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authorMarek Olšák <[email protected]>2015-07-05 15:53:10 +0200
committerMarek Olšák <[email protected]>2015-07-22 23:56:00 +0200
commit3639d66a473591e21aa2ec7692c95c827b479632 (patch)
tree9194a39ecac9b60ef11c84eb1b39463ebcf5041f /src/mesa
parent2d8213bfa9023b47a5fd6599596e1b02fdcdd4f6 (diff)
cso: only allow saving and restoring fragment sampler views
Not needed for other shader stages.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c4
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index c881e194f70..e1445585b53 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -447,7 +447,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_rasterizer(cso);
cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
- cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+ cso_save_fragment_sampler_views(cso);
cso_save_viewport(cso);
cso_save_fragment_shader(cso);
cso_save_stream_outputs(cso);
@@ -536,7 +536,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* restore state */
cso_restore_rasterizer(cso);
cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
- cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_fragment_sampler_views(cso);
cso_restore_viewport(cso);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index e736d4b5083..9f1a37ff82c 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -690,7 +690,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_rasterizer(cso);
cso_save_viewport(cso);
cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
- cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+ cso_save_fragment_sampler_views(cso);
cso_save_fragment_shader(cso);
cso_save_stream_outputs(cso);
cso_save_vertex_shader(cso);
@@ -818,7 +818,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_rasterizer(cso);
cso_restore_viewport(cso);
cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
- cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_fragment_sampler_views(cso);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
cso_restore_tessctrl_shader(cso);