diff options
author | Brian Paul <[email protected]> | 2011-12-24 08:54:27 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-12-24 09:25:40 -0700 |
commit | bf0c0ccbc9424fc73cb17ffb9c9b5feda7d33474 (patch) | |
tree | 6a31a5b026feeafdd01e932306a45a5bac24840f /src/mesa | |
parent | 7a7b521ff255f5511b6f42becf603c6893f8a51e (diff) |
swrast: stop using _DepthBuffer in triangle code
The only consequence is we can only use the occlusion_zless_16_triangle()
function with MESA_FORMAT_Z16.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 27 |
1 files changed, 11 insertions, 16 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index c4d504b06bf..43deaf47b96 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -874,19 +874,21 @@ fast_persp_span(struct gl_context *ctx, SWspan *span, /* * Special tri function for occlusion testing */ -#define NAME occlusion_zless_triangle +#define NAME occlusion_zless_16_triangle #define INTERP_Z 1 #define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; \ + struct gl_renderbuffer *rb = \ + ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; \ struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \ ASSERT(ctx->Depth.Test); \ ASSERT(!ctx->Depth.Mask); \ ASSERT(ctx->Depth.Func == GL_LESS); \ + assert(rb->Format == MESA_FORMAT_Z16); \ if (!q) { \ return; \ } #define RENDER_SPAN( span ) \ - if (rb->Format == MESA_FORMAT_Z16) { \ + { \ GLuint i; \ const GLushort *zRow = (const GLushort *) \ _swrast_pixel_address(rb, span.x, span.y); \ @@ -897,17 +899,6 @@ fast_persp_span(struct gl_context *ctx, SWspan *span, } \ span.z += span.zStep; \ } \ - } \ - else { \ - GLuint i; \ - const GLuint *zRow = (const GLuint *) \ - _swrast_pixel_address(rb, span.x, span.y); \ - for (i = 0; i < span.end; i++) { \ - if ((GLuint)span.z < zRow[i]) { \ - q->Result++; \ - } \ - span.z += span.zStep; \ - } \ } #include "s_tritemp.h" @@ -1014,6 +1005,8 @@ _swrast_choose_triangle( struct gl_context *ctx ) } if (ctx->RenderMode==GL_RENDER) { + struct gl_renderbuffer *depthRb = + ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; if (ctx->Polygon.SmoothFlag) { _swrast_set_aa_triangle_function(ctx); @@ -1026,12 +1019,14 @@ _swrast_choose_triangle( struct gl_context *ctx ) ctx->Depth.Test && ctx->Depth.Mask == GL_FALSE && ctx->Depth.Func == GL_LESS && - !ctx->Stencil._Enabled) { + !ctx->Stencil._Enabled && + depthRb && + depthRb->Format == MESA_FORMAT_Z16) { if (ctx->Color.ColorMask[0][0] == 0 && ctx->Color.ColorMask[0][1] == 0 && ctx->Color.ColorMask[0][2] == 0 && ctx->Color.ColorMask[0][3] == 0) { - USE(occlusion_zless_triangle); + USE(occlusion_zless_16_triangle); return; } } |