diff options
author | Paul Berry <[email protected]> | 2013-11-19 12:58:02 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-11-21 18:16:39 -0800 |
commit | c1019670ea89505ea7411629c052d662c8eb6be6 (patch) | |
tree | d1bc9496db0f0a95d1e6cd90536df4d442c71e99 /src/mesa | |
parent | 1ec5365429b46a39a06186092502c8e66fb4140e (diff) |
i965: Fix blorp clear of layered framebuffers.
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
When the Clear or ClearBuffer* commands are used to clear a
layered framebuffer attachment, all layers of the attachment are
cleared.
This patch fixes the blorp clear path for color buffers.
Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-color".
Cc: "10.0" <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp_clear.cpp | 26 |
1 files changed, 19 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp index c7f485eb47f..02ec2737ac3 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp @@ -67,7 +67,8 @@ public: struct gl_framebuffer *fb, struct gl_renderbuffer *rb, GLubyte *color_mask, - bool partial_clear); + bool partial_clear, + unsigned layer); }; @@ -183,12 +184,13 @@ brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw, struct gl_framebuffer *fb, struct gl_renderbuffer *rb, GLubyte *color_mask, - bool partial_clear) + bool partial_clear, + unsigned layer) { struct gl_context *ctx = &brw->ctx; struct intel_renderbuffer *irb = intel_renderbuffer(rb); - dst.set(brw, irb->mt, irb->mt_level, irb->mt_layer, true); + dst.set(brw, irb->mt, irb->mt_level, layer, true); /* Override the surface format according to the context's sRGB rules. */ gl_format format = _mesa_get_render_format(ctx, irb->mt->format); @@ -443,13 +445,13 @@ brw_blorp_const_color_program::compile(struct brw_context *brw, bool do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb, struct gl_renderbuffer *rb, unsigned buf, - bool partial_clear) + bool partial_clear, unsigned layer) { struct gl_context *ctx = &brw->ctx; struct intel_renderbuffer *irb = intel_renderbuffer(rb); brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf], - partial_clear); + partial_clear, layer); bool is_fast_clear = (params.fast_clear_op == GEN7_FAST_CLEAR_OP_FAST_CLEAR); @@ -525,6 +527,7 @@ brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb, for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) { struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported, * the framebuffer can be complete with some attachments missing. In @@ -533,8 +536,17 @@ brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb, if (rb == NULL) continue; - if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear)) - return false; + if (fb->NumLayers > 0) { + assert(fb->NumLayers == irb->mt->level[irb->mt_level].depth); + for (unsigned layer = 0; layer < fb->NumLayers; layer++) { + if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear, layer)) + return false; + } + } else { + unsigned layer = irb->mt_layer; + if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear, layer)) + return false; + } } return true; |