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authorBrian <[email protected]>2007-04-12 15:22:32 -0600
committerBrian <[email protected]>2007-04-12 15:22:32 -0600
commit3c008a014f7c1d14209b70b4b030bf7738aa16d7 (patch)
tree25202afc36e22614666ea8e6895a6e551209afb6 /src/mesa
parentbf287356cfc806f9df862a05620f046f8980a8e7 (diff)
New _mesa_reference_shader/program() function to consolidate refcounting.
Note that (unlike texture objects), shader handles remain valid (in the hash table) after glDeleteShader/Program() if the refcount isn't zero.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/shader/shader_api.c202
-rw-r--r--src/mesa/shader/shader_api.h13
2 files changed, 166 insertions, 49 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index cf42a5843ec..47622fdd521 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -68,15 +68,12 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
/**
- * Free the data that hangs off a shader program object, but not the object
- * itself.
+ * Clear (free) the shader program state that gets produced by linking.
*/
void
-_mesa_free_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg)
+_mesa_clear_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg)
{
- assert(shProg->Type == GL_SHADER_PROGRAM);
-
if (shProg->VertexProgram) {
if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) {
/* to prevent a double-free in the next call */
@@ -95,7 +92,6 @@ _mesa_free_shader_program_data(GLcontext *ctx,
shProg->FragmentProgram = NULL;
}
-
if (shProg->Uniforms) {
_mesa_free_parameter_list(shProg->Uniforms);
shProg->Uniforms = NULL;
@@ -109,11 +105,37 @@ _mesa_free_shader_program_data(GLcontext *ctx,
/**
+ * Free all the data that hangs off a shader program object, but not the
+ * object itself.
+ */
+void
+_mesa_free_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg)
+{
+ GLuint i;
+
+ assert(shProg->Type == GL_SHADER_PROGRAM);
+
+ _mesa_clear_shader_program_data(ctx, shProg);
+
+ /* detach shaders */
+ for (i = 0; i < shProg->NumShaders; i++) {
+ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
+ }
+ if (shProg->Shaders) {
+ _mesa_free(shProg->Shaders);
+ shProg->Shaders = NULL;
+ }
+}
+
+
+/**
* Free/delete a shader program object.
*/
void
_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
{
+ printf("FREE SHADER PROG %d\n", shProg->Name);
_mesa_free_shader_program_data(ctx, shProg);
if (shProg->Shaders) {
_mesa_free(shProg->Shaders);
@@ -124,6 +146,52 @@ _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
/**
+ * Set ptr to point to shProg.
+ * If ptr is pointing to another object, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to shProg, incrementing its refcount.
+ */
+/* XXX this could be static */
+void
+_mesa_reference_shader_program(GLcontext *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg)
+{
+ assert(ptr);
+ if (*ptr == shProg) {
+ /* no-op */
+ return;
+ }
+ if (*ptr) {
+ /* Unreference the old shader program */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_shader_program *old = *ptr;
+
+ ASSERT(old->RefCount > 0);
+ old->RefCount--;
+ /*printf("SHPROG DECR %p (%d) to %d\n",
+ (void*) old, old->Name, old->RefCount);*/
+ deleteFlag = (old->RefCount == 0);
+
+ if (deleteFlag) {
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ _mesa_free_shader_program(ctx, old);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (shProg) {
+ shProg->RefCount++;
+ printf("SHPROG INCR %p (%d) to %d\n",
+ (void*) shProg, shProg->Name, shProg->RefCount);
+ *ptr = shProg;
+ }
+}
+
+
+/**
* Lookup a GLSL program object.
*/
struct gl_shader_program *
@@ -168,6 +236,7 @@ void
_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
{
GLuint i;
+ printf("FREE SHADER %d\n", sh->Name);
if (sh->Source)
_mesa_free((void *) sh->Source);
if (sh->InfoLog)
@@ -183,6 +252,52 @@ _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
/**
+ * Set ptr to point to sh.
+ * If ptr is pointing to another shader, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to sh, incrementing its refcount.
+ */
+/* XXX this could be static */
+void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh)
+{
+ assert(ptr);
+ if (*ptr == sh) {
+ /* no-op */
+ return;
+ }
+ if (*ptr) {
+ /* Unreference the old shader */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_shader *old = *ptr;
+
+ ASSERT(old->RefCount > 0);
+ old->RefCount--;
+ printf("SHADER DECR %p (%d) to %d\n",
+ (void*) old, old->Name, old->RefCount);
+ deleteFlag = (old->RefCount == 0);
+
+ if (deleteFlag) {
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ _mesa_free_shader(ctx, old);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (sh) {
+ /* reference new */
+ sh->RefCount++;
+ printf("SHADER INCR %p (%d) to %d\n",
+ (void*) sh, sh->Name, sh->RefCount);
+ *ptr = sh;
+ }
+}
+
+
+/**
* Lookup a GLSL shader object.
*/
struct gl_shader *
@@ -227,13 +342,7 @@ _mesa_init_shader_state(GLcontext * ctx)
void
_mesa_free_shader_state(GLcontext *ctx)
{
- if (ctx->Shader.CurrentProgram) {
- ctx->Shader.CurrentProgram->RefCount--;
- if (ctx->Shader.CurrentProgram->RefCount <= 0) {
- _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
- ctx->Shader.CurrentProgram = NULL;
- }
- }
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
}
@@ -294,8 +403,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
}
/* append */
- shProg->Shaders[n] = sh;
- sh->RefCount++;
+ shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
+ _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
shProg->NumShaders++;
}
@@ -381,13 +490,27 @@ _mesa_create_program(GLcontext *ctx)
_mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+ assert(shProg->RefCount == 1);
+
return name;
}
+/**
+ * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
+ * DeleteProgramARB.
+ */
void
_mesa_delete_program2(GLcontext *ctx, GLuint name)
{
+ /*
+ * NOTE: deleting shaders/programs works a bit differently than
+ * texture objects (and buffer objects, etc). Shader/program
+ * handles/IDs exist in the hash table until the object is really
+ * deleted (refcount==0). With texture objects, the handle/ID is
+ * removed from the hash table in glDeleteTextures() while the tex
+ * object itself might linger until its refcount goes to zero.
+ */
struct gl_shader_program *shProg;
shProg = _mesa_lookup_shader_program(ctx, name);
@@ -396,16 +519,10 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
return;
}
- /* always remove from hash table */
- _mesa_HashRemove(ctx->Shared->ShaderObjects, name);
-
shProg->DeletePending = GL_TRUE;
- /* decrement refcount, delete if zero */
- shProg->RefCount--;
- if (shProg->RefCount <= 0) {
- _mesa_free_shader_program(ctx, shProg);
- }
+ /* effectively, decr shProg's refcount */
+ _mesa_reference_shader_program(ctx, &shProg, NULL);
}
@@ -418,10 +535,9 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
}
sh->DeletePending = GL_TRUE;
- sh->RefCount--;
- if (sh->RefCount <= 0) {
- _mesa_free_shader(ctx, sh);
- }
+
+ /* effectively, decr sh's refcount */
+ _mesa_reference_shader(ctx, &sh, NULL);
}
@@ -441,14 +557,11 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
for (i = 0; i < n; i++) {
if (shProg->Shaders[i]->Name == shader) {
- struct gl_shader **newList;
/* found it */
+ struct gl_shader **newList;
- shProg->Shaders[i]->RefCount--;
- if (shProg->Shaders[i]->RefCount == 0) {
- /* delete now */
- _mesa_free_shader(ctx, shProg->Shaders[i]);
- }
+ /* derefernce */
+ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
/* alloc new, smaller array */
newList = (struct gl_shader **)
@@ -876,6 +989,8 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
void
_mesa_use_program(GLcontext *ctx, GLuint program)
{
+ struct gl_shader_program *shProg;
+
if (ctx->Shader.CurrentProgram &&
ctx->Shader.CurrentProgram->Name == program) {
/* no-op */
@@ -884,30 +999,19 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- /* unbind old */
- if (ctx->Shader.CurrentProgram) {
- ctx->Shader.CurrentProgram->RefCount--;
- if (ctx->Shader.CurrentProgram->RefCount <= 0) {
- _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
- }
- ctx->Shader.CurrentProgram = NULL;
- }
-
if (program) {
- struct gl_shader_program *shProg;
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glUseProgramObjectARB(programObj)");
return;
}
- ctx->Shader.CurrentProgram = shProg;
- shProg->RefCount++;
}
else {
- /* don't use a shader program */
- ctx->Shader.CurrentProgram = NULL;
- }
+ shProg = NULL;
+ }
+
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
}
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h
index 16ed1a0c108..27e5870d705 100644
--- a/src/mesa/shader/shader_api.h
+++ b/src/mesa/shader/shader_api.h
@@ -45,12 +45,21 @@ extern struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name);
extern void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
+
+extern void
_mesa_free_shader_program_data(GLcontext *ctx,
struct gl_shader_program *shProg);
extern void
_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
+extern void
+_mesa_reference_shader_program(GLcontext *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg);
+
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
@@ -61,6 +70,10 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
extern void
_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
+extern void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh);
+
extern struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name);