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authorMichal Krol <[email protected]>2006-05-16 09:52:02 +0000
committerMichal Krol <[email protected]>2006-05-16 09:52:02 +0000
commitecf2e5b0a159b880c91859509e80d4ba81f30be6 (patch)
treec6bf3a7b9e15a6fd951cdd785ed4b4af35c33138 /src/mesa
parentd2b9e1c56074fdb6f04f6f509df150a0abb12963 (diff)
Change constructor prototype.
Fix struct field accessing.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/shader/slang/slang_assemble.c74
-rw-r--r--src/mesa/shader/slang/slang_assemble.h4
2 files changed, 42 insertions, 36 deletions
diff --git a/src/mesa/shader/slang/slang_assemble.c b/src/mesa/shader/slang/slang_assemble.c
index 0b87f7ce865..4e0395226db 100644
--- a/src/mesa/shader/slang/slang_assemble.c
+++ b/src/mesa/shader/slang/slang_assemble.c
@@ -45,14 +45,16 @@ static GLvoid slang_assembly_destruct (slang_assembly *assem)
{
}
-/* slang_assembly_file */
+/*
+ * slang_assembly_file
+ */
-GLboolean slang_assembly_file_construct (slang_assembly_file *file)
+GLvoid
+_slang_assembly_file_ctr (slang_assembly_file *self)
{
- file->code = NULL;
- file->count = 0;
- file->capacity = 0;
- return GL_TRUE;
+ self->code = NULL;
+ self->count = 0;
+ self->capacity = 0;
}
GLvoid slang_assembly_file_destruct (slang_assembly_file *file)
@@ -935,9 +937,10 @@ static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *t
else
{
GLuint i, struct_size = 0, field_offset = 0, field_size = 0;
- GLboolean relocate, shrink;
- /* calculate struct size, field offset and field size */
+ /*
+ * Calculate struct size, field offset and field size.
+ */
for (i = 0; i < tib->spec._struct->fields->num_variables; i++)
{
slang_variable *field;
@@ -956,45 +959,44 @@ static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *t
size = _slang_sizeof_aggregate (&agg);
slang_storage_aggregate_destruct (&agg);
- if (op->a_id == field->a_name)
- {
- field_size = size;
- struct_size = field_offset + size;
- }
- else if (struct_size != 0)
- struct_size += size;
- else
- field_offset += size;
- }
-
- /*
- * OPTIMIZATION: If selecting the last field, no relocation is needed.
- */
- relocate = field_offset != struct_size - field_size;
-
- /*
- * OPTIMIZATION: If field and struct sizes are equal, no partial free is needed.
- */
- shrink = field_size != struct_size;
-
- if (relocate)
- {
- if (!PLAB (A->file, slang_asm_addr_push, field_offset))
- return GL_FALSE;
+ if (op->a_id == field->a_name) {
+ field_size = size;
+ field_offset = struct_size;
+ }
+ struct_size += size;
}
if (ref == slang_ref_force)
{
- if (relocate)
- {
+ GLboolean shift;
+
+ /*
+ * OPTIMIZATION: If selecting first field, no address shifting is needed.
+ */
+ shift = (field_offset != 0);
+
+ if (shift) {
+ if (!PLAB (A->file, slang_asm_addr_push, field_offset))
+ return GL_FALSE;
if (!PUSH (A->file, slang_asm_addr_add))
return GL_FALSE;
}
}
else
{
+ GLboolean relocate, shrink;
GLuint free_b = 0;
+ /*
+ * OPTIMIZATION: If selecting last field, no relocation is needed.
+ */
+ relocate = (field_offset != (struct_size - field_size));
+
+ /*
+ * OPTIMIZATION: If field and struct sizes are equal, no partial free is needed.
+ */
+ shrink = (field_size != struct_size);
+
if (relocate)
{
GLuint i;
@@ -1003,6 +1005,8 @@ static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *t
* Move the selected element to the end of the master expression.
* Do it in reverse order to avoid overwriting itself.
*/
+ if (!PLAB (A->file, slang_asm_addr_push, field_offset))
+ return GL_FALSE;
for (i = field_size; i > 0; i -= 4)
if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i, i))
return GL_FALSE;
diff --git a/src/mesa/shader/slang/slang_assemble.h b/src/mesa/shader/slang/slang_assemble.h
index f1aa1360ba8..5c3afcaa5d1 100644
--- a/src/mesa/shader/slang/slang_assemble.h
+++ b/src/mesa/shader/slang/slang_assemble.h
@@ -114,7 +114,9 @@ typedef struct slang_assembly_file_
GLuint capacity;
} slang_assembly_file;
-GLboolean slang_assembly_file_construct (slang_assembly_file *);
+extern GLvoid
+_slang_assembly_file_ctr (slang_assembly_file *);
+
GLvoid slang_assembly_file_destruct (slang_assembly_file *);
GLboolean slang_assembly_file_push (slang_assembly_file *, slang_assembly_type);
GLboolean slang_assembly_file_push_label (slang_assembly_file *, slang_assembly_type, GLuint);