diff options
author | Kenneth Graunke <[email protected]> | 2014-07-26 03:04:12 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-08-02 05:16:40 -0700 |
commit | a50b640dfe3580049e07bfdafb2e69410844359d (patch) | |
tree | 6ba8b391b8b7aa9a35d1e61aa26b14fda57b0875 /src/mesa | |
parent | 05f0796eb68fe1be3e55b7c78c7660dccf44e0a1 (diff) |
i965: Make brw_update_sampler_state() use brw_emit_sampler_state().
Instead of stuffing bits directly into the brw_sampler_state structure,
we now store them in local variables, then use brw_emit_sampler_state()
to assemble the packet. This separates the decision about what values
to use from the actual packet emission, which makes the code more
reusable across generations.
v2: Put const on a bunch of local variables and move declarations,
as suggested by Topi Pohjolainen.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_sampler_state.c | 211 |
1 files changed, 92 insertions, 119 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sampler_state.c b/src/mesa/drivers/dri/i965/brw_sampler_state.c index 50d53432752..b34e9f331d1 100644 --- a/src/mesa/drivers/dri/i965/brw_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_sampler_state.c @@ -311,100 +311,102 @@ upload_default_color(struct brw_context *brw, static void brw_update_sampler_state(struct brw_context *brw, int unit, - struct brw_sampler_state *sampler, + uint32_t *sampler_state, uint32_t batch_offset_for_sampler_state) { struct gl_context *ctx = &brw->ctx; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *texObj = texUnit->_Current; - struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit); - bool using_nearest = false; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_texture_object *texObj = texUnit->_Current; + const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); /* These don't use samplers at all. */ if (texObj->Target == GL_TEXTURE_BUFFER) return; - switch (gl_sampler->MinFilter) { + unsigned min_filter, mag_filter, mip_filter; + + /* Select min and mip filters. */ + switch (sampler->MinFilter) { case GL_NEAREST: - sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; - sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; - using_nearest = true; + min_filter = BRW_MAPFILTER_NEAREST; + mip_filter = BRW_MIPFILTER_NONE; break; case GL_LINEAR: - sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; - sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; + min_filter = BRW_MAPFILTER_LINEAR; + mip_filter = BRW_MIPFILTER_NONE; break; case GL_NEAREST_MIPMAP_NEAREST: - sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; - sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST; + min_filter = BRW_MAPFILTER_NEAREST; + mip_filter = BRW_MIPFILTER_NEAREST; break; case GL_LINEAR_MIPMAP_NEAREST: - sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; - sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST; + min_filter = BRW_MAPFILTER_LINEAR; + mip_filter = BRW_MIPFILTER_NEAREST; break; case GL_NEAREST_MIPMAP_LINEAR: - sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; - sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR; + min_filter = BRW_MAPFILTER_NEAREST; + mip_filter = BRW_MIPFILTER_LINEAR; break; case GL_LINEAR_MIPMAP_LINEAR: - sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; - sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR; + min_filter = BRW_MAPFILTER_LINEAR; + mip_filter = BRW_MIPFILTER_LINEAR; break; default: break; } - /* Set Anisotropy: - */ - if (gl_sampler->MaxAnisotropy > 1.0) { - sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC; - sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC; - - if (gl_sampler->MaxAnisotropy > 2.0) { - sampler->ss3.max_aniso = MIN2((gl_sampler->MaxAnisotropy - 2) / 2, - BRW_ANISORATIO_16); - } - } - else { - switch (gl_sampler->MagFilter) { - case GL_NEAREST: - sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST; - using_nearest = true; - break; - case GL_LINEAR: - sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR; - break; - default: - break; + /* Select mag filter. */ + if (sampler->MagFilter == GL_LINEAR) + mag_filter = BRW_MAPFILTER_LINEAR; + else + mag_filter = BRW_MAPFILTER_NEAREST; + + /* Enable anisotropic filtering if desired. */ + unsigned max_anisotropy = BRW_ANISORATIO_2; + if (sampler->MaxAnisotropy > 1.0) { + min_filter = BRW_MAPFILTER_ANISOTROPIC; + mag_filter = BRW_MAPFILTER_ANISOTROPIC; + + if (sampler->MaxAnisotropy > 2.0) { + max_anisotropy = + MIN2((sampler->MaxAnisotropy - 2) / 2, BRW_ANISORATIO_16); } } - sampler->ss1.r_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapR, - using_nearest); - sampler->ss1.s_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapS, - using_nearest); - sampler->ss1.t_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapT, - using_nearest); + /* Set address rounding bits if not using nearest filtering. */ + unsigned address_rounding = 0; + if (min_filter != BRW_MAPFILTER_NEAREST) { + address_rounding |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN | + BRW_ADDRESS_ROUNDING_ENABLE_V_MIN | + BRW_ADDRESS_ROUNDING_ENABLE_R_MIN; + } + if (mag_filter != BRW_MAPFILTER_NEAREST) { + address_rounding |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG | + BRW_ADDRESS_ROUNDING_ENABLE_V_MAG | + BRW_ADDRESS_ROUNDING_ENABLE_R_MAG; + } - if (brw->gen >= 6 && - sampler->ss0.min_filter != sampler->ss0.mag_filter) - sampler->ss0.min_mag_neq = 1; + bool either_nearest = + sampler->MinFilter == GL_NEAREST || sampler->MagFilter == GL_NEAREST; + unsigned wrap_s = translate_wrap_mode(brw, sampler->WrapS, either_nearest); + unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest); + unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest); - /* Cube-maps on 965 and later must use the same wrap mode for all 3 - * coordinate dimensions. Futher, only CUBE and CLAMP are valid. - */ if (texObj->Target == GL_TEXTURE_CUBE_MAP || texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { - if ((ctx->Texture.CubeMapSeamless || gl_sampler->CubeMapSeamless) && - (gl_sampler->MinFilter != GL_NEAREST || - gl_sampler->MagFilter != GL_NEAREST)) { - sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE; - sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; - sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; + /* Cube maps must use the same wrap mode for all three coordinate + * dimensions. Prior to Haswell, only CUBE and CLAMP are valid. + */ + if ((ctx->Texture.CubeMapSeamless || sampler->CubeMapSeamless) && + (sampler->MinFilter != GL_NEAREST || + sampler->MagFilter != GL_NEAREST)) { + wrap_s = BRW_TEXCOORDMODE_CUBE; + wrap_t = BRW_TEXCOORDMODE_CUBE; + wrap_r = BRW_TEXCOORDMODE_CUBE; } else { - sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + wrap_s = BRW_TEXCOORDMODE_CLAMP; + wrap_t = BRW_TEXCOORDMODE_CLAMP; + wrap_r = BRW_TEXCOORDMODE_CLAMP; } } else if (texObj->Target == GL_TEXTURE_1D) { /* There's a bug in 1D texture sampling - it actually pays @@ -412,66 +414,38 @@ brw_update_sampler_state(struct brw_context *brw, * Override the wrap_t value here to GL_REPEAT to keep * any nonexistent border pixels from floating in. */ - sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; - } - - - /* Set shadow function: - */ - if (gl_sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { - /* Shadowing is "enabled" by emitting a particular sampler - * message (sample_c). So need to recompile WM program when - * shadow comparison is enabled on each/any texture unit. - */ - sampler->ss0.shadow_function = - intel_translate_shadow_compare_func(gl_sampler->CompareFunc); - } - - /* Set LOD bias: - */ - sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias + - gl_sampler->LodBias, -16, 15), 6); - - sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ - sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ - - sampler->ss0.base_level = U_FIXED(0, 1); - - sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6); - sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6); - - /* On Gen6+, the sampler can handle non-normalized texture - * rectangle coordinates natively - */ - if (brw->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) { - sampler->ss3.non_normalized_coord = 1; + wrap_t = BRW_TEXCOORDMODE_WRAP; } - uint32_t sdc_offset; - upload_default_color(brw, gl_sampler, unit, &sdc_offset); - - if (brw->gen >= 6) { - sampler->ss2.default_color_pointer = sdc_offset >> 5; - } else { - /* reloc */ - sampler->ss2.default_color_pointer = - (brw->batch.bo->offset64 + sdc_offset) >> 5; - - drm_intel_bo_emit_reloc(brw->batch.bo, - batch_offset_for_sampler_state + - offsetof(struct brw_sampler_state, ss2), - brw->batch.bo, sdc_offset, - I915_GEM_DOMAIN_SAMPLER, 0); + /* Set shadow function. */ + unsigned shadow_function = 0; + if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { + shadow_function = + intel_translate_shadow_compare_func(sampler->CompareFunc); } - if (sampler->ss0.min_filter != BRW_MAPFILTER_NEAREST) - sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN | - BRW_ADDRESS_ROUNDING_ENABLE_V_MIN | - BRW_ADDRESS_ROUNDING_ENABLE_R_MIN; - if (sampler->ss0.mag_filter != BRW_MAPFILTER_NEAREST) - sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG | - BRW_ADDRESS_ROUNDING_ENABLE_V_MAG | - BRW_ADDRESS_ROUNDING_ENABLE_R_MAG; + const unsigned min_lod = U_FIXED(CLAMP(sampler->MinLod, 0, 13), 6); + const unsigned max_lod = U_FIXED(CLAMP(sampler->MaxLod, 0, 13), 6); + const int lod_bias = + S_FIXED(CLAMP(texUnit->LodBias + sampler->LodBias, -16, 15), 6); + const unsigned base_level = U_FIXED(0, 1); + + uint32_t border_color_offset; + upload_default_color(brw, sampler, unit, &border_color_offset); + + const bool non_normalized_coords = texObj->Target == GL_TEXTURE_RECTANGLE; + + brw_emit_sampler_state(brw, + sampler_state, + batch_offset_for_sampler_state, + min_filter, mag_filter, mip_filter, + max_anisotropy, + address_rounding, + wrap_s, wrap_t, wrap_r, + min_lod, max_lod, lod_bias, base_level, + shadow_function, + non_normalized_coords, + border_color_offset); } @@ -509,7 +483,6 @@ brw_upload_sampler_state_table(struct brw_context *brw, sampler_state); } else { brw_update_sampler_state(brw, unit, - (struct brw_sampler_state *) sampler_state, batch_offset_for_sampler_state); } |