diff options
author | Tapani Pälli <[email protected]> | 2019-03-15 09:47:49 +0200 |
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committer | Tapani Pälli <[email protected]> | 2019-04-16 12:58:00 +0300 |
commit | 624789e3708c87ea2a4c8d2266266b489b421cba (patch) | |
tree | c59e3a43f0d8e7f0196237d4868046681c46fce6 /src/mesa | |
parent | 04508f57d1d36587f3cc048f0f5dae0611f9330c (diff) |
compiler/glsl: handle case where we have multiple users for types
Both Vulkan and OpenGL might be using glsl_types simultaneously or we
can also have multiple concurrent Vulkan instances using glsl_types.
Patch adds a one time init to track number of users and will release
types only when last user calls _glsl_type_singleton_decref().
This change fixes glsl_type memory leaks we have with anv driver.
v2: reuse hash_mutex, cleanup, apply fix also to radv driver and
rename helper functions (Jason)
v3: move init, destroy to happen on GL context init and destroy
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/context.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index e5a89d9c2fc..7300d2f3c46 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1196,6 +1196,8 @@ _mesa_initialize_context(struct gl_context *ctx, /* misc one-time initializations */ one_time_init(ctx); + _mesa_init_shader_compiler_types(); + /* Plug in driver functions and context pointer here. * This is important because when we call alloc_shared_state() below * we'll call ctx->Driver.NewTextureObject() to create the default @@ -1383,6 +1385,8 @@ _mesa_free_context_data( struct gl_context *ctx ) free(ctx->VersionString); + _mesa_destroy_shader_compiler_types(); + /* unbind the context if it's currently bound */ if (ctx == _mesa_get_current_context()) { _mesa_make_current(NULL, NULL, NULL); |