diff options
author | Marek Olšák <[email protected]> | 2016-10-12 03:06:08 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-10-13 19:00:51 +0200 |
commit | a077185ea9d685967844b68aa09da6bd8aa430da (patch) | |
tree | 98462f859ae3a3c432ee2126c2d512ab545df24d /src/mesa | |
parent | 761388a0eb586b1dcaec063ee561056ed132dc1a (diff) |
gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY
For performance tuning in drivers. It filters out window system
framebuffers and OpenGL renderbuffers.
radeonsi will use this to guess whether a depth buffer will be read
by a shader. There is no guarantee about what will actually happen.
This is a departure from PIPE_BIND flags which are defined to be strict
but they are useless in practice.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_texture.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index a2c36ace461..7b72ffd0501 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -91,7 +91,8 @@ st_texture_create(struct st_context *st, pt.array_size = layers; pt.usage = PIPE_USAGE_DEFAULT; pt.bind = bind; - pt.flags = 0; + /* only set this for OpenGL textures, not renderbuffers */ + pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY; pt.nr_samples = nr_samples; newtex = screen->resource_create(screen, &pt); |