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authorKenneth Graunke <[email protected]>2017-05-10 02:07:46 -0700
committerKenneth Graunke <[email protected]>2017-06-14 15:56:21 -0700
commit6d4e031d9ad7e34d71c8d72afa50d1253515a670 (patch)
tree896e2786061a548c5c6ff3c6ba9540ab39a712cd /src/mesa
parent3d34e275224689c4782f0aa3eada90146b3406a0 (diff)
i965: When gl_PointSize is unwritten, default to 1.0 on Gen4-5.
Modern GL specifications say that the point size should be 1.0 when gl_PointSize is unwritten and the last enabled stage is a geometry or tessellation shader. If it's a vertex shader, though, both the GL specs and ES 3.0 spec say that it's undefined - so since Gen4-5 only support vertex shaders, there's no actual requirement to do this. Since there is a cost associated (an extra dirty bit, which may cause SF_STATE to be emitted more often), it may not be a good idea. The real benefit is that it makes all generations behave identically. And that seems somewhat nice... Reviewed-by: Rafael Antognolli <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index c4dec44090b..69a6d6befea 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -168,9 +168,8 @@ static void upload_sf_unit( struct brw_context *brw )
point_sz = CLAMP(point_sz, 0.125f, 255.875f);
sf->sf7.point_size = U_FIXED(point_sz, 3);
- /* _NEW_PROGRAM | _NEW_POINT */
- sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
- ctx->Point._Attenuated);
+ /* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */
+ sf->sf7.use_point_size_state = use_state_point_size(brw);
sf->sf7.aa_line_distance_mode = brw->is_g4x || brw->gen == 5;
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
@@ -221,6 +220,7 @@ const struct brw_tracked_state brw_sf_unit = {
BRW_NEW_PROGRAM_CACHE |
BRW_NEW_SF_PROG_DATA |
BRW_NEW_SF_VP |
+ BRW_NEW_VUE_MAP_GEOM_OUT |
BRW_NEW_URB_FENCE,
},
.emit = upload_sf_unit,