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authorBrian Paul <[email protected]>2006-05-05 14:49:38 +0000
committerBrian Paul <[email protected]>2006-05-05 14:49:38 +0000
commit9b20b68af16af6bd630e9a5ed5b56fdf837fa29f (patch)
tree84491d00a4aa641fc0301d652f37330a18886167 /src/mesa
parent6717a7aca0aaab02bd9ef7b1a934f0853efdc953 (diff)
check for float->uint overflow in _mesa_unpack_depth_span()
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/image.c19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index a82b540ed60..fbc7147f932 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@@ -3953,8 +3953,21 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
if (dstType == GL_UNSIGNED_INT) {
GLuint *zValues = (GLuint *) dest;
GLuint i;
- for (i = 0; i < n; i++) {
- zValues[i] = (GLuint) (depthValues[i] * depthScale);
+ if (depthScale <= (GLfloat) 0xffffff) {
+ /* no overflow worries */
+ for (i = 0; i < n; i++) {
+ zValues[i] = (GLuint) (depthValues[i] * depthScale);
+ }
+ }
+ else {
+ /* need to use double precision to prevent overflow problems */
+ for (i = 0; i < n; i++) {
+ GLdouble z = depthValues[i] * depthScale;
+ if (z >= (GLdouble) 0xffffffff)
+ zValues[i] = 0xffffffff;
+ else
+ zValues[i] = (GLuint) z;
+ }
}
}
else if (dstType == GL_UNSIGNED_SHORT) {