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authorMichel Dänzer <[email protected]>2007-12-17 12:20:56 +0100
committerMichel Dänzer <[email protected]>2007-12-17 12:32:26 +0100
commit0107acded03c510df2093b0b98bca52b5734dd5b (patch)
tree32c365872d95c2f4e605e5715f26530e27b6170d /src/mesa
parent2ac5e08d1d41377dc873b31875701f59e74242ec (diff)
i915tex: Fix issues with glDrawBuffer(GL_NONE).
Don't dereference NULL renderbuffer pointer, and make sure the software fallback sticks. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=13694 .
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_buffers.c50
1 files changed, 23 insertions, 27 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c
index 78fb720b6b9..6778fdf4339 100644
--- a/src/mesa/drivers/dri/i915tex/intel_buffers.c
+++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c
@@ -714,7 +714,8 @@ intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
BUFFER_BACK_LEFT);
- if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) {
+ if (intel_fb->Base.Name == 0 && intel_rb &&
+ intel_rb->pf_pending == intel_fb->pf_seq) {
GLint pf_pipes = intel_fb->pf_pipes;
BATCH_LOCALS;
@@ -1019,16 +1020,11 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/*
* How many color buffers are we drawing into?
*/
- if (fb->_NumColorDrawBuffers[0] != 1
-#if 0
- /* XXX FBO temporary - always use software rendering */
- || 1
-#endif
- ) {
+ if (fb->_NumColorDrawBuffers[0] != 1) {
/* writing to 0 or 2 or 4 color buffers */
/*_mesa_debug(ctx, "Software rendering\n");*/
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
- front = 1; /* might not have back color buffer */
+ colorRegion = NULL;
}
else {
/* draw to exactly one color buffer */
@@ -1037,30 +1033,30 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
front = 1;
}
- }
- /*
- * Get the intel_renderbuffer for the colorbuffer we're drawing into.
- * And set up cliprects.
- */
- if (fb->Name == 0) {
- /* drawing to window system buffer */
- if (front) {
- intelSetFrontClipRects(intel);
- colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
+ /*
+ * Get the intel_renderbuffer for the colorbuffer we're drawing into.
+ * And set up cliprects.
+ */
+ if (fb->Name == 0) {
+ /* drawing to window system buffer */
+ if (front) {
+ intelSetFrontClipRects(intel);
+ colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
+ }
+ else {
+ intelSetBackClipRects(intel);
+ colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
+ }
}
else {
- intelSetBackClipRects(intel);
- colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
+ /* drawing to user-created FBO */
+ struct intel_renderbuffer *irb;
+ intelSetRenderbufferClipRects(intel);
+ irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
+ colorRegion = (irb && irb->region) ? irb->region : NULL;
}
}
- else {
- /* drawing to user-created FBO */
- struct intel_renderbuffer *irb;
- intelSetRenderbufferClipRects(intel);
- irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
- colorRegion = (irb && irb->region) ? irb->region : NULL;
- }
/* Update culling direction which changes depending on the
* orientation of the buffer: