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authorMarek Olšák <[email protected]>2019-07-03 18:51:24 -0400
committerMarek Olšák <[email protected]>2019-07-15 14:58:23 -0400
commitce04fbf67c9ded75a206c9560a3869df76a46839 (patch)
tree8fe3a9402b63361405a2380afddbc48db49f00f5 /src/mesa
parentfc4302d1dfe4fe724df250d0de1fcf0f60953c99 (diff)
st/mesa: don't invalidate a buffer range that is mapped
This is needed to fix an issue with OpenGL when a buffer is mapped and BufferSubData is called. In this case, we can't invalidate the buffer range.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c27
1 files changed, 21 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index 080dcccba0b..6b54aa67583 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -131,10 +131,16 @@ st_bufferobj_subdata(struct gl_context *ctx,
* even if the buffer is currently referenced by hardware - they
* just queue the upload as dma rather than mapping the underlying
* buffer directly.
+ *
+ * If the buffer is mapped, suppress implicit buffer range invalidation
+ * by using PIPE_TRANSFER_MAP_DIRECTLY.
*/
- pipe_buffer_write(st_context(ctx)->pipe,
- st_obj->buffer,
- offset, size, data);
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+
+ pipe->buffer_subdata(pipe, st_obj->buffer,
+ _mesa_bufferobj_mapped(obj, MAP_USER) ?
+ PIPE_TRANSFER_MAP_DIRECTLY : 0,
+ offset, size, data);
}
@@ -283,6 +289,7 @@ bufferobj_data(struct gl_context *ctx,
struct pipe_screen *screen = pipe->screen;
struct st_buffer_object *st_obj = st_buffer_object(obj);
struct st_memory_object *st_mem_obj = st_memory_object(memObj);
+ bool is_mapped = _mesa_bufferobj_mapped(obj, MAP_USER);
if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
size && st_obj->buffer &&
@@ -293,11 +300,19 @@ bufferobj_data(struct gl_context *ctx,
/* Just discard the old contents and write new data.
* This should be the same as creating a new buffer, but we avoid
* a lot of validation in Mesa.
+ *
+ * If the buffer is mapped, we can't discard it.
+ *
+ * PIPE_TRANSFER_MAP_DIRECTLY supresses implicit buffer range
+ * invalidation.
*/
pipe->buffer_subdata(pipe, st_obj->buffer,
- PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+ is_mapped ? PIPE_TRANSFER_MAP_DIRECTLY :
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
0, size, data);
return GL_TRUE;
+ } else if (is_mapped) {
+ return GL_TRUE; /* can't reallocate, nothing to do */
} else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
pipe->invalidate_resource(pipe, st_obj->buffer);
return GL_TRUE;
@@ -422,8 +437,8 @@ st_bufferobj_invalidate(struct gl_context *ctx,
if (offset != 0 || size != obj->Size)
return;
- /* Nothing to invalidate. */
- if (!st_obj->buffer)
+ /* If the buffer is mapped, we can't invalidate it. */
+ if (!st_obj->buffer || _mesa_bufferobj_mapped(obj, MAP_USER))
return;
pipe->invalidate_resource(pipe, st_obj->buffer);