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authorConnor Abbott <[email protected]>2020-04-20 13:41:42 +0200
committerMarge Bot <[email protected]>2020-04-21 10:04:13 +0000
commitae169f38cead48a669d39fcd4ab7747da56e19c2 (patch)
tree524e610894042a175946e472c63e189ba15f255f /src/mesa
parent45ec9c0f3de7795c1cb910718749ad828368ca8a (diff)
tu: Fix the advertised maxFragmentInputComponents
This appears to be limited by VPC_CNTL_0::NUMNONPOSVAR, which is an 8-bit bitfield with no possibility for expansion. Also, in practice we'll be limited by the vertex shader output maximum, which includes gl_Position, of 128, so that users won't be able to use more than 124 components anyways. Lower it to match the GL blob. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4641>
Diffstat (limited to 'src/mesa')
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