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authorIlia Mirkin <[email protected]>2017-08-27 00:41:05 -0400
committerIlia Mirkin <[email protected]>2017-08-28 09:07:40 -0400
commitae53bff8b13b433ca79904dfbda7264eb7188fa7 (patch)
tree0ecd34021a80c6e1ca151d87cdc18aa92e29c334 /src/mesa
parenteefeff09a784eb139cbf682b98926c0eaa00eb21 (diff)
st/mesa: fix handling of vertex array double inputs
The is_double_vertex_input needs to be set for arrays of doubles as well. Fixes KHR-GL45.enhanced_layouts.varying_array_locations Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 9f021962e40..95c2f85b4cc 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -2718,7 +2718,9 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
this->result = st_src_reg(entry->file, entry->index, var->type,
entry->component, entry->array_id);
- if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->is_double())
+ if (this->shader->Stage == MESA_SHADER_VERTEX &&
+ var->data.mode == ir_var_shader_in &&
+ var->type->without_array()->is_double())
this->result.is_double_vertex_input = true;
if (!native_integers)
this->result.type = GLSL_TYPE_FLOAT;