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authorPaul Berry <[email protected]>2011-10-21 07:56:08 -0700
committerPaul Berry <[email protected]>2011-10-27 15:32:00 -0700
commitf8386a29f07c6a41c4afb99fc3ecd9f18e9151e8 (patch)
tree93dfbdf111370557a2679b133b371a9aa746a784 /src/mesa
parente04bdeae82797dbdcf6f544a997a4626fdfd4aee (diff)
i965/fs: use determine_interpolation_mode().
This patch changes how fs_visitor::emit_general_interpolation() decides what kind of interpolation to do. Previously, it used the shade model to determine how to interpolate colors, and used smooth interpolation on everything else. Now it uses ir_variable::determine_interpolation_mode(), so that it respects GLSL 1.30 interpolation qualifiers. Fixes piglit tests interpolation-flat-*-smooth-{distance,fixed,vertex} and interpolation-flat-other-flat-{distance,fixed,vertex}. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index b3ad505b71e..185e00d5a28 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -442,6 +442,9 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
type = ir->type;
}
+ glsl_interp_qualifier interpolation_mode =
+ ir->determine_interpolation_mode(c->key.flat_shade);
+
int location = ir->location;
for (unsigned int i = 0; i < array_elements; i++) {
for (unsigned int j = 0; j < type->matrix_columns; j++) {
@@ -454,10 +457,7 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
continue;
}
- bool is_gl_Color =
- location == FRAG_ATTRIB_COL0 || location == FRAG_ATTRIB_COL1;
-
- if (c->key.flat_shade && is_gl_Color) {
+ if (interpolation_mode == INTERP_QUALIFIER_FLAT) {
/* Constant interpolation (flat shading) case. The SF has
* handed us defined values in only the constant offset
* field of the setup reg.