diff options
author | Roland Scheidegger <[email protected]> | 2009-12-23 20:44:06 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2009-12-23 20:44:06 +0100 |
commit | f44b0ff84338c2184ef4f2cbb752bf62f4fff1fc (patch) | |
tree | f87fc088544f9d746b4784efd06aa162ece4fa61 /src/mesa | |
parent | beb712ee9adf693f02e5d867344817176189d385 (diff) |
gallium: adapt state trackers etc. to pipe_constant_buffer removal
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_atom_constbuf.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw_feedback.c | 6 |
4 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index 77153889b68..d70cf877e84 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -57,7 +57,7 @@ void st_upload_constants( struct st_context *st, unsigned shader_type) { struct pipe_context *pipe = st->pipe; - struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type]; + struct pipe_buffer **cbuf = &st->state.constants[shader_type]; assert(shader_type == PIPE_SHADER_VERTEX || shader_type == PIPE_SHADER_FRAGMENT); @@ -71,8 +71,8 @@ void st_upload_constants( struct st_context *st, /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(&cbuf->buffer, NULL ); - cbuf->buffer = pipe_buffer_create(pipe->screen, 16, + pipe_buffer_reference(cbuf, NULL ); + *cbuf = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT, paramBytes ); @@ -84,12 +84,12 @@ void st_upload_constants( struct st_context *st, } /* load Mesa constants into the constant buffer */ - if (cbuf->buffer) - st_no_flush_pipe_buffer_write(st, cbuf->buffer, + if (cbuf) + st_no_flush_pipe_buffer_write(st, *cbuf, 0, paramBytes, params->ParameterValues); - st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf); + st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf); } else { st->constants.tracked_state[shader_type].dirty.mesa = 0x0; diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index d18a25ab514..893fa8f7ddf 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -217,8 +217,8 @@ static void st_destroy_context_priv( struct st_context *st ) } for (i = 0; i < Elements(st->state.constants); i++) { - if (st->state.constants[i].buffer) { - pipe_buffer_reference(&st->state.constants[i].buffer, NULL); + if (st->state.constants[i]) { + pipe_buffer_reference(&st->state.constants[i], NULL); } } diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 831909a3f8f..2c4943cfb0a 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -92,7 +92,7 @@ struct st_context struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS]; struct pipe_clip_state clip; - struct pipe_constant_buffer constants[2]; + struct pipe_buffer *constants[2]; struct pipe_framebuffer_state framebuffer; struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS]; struct pipe_scissor_state scissor; diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index d793f820bc3..187e836c386 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -239,10 +239,10 @@ st_feedback_draw_vbo(GLcontext *ctx, /* map constant buffers */ mapped_constants = pipe_buffer_map(pipe->screen, - st->state.constants[PIPE_SHADER_VERTEX].buffer, + st->state.constants[PIPE_SHADER_VERTEX], PIPE_BUFFER_USAGE_CPU_READ); draw_set_mapped_constant_buffer(st->draw, mapped_constants, - st->state.constants[PIPE_SHADER_VERTEX].buffer->size); + st->state.constants[PIPE_SHADER_VERTEX]->size); /* draw here */ @@ -252,7 +252,7 @@ st_feedback_draw_vbo(GLcontext *ctx, /* unmap constant buffers */ - pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer); + pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX]); /* * unmap vertex/index buffers |