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author | Connor Abbott <[email protected]> | 2020-04-20 13:41:42 +0200 |
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committer | Marge Bot <[email protected]> | 2020-04-21 10:04:13 +0000 |
commit | ae169f38cead48a669d39fcd4ab7747da56e19c2 (patch) | |
tree | 524e610894042a175946e472c63e189ba15f255f /src/mesa | |
parent | 45ec9c0f3de7795c1cb910718749ad828368ca8a (diff) |
tu: Fix the advertised maxFragmentInputComponents
This appears to be limited by VPC_CNTL_0::NUMNONPOSVAR, which is an
8-bit bitfield with no possibility for expansion. Also, in practice
we'll be limited by the vertex shader output maximum, which includes
gl_Position, of 128, so that users won't be able to use more than 124
components anyways. Lower it to match the GL blob.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4641>
Diffstat (limited to 'src/mesa')
0 files changed, 0 insertions, 0 deletions