diff options
author | Brian Paul <[email protected]> | 2011-12-24 08:54:25 -0700 |
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committer | Brian Paul <[email protected]> | 2011-12-24 08:54:25 -0700 |
commit | fb758aab27268593fa6e186d746e8f72831b214d (patch) | |
tree | 46dcd7e0dc161ba5344c0c673258dd912daf988e /src/mesa | |
parent | 5e6a6e49e99201abc2d6196001b457296b57427d (diff) |
mesa: split get_tex_rgba() into compressed/uncompressed versions
This just splits one big function into two smaller ones for better
readability.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/texgetimage.c | 320 |
1 files changed, 175 insertions, 145 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 073238ad784..738c181121d 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -216,183 +216,213 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, /** - * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc). - * Compressed textures are handled here as well. + * Get a color texture image with decompression. */ static void -get_tex_rgba(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_image *texImage) +get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_image *texImage, + GLbitfield transferOps) { /* don't want to apply sRGB -> RGB conversion here so override the format */ - const gl_format texFormat = _mesa_get_srgb_format_linear(texImage->TexFormat); + const gl_format texFormat = + _mesa_get_srgb_format_linear(texImage->TexFormat); + const GLenum baseFormat = _mesa_get_format_base_format(texFormat); const GLuint width = texImage->Width; const GLuint height = texImage->Height; const GLuint depth = texImage->Depth; - const GLenum dataType = _mesa_get_format_datatype(texFormat); - const GLenum baseFormat = _mesa_get_format_base_format(texFormat); - /* Normally, no pixel transfer ops are performed during glGetTexImage. - * The only possible exception is component clamping to [0,1]. - */ - GLbitfield transferOps = 0x0; - - /* In general, clamping does not apply to glGetTexImage, except when - * the returned type of the image can't hold negative values. - */ - if (type_needs_clamping(type)) { - /* the returned image type can't have negative values */ - if (dataType == GL_FLOAT || - dataType == GL_SIGNED_NORMALIZED || - format == GL_LUMINANCE || - format == GL_LUMINANCE_ALPHA) { - transferOps |= IMAGE_CLAMP_BIT; - } + GLfloat *tempImage, *srcRow; + GLuint row; + + /* Decompress into temp float buffer, then pack into user buffer */ + tempImage = (GLfloat *) malloc(width * height * depth + * 4 * sizeof(GLfloat)); + if (!tempImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + return; } - if (_mesa_is_format_compressed(texFormat)) { - /* Decompress into temp buffer, then pack into user buffer */ - GLfloat *tempImage, *srcRow; - GLuint row; + /* Decompress the texture image - results in 'tempImage' */ + { + GLubyte *srcMap; + GLint srcRowStride; + GLuint bytes, bw, bh; - tempImage = (GLfloat *) malloc(texImage->Width * texImage->Height * - texImage->Depth * 4 * sizeof(GLfloat)); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - return; - } + bytes = _mesa_get_format_bytes(texFormat); + _mesa_get_format_block_size(texFormat, &bw, &bh); - /* Decompress the texture image - results in 'tempImage' */ - { - GLubyte *srcMap; - GLint srcRowStride; - GLuint bytes, bw, bh; + ctx->Driver.MapTextureImage(ctx, texImage, 0, + 0, 0, width, height, + GL_MAP_READ_BIT, + &srcMap, &srcRowStride); + if (srcMap) { + /* XXX This line is a bit of a hack to work around the + * mismatch of compressed row strides as returned by + * MapTextureImage() vs. what the texture decompression code + * uses. This will be fixed in the future. + */ + srcRowStride = srcRowStride * bh / bytes; - bytes = _mesa_get_format_bytes(texImage->TexFormat); - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + _mesa_decompress_image(texFormat, width, height, + srcMap, srcRowStride, tempImage); - ctx->Driver.MapTextureImage(ctx, texImage, 0, - 0, 0, width, height, - GL_MAP_READ_BIT, - &srcMap, &srcRowStride); + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + } + } - if (srcMap) { - /* XXX This line is a bit of a hack to work around the - * mismatch of compressed row strides as returned by - * MapTextureImage() vs. what the texture decompression code - * uses. This will be fixed in the future. - */ - srcRowStride = srcRowStride * bh / bytes; + if (baseFormat == GL_LUMINANCE || + baseFormat == GL_LUMINANCE_ALPHA) { + /* Set green and blue to zero since the pack function here will + * compute L=R+G+B. + */ + GLuint i; + for (i = 0; i < width * height; i++) { + tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f; + } + } - _mesa_decompress_image(texFormat, width, height, - srcMap, srcRowStride, tempImage); + srcRow = tempImage; + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + 0, row, 0); - ctx->Driver.UnmapTextureImage(ctx, texImage, 0); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - } - } + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow, + format, type, dest, &ctx->Pack, transferOps); + srcRow += width * 4; + } - if (baseFormat == GL_LUMINANCE || - baseFormat == GL_LUMINANCE_ALPHA) { - /* Set green and blue to zero since the pack function here will - * compute L=R+G+B. - */ - GLuint i; - for (i = 0; i < width * height; i++) { - tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f; - } - } + free(tempImage); +} - srcRow = tempImage; - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - 0, row, 0); - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow, - format, type, dest, &ctx->Pack, transferOps); - srcRow += width * 4; - } +/** + * Get an uncompressed color texture image. + */ +static void +get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_image *texImage, + GLbitfield transferOps) +{ + /* don't want to apply sRGB -> RGB conversion here so override the format */ + const gl_format texFormat = + _mesa_get_srgb_format_linear(texImage->TexFormat); + const GLuint width = texImage->Width; + const GLuint height = texImage->Height; + const GLuint depth = texImage->Depth; + GLuint img, row; + GLfloat (*rgba)[4]; - free(tempImage); + /* Allocate buffer for one row of texels */ + rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + return; } - else { - /* No decompression needed */ - GLuint img, row; - GLfloat (*rgba)[4]; - rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - return; - } + for (img = 0; img < depth; img++) { + GLubyte *srcMap; + GLint rowstride; + + /* map src texture buffer */ + ctx->Driver.MapTextureImage(ctx, texImage, img, + 0, 0, width, height, GL_MAP_READ_BIT, + &srcMap, &rowstride); + if (srcMap) { + for (row = 0; row < height; row++) { + const GLubyte *src = srcMap + row * rowstride; + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); - for (img = 0; img < depth; img++) { - GLubyte *srcMap; - GLint rowstride; - - /* map src texture buffer */ - ctx->Driver.MapTextureImage(ctx, texImage, img, - 0, 0, width, height, GL_MAP_READ_BIT, - &srcMap, &rowstride); - - if (srcMap) { - for (row = 0; row < height; row++) { - const GLubyte *src = srcMap + row * rowstride; - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - - _mesa_unpack_rgba_row(texFormat, width, src, rgba); - - if (texImage->_BaseFormat == GL_ALPHA) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][RCOMP] = 0.0F; - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } + _mesa_unpack_rgba_row(texFormat, width, src, rgba); + + if (texImage->_BaseFormat == GL_ALPHA) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][RCOMP] = 0.0F; + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; } - else if (texImage->_BaseFormat == GL_LUMINANCE) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } + } + else if (texImage->_BaseFormat == GL_LUMINANCE) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } + } + else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; } - else if (texImage->_BaseFormat == GL_INTENSITY) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } + } + else if (texImage->_BaseFormat == GL_INTENSITY) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; } - - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); } - /* Unmap the src texture buffer */ - ctx->Driver.UnmapTextureImage(ctx, texImage, img); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - break; + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, + format, type, dest, + &ctx->Pack, transferOps); } + + /* Unmap the src texture buffer */ + ctx->Driver.UnmapTextureImage(ctx, texImage, img); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + break; } + } + + free(rgba); +} + + +/** + * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc). + * Compressed textures are handled here as well. + */ +static void +get_tex_rgba(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_image *texImage) +{ + const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); + GLbitfield transferOps = 0x0; - free(rgba); + /* In general, clamping does not apply to glGetTexImage, except when + * the returned type of the image can't hold negative values. + */ + if (type_needs_clamping(type)) { + /* the returned image type can't have negative values */ + if (dataType == GL_FLOAT || + dataType == GL_SIGNED_NORMALIZED || + format == GL_LUMINANCE || + format == GL_LUMINANCE_ALPHA) { + transferOps |= IMAGE_CLAMP_BIT; + } + } + + if (_mesa_is_format_compressed(texImage->TexFormat)) { + get_tex_rgba_compressed(ctx, dimensions, format, type, + pixels, texImage, transferOps); + } + else { + get_tex_rgba_uncompressed(ctx, dimensions, format, type, + pixels, texImage, transferOps); } } |