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authorErik Faye-Lund <[email protected]>2018-07-04 14:45:04 +0200
committerErik Faye-Lund <[email protected]>2018-07-09 17:32:31 +0200
commitaf6b7bf23662c610e699e4b7fde1526ca1d1624a (patch)
tree3f393e149e3dfc90f2ba35a1a782fcc84146ffa4 /src/mesa
parent2e64a2f2d1f83c9f0ec6ba31ed92620abf221f86 (diff)
mesa: verify MaxVertexAttribStride for GLES 3.1
The OpenGL 3.1 specification, table Table 20.41 ("Implementation Dependent Values"), defines the minimum-maximum value for MAX_VERTEX_ATTRIB_STRIDE to be 2048. So we shouldn't enable OpenGL ES 3.1 on implementations where this isn't the case. Let's add a check for this Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/version.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 0b0d5b79d63..58e68b47721 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -530,6 +530,7 @@ compute_version_es2(const struct gl_extensions *extensions,
const bool es31_compute_shader =
consts->MaxComputeWorkGroupInvocations >= 128;
const bool ver_3_1 = (ver_3_0 &&
+ consts->MaxVertexAttribStride >= 2048 &&
extensions->ARB_arrays_of_arrays &&
es31_compute_shader &&
extensions->ARB_draw_indirect &&