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authorDave Airlie <[email protected]>2009-06-12 11:35:10 +1000
committerDave Airlie <[email protected]>2009-06-12 11:35:10 +1000
commita5d92d7ed208d20c788889640503fa61b2d38851 (patch)
tree0254ffc774a6f1c5ec53adb4f1432b16ed2fe19f /src/mesa
parent7f223ff89172069dbad987f592aea2a8ba16355f (diff)
radeon/r200/r300: fix max texture levels assert
use the actual value set in the context
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c5
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c4
2 files changed, 3 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 9004a3ffab5..394521a051f 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -265,10 +265,7 @@ static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits);
- /* FIXME: When no memory manager is available we should set this
- * to some reasonable value based on texture memory pool size */
- /* FIXME: r5xx limit is 4096 */
- ctx->Const.MaxTextureLevels = 12;
+
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MaxTextureLodBias = 16.0;
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index 8d1ba1cdbab..55aa4502dae 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -141,7 +141,7 @@ static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_
GLuint face;
numLevels = mt->lastLevel - mt->firstLevel + 1;
- assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
+ assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
curOffset = 0;
for(face = 0; face < mt->faces; face++) {
@@ -165,7 +165,7 @@ static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_
GLuint i;
numLevels = mt->lastLevel - mt->firstLevel + 1;
- assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
+ assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
curOffset = 0;
for(i = 0; i < numLevels; i++) {