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authorBrian Paul <[email protected]>2012-01-16 10:08:08 -0700
committerBrian Paul <[email protected]>2012-01-18 10:44:05 -0700
commit1d7048f12e7e2e8f42d27aa665f7134f8f10cf4e (patch)
treef1c0aa6ba783202aaa32e238bd37e77ef52c6654 /src/mesa
parent7628696004515074594d4fdac4e422c81c86b32c (diff)
mesa: try RGBA_FLOAT16 before RGBA_FLOAT32 when choosing A,L,LA,I formats
To try to use less tex memory and maybe get better performance. Spotted by Roland Scheidegger. NOTE: This is a candidate for the 8.0 and 7.11 branches. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/texformat.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index d393873f2a1..259eb90444d 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -323,6 +323,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_ALPHA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_ALPHA32F_ARB:
@@ -334,6 +335,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_LUMINANCE16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE32F_ARB:
@@ -345,6 +347,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_LUMINANCE_ALPHA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE_ALPHA32F_ARB:
@@ -356,6 +359,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_INTENSITY16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_INTENSITY32F_ARB: