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authorFabian Bieler <[email protected]>2014-03-10 17:55:36 +0100
committerMarek Olšák <[email protected]>2015-07-23 00:59:27 +0200
commit73a9a1539a85ae8fe22e11b4064105d588597736 (patch)
tree74aa1f405af4f0163138272519f8666a63e01144 /src/mesa
parent54f29502972cdd33302e69e029c8d07fb31b7bdf (diff)
glsl: lower gl_TessLevel* from float[n] to vecn.
Similar to gl_ClipDistance -> gl_ClipDistanceMESA v2: - renamed is_mesa_var to lowered_builtin_array_variable - moved LowerTessLevel into gl_constants - cosmetic changes in lower_tess_level.cpp Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3244a95c32b..f97468d2db7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3758,6 +3758,7 @@ struct gl_constants
GLuint MaxTessGenLevel;
GLuint MaxTessPatchComponents;
GLuint MaxTessControlTotalOutputComponents;
+ bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */
};