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authorBrian Paul <[email protected]>2019-03-12 09:13:00 -0600
committerBrian Paul <[email protected]>2019-03-17 20:07:22 -0600
commit593e36f9561d3665cc12ed1fc8a07dd8612c004e (patch)
treedcd7beb32c9c648947f59aecdc9a9f60377ebe3f /src/mesa
parente547a1ccb5aa65c1fb6777da2470bd6fd36e6ee9 (diff)
st/mesa: implement "zombie" sampler views (v2)
When st_texture_release_all_sampler_views() is called the texture may have sampler views belonging to several contexts. If we unreference a sampler view and its refcount hits zero, we need to be sure to destroy the sampler view with the same context which created it. This was not the case with the previous code which used pipe_sampler_view_release(). That function could end up freeing a sampler view with a context different than the one which created it. In the case of the VMware svga driver, we detected this but leaked the sampler view. This led to a crash with google-chrome when the kernel module had too many sampler views. VMware bug 2274734. Alternately, if we try to delete a sampler view with the correct context, we may be "reaching into" a context which is active on another thread. That's not safe. To fix these issues this patch adds a per-context list of "zombie" sampler views. These are views which are to be freed at some point when the context is active. Other contexts may safely add sampler views to the zombie list at any time (it's mutex protected). This avoids the context/view ownership mix-ups we had before. Tested with: google-chrome, google earth, Redway3D Watch/Turbine demos a few Linux games. If anyone can recomment some other multi-threaded, multi-context GL apps to test, please let me know. v2: avoid potential race issue by always adding sampler views to the zombie list if the view's context doesn't match the current context, ignoring the refcount. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-By: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c6
-rw-r--r--src/mesa/state_tracker/st_context.c80
-rw-r--r--src/mesa/state_tracker/st_context.h25
-rw-r--r--src/mesa/state_tracker/st_sampler_view.c21
-rw-r--r--src/mesa/state_tracker/st_texture.h3
5 files changed, 131 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index 5b3188c1ff6..81e5338f795 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -39,6 +39,7 @@
#include "st_cb_flush.h"
#include "st_cb_clear.h"
#include "st_cb_fbo.h"
+#include "st_context.h"
#include "st_manager.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@@ -53,6 +54,11 @@ st_flush(struct st_context *st,
{
st_flush_bitmap_cache(st);
+ /* We want to call this function periodically.
+ * Typically, it has nothing to do so it shouldn't be expensive.
+ */
+ st_context_free_zombie_objects(st);
+
st->pipe->flush(st->pipe, fence, flags);
}
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 289827927e1..c38f8e50187 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -261,6 +261,79 @@ st_invalidate_state(struct gl_context *ctx)
}
+/*
+ * In some circumstances (such as running google-chrome) the state
+ * tracker may try to delete a resource view from a context different
+ * than when it was created. We don't want to do that.
+ *
+ * In that situation, st_texture_release_all_sampler_views() calls this
+ * function to transfer the sampler view reference to this context (expected
+ * to be the context which created the view.)
+ */
+void
+st_save_zombie_sampler_view(struct st_context *st,
+ struct pipe_sampler_view *view)
+{
+ struct st_zombie_sampler_view_node *entry;
+
+ assert(view->context == st->pipe);
+
+ entry = MALLOC_STRUCT(st_zombie_sampler_view_node);
+ if (!entry)
+ return;
+
+ entry->view = view;
+
+ /* We need a mutex since this function may be called from one thread
+ * while free_zombie_resource_views() is called from another.
+ */
+ mtx_lock(&st->zombie_sampler_views.mutex);
+ LIST_ADDTAIL(&entry->node, &st->zombie_sampler_views.list.node);
+ mtx_unlock(&st->zombie_sampler_views.mutex);
+}
+
+
+/*
+ * Free any zombie sampler views that may be attached to this context.
+ */
+static void
+free_zombie_sampler_views(struct st_context *st)
+{
+ struct st_zombie_sampler_view_node *entry, *next;
+
+ if (LIST_IS_EMPTY(&st->zombie_sampler_views.list.node)) {
+ return;
+ }
+
+ mtx_lock(&st->zombie_sampler_views.mutex);
+
+ LIST_FOR_EACH_ENTRY_SAFE(entry, next,
+ &st->zombie_sampler_views.list.node, node) {
+ LIST_DEL(&entry->node); // remove this entry from the list
+
+ assert(entry->view->context == st->pipe);
+ pipe_sampler_view_reference(&entry->view, NULL);
+
+ free(entry);
+ }
+
+ assert(LIST_IS_EMPTY(&st->zombie_sampler_views.list.node));
+
+ mtx_unlock(&st->zombie_sampler_views.mutex);
+}
+
+
+/*
+ * This function is called periodically to free any zombie objects
+ * which are attached to this context.
+ */
+void
+st_context_free_zombie_objects(struct st_context *st)
+{
+ free_zombie_sampler_views(st);
+}
+
+
static void
st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
{
@@ -568,6 +641,9 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
/* Initialize context's winsys buffers list */
LIST_INITHEAD(&st->winsys_buffers);
+ LIST_INITHEAD(&st->zombie_sampler_views.list.node);
+ mtx_init(&st->zombie_sampler_views.mutex, mtx_plain);
+
return st;
}
@@ -768,6 +844,10 @@ st_destroy_context(struct st_context *st)
_mesa_make_current(ctx, NULL, NULL);
}
+ st_context_free_zombie_objects(st);
+
+ mtx_destroy(&st->zombie_sampler_views.mutex);
+
/* This must be called first so that glthread has a chance to finish */
_mesa_glthread_destroy(ctx);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index a3f70ecd510..1106bb628a3 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -37,6 +37,7 @@
#include "util/u_inlines.h"
#include "util/list.h"
#include "vbo/vbo.h"
+#include "util/list.h"
#ifdef __cplusplus
@@ -95,6 +96,16 @@ struct drawpix_cache_entry
};
+/*
+ * Node for a linked list of dead sampler views.
+ */
+struct st_zombie_sampler_view_node
+{
+ struct pipe_sampler_view *view;
+ struct list_head node;
+};
+
+
struct st_context
{
struct st_context_iface iface;
@@ -306,6 +317,11 @@ struct st_context
* the estimated allocated size needed to execute those operations.
*/
struct util_throttle throttle;
+
+ struct {
+ struct st_zombie_sampler_view_node list;
+ mtx_t mutex;
+ } zombie_sampler_views;
};
@@ -334,6 +350,15 @@ extern void
st_invalidate_buffers(struct st_context *st);
+extern void
+st_save_zombie_sampler_view(struct st_context *st,
+ struct pipe_sampler_view *view);
+
+void
+st_context_free_zombie_objects(struct st_context *st);
+
+
+
/**
* Wrapper for struct gl_framebuffer.
* This is an opaque type to the outside world.
diff --git a/src/mesa/state_tracker/st_sampler_view.c b/src/mesa/state_tracker/st_sampler_view.c
index e4eaf395950..b20a00cff7d 100644
--- a/src/mesa/state_tracker/st_sampler_view.c
+++ b/src/mesa/state_tracker/st_sampler_view.c
@@ -150,6 +150,7 @@ found:
sv->glsl130_or_later = glsl130_or_later;
sv->srgb_skip_decode = srgb_skip_decode;
sv->view = view;
+ sv->st = st;
out:
simple_mtx_unlock(&stObj->validate_mutex);
@@ -213,8 +214,6 @@ void
st_texture_release_all_sampler_views(struct st_context *st,
struct st_texture_object *stObj)
{
- GLuint i;
-
/* TODO: This happens while a texture is deleted, because the Driver API
* is asymmetric: the driver allocates the texture object memory, but
* mesa/main frees it.
@@ -224,8 +223,21 @@ st_texture_release_all_sampler_views(struct st_context *st,
simple_mtx_lock(&stObj->validate_mutex);
struct st_sampler_views *views = stObj->sampler_views;
- for (i = 0; i < views->count; ++i)
- pipe_sampler_view_release(st->pipe, &views->views[i].view);
+ for (unsigned i = 0; i < views->count; ++i) {
+ struct st_sampler_view *stsv = &views->views[i];
+ if (stsv->view) {
+ if (stsv->st != st) {
+ /* Transfer this reference to the zombie list. It will
+ * likely be freed when the zombie list is freed.
+ */
+ st_save_zombie_sampler_view(stsv->st, stsv->view);
+ stsv->view = NULL;
+ } else {
+ pipe_sampler_view_reference(&stsv->view, NULL);
+ }
+ }
+ }
+ views->count = 0;
simple_mtx_unlock(&stObj->validate_mutex);
}
@@ -241,6 +253,7 @@ st_delete_texture_sampler_views(struct st_context *st,
st_texture_release_all_sampler_views(st, stObj);
/* Free the container of the current per-context sampler views */
+ assert(stObj->sampler_views->count == 0);
free(stObj->sampler_views);
stObj->sampler_views = NULL;
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index f71d5a0b44c..c5fc30cec5d 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -57,6 +57,9 @@ struct st_sampler_view
{
struct pipe_sampler_view *view;
+ /** The context which created this view */
+ struct st_context *st;
+
/** The glsl version of the shader seen during validation */
bool glsl130_or_later;
/** Derived from the sampler's sRGBDecode state during validation */