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authorDave Airlie <[email protected]>2015-04-20 10:27:36 +1000
committerDave Airlie <[email protected]>2015-07-23 17:25:43 +1000
commit60266863d80bb2af94fa5c189ccd23ee20607ea9 (patch)
tree9b7a90ddee9f98523508d95a201463f61ddb3126 /src/mesa
parent44ea8b9b8edc5f59da546683fe64129a1c1be449 (diff)
glsl: add uniform and program resource support (v2)
This adds linker support for subroutine uniforms, they have some subtle differences from real uniforms, we also hide them and they are given internal uniform names. This also adds the subroutine locations and subroutine uniforms to the program resource tracking for later use. v1.1: drop is_subroutine_def v2: handle explicit location properly, ARB_explicit_location has a lot of language for subroutine shaders. Calculate a link time the number of compatible subroutines for a uniform, to make program resource easier later. Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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