diff options
author | Timothy Arceri <[email protected]> | 2017-11-08 09:54:22 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-11-09 12:07:48 +1100 |
commit | cf05bb506a075c9e3b8a3c374b928ff0367c49b2 (patch) | |
tree | 2a08cd32fdc212b488894b45936eb6a9ed06453a /src/mesa | |
parent | a16dc04ad51c32e5c7d136e4dd6273d983385d3f (diff) |
glsl: drop cache_fallback
This turned out to be a dead end, it is much easier and less error
prone to just cache the IR used by the drivers backend e.g. TGSI or
NIR.
Cc: "17.2 17.3" <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 7 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.c | 23 |
2 files changed, 13 insertions, 17 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2acf64eb56d..a6931649aa0 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2872,12 +2872,11 @@ struct gl_shader_program_data unsigned NumUniformDataSlots; union gl_constant_value *UniformDataSlots; - bool cache_fallback; - /* TODO: This used by Gallium drivers to skip the cache on tgsi fallback. * All structures (gl_program, uniform storage, etc) will get recreated - * even though we have already loaded them from cache. Once the i965 cache - * lands we should switch to using the cache_fallback support. + * even though we have already loaded them from cache. We should instead + * switch to storing the GLSL metadata and TGSI IR in a single cache item + * like the i965 driver does with NIR. */ bool skip_cache; GLboolean Validated; diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index b9d1079a35a..e2103bcde49 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -327,7 +327,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, shProg->data->linked_stages = 0; - if (shProg->data->UniformStorage && !shProg->data->cache_fallback) { + if (shProg->data->UniformStorage) { for (unsigned i = 0; i < shProg->data->NumUniformStorage; ++i) _mesa_uniform_detach_all_driver_storage(&shProg->data-> UniformStorage[i]); @@ -336,7 +336,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, shProg->data->UniformStorage = NULL; } - if (shProg->UniformRemapTable && !shProg->data->cache_fallback) { + if (shProg->UniformRemapTable) { ralloc_free(shProg->UniformRemapTable); shProg->NumUniformRemapTable = 0; shProg->UniformRemapTable = NULL; @@ -351,17 +351,15 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, ralloc_free(shProg->data->InfoLog); shProg->data->InfoLog = ralloc_strdup(shProg->data, ""); - if (!shProg->data->cache_fallback) { - ralloc_free(shProg->data->UniformBlocks); - shProg->data->UniformBlocks = NULL; - shProg->data->NumUniformBlocks = 0; + ralloc_free(shProg->data->UniformBlocks); + shProg->data->UniformBlocks = NULL; + shProg->data->NumUniformBlocks = 0; - ralloc_free(shProg->data->ShaderStorageBlocks); - shProg->data->ShaderStorageBlocks = NULL; - shProg->data->NumShaderStorageBlocks = 0; - } + ralloc_free(shProg->data->ShaderStorageBlocks); + shProg->data->ShaderStorageBlocks = NULL; + shProg->data->NumShaderStorageBlocks = 0; - if (shProg->data->AtomicBuffers && !shProg->data->cache_fallback) { + if (shProg->data->AtomicBuffers) { ralloc_free(shProg->data->AtomicBuffers); shProg->data->AtomicBuffers = NULL; shProg->data->NumAtomicBuffers = 0; @@ -434,8 +432,7 @@ _mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg) { _mesa_free_shader_program_data(ctx, shProg); - if (!shProg->data->cache_fallback) - _mesa_reference_shader_program_data(ctx, &shProg->data, NULL); + _mesa_reference_shader_program_data(ctx, &shProg->data, NULL); ralloc_free(shProg); } |