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authorEric Anholt <[email protected]>2019-09-18 14:27:51 -0700
committerEric Anholt <[email protected]>2019-10-17 21:07:29 +0000
commit4f4fc7535787e4a1006051611f573dc6d5eae741 (patch)
tree9c63b0e21a7accc97acebb84369dfc9522698920 /src/mesa
parent7be72b24f50f71257453e14cc30d33cd45fae21e (diff)
mesa: Add format/type matching for DEPTH/UINT_24_8.
We had missed this case where GLES3 allows glReadPixels(DEPTH, UINT_24_8), and just got lucky by the readpixels path never asking for the matching format from this function. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/glformats.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 3ab06456e8b..f2af50cd855 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -3738,6 +3738,8 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
case GL_UNSIGNED_INT_24_8:
if (format == GL_DEPTH_STENCIL)
return MESA_FORMAT_S8_UINT_Z24_UNORM;
+ else if (format == GL_DEPTH_COMPONENT)
+ return MESA_FORMAT_X8_UINT_Z24_UNORM;
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
if (format == GL_DEPTH_STENCIL)