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authorIan Romanick <[email protected]>2016-01-14 12:07:02 -0800
committerIan Romanick <[email protected]>2018-01-02 16:23:51 -0800
commit173e3045a9a176d95be1b4d3fbf7ba0230293842 (patch)
treeb147f576ad578d11aab6fa1160e78752e4cba104 /src/mesa
parentc36e3d30169da668e6185fbdd135e1b67297815f (diff)
meta: Track temporary textures using gl_texture_object instead of GL API object handle
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/common/meta.c43
-rw-r--r--src/mesa/drivers/common/meta.h2
-rw-r--r--src/mesa/drivers/common/meta_blit.c8
3 files changed, 36 insertions, 17 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 52d959a710f..be490d565bd 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1228,6 +1228,8 @@ invert_z(GLfloat normZ)
static void
init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
{
+ GLuint texObj;
+
/* prefer texture rectangle */
if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle) {
tex->Target = GL_TEXTURE_RECTANGLE;
@@ -1243,16 +1245,22 @@ init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
tex->MinSize = 16; /* 16 x 16 at least */
assert(tex->MaxSize > 0);
- _mesa_GenTextures(1, &tex->TexObj);
+ _mesa_GenTextures(1, &texObj);
+ tex->tex_obj = NULL;
+
+ if (texObj == 0)
+ return;
+
+ tex->tex_obj = _mesa_lookup_texture(ctx, texObj);
}
static void
cleanup_temp_texture(struct temp_texture *tex)
{
- if (!tex->TexObj)
+ if (tex->tex_obj == NULL)
return;
- _mesa_DeleteTextures(1, &tex->TexObj);
- tex->TexObj = 0;
+ _mesa_DeleteTextures(1, &tex->tex_obj->Name);
+ tex->tex_obj = NULL;
}
@@ -1265,7 +1273,7 @@ _mesa_meta_get_temp_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->TempTex;
- if (!tex->TexObj) {
+ if (tex->tex_obj == NULL) {
init_temp_texture(ctx, tex);
}
@@ -1283,7 +1291,7 @@ get_bitmap_temp_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
- if (!tex->TexObj) {
+ if (tex->tex_obj == NULL) {
init_temp_texture(ctx, tex);
}
@@ -1299,7 +1307,7 @@ _mesa_meta_get_temp_depth_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->Blit.depthTex;
- if (!tex->TexObj) {
+ if (tex->tex_obj == NULL) {
init_temp_texture(ctx, tex);
}
@@ -1378,9 +1386,11 @@ _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
{
bool newTex;
- _mesa_BindTexture(tex->Target, tex->TexObj);
- _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
- _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
+ _mesa_BindTexture(tex->Target, tex->tex_obj->Name);
+ _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER,
+ (GLint *) &filter, false);
+ _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER,
+ (GLint *) &filter, false);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
newTex = _mesa_meta_alloc_texture(tex, width, height, intFormat);
@@ -1422,9 +1432,16 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
GLenum format, GLenum type,
const GLvoid *pixels)
{
- _mesa_BindTexture(tex->Target, tex->TexObj);
- _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ /* GLint so the compiler won't complain about type signedness mismatch in
+ * the call to _mesa_texture_parameteriv below.
+ */
+ static const GLint filter = GL_NEAREST;
+
+ _mesa_BindTexture(tex->Target, tex->tex_obj->Name);
+ _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, &filter,
+ false);
+ _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, &filter,
+ false);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
/* copy pixel data to texture */
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 252b2367163..6d5185492d4 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -200,7 +200,7 @@ struct save_state
*/
struct temp_texture
{
- GLuint TexObj;
+ struct gl_texture_object *tex_obj;
GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
GLsizei MinSize; /**< Min texture size to allocate */
GLsizei MaxSize; /**< Max possible texture size */
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 0c08109e107..95dfa64c051 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -674,7 +674,7 @@ blitframebuffer_texture(struct gl_context *ctx,
}
srcLevel = 0;
- texObj = _mesa_lookup_texture(ctx, meta_temp_texture->TexObj);
+ texObj = meta_temp_texture->tex_obj;
if (texObj == NULL) {
return false;
}
@@ -1056,8 +1056,10 @@ _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit)
_mesa_meta_blit_shader_table_cleanup(ctx, &blit->shaders_with_depth);
_mesa_meta_blit_shader_table_cleanup(ctx, &blit->shaders_without_depth);
- _mesa_DeleteTextures(1, &blit->depthTex.TexObj);
- blit->depthTex.TexObj = 0;
+ if (blit->depthTex.tex_obj != NULL) {
+ _mesa_DeleteTextures(1, &blit->depthTex.tex_obj->Name);
+ blit->depthTex.tex_obj = NULL;
+ }
}
void