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author | Axel Davy <[email protected]> | 2015-02-19 11:21:12 +0100 |
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committer | Axel Davy <[email protected]> | 2015-04-29 08:28:11 +0200 |
commit | 35fe920e1ec877d487e5dd33c9aea7e1ec1dbe11 (patch) | |
tree | 81d5fb39858295ed6655b13bad93744f67261d6f /src/mesa | |
parent | 54f8e8a18da58c85a2f515d5fd0552fa4f5547bb (diff) |
st/nine: Rework texture data allocation
Some applications assume the memory for multilevel
textures is allocated per continuous blocks.
This patch implements that behaviour.
v2: cache offsets
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/mesa')
0 files changed, 0 insertions, 0 deletions