBACK( MultiTexCoord4f ); - glMultiTexCoord4f( target, a, b, c, d ); + PRE_LOOPBACK( MultiTexCoord4fARB ); + _glapi_Dispatch->MultiTexCoord4fARB( target, s, t, r, q ); } -static void TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *tc ) +static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc ) { - PRE_LOOPBACK( MultiTexCoord4fv ); - glMultiTexCoord4fv( target, tc ); + PRE_LOOPBACK( MultiTexCoord4fvARB ); + _glapi_Dispatch->MultiTexCoord4fvARB( target, tc ); } -static void TAG(Normal3f)( GLfloat a, GLfloat b, GLfloat c ) +static void TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( Normal3f ); - glNormal3f( a, b, c ); + _glapi_Dispatch->Normal3f( x, y, z ); } static void TAG(Normal3fv)( const GLfloat *v ) { PRE_LOOPBACK( Normal3fv ); - glNormal3fv( v ); + _glapi_Dispatch->Normal3fv( v ); } -static void TAG(SecondaryColor3fEXT)( GLfloat a, GLfloat b, GLfloat c ) +static void TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b ) { PRE_LOOPBACK( SecondaryColor3fEXT ); - _glapi_Dispatch->SecondaryColor3fEXT( a, b, c ); + _glapi_Dispatch->SecondaryColor3fEXT( r, g, b ); } static void TAG(SecondaryColor3fvEXT)( const GLfloat *v ) @@ -237,10 +237,10 @@ static void TAG(SecondaryColor3fvEXT)( const GLfloat *v ) _glapi_Dispatch->SecondaryColor3fvEXT( v ); } -static void TAG(SecondaryColor3ubEXT)( GLubyte a, GLubyte b, GLubyte c ) +static void TAG(SecondaryColor3ubEXT)( GLubyte r, GLubyte g, GLubyte b ) { PRE_LOOPBACK( SecondaryColor3ubEXT ); - _glapi_Dispatch->SecondaryColor3ubEXT( a, b, c ); + _glapi_Dispatch->SecondaryColor3ubEXT( r, g, b ); } static void TAG(SecondaryColor3ubvEXT)( const GLubyte *v ) @@ -249,125 +249,125 @@ static void TAG(SecondaryColor3ubvEXT)( const GLubyte *v ) _glapi_Dispatch->SecondaryColor3ubvEXT( v ); } -static void TAG(TexCoord1f)( GLfloat a ) +static void TAG(TexCoord1f)( GLfloat s ) { PRE_LOOPBACK( TexCoord1f ); - glTexCoord1f( a ); + _glapi_Dispatch->TexCoord1f( s ); } static void TAG(TexCoord1fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord1fv ); - glTexCoord1fv( tc ); + _glapi_Dispatch->TexCoord1fv( tc ); } -static void TAG(TexCoord2f)( GLfloat a, GLfloat b ) +static void TAG(TexCoord2f)( GLfloat s, GLfloat t ) { PRE_LOOPBACK( TexCoord2f ); - glTexCoord2f( a, b ); + _glapi_Dispatch->TexCoord2f( s, t ); } static void TAG(TexCoord2fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord2fv ); - glTexCoord2fv( tc ); + _glapi_Dispatch->TexCoord2fv( tc ); } -static void TAG(TexCoord3f)( GLfloat a, GLfloat b, GLfloat c ) +static void TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r ) { PRE_LOOPBACK( TexCoord3f ); - glTexCoord3f( a, b, c ); + _glapi_Dispatch->TexCoord3f( s, t, r ); } static void TAG(TexCoord3fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord3fv ); - glTexCoord3fv( tc ); + _glapi_Dispatch->TexCoord3fv( tc ); } -static void TAG(TexCoord4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) +static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { PRE_LOOPBACK( TexCoord4f ); - glTexCoord4f( a, b, c, d ); + _glapi_Dispatch->TexCoord4f( s, t, r, q ); } static void TAG(TexCoord4fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord4fv ); - glTexCoord4fv( tc ); + _glapi_Dispatch->TexCoord4fv( tc ); } -static void TAG(Vertex2f)( GLfloat a, GLfloat b ) +static void TAG(Vertex2f)( GLfloat x, GLfloat y ) { PRE_LOOPBACK( Vertex2f ); - glVertex2f( a, b ); + _glapi_Dispatch->Vertex2f( x, y ); } -static void TAG(Vertex2fv)( const GLfloat *obj ) +static void TAG(Vertex2fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex2fv ); - glVertex2fv( obj ); + _glapi_Dispatch->Vertex2fv( v ); } -static void TAG(Vertex3f)( GLfloat a, GLfloat b, GLfloat c ) +static void TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( Vertex3f ); - glVertex3f( a, b, c ); + _glapi_Dispatch->Vertex3f( x, y, z ); } -static void TAG(Vertex3fv)( const GLfloat *obj ) +static void TAG(Vertex3fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex3fv ); - glVertex3fv( obj ); + _glapi_Dispatch->Vertex3fv( v ); } -static void TAG(Vertex4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) +static void TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { PRE_LOOPBACK( Vertex4f ); - glVertex4f( a, b, c, d ); + _glapi_Dispatch->Vertex4f( x, y, z, w ); } -static void TAG(Vertex4fv)( const GLfloat *obj ) +static void TAG(Vertex4fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex4fv ); - glVertex4fv( obj ); + _glapi_Dispatch->Vertex4fv( v ); } static void TAG(CallList)( GLuint i ) { PRE_LOOPBACK( CallList ); - glCallList( i ); + _glapi_Dispatch->CallList( i ); } static void TAG(Begin)( GLenum mode ) { PRE_LOOPBACK( Begin ); - glBegin( mode ); + _glapi_Dispatch->Begin( mode ); } static void TAG(End)( void ) { PRE_LOOPBACK( End ); - glEnd(); + _glapi_Dispatch->End(); } static void TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { PRE_LOOPBACK( Rectf ); - glRectf( x1, y1, x2, y2 ); + _glapi_Dispatch->Rectf( x1, y1, x2, y2 ); } static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count ) { PRE_LOOPBACK( DrawArrays ); - glDrawArrays( mode, start, count ); + _glapi_Dispatch->DrawArrays( mode, start, count ); } static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type, const void *indices ) { PRE_LOOPBACK( DrawElements ); - glDrawElements( mode, count, type, indices ); + _glapi_Dispatch->DrawElements( mode, count, type, indices ); } static void TAG(DrawRangeElements)( GLenum mode, GLuint start, @@ -375,20 +375,20 @@ static void TAG(DrawRangeElements)( GLenum mode, GLuint start, GLenum type, const void *indices ) { PRE_LOOPBACK( DrawRangeElements ); - glDrawRangeElements( mode, start, end, count, type, indices ); + _glapi_Dispatch->DrawRangeElements( mode, start, end, count, type, indices ); } static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ) { PRE_LOOPBACK( EvalMesh1 ); - glEvalMesh1( mode, i1, i2 ); + _glapi_Dispatch->EvalMesh1( mode, i1, i2 ); } static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { PRE_LOOPBACK( EvalMesh2 ); - glEvalMesh2( mode, i1, i2, j1, j2 ); + _glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 ); } @@ -415,14 +415,14 @@ static GLvertexformat TAG(vtxfmt) = { TAG(Indexi), TAG(Indexiv), TAG(Materialfv), - TAG(MultiTexCoord1f), - TAG(MultiTexCoord1fv), - TAG(MultiTexCoord2f), - TAG(MultiTexCoord2fv), - TAG(MultiTexCoord3f), - TAG(MultiTexCoord3fv), - TAG(MultiTexCoord4f), - TAG(MultiTexCoord4fv), + TAG(MultiTexCoord1fARB), + TAG(MultiTexCoord1fvARB), + TAG(MultiTexCoord2fARB), + TAG(MultiTexCoord2fvARB), + TAG(MultiTexCoord3fARB), + TAG(MultiTexCoord3fvARB), + TAG(MultiTexCoord4fARB), + TAG(MultiTexCoord4fvARB), TAG(Normal3f), TAG(Normal3fv), TAG(SecondaryColor3fEXT), diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 224fc58645b..300d5e8cac0 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -7878,30 +7878,9 @@ GL_PREFIX(CopyTexSubImage3D): jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(ActiveTexture)) -.type glActiveTexture,#function -GL_PREFIX(ActiveTexture): -#ifdef __sparc_v9__ - sethi %hi(0x00000000), %g2 - sethi %hi(0x00000000), %g1 - or %g2, %lo(0x00000000), %g2 - or %g1, %lo(0x00000000), %g1 - sllx %g2, 32, %g2 - ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_ActiveTexture), %g2 - or %g2, %lo(8 * _gloffset_ActiveTexture), %g2 - ldx [%g1 + %g2], %g3 -#else - sethi %hi(0x00000000), %g1 - ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_ActiveTexture)], %g3 -#endif - jmpl %g3, %g0 - nop - -GLOBL_FN(GL_PREFIX(ClientActiveTexture)) -.type glClientActiveTexture,#function -GL_PREFIX(ClientActiveTexture): +GLOBL_FN(GL_PREFIX(ActiveTextureARB)) +.type glActiveTextureARB,#function +GL_PREFIX(ActiveTextureARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -7909,20 +7888,20 @@ GL_PREFIX(ClientActiveTexture): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_ClientActiveTexture), %g2 - or %g2, %lo(8 * _gloffset_ClientActiveTexture), %g2 + sethi %hi(8 * _gloffset_ActiveTextureARB), %g2 + or %g2, %lo(8 * _gloffset_ActiveTextureARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_ClientActiveTexture)], %g3 + ld [%g1 + (4 * _gloffset_ActiveTextureARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1d)) -.type glMultiTexCoord1d,#function -GL_PREFIX(MultiTexCoord1d): +GLOBL_FN(GL_PREFIX(ClientActiveTextureARB)) +.type glClientActiveTextureARB,#function +GL_PREFIX(ClientActiveTextureARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -7930,20 +7909,20 @@ GL_PREFIX(MultiTexCoord1d): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1d), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1d), %g2 + sethi %hi(8 * _gloffset_ClientActiveTextureARB), %g2 + or %g2, %lo(8 * _gloffset_ClientActiveTextureARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1d)], %g3 + ld [%g1 + (4 * _gloffset_ClientActiveTextureARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1dv)) -.type glMultiTexCoord1dv,#function -GL_PREFIX(MultiTexCoord1dv): +GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB)) +.type glMultiTexCoord1dARB,#function +GL_PREFIX(MultiTexCoord1dARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -7951,20 +7930,20 @@ GL_PREFIX(MultiTexCoord1dv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1dv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1dv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1dARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1dARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1dv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1dARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1f)) -.type glMultiTexCoord1f,#function -GL_PREFIX(MultiTexCoord1f): +GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB)) +.type glMultiTexCoord1dvARB,#function +GL_PREFIX(MultiTexCoord1dvARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -7972,20 +7951,20 @@ GL_PREFIX(MultiTexCoord1f): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1f), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1f), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1dvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1dvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1f)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1dvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1fv)) -.type glMultiTexCoord1fv,#function -GL_PREFIX(MultiTexCoord1fv): +GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB)) +.type glMultiTexCoord1fARB,#function +GL_PREFIX(MultiTexCoord1fARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -7993,20 +7972,20 @@ GL_PREFIX(MultiTexCoord1fv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1fv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1fv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1fARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1fARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1fv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1fARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1i)) -.type glMultiTexCoord1i,#function -GL_PREFIX(MultiTexCoord1i): +GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB)) +.type glMultiTexCoord1fvARB,#function +GL_PREFIX(MultiTexCoord1fvARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8014,20 +7993,20 @@ GL_PREFIX(MultiTexCoord1i): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1i), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1i), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1fvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1fvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1i)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1fvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1iv)) -.type glMultiTexCoord1iv,#function -GL_PREFIX(MultiTexCoord1iv): +GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB)) +.type glMultiTexCoord1iARB,#function +GL_PREFIX(MultiTexCoord1iARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8035,20 +8014,20 @@ GL_PREFIX(MultiTexCoord1iv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1iv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1iv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1iARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1iARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1iv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1iARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1s)) -.type glMultiTexCoord1s,#function -GL_PREFIX(MultiTexCoord1s): +GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB)) +.type glMultiTexCoord1ivARB,#function +GL_PREFIX(MultiTexCoord1ivARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8056,20 +8035,20 @@ GL_PREFIX(MultiTexCoord1s): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1s), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1s), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1ivARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1ivARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1s)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1ivARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1sv)) -.type glMultiTexCoord1sv,#function -GL_PREFIX(MultiTexCoord1sv): +GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB)) +.type glMultiTexCoord1sARB,#function +GL_PREFIX(MultiTexCoord1sARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8077,20 +8056,20 @@ GL_PREFIX(MultiTexCoord1sv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1sv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1sv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1sARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1sARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1sv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1sARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2d)) -.type glMultiTexCoord2d,#function -GL_PREFIX(MultiTexCoord2d): +GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB)) +.type glMultiTexCoord1svARB,#function +GL_PREFIX(MultiTexCoord1svARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8098,20 +8077,20 @@ GL_PREFIX(MultiTexCoord2d): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2d), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2d), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1svARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1svARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2d)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1svARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2dv)) -.type glMultiTexCoord2dv,#function -GL_PREFIX(MultiTexCoord2dv): +GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB)) +.type glMultiTexCoord2dARB,#function +GL_PREFIX(MultiTexCoord2dARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8119,20 +8098,20 @@ GL_PREFIX(MultiTexCoord2dv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2dv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2dv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2dARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2dARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2dv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2dARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2f)) -.type glMultiTexCoord2f,#function -GL_PREFIX(MultiTexCoord2f): +GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB)) +.type glMultiTexCoord2dvARB,#function +GL_PREFIX(MultiTexCoord2dvARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8140,20 +8119,20 @@ GL_PREFIX(MultiTexCoord2f): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2f), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2f), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2dvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2dvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2f)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2dvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2fv)) -.type glMultiTexCoord2fv,#function -GL_PREFIX(MultiTexCoord2fv): +GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB)) +.type glMultiTexCoord2fARB,#function +GL_PREFIX(MultiTexCoord2fARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8161,20 +8140,20 @@ GL_PREFIX(MultiTexCoord2fv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2fv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2fv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2fARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2fARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2fv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2fARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2i)) -.type glMultiTexCoord2i,#function -GL_PREFIX(MultiTexCoord2i): +GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB)) +.type glMultiTexCoord2fvARB,#function +GL_PREFIX(MultiTexCoord2fvARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8182,20 +8161,20 @@ GL_PREFIX(MultiTexCoord2i): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2i), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2i), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2fvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2fvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2i)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2fvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2iv)) -.type glMultiTexCoord2iv,#function -GL_PREFIX(MultiTexCoord2iv): +GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB)) +.type glMultiTexCoord2iARB,#function +GL_PREFIX(MultiTexCoord2iARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8203,20 +8182,20 @@ GL_PREFIX(MultiTexCoord2iv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2iv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2iv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2iARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2iARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2iv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2iARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2s)) -.type glMultiTexCoord2s,#function -GL_PREFIX(MultiTexCoord2s): +GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB)) +.type glMultiTexCoord2ivARB,#function +GL_PREFIX(MultiTexCoord2ivARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8224,20 +8203,20 @@ GL_PREFIX(MultiTexCoord2s): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2s), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2s), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2ivARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2ivARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2s)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2ivARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2sv)) -.type glMultiTexCoord2sv,#function -GL_PREFIX(MultiTexCoord2sv): +GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB)) +.type glMultiTexCoord2sARB,#function +GL_PREFIX(MultiTexCoord2sARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8245,20 +8224,20 @@ GL_PREFIX(MultiTexCoord2sv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2sv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2sv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2sARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2sARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2sv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2sARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3d)) -.type glMultiTexCoord3d,#function -GL_PREFIX(MultiTexCoord3d): +GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB)) +.type glMultiTexCoord2svARB,#function +GL_PREFIX(MultiTexCoord2svARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8266,20 +8245,20 @@ GL_PREFIX(MultiTexCoord3d): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3d), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3d), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2svARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2svARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3d)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2svARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3dv)) -.type glMultiTexCoord3dv,#function -GL_PREFIX(MultiTexCoord3dv): +GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB)) +.type glMultiTexCoord3dARB,#function +GL_PREFIX(MultiTexCoord3dARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8287,20 +8266,20 @@ GL_PREFIX(MultiTexCoord3dv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3dv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3dv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3dARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3dARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3dv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3dARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3f)) -.type glMultiTexCoord3f,#function -GL_PREFIX(MultiTexCoord3f): +GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB)) +.type glMultiTexCoord3dvARB,#function +GL_PREFIX(MultiTexCoord3dvARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8308,20 +8287,20 @@ GL_PREFIX(MultiTexCoord3f): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3f), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3f), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3dvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3dvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3f)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3dvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3fv)) -.type glMultiTexCoord3fv,#function -GL_PREFIX(MultiTexCoord3fv): +GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB)) +.type glMultiTexCoord3fARB,#function +GL_PREFIX(MultiTexCoord3fARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8329,20 +8308,20 @@ GL_PREFIX(MultiTexCoord3fv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3fv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3fv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3fARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3fARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3fv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3fARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3i)) -.type glMultiTexCoord3i,#function -GL_PREFIX(MultiTexCoord3i): +GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB)) +.type glMultiTexCoord3fvARB,#function +GL_PREFIX(MultiTexCoord3fvARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8350,20 +8329,20 @@ GL_PREFIX(MultiTexCoord3i): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3i), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3i), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3fvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3fvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3i)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3fvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3iv)) -.type glMultiTexCoord3iv,#function -GL_PREFIX(MultiTexCoord3iv): +GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB)) +.type glMultiTexCoord3iARB,#function +GL_PREFIX(MultiTexCoord3iARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8371,20 +8350,20 @@ GL_PREFIX(MultiTexCoord3iv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3iv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3iv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3iARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3iARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3iv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3iARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3s)) -.type glMultiTexCoord3s,#function -GL_PREFIX(MultiTexCoord3s): +GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB)) +.type glMultiTexCoord3ivARB,#function +GL_PREFIX(MultiTexCoord3ivARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8392,20 +8371,20 @@ GL_PREFIX(MultiTexCoord3s): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3s), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3s), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3ivARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3ivARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3s)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3ivARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3sv)) -.type glMultiTexCoord3sv,#function -GL_PREFIX(MultiTexCoord3sv): +GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB)) +.type glMultiTexCoord3sARB,#function +GL_PREFIX(MultiTexCoord3sARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8413,20 +8392,20 @@ GL_PREFIX(MultiTexCoord3sv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3sv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3sv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3sARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3sARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3sv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3sARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4d)) -.type glMultiTexCoord4d,#function -GL_PREFIX(MultiTexCoord4d): +GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB)) +.type glMultiTexCoord3svARB,#function +GL_PREFIX(MultiTexCoord3svARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8434,20 +8413,20 @@ GL_PREFIX(MultiTexCoord4d): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4d), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4d), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3svARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3svARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4d)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3svARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4dv)) -.type glMultiTexCoord4dv,#function -GL_PREFIX(MultiTexCoord4dv): +GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB)) +.type glMultiTexCoord4dARB,#function +GL_PREFIX(MultiTexCoord4dARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8455,20 +8434,20 @@ GL_PREFIX(MultiTexCoord4dv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4dv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4dv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4dARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4dARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4dv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4dARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4f)) -.type glMultiTexCoord4f,#function -GL_PREFIX(MultiTexCoord4f): +GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB)) +.type glMultiTexCoord4dvARB,#function +GL_PREFIX(MultiTexCoord4dvARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8476,20 +8455,20 @@ GL_PREFIX(MultiTexCoord4f): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4f), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4f), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4dvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4dvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4f)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4dvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4fv)) -.type glMultiTexCoord4fv,#function -GL_PREFIX(MultiTexCoord4fv): +GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB)) +.type glMultiTexCoord4fARB,#function +GL_PREFIX(MultiTexCoord4fARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8497,20 +8476,20 @@ GL_PREFIX(MultiTexCoord4fv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4fv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4fv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4fARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4fARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4fv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4fARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4i)) -.type glMultiTexCoord4i,#function -GL_PREFIX(MultiTexCoord4i): +GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB)) +.type glMultiTexCoord4fvARB,#function +GL_PREFIX(MultiTexCoord4fvARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8518,20 +8497,20 @@ GL_PREFIX(MultiTexCoord4i): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4i), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4i), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4fvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4fvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4i)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4fvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4iv)) -.type glMultiTexCoord4iv,#function -GL_PREFIX(MultiTexCoord4iv): +GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB)) +.type glMultiTexCoord4iARB,#function +GL_PREFIX(MultiTexCoord4iARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8539,20 +8518,20 @@ GL_PREFIX(MultiTexCoord4iv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4iv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4iv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4iARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4iARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4iv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4iARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4s)) -.type glMultiTexCoord4s,#function -GL_PREFIX(MultiTexCoord4s): +GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB)) +.type glMultiTexCoord4ivARB,#function +GL_PREFIX(MultiTexCoord4ivARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8560,20 +8539,20 @@ GL_PREFIX(MultiTexCoord4s): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4s), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4s), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4ivARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4ivARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4s)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4ivARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4sv)) -.type glMultiTexCoord4sv,#function -GL_PREFIX(MultiTexCoord4sv): +GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB)) +.type glMultiTexCoord4sARB,#function +GL_PREFIX(MultiTexCoord4sARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8581,20 +8560,20 @@ GL_PREFIX(MultiTexCoord4sv): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4sv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4sv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4sARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4sARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4sv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4sARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf)) -.type glLoadTransposeMatrixf,#function -GL_PREFIX(LoadTransposeMatrixf): +GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB)) +.type glMultiTexCoord4svARB,#function +GL_PREFIX(MultiTexCoord4svARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8602,20 +8581,20 @@ GL_PREFIX(LoadTransposeMatrixf): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_LoadTransposeMatrixf), %g2 - or %g2, %lo(8 * _gloffset_LoadTransposeMatrixf), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4svARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4svARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_LoadTransposeMatrixf)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4svARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd)) -.type glLoadTransposeMatrixd,#function -GL_PREFIX(LoadTransposeMatrixd): +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB)) +.type glLoadTransposeMatrixfARB,#function +GL_PREFIX(LoadTransposeMatrixfARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8623,20 +8602,20 @@ GL_PREFIX(LoadTransposeMatrixd): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_LoadTransposeMatrixd), %g2 - or %g2, %lo(8 * _gloffset_LoadTransposeMatrixd), %g2 + sethi %hi(8 * _gloffset_LoadTransposeMatrixfARB), %g2 + or %g2, %lo(8 * _gloffset_LoadTransposeMatrixfARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_LoadTransposeMatrixd)], %g3 + ld [%g1 + (4 * _gloffset_LoadTransposeMatrixfARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultTransposeMatrixf)) -.type glMultTransposeMatrixf,#function -GL_PREFIX(MultTransposeMatrixf): +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB)) +.type glLoadTransposeMatrixdARB,#function +GL_PREFIX(LoadTransposeMatrixdARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8644,20 +8623,20 @@ GL_PREFIX(MultTransposeMatrixf): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultTransposeMatrixf), %g2 - or %g2, %lo(8 * _gloffset_MultTransposeMatrixf), %g2 + sethi %hi(8 * _gloffset_LoadTransposeMatrixdARB), %g2 + or %g2, %lo(8 * _gloffset_LoadTransposeMatrixdARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultTransposeMatrixf)], %g3 + ld [%g1 + (4 * _gloffset_LoadTransposeMatrixdARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultTransposeMatrixd)) -.type glMultTransposeMatrixd,#function -GL_PREFIX(MultTransposeMatrixd): +GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB)) +.type glMultTransposeMatrixfARB,#function +GL_PREFIX(MultTransposeMatrixfARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8665,20 +8644,20 @@ GL_PREFIX(MultTransposeMatrixd): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultTransposeMatrixd), %g2 - or %g2, %lo(8 * _gloffset_MultTransposeMatrixd), %g2 + sethi %hi(8 * _gloffset_MultTransposeMatrixfARB), %g2 + or %g2, %lo(8 * _gloffset_MultTransposeMatrixfARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultTransposeMatrixd)], %g3 + ld [%g1 + (4 * _gloffset_MultTransposeMatrixfARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(SampleCoverage)) -.type glSampleCoverage,#function -GL_PREFIX(SampleCoverage): +GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB)) +.type glMultTransposeMatrixdARB,#function +GL_PREFIX(MultTransposeMatrixdARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8686,20 +8665,20 @@ GL_PREFIX(SampleCoverage): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_SampleCoverage), %g2 - or %g2, %lo(8 * _gloffset_SampleCoverage), %g2 + sethi %hi(8 * _gloffset_MultTransposeMatrixdARB), %g2 + or %g2, %lo(8 * _gloffset_MultTransposeMatrixdARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_SampleCoverage)], %g3 + ld [%g1 + (4 * _gloffset_MultTransposeMatrixdARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexImage3D)) -.type glCompressedTexImage3D,#function -GL_PREFIX(CompressedTexImage3D): +GLOBL_FN(GL_PREFIX(SampleCoverageARB)) +.type glSampleCoverageARB,#function +GL_PREFIX(SampleCoverageARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8707,20 +8686,20 @@ GL_PREFIX(CompressedTexImage3D): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexImage3D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexImage3D), %g2 + sethi %hi(8 * _gloffset_SampleCoverageARB), %g2 + or %g2, %lo(8 * _gloffset_SampleCoverageARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexImage3D)], %g3 + ld [%g1 + (4 * _gloffset_SampleCoverageARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexImage2D)) -.type glCompressedTexImage2D,#function -GL_PREFIX(CompressedTexImage2D): +GLOBL_FN(GL_PREFIX(__unused413)) +.type gl__unused413,#function +GL_PREFIX(__unused413): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8728,20 +8707,20 @@ GL_PREFIX(CompressedTexImage2D): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexImage2D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexImage2D), %g2 + sethi %hi(8 * _gloffset___unused413), %g2 + or %g2, %lo(8 * _gloffset___unused413), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexImage2D)], %g3 + ld [%g1 + (4 * _gloffset___unused413)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexImage1D)) -.type glCompressedTexImage1D,#function -GL_PREFIX(CompressedTexImage1D): +GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB)) +.type glCompressedTexImage3DARB,#function +GL_PREFIX(CompressedTexImage3DARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8749,20 +8728,20 @@ GL_PREFIX(CompressedTexImage1D): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexImage1D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexImage1D), %g2 + sethi %hi(8 * _gloffset_CompressedTexImage3DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexImage3DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexImage1D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexImage3DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D)) -.type glCompressedTexSubImage3D,#function -GL_PREFIX(CompressedTexSubImage3D): +GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB)) +.type glCompressedTexImage2DARB,#function +GL_PREFIX(CompressedTexImage2DARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8770,20 +8749,20 @@ GL_PREFIX(CompressedTexSubImage3D): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexSubImage3D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexSubImage3D), %g2 + sethi %hi(8 * _gloffset_CompressedTexImage2DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexImage2DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexSubImage3D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexImage2DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D)) -.type glCompressedTexSubImage2D,#function -GL_PREFIX(CompressedTexSubImage2D): +GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB)) +.type glCompressedTexImage1DARB,#function +GL_PREFIX(CompressedTexImage1DARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8791,20 +8770,20 @@ GL_PREFIX(CompressedTexSubImage2D): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexSubImage2D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexSubImage2D), %g2 + sethi %hi(8 * _gloffset_CompressedTexImage1DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexImage1DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexSubImage2D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexImage1DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D)) -.type glCompressedTexSubImage1D,#function -GL_PREFIX(CompressedTexSubImage1D): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB)) +.type glCompressedTexSubImage3DARB,#function +GL_PREFIX(CompressedTexSubImage3DARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8812,20 +8791,20 @@ GL_PREFIX(CompressedTexSubImage1D): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexSubImage1D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexSubImage1D), %g2 + sethi %hi(8 * _gloffset_CompressedTexSubImage3DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexSubImage3DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexSubImage1D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexSubImage3DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(GetCompressedTexImage)) -.type glGetCompressedTexImage,#function -GL_PREFIX(GetCompressedTexImage): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB)) +.type glCompressedTexSubImage2DARB,#function +GL_PREFIX(CompressedTexSubImage2DARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8833,20 +8812,20 @@ GL_PREFIX(GetCompressedTexImage): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_GetCompressedTexImage), %g2 - or %g2, %lo(8 * _gloffset_GetCompressedTexImage), %g2 + sethi %hi(8 * _gloffset_CompressedTexSubImage2DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexSubImage2DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_GetCompressedTexImage)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexSubImage2DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(ActiveTextureARB)) -.type glActiveTextureARB,#function -GL_PREFIX(ActiveTextureARB): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB)) +.type glCompressedTexSubImage1DARB,#function +GL_PREFIX(CompressedTexSubImage1DARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8854,20 +8833,20 @@ GL_PREFIX(ActiveTextureARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_ActiveTexture), %g2 - or %g2, %lo(8 * _gloffset_ActiveTexture), %g2 + sethi %hi(8 * _gloffset_CompressedTexSubImage1DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexSubImage1DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_ActiveTexture)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexSubImage1DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(ClientActiveTextureARB)) -.type glClientActiveTextureARB,#function -GL_PREFIX(ClientActiveTextureARB): +GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB)) +.type glGetCompressedTexImageARB,#function +GL_PREFIX(GetCompressedTexImageARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8875,20 +8854,20 @@ GL_PREFIX(ClientActiveTextureARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_ClientActiveTexture), %g2 - or %g2, %lo(8 * _gloffset_ClientActiveTexture), %g2 + sethi %hi(8 * _gloffset_GetCompressedTexImageARB), %g2 + or %g2, %lo(8 * _gloffset_GetCompressedTexImageARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_ClientActiveTexture)], %g3 + ld [%g1 + (4 * _gloffset_GetCompressedTexImageARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB)) -.type glMultiTexCoord1dARB,#function -GL_PREFIX(MultiTexCoord1dARB): +GLOBL_FN(GL_PREFIX(ActiveTexture)) +.type glActiveTexture,#function +GL_PREFIX(ActiveTexture): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8896,20 +8875,20 @@ GL_PREFIX(MultiTexCoord1dARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1d), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1d), %g2 + sethi %hi(8 * _gloffset_ActiveTextureARB), %g2 + or %g2, %lo(8 * _gloffset_ActiveTextureARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1d)], %g3 + ld [%g1 + (4 * _gloffset_ActiveTextureARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB)) -.type glMultiTexCoord1dvARB,#function -GL_PREFIX(MultiTexCoord1dvARB): +GLOBL_FN(GL_PREFIX(ClientActiveTexture)) +.type glClientActiveTexture,#function +GL_PREFIX(ClientActiveTexture): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8917,20 +8896,20 @@ GL_PREFIX(MultiTexCoord1dvARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1dv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1dv), %g2 + sethi %hi(8 * _gloffset_ClientActiveTextureARB), %g2 + or %g2, %lo(8 * _gloffset_ClientActiveTextureARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1dv)], %g3 + ld [%g1 + (4 * _gloffset_ClientActiveTextureARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB)) -.type glMultiTexCoord1fARB,#function -GL_PREFIX(MultiTexCoord1fARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1d)) +.type glMultiTexCoord1d,#function +GL_PREFIX(MultiTexCoord1d): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8938,20 +8917,20 @@ GL_PREFIX(MultiTexCoord1fARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1f), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1f), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1dARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1dARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1f)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1dARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB)) -.type glMultiTexCoord1fvARB,#function -GL_PREFIX(MultiTexCoord1fvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1dv)) +.type glMultiTexCoord1dv,#function +GL_PREFIX(MultiTexCoord1dv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8959,20 +8938,20 @@ GL_PREFIX(MultiTexCoord1fvARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1fv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1fv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1dvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1dvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1fv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1dvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB)) -.type glMultiTexCoord1iARB,#function -GL_PREFIX(MultiTexCoord1iARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1f)) +.type glMultiTexCoord1f,#function +GL_PREFIX(MultiTexCoord1f): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -8980,20 +8959,20 @@ GL_PREFIX(MultiTexCoord1iARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1i), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1i), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1fARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1fARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1i)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1fARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB)) -.type glMultiTexCoord1ivARB,#function -GL_PREFIX(MultiTexCoord1ivARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1fv)) +.type glMultiTexCoord1fv,#function +GL_PREFIX(MultiTexCoord1fv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9001,20 +8980,20 @@ GL_PREFIX(MultiTexCoord1ivARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1iv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1iv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1fvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1fvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1iv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1fvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB)) -.type glMultiTexCoord1sARB,#function -GL_PREFIX(MultiTexCoord1sARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1i)) +.type glMultiTexCoord1i,#function +GL_PREFIX(MultiTexCoord1i): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9022,20 +9001,20 @@ GL_PREFIX(MultiTexCoord1sARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1s), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1s), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1iARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1iARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1s)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1iARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB)) -.type glMultiTexCoord1svARB,#function -GL_PREFIX(MultiTexCoord1svARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1iv)) +.type glMultiTexCoord1iv,#function +GL_PREFIX(MultiTexCoord1iv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9043,20 +9022,20 @@ GL_PREFIX(MultiTexCoord1svARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord1sv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord1sv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1ivARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1ivARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord1sv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1ivARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB)) -.type glMultiTexCoord2dARB,#function -GL_PREFIX(MultiTexCoord2dARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1s)) +.type glMultiTexCoord1s,#function +GL_PREFIX(MultiTexCoord1s): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9064,20 +9043,20 @@ GL_PREFIX(MultiTexCoord2dARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2d), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2d), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1sARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1sARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2d)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1sARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB)) -.type glMultiTexCoord2dvARB,#function -GL_PREFIX(MultiTexCoord2dvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1sv)) +.type glMultiTexCoord1sv,#function +GL_PREFIX(MultiTexCoord1sv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9085,20 +9064,20 @@ GL_PREFIX(MultiTexCoord2dvARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2dv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2dv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord1svARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord1svARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2dv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord1svARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB)) -.type glMultiTexCoord2fARB,#function -GL_PREFIX(MultiTexCoord2fARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2d)) +.type glMultiTexCoord2d,#function +GL_PREFIX(MultiTexCoord2d): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9106,20 +9085,20 @@ GL_PREFIX(MultiTexCoord2fARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2f), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2f), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2dARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2dARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2f)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2dARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB)) -.type glMultiTexCoord2fvARB,#function -GL_PREFIX(MultiTexCoord2fvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2dv)) +.type glMultiTexCoord2dv,#function +GL_PREFIX(MultiTexCoord2dv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9127,20 +9106,20 @@ GL_PREFIX(MultiTexCoord2fvARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2fv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2fv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2dvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2dvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2fv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2dvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB)) -.type glMultiTexCoord2iARB,#function -GL_PREFIX(MultiTexCoord2iARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2f)) +.type glMultiTexCoord2f,#function +GL_PREFIX(MultiTexCoord2f): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9148,20 +9127,20 @@ GL_PREFIX(MultiTexCoord2iARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2i), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2i), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2fARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2fARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2i)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2fARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB)) -.type glMultiTexCoord2ivARB,#function -GL_PREFIX(MultiTexCoord2ivARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2fv)) +.type glMultiTexCoord2fv,#function +GL_PREFIX(MultiTexCoord2fv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9169,20 +9148,20 @@ GL_PREFIX(MultiTexCoord2ivARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2iv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2iv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2fvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2fvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2iv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2fvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB)) -.type glMultiTexCoord2sARB,#function -GL_PREFIX(MultiTexCoord2sARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2i)) +.type glMultiTexCoord2i,#function +GL_PREFIX(MultiTexCoord2i): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9190,20 +9169,20 @@ GL_PREFIX(MultiTexCoord2sARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2s), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2s), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2iARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2iARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2s)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2iARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB)) -.type glMultiTexCoord2svARB,#function -GL_PREFIX(MultiTexCoord2svARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2iv)) +.type glMultiTexCoord2iv,#function +GL_PREFIX(MultiTexCoord2iv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9211,20 +9190,20 @@ GL_PREFIX(MultiTexCoord2svARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord2sv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord2sv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2ivARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2ivARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord2sv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2ivARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB)) -.type glMultiTexCoord3dARB,#function -GL_PREFIX(MultiTexCoord3dARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2s)) +.type glMultiTexCoord2s,#function +GL_PREFIX(MultiTexCoord2s): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9232,20 +9211,20 @@ GL_PREFIX(MultiTexCoord3dARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3d), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3d), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2sARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2sARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3d)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2sARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB)) -.type glMultiTexCoord3dvARB,#function -GL_PREFIX(MultiTexCoord3dvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2sv)) +.type glMultiTexCoord2sv,#function +GL_PREFIX(MultiTexCoord2sv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9253,20 +9232,20 @@ GL_PREFIX(MultiTexCoord3dvARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3dv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3dv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord2svARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord2svARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3dv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord2svARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB)) -.type glMultiTexCoord3fARB,#function -GL_PREFIX(MultiTexCoord3fARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3d)) +.type glMultiTexCoord3d,#function +GL_PREFIX(MultiTexCoord3d): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9274,20 +9253,20 @@ GL_PREFIX(MultiTexCoord3fARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3f), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3f), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3dARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3dARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3f)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3dARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB)) -.type glMultiTexCoord3fvARB,#function -GL_PREFIX(MultiTexCoord3fvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3dv)) +.type glMultiTexCoord3dv,#function +GL_PREFIX(MultiTexCoord3dv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9295,20 +9274,20 @@ GL_PREFIX(MultiTexCoord3fvARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3fv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3fv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3dvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3dvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3fv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3dvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB)) -.type glMultiTexCoord3iARB,#function -GL_PREFIX(MultiTexCoord3iARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3f)) +.type glMultiTexCoord3f,#function +GL_PREFIX(MultiTexCoord3f): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9316,20 +9295,20 @@ GL_PREFIX(MultiTexCoord3iARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3i), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3i), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3fARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3fARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3i)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3fARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB)) -.type glMultiTexCoord3ivARB,#function -GL_PREFIX(MultiTexCoord3ivARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3fv)) +.type glMultiTexCoord3fv,#function +GL_PREFIX(MultiTexCoord3fv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9337,20 +9316,20 @@ GL_PREFIX(MultiTexCoord3ivARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3iv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3iv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3fvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3fvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3iv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3fvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB)) -.type glMultiTexCoord3sARB,#function -GL_PREFIX(MultiTexCoord3sARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3i)) +.type glMultiTexCoord3i,#function +GL_PREFIX(MultiTexCoord3i): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9358,20 +9337,20 @@ GL_PREFIX(MultiTexCoord3sARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3s), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3s), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3iARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3iARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3s)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3iARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB)) -.type glMultiTexCoord3svARB,#function -GL_PREFIX(MultiTexCoord3svARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3iv)) +.type glMultiTexCoord3iv,#function +GL_PREFIX(MultiTexCoord3iv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9379,20 +9358,20 @@ GL_PREFIX(MultiTexCoord3svARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord3sv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord3sv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3ivARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3ivARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord3sv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3ivARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB)) -.type glMultiTexCoord4dARB,#function -GL_PREFIX(MultiTexCoord4dARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3s)) +.type glMultiTexCoord3s,#function +GL_PREFIX(MultiTexCoord3s): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9400,20 +9379,20 @@ GL_PREFIX(MultiTexCoord4dARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4d), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4d), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3sARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3sARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4d)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3sARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB)) -.type glMultiTexCoord4dvARB,#function -GL_PREFIX(MultiTexCoord4dvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3sv)) +.type glMultiTexCoord3sv,#function +GL_PREFIX(MultiTexCoord3sv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9421,20 +9400,20 @@ GL_PREFIX(MultiTexCoord4dvARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4dv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4dv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord3svARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord3svARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4dv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord3svARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB)) -.type glMultiTexCoord4fARB,#function -GL_PREFIX(MultiTexCoord4fARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4d)) +.type glMultiTexCoord4d,#function +GL_PREFIX(MultiTexCoord4d): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9442,20 +9421,20 @@ GL_PREFIX(MultiTexCoord4fARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4f), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4f), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4dARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4dARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4f)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4dARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB)) -.type glMultiTexCoord4fvARB,#function -GL_PREFIX(MultiTexCoord4fvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4dv)) +.type glMultiTexCoord4dv,#function +GL_PREFIX(MultiTexCoord4dv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9463,20 +9442,20 @@ GL_PREFIX(MultiTexCoord4fvARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4fv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4fv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4dvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4dvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4fv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4dvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB)) -.type glMultiTexCoord4iARB,#function -GL_PREFIX(MultiTexCoord4iARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4f)) +.type glMultiTexCoord4f,#function +GL_PREFIX(MultiTexCoord4f): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9484,20 +9463,20 @@ GL_PREFIX(MultiTexCoord4iARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4i), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4i), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4fARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4fARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4i)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4fARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB)) -.type glMultiTexCoord4ivARB,#function -GL_PREFIX(MultiTexCoord4ivARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4fv)) +.type glMultiTexCoord4fv,#function +GL_PREFIX(MultiTexCoord4fv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9505,20 +9484,20 @@ GL_PREFIX(MultiTexCoord4ivARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4iv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4iv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4fvARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4fvARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4iv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4fvARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB)) -.type glMultiTexCoord4sARB,#function -GL_PREFIX(MultiTexCoord4sARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4i)) +.type glMultiTexCoord4i,#function +GL_PREFIX(MultiTexCoord4i): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9526,20 +9505,20 @@ GL_PREFIX(MultiTexCoord4sARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4s), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4s), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4iARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4iARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4s)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4iARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB)) -.type glMultiTexCoord4svARB,#function -GL_PREFIX(MultiTexCoord4svARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4iv)) +.type glMultiTexCoord4iv,#function +GL_PREFIX(MultiTexCoord4iv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9547,20 +9526,20 @@ GL_PREFIX(MultiTexCoord4svARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultiTexCoord4sv), %g2 - or %g2, %lo(8 * _gloffset_MultiTexCoord4sv), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4ivARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4ivARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultiTexCoord4sv)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4ivARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB)) -.type glLoadTransposeMatrixfARB,#function -GL_PREFIX(LoadTransposeMatrixfARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4s)) +.type glMultiTexCoord4s,#function +GL_PREFIX(MultiTexCoord4s): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9568,20 +9547,20 @@ GL_PREFIX(LoadTransposeMatrixfARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_LoadTransposeMatrixf), %g2 - or %g2, %lo(8 * _gloffset_LoadTransposeMatrixf), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4sARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4sARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_LoadTransposeMatrixf)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4sARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB)) -.type glLoadTransposeMatrixdARB,#function -GL_PREFIX(LoadTransposeMatrixdARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4sv)) +.type glMultiTexCoord4sv,#function +GL_PREFIX(MultiTexCoord4sv): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9589,20 +9568,20 @@ GL_PREFIX(LoadTransposeMatrixdARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_LoadTransposeMatrixd), %g2 - or %g2, %lo(8 * _gloffset_LoadTransposeMatrixd), %g2 + sethi %hi(8 * _gloffset_MultiTexCoord4svARB), %g2 + or %g2, %lo(8 * _gloffset_MultiTexCoord4svARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_LoadTransposeMatrixd)], %g3 + ld [%g1 + (4 * _gloffset_MultiTexCoord4svARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB)) -.type glMultTransposeMatrixfARB,#function -GL_PREFIX(MultTransposeMatrixfARB): +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf)) +.type glLoadTransposeMatrixf,#function +GL_PREFIX(LoadTransposeMatrixf): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9610,20 +9589,20 @@ GL_PREFIX(MultTransposeMatrixfARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultTransposeMatrixf), %g2 - or %g2, %lo(8 * _gloffset_MultTransposeMatrixf), %g2 + sethi %hi(8 * _gloffset_LoadTransposeMatrixfARB), %g2 + or %g2, %lo(8 * _gloffset_LoadTransposeMatrixfARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultTransposeMatrixf)], %g3 + ld [%g1 + (4 * _gloffset_LoadTransposeMatrixfARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB)) -.type glMultTransposeMatrixdARB,#function -GL_PREFIX(MultTransposeMatrixdARB): +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd)) +.type glLoadTransposeMatrixd,#function +GL_PREFIX(LoadTransposeMatrixd): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9631,20 +9610,20 @@ GL_PREFIX(MultTransposeMatrixdARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_MultTransposeMatrixd), %g2 - or %g2, %lo(8 * _gloffset_MultTransposeMatrixd), %g2 + sethi %hi(8 * _gloffset_LoadTransposeMatrixdARB), %g2 + or %g2, %lo(8 * _gloffset_LoadTransposeMatrixdARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_MultTransposeMatrixd)], %g3 + ld [%g1 + (4 * _gloffset_LoadTransposeMatrixdARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(SampleCoverageARB)) -.type glSampleCoverageARB,#function -GL_PREFIX(SampleCoverageARB): +GLOBL_FN(GL_PREFIX(MultTransposeMatrixf)) +.type glMultTransposeMatrixf,#function +GL_PREFIX(MultTransposeMatrixf): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9652,20 +9631,20 @@ GL_PREFIX(SampleCoverageARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_SampleCoverage), %g2 - or %g2, %lo(8 * _gloffset_SampleCoverage), %g2 + sethi %hi(8 * _gloffset_MultTransposeMatrixfARB), %g2 + or %g2, %lo(8 * _gloffset_MultTransposeMatrixfARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_SampleCoverage)], %g3 + ld [%g1 + (4 * _gloffset_MultTransposeMatrixfARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(__unused413)) -.type gl__unused413,#function -GL_PREFIX(__unused413): +GLOBL_FN(GL_PREFIX(MultTransposeMatrixd)) +.type glMultTransposeMatrixd,#function +GL_PREFIX(MultTransposeMatrixd): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9673,20 +9652,20 @@ GL_PREFIX(__unused413): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset___unused413), %g2 - or %g2, %lo(8 * _gloffset___unused413), %g2 + sethi %hi(8 * _gloffset_MultTransposeMatrixdARB), %g2 + or %g2, %lo(8 * _gloffset_MultTransposeMatrixdARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset___unused413)], %g3 + ld [%g1 + (4 * _gloffset_MultTransposeMatrixdARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB)) -.type glCompressedTexImage3DARB,#function -GL_PREFIX(CompressedTexImage3DARB): +GLOBL_FN(GL_PREFIX(CompressedTexImage3D)) +.type glCompressedTexImage3D,#function +GL_PREFIX(CompressedTexImage3D): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9694,20 +9673,20 @@ GL_PREFIX(CompressedTexImage3DARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexImage3D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexImage3D), %g2 + sethi %hi(8 * _gloffset_CompressedTexImage3DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexImage3DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexImage3D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexImage3DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB)) -.type glCompressedTexImage2DARB,#function -GL_PREFIX(CompressedTexImage2DARB): +GLOBL_FN(GL_PREFIX(CompressedTexImage2D)) +.type glCompressedTexImage2D,#function +GL_PREFIX(CompressedTexImage2D): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9715,20 +9694,20 @@ GL_PREFIX(CompressedTexImage2DARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexImage2D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexImage2D), %g2 + sethi %hi(8 * _gloffset_CompressedTexImage2DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexImage2DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexImage2D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexImage2DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB)) -.type glCompressedTexImage1DARB,#function -GL_PREFIX(CompressedTexImage1DARB): +GLOBL_FN(GL_PREFIX(CompressedTexImage1D)) +.type glCompressedTexImage1D,#function +GL_PREFIX(CompressedTexImage1D): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9736,20 +9715,20 @@ GL_PREFIX(CompressedTexImage1DARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexImage1D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexImage1D), %g2 + sethi %hi(8 * _gloffset_CompressedTexImage1DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexImage1DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexImage1D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexImage1DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB)) -.type glCompressedTexSubImage3DARB,#function -GL_PREFIX(CompressedTexSubImage3DARB): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D)) +.type glCompressedTexSubImage3D,#function +GL_PREFIX(CompressedTexSubImage3D): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9757,20 +9736,20 @@ GL_PREFIX(CompressedTexSubImage3DARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexSubImage3D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexSubImage3D), %g2 + sethi %hi(8 * _gloffset_CompressedTexSubImage3DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexSubImage3DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexSubImage3D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexSubImage3DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB)) -.type glCompressedTexSubImage2DARB,#function -GL_PREFIX(CompressedTexSubImage2DARB): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D)) +.type glCompressedTexSubImage2D,#function +GL_PREFIX(CompressedTexSubImage2D): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9778,20 +9757,20 @@ GL_PREFIX(CompressedTexSubImage2DARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexSubImage2D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexSubImage2D), %g2 + sethi %hi(8 * _gloffset_CompressedTexSubImage2DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexSubImage2DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexSubImage2D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexSubImage2DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB)) -.type glCompressedTexSubImage1DARB,#function -GL_PREFIX(CompressedTexSubImage1DARB): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D)) +.type glCompressedTexSubImage1D,#function +GL_PREFIX(CompressedTexSubImage1D): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9799,20 +9778,20 @@ GL_PREFIX(CompressedTexSubImage1DARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_CompressedTexSubImage1D), %g2 - or %g2, %lo(8 * _gloffset_CompressedTexSubImage1D), %g2 + sethi %hi(8 * _gloffset_CompressedTexSubImage1DARB), %g2 + or %g2, %lo(8 * _gloffset_CompressedTexSubImage1DARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_CompressedTexSubImage1D)], %g3 + ld [%g1 + (4 * _gloffset_CompressedTexSubImage1DARB)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB)) -.type glGetCompressedTexImageARB,#function -GL_PREFIX(GetCompressedTexImageARB): +GLOBL_FN(GL_PREFIX(GetCompressedTexImage)) +.type glGetCompressedTexImage,#function +GL_PREFIX(GetCompressedTexImage): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -9820,13 +9799,13 @@ GL_PREFIX(GetCompressedTexImageARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_GetCompressedTexImage), %g2 - or %g2, %lo(8 * _gloffset_GetCompressedTexImage), %g2 + sethi %hi(8 * _gloffset_GetCompressedTexImageARB), %g2 + or %g2, %lo(8 * _gloffset_GetCompressedTexImageARB), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_GetCompressedTexImage)], %g3 + ld [%g1 + (4 * _gloffset_GetCompressedTexImageARB)], %g3 #endif jmpl %g3, %g0 nop @@ -11469,9 +11448,9 @@ GL_PREFIX(SpriteParameterivSGIX): jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(PointParameterfARB)) -.type glPointParameterfARB,#function -GL_PREFIX(PointParameterfARB): +GLOBL_FN(GL_PREFIX(PointParameterfEXT)) +.type glPointParameterfEXT,#function +GL_PREFIX(PointParameterfEXT): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -11479,20 +11458,20 @@ GL_PREFIX(PointParameterfARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_PointParameterfARB), %g2 - or %g2, %lo(8 * _gloffset_PointParameterfARB), %g2 + sethi %hi(8 * _gloffset_PointParameterfEXT), %g2 + or %g2, %lo(8 * _gloffset_PointParameterfEXT), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_PointParameterfARB)], %g3 + ld [%g1 + (4 * _gloffset_PointParameterfEXT)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(PointParameterfvARB)) -.type glPointParameterfvARB,#function -GL_PREFIX(PointParameterfvARB): +GLOBL_FN(GL_PREFIX(PointParameterfvEXT)) +.type glPointParameterfvEXT,#function +GL_PREFIX(PointParameterfvEXT): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -11500,20 +11479,20 @@ GL_PREFIX(PointParameterfvARB): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_PointParameterfvARB), %g2 - or %g2, %lo(8 * _gloffset_PointParameterfvARB), %g2 + sethi %hi(8 * _gloffset_PointParameterfvEXT), %g2 + or %g2, %lo(8 * _gloffset_PointParameterfvEXT), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_PointParameterfvARB)], %g3 + ld [%g1 + (4 * _gloffset_PointParameterfvEXT)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(PointParameterfEXT)) -.type glPointParameterfEXT,#function -GL_PREFIX(PointParameterfEXT): +GLOBL_FN(GL_PREFIX(PointParameterfARB)) +.type glPointParameterfARB,#function +GL_PREFIX(PointParameterfARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -11521,20 +11500,20 @@ GL_PREFIX(PointParameterfEXT): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_PointParameterfARB), %g2 - or %g2, %lo(8 * _gloffset_PointParameterfARB), %g2 + sethi %hi(8 * _gloffset_PointParameterfEXT), %g2 + or %g2, %lo(8 * _gloffset_PointParameterfEXT), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_PointParameterfARB)], %g3 + ld [%g1 + (4 * _gloffset_PointParameterfEXT)], %g3 #endif jmpl %g3, %g0 nop -GLOBL_FN(GL_PREFIX(PointParameterfvEXT)) -.type glPointParameterfvEXT,#function -GL_PREFIX(PointParameterfvEXT): +GLOBL_FN(GL_PREFIX(PointParameterfvARB)) +.type glPointParameterfvARB,#function +GL_PREFIX(PointParameterfvARB): #ifdef __sparc_v9__ sethi %hi(0x00000000), %g2 sethi %hi(0x00000000), %g1 @@ -11542,13 +11521,13 @@ GL_PREFIX(PointParameterfvEXT): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_PointParameterfvARB), %g2 - or %g2, %lo(8 * _gloffset_PointParameterfvARB), %g2 + sethi %hi(8 * _gloffset_PointParameterfvEXT), %g2 + or %g2, %lo(8 * _gloffset_PointParameterfvEXT), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_PointParameterfvARB)], %g3 + ld [%g1 + (4 * _gloffset_PointParameterfvEXT)], %g3 #endif jmpl %g3, %g0 nop diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c index 265ea015970..c4e7cfcb2e8 100644 --- a/src/mesa/tnl/t_imm_api.c +++ b/src/mesa/tnl/t_imm_api.c @@ -1,8 +1,8 @@ -/* $Id: t_imm_api.c,v 1.18 2001/11/18 22:48:14 brianp Exp $ */ +/* $Id: t_imm_api.c,v 1.19 2001/12/04 23:43:31 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -313,7 +313,7 @@ _tnl_end( GLcontext *ctx ) /* You can set this flag to get the old 'flush_vb on glEnd()' * behaviour. */ - if ((MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH)) + if (1/*(MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH)*/) _tnl_flush_immediate( IM ); } @@ -1232,14 +1232,14 @@ void _tnl_imm_vtxfmt_init( GLcontext *ctx ) vfmt->Indexi = _tnl_Indexi; vfmt->Indexiv = _tnl_Indexiv; vfmt->Materialfv = _tnl_Materialfv; - vfmt->MultiTexCoord1f = _tnl_MultiTexCoord1fARB; - vfmt->MultiTexCoord1fv = _tnl_MultiTexCoord1fvARB; - vfmt->MultiTexCoord2f = _tnl_MultiTexCoord2fARB; - vfmt->MultiTexCoord2fv = _tnl_MultiTexCoord2fvARB; - vfmt->MultiTexCoord3f = _tnl_MultiTexCoord3fARB; - vfmt->MultiTexCoord3fv = _tnl_MultiTexCoord3fvARB; - vfmt->MultiTexCoord4f = _tnl_MultiTexCoord4fARB; - vfmt->MultiTexCoord4fv = _tnl_MultiTexCoord4fvARB; + vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1fARB; + vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fvARB; + vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2fARB; + vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fvARB; + vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3fARB; + vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fvARB; + vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4fARB; + vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fvARB; vfmt->Normal3f = _tnl_Normal3f; vfmt->Normal3fv = _tnl_Normal3fv; vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT; diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index a94697b560c..1b439238861 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -2264,562 +2264,556 @@ GL_PREFIX(CopyTexSubImage3D): JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ActiveTexture)) -GL_PREFIX(ActiveTexture): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_ActiveTexture)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClientActiveTexture)) -GL_PREFIX(ClientActiveTexture): +GLOBL_FN(GL_PREFIX(ActiveTextureARB)) +GL_PREFIX(ActiveTextureARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_ClientActiveTexture)) + JMP(GL_OFFSET(_gloffset_ActiveTextureARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1d)) -GL_PREFIX(MultiTexCoord1d): +GLOBL_FN(GL_PREFIX(ClientActiveTextureARB)) +GL_PREFIX(ClientActiveTextureARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1d)) + JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1dv)) -GL_PREFIX(MultiTexCoord1dv): +GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB)) +GL_PREFIX(MultiTexCoord1dARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1dv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1f)) -GL_PREFIX(MultiTexCoord1f): +GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB)) +GL_PREFIX(MultiTexCoord1dvARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1f)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1fv)) -GL_PREFIX(MultiTexCoord1fv): +GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB)) +GL_PREFIX(MultiTexCoord1fARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1fv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1i)) -GL_PREFIX(MultiTexCoord1i): +GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB)) +GL_PREFIX(MultiTexCoord1fvARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1i)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1iv)) -GL_PREFIX(MultiTexCoord1iv): +GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB)) +GL_PREFIX(MultiTexCoord1iARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1iv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1s)) -GL_PREFIX(MultiTexCoord1s): +GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB)) +GL_PREFIX(MultiTexCoord1ivARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1s)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1sv)) -GL_PREFIX(MultiTexCoord1sv): +GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB)) +GL_PREFIX(MultiTexCoord1sARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1sv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2d)) -GL_PREFIX(MultiTexCoord2d): +GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB)) +GL_PREFIX(MultiTexCoord1svARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2d)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2dv)) -GL_PREFIX(MultiTexCoord2dv): +GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB)) +GL_PREFIX(MultiTexCoord2dARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2dv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2f)) -GL_PREFIX(MultiTexCoord2f): +GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB)) +GL_PREFIX(MultiTexCoord2dvARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2f)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2fv)) -GL_PREFIX(MultiTexCoord2fv): +GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB)) +GL_PREFIX(MultiTexCoord2fARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2fv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2i)) -GL_PREFIX(MultiTexCoord2i): +GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB)) +GL_PREFIX(MultiTexCoord2fvARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2i)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2iv)) -GL_PREFIX(MultiTexCoord2iv): +GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB)) +GL_PREFIX(MultiTexCoord2iARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2iv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2s)) -GL_PREFIX(MultiTexCoord2s): +GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB)) +GL_PREFIX(MultiTexCoord2ivARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2s)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2sv)) -GL_PREFIX(MultiTexCoord2sv): +GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB)) +GL_PREFIX(MultiTexCoord2sARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2sv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3d)) -GL_PREFIX(MultiTexCoord3d): +GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB)) +GL_PREFIX(MultiTexCoord2svARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3d)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3dv)) -GL_PREFIX(MultiTexCoord3dv): +GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB)) +GL_PREFIX(MultiTexCoord3dARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3dv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3f)) -GL_PREFIX(MultiTexCoord3f): +GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB)) +GL_PREFIX(MultiTexCoord3dvARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3f)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3fv)) -GL_PREFIX(MultiTexCoord3fv): +GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB)) +GL_PREFIX(MultiTexCoord3fARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3fv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3i)) -GL_PREFIX(MultiTexCoord3i): +GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB)) +GL_PREFIX(MultiTexCoord3fvARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3i)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3iv)) -GL_PREFIX(MultiTexCoord3iv): +GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB)) +GL_PREFIX(MultiTexCoord3iARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3iv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3s)) -GL_PREFIX(MultiTexCoord3s): +GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB)) +GL_PREFIX(MultiTexCoord3ivARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3s)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3sv)) -GL_PREFIX(MultiTexCoord3sv): +GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB)) +GL_PREFIX(MultiTexCoord3sARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3sv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4d)) -GL_PREFIX(MultiTexCoord4d): +GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB)) +GL_PREFIX(MultiTexCoord3svARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4d)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4dv)) -GL_PREFIX(MultiTexCoord4dv): +GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB)) +GL_PREFIX(MultiTexCoord4dARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4dv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4f)) -GL_PREFIX(MultiTexCoord4f): +GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB)) +GL_PREFIX(MultiTexCoord4dvARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4f)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4fv)) -GL_PREFIX(MultiTexCoord4fv): +GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB)) +GL_PREFIX(MultiTexCoord4fARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4fv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4i)) -GL_PREFIX(MultiTexCoord4i): +GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB)) +GL_PREFIX(MultiTexCoord4fvARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4i)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4iv)) -GL_PREFIX(MultiTexCoord4iv): +GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB)) +GL_PREFIX(MultiTexCoord4iARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4iv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4s)) -GL_PREFIX(MultiTexCoord4s): +GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB)) +GL_PREFIX(MultiTexCoord4ivARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4s)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4sv)) -GL_PREFIX(MultiTexCoord4sv): +GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB)) +GL_PREFIX(MultiTexCoord4sARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4sv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf)) -GL_PREFIX(LoadTransposeMatrixf): +GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB)) +GL_PREFIX(MultiTexCoord4svARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixf)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd)) -GL_PREFIX(LoadTransposeMatrixd): +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB)) +GL_PREFIX(LoadTransposeMatrixfARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixd)) + JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixf)) -GL_PREFIX(MultTransposeMatrixf): +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB)) +GL_PREFIX(LoadTransposeMatrixdARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixf)) + JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixd)) -GL_PREFIX(MultTransposeMatrixd): +GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB)) +GL_PREFIX(MultTransposeMatrixfARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixd)) + JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SampleCoverage)) -GL_PREFIX(SampleCoverage): +GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB)) +GL_PREFIX(MultTransposeMatrixdARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_SampleCoverage)) + JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage3D)) -GL_PREFIX(CompressedTexImage3D): +GLOBL_FN(GL_PREFIX(SampleCoverageARB)) +GL_PREFIX(SampleCoverageARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage3D)) + JMP(GL_OFFSET(_gloffset_SampleCoverageARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage2D)) -GL_PREFIX(CompressedTexImage2D): +GLOBL_FN(GL_PREFIX(__unused413)) +GL_PREFIX(__unused413): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage2D)) + JMP(GL_OFFSET(_gloffset___unused413)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage1D)) -GL_PREFIX(CompressedTexImage1D): +GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB)) +GL_PREFIX(CompressedTexImage3DARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage1D)) + JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D)) -GL_PREFIX(CompressedTexSubImage3D): +GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB)) +GL_PREFIX(CompressedTexImage2DARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3D)) + JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D)) -GL_PREFIX(CompressedTexSubImage2D): +GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB)) +GL_PREFIX(CompressedTexImage1DARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2D)) + JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D)) -GL_PREFIX(CompressedTexSubImage1D): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB)) +GL_PREFIX(CompressedTexSubImage3DARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1D)) + JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetCompressedTexImage)) -GL_PREFIX(GetCompressedTexImage): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB)) +GL_PREFIX(CompressedTexSubImage2DARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_GetCompressedTexImage)) + JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ActiveTextureARB)) -GL_PREFIX(ActiveTextureARB): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB)) +GL_PREFIX(CompressedTexSubImage1DARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_ActiveTexture)) + JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClientActiveTextureARB)) -GL_PREFIX(ClientActiveTextureARB): +GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB)) +GL_PREFIX(GetCompressedTexImageARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_ClientActiveTexture)) + JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB)) -GL_PREFIX(MultiTexCoord1dARB): +GLOBL_FN(GL_PREFIX(ActiveTexture)) +GL_PREFIX(ActiveTexture): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1d)) + JMP(GL_OFFSET(_gloffset_ActiveTextureARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB)) -GL_PREFIX(MultiTexCoord1dvARB): +GLOBL_FN(GL_PREFIX(ClientActiveTexture)) +GL_PREFIX(ClientActiveTexture): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1dv)) + JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB)) -GL_PREFIX(MultiTexCoord1fARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1d)) +GL_PREFIX(MultiTexCoord1d): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1f)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB)) -GL_PREFIX(MultiTexCoord1fvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1dv)) +GL_PREFIX(MultiTexCoord1dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1fv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB)) -GL_PREFIX(MultiTexCoord1iARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1f)) +GL_PREFIX(MultiTexCoord1f): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1i)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB)) -GL_PREFIX(MultiTexCoord1ivARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1fv)) +GL_PREFIX(MultiTexCoord1fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1iv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB)) -GL_PREFIX(MultiTexCoord1sARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1i)) +GL_PREFIX(MultiTexCoord1i): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1s)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB)) -GL_PREFIX(MultiTexCoord1svARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1iv)) +GL_PREFIX(MultiTexCoord1iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1sv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB)) -GL_PREFIX(MultiTexCoord2dARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1s)) +GL_PREFIX(MultiTexCoord1s): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2d)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB)) -GL_PREFIX(MultiTexCoord2dvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord1sv)) +GL_PREFIX(MultiTexCoord1sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2dv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB)) -GL_PREFIX(MultiTexCoord2fARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2d)) +GL_PREFIX(MultiTexCoord2d): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2f)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB)) -GL_PREFIX(MultiTexCoord2fvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2dv)) +GL_PREFIX(MultiTexCoord2dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2fv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB)) -GL_PREFIX(MultiTexCoord2iARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2f)) +GL_PREFIX(MultiTexCoord2f): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2i)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB)) -GL_PREFIX(MultiTexCoord2ivARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2fv)) +GL_PREFIX(MultiTexCoord2fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2iv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB)) -GL_PREFIX(MultiTexCoord2sARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2i)) +GL_PREFIX(MultiTexCoord2i): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2s)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB)) -GL_PREFIX(MultiTexCoord2svARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2iv)) +GL_PREFIX(MultiTexCoord2iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2sv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB)) -GL_PREFIX(MultiTexCoord3dARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2s)) +GL_PREFIX(MultiTexCoord2s): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3d)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB)) -GL_PREFIX(MultiTexCoord3dvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord2sv)) +GL_PREFIX(MultiTexCoord2sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3dv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB)) -GL_PREFIX(MultiTexCoord3fARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3d)) +GL_PREFIX(MultiTexCoord3d): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3f)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB)) -GL_PREFIX(MultiTexCoord3fvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3dv)) +GL_PREFIX(MultiTexCoord3dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3fv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB)) -GL_PREFIX(MultiTexCoord3iARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3f)) +GL_PREFIX(MultiTexCoord3f): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3i)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB)) -GL_PREFIX(MultiTexCoord3ivARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3fv)) +GL_PREFIX(MultiTexCoord3fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3iv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB)) -GL_PREFIX(MultiTexCoord3sARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3i)) +GL_PREFIX(MultiTexCoord3i): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3s)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB)) -GL_PREFIX(MultiTexCoord3svARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3iv)) +GL_PREFIX(MultiTexCoord3iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3sv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB)) -GL_PREFIX(MultiTexCoord4dARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3s)) +GL_PREFIX(MultiTexCoord3s): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4d)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB)) -GL_PREFIX(MultiTexCoord4dvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord3sv)) +GL_PREFIX(MultiTexCoord3sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4dv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB)) -GL_PREFIX(MultiTexCoord4fARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4d)) +GL_PREFIX(MultiTexCoord4d): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4f)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB)) -GL_PREFIX(MultiTexCoord4fvARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4dv)) +GL_PREFIX(MultiTexCoord4dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4fv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB)) -GL_PREFIX(MultiTexCoord4iARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4f)) +GL_PREFIX(MultiTexCoord4f): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4i)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB)) -GL_PREFIX(MultiTexCoord4ivARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4fv)) +GL_PREFIX(MultiTexCoord4fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4iv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB)) -GL_PREFIX(MultiTexCoord4sARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4i)) +GL_PREFIX(MultiTexCoord4i): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4s)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB)) -GL_PREFIX(MultiTexCoord4svARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4iv)) +GL_PREFIX(MultiTexCoord4iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4sv)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB)) -GL_PREFIX(LoadTransposeMatrixfARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4s)) +GL_PREFIX(MultiTexCoord4s): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixf)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB)) -GL_PREFIX(LoadTransposeMatrixdARB): +GLOBL_FN(GL_PREFIX(MultiTexCoord4sv)) +GL_PREFIX(MultiTexCoord4sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixd)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB)) -GL_PREFIX(MultTransposeMatrixfARB): +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf)) +GL_PREFIX(LoadTransposeMatrixf): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixf)) + JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB)) -GL_PREFIX(MultTransposeMatrixdARB): +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd)) +GL_PREFIX(LoadTransposeMatrixd): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixd)) + JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SampleCoverageARB)) -GL_PREFIX(SampleCoverageARB): +GLOBL_FN(GL_PREFIX(MultTransposeMatrixf)) +GL_PREFIX(MultTransposeMatrixf): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_SampleCoverage)) + JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(__unused413)) -GL_PREFIX(__unused413): +GLOBL_FN(GL_PREFIX(MultTransposeMatrixd)) +GL_PREFIX(MultTransposeMatrixd): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset___unused413)) + JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB)) -GL_PREFIX(CompressedTexImage3DARB): +GLOBL_FN(GL_PREFIX(CompressedTexImage3D)) +GL_PREFIX(CompressedTexImage3D): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage3D)) + JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB)) -GL_PREFIX(CompressedTexImage2DARB): +GLOBL_FN(GL_PREFIX(CompressedTexImage2D)) +GL_PREFIX(CompressedTexImage2D): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage2D)) + JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB)) -GL_PREFIX(CompressedTexImage1DARB): +GLOBL_FN(GL_PREFIX(CompressedTexImage1D)) +GL_PREFIX(CompressedTexImage1D): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage1D)) + JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB)) -GL_PREFIX(CompressedTexSubImage3DARB): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D)) +GL_PREFIX(CompressedTexSubImage3D): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3D)) + JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB)) -GL_PREFIX(CompressedTexSubImage2DARB): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D)) +GL_PREFIX(CompressedTexSubImage2D): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2D)) + JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB)) -GL_PREFIX(CompressedTexSubImage1DARB): +GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D)) +GL_PREFIX(CompressedTexSubImage1D): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1D)) + JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB)) -GL_PREFIX(GetCompressedTexImageARB): +GLOBL_FN(GL_PREFIX(GetCompressedTexImage)) +GL_PREFIX(GetCompressedTexImage): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_GetCompressedTexImage)) + JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BlendColorEXT)) @@ -3290,40 +3284,40 @@ GL_PREFIX(SpriteParameterivSGIX): JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfARB)) -GL_PREFIX(PointParameterfARB): +GLOBL_FN(GL_PREFIX(PointParameterfEXT)) +GL_PREFIX(PointParameterfEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfARB)) + JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfvARB)) -GL_PREFIX(PointParameterfvARB): +GLOBL_FN(GL_PREFIX(PointParameterfvEXT)) +GL_PREFIX(PointParameterfvEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfvARB)) + JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfEXT)) -GL_PREFIX(PointParameterfEXT): +GLOBL_FN(GL_PREFIX(PointParameterfARB)) +GL_PREFIX(PointParameterfARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfARB)) + JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfvEXT)) -GL_PREFIX(PointParameterfvEXT): +GLOBL_FN(GL_PREFIX(PointParameterfvARB)) +GL_PREFIX(PointParameterfvARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfvARB)) + JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PointParameterfSGIS)) GL_PREFIX(PointParameterfSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfARB)) + JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PointParameterfvSGIS)) GL_PREFIX(PointParameterfvSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfvARB)) + JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX)) |