diff options
author | Kenneth Graunke <[email protected]> | 2014-06-30 17:55:32 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-07-09 16:04:52 -0700 |
commit | e3b16294cb56bc0f3ee4a68a525884db0ce6806d (patch) | |
tree | e16681a7effcb3ce8488ad4eb6504b85edd985c8 /src/mesa | |
parent | 272e36e229cd0e64ad3c181d2875fa1355bee25e (diff) |
meta: Call glObjectLabel before linking.
i965 precompiles shaders at link time, and prints a disassembly if
INTEL_DEBUG=vs,gs,fs, including the shader name. However, blit shaders
were showing up as "unnamed" since we hadn't set a name prior to
linking.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index f1f57297c02..89d7a157ce4 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -217,6 +217,7 @@ _mesa_meta_compile_and_link_program(struct gl_context *ctx, fs_source); *program = _mesa_CreateProgram(); + _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name); _mesa_AttachShader(*program, fs); _mesa_DeleteShader(fs); _mesa_AttachShader(*program, vs); @@ -224,7 +225,6 @@ _mesa_meta_compile_and_link_program(struct gl_context *ctx, _mesa_BindAttribLocation(*program, 0, "position"); _mesa_BindAttribLocation(*program, 1, "texcoords"); _mesa_meta_link_program_with_debug(ctx, *program); - _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name); _mesa_UseProgram(*program); } |