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authorFrancisco Jerez <[email protected]>2015-09-03 16:12:59 +0300
committerFrancisco Jerez <[email protected]>2015-10-09 17:48:46 +0300
commit25d3338be37ddbfe676716034ec5f29e27323704 (patch)
treea8350dd260afb109ecb6af4f0d9c049e756912a5 /src/mesa
parent5152db415f4047569822d648fda09bdde4171d6d (diff)
mesa: Skip redundant texture completeness checking during image validation.
The call to _mesa_test_texobj_completeness() is unnecessary if the texture is already known to be complete. If the texture object is dirtied in the meantime _BaseComplete and _MipmapComplete will be reset to false. _mesa_is_image_unit_valid() will start to be called more frequently in a future commit, so it seems desirable to avoid the unnecessary work. Tested-by: Ye Tian <[email protected]> CC: "11.0" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/shaderimage.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index acc8fa91e95..0f0200a5b77 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -424,7 +424,8 @@ _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u)
if (!t)
return GL_FALSE;
- _mesa_test_texobj_completeness(ctx, t);
+ if (!t->_BaseComplete && !t->_MipmapComplete)
+ _mesa_test_texobj_completeness(ctx, t);
if (u->Level < t->BaseLevel ||
u->Level > t->_MaxLevel ||