summaryrefslogtreecommitdiffstats
path: root/src/mesa
diff options
context:
space:
mode:
authorMarius Predut <[email protected]>2015-03-11 03:25:00 -0600
committerBrian Paul <[email protected]>2015-03-11 09:34:25 -0600
commit09b03254091d054800834ddee604885a1093673f (patch)
tree6a3b7d5ee91e5cdb5a010785532d3ddcd8ffd0fd /src/mesa
parent9816acff2ca570e248652fe05ac4ee3ce02bd2ab (diff)
vbo: improve the code style by adjust the preprocessing c code directives
Brian Paul review suggestion: there's more macro use here than necessary. Removed and redefine some #define preprocessing directives. Removed the directive input parameter 'T' . No functional changes. Signed-off-by: Marius Predut <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/vbo/vbo_attrib_tmp.h74
-rw-r--r--src/mesa/vbo/vbo_exec_api.c2
2 files changed, 34 insertions, 42 deletions
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index b1c3d9842c8..17e057836c3 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -30,35 +30,30 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* ATTR */
-#define ATTR( A, N, T, V0, V1, V2, V3 ) \
- ATTR_##T((A), (N), (T), (V0), (V1), (V2), (V3))
-
-#define ATTR_GL_UNSIGNED_INT( A, N, T, V0, V1, V2, V3 ) \
- ATTR_UNION(A, N, T, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \
- UINT_AS_UNION(V2), UINT_AS_UNION(V3))
-#define ATTR_GL_INT( A, N, T, V0, V1, V2, V3 ) \
- ATTR_UNION(A, N, T, INT_AS_UNION(V0), INT_AS_UNION(V1), \
+#define ATTRI( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_INT, INT_AS_UNION(V0), INT_AS_UNION(V1), \
INT_AS_UNION(V2), INT_AS_UNION(V3))
-#define ATTR_GL_FLOAT( A, N, T, V0, V1, V2, V3 ) \
- ATTR_UNION(A, N, T, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\
+#define ATTRUI( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_UNSIGNED_INT, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \
+ UINT_AS_UNION(V2), UINT_AS_UNION(V3))
+#define ATTRF( A, N, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, GL_FLOAT, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\
FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3))
/* float */
-#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
-#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 )
-#define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] )
+#define ATTR1FV( A, V ) ATTRF( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2FV( A, V ) ATTRF( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3FV( A, V ) ATTRF( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4FV( A, V ) ATTRF( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
-#define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 )
-#define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 )
-#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 )
-#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W )
+#define ATTR1F( A, X ) ATTRF( A, 1, X, 0, 0, 1 )
+#define ATTR2F( A, X, Y ) ATTRF( A, 2, X, Y, 0, 1 )
+#define ATTR3F( A, X, Y, Z ) ATTRF( A, 3, X, Y, Z, 1 )
+#define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W )
-/* int */
-#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \
- X, Y, Z, W )
+/* int */
#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
#define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
@@ -70,9 +65,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* uint */
-#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \
- X, Y, Z, W )
-
#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
#define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
@@ -82,7 +74,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define ATTR3UI( A, X, Y, Z ) ATTRUI( A, 3, X, Y, Z, 1 )
#define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W )
-#define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] )
+#define MAT_ATTR( A, N, V ) ATTRF( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
static inline float conv_ui10_to_norm_float(unsigned ui10)
{
@@ -94,20 +86,20 @@ static inline float conv_ui2_to_norm_float(unsigned ui2)
return ui2 / 3.0f;
}
-#define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) & 0x3ff, 0, 0, 1 )
-#define ATTRUI10_2( A, UI ) ATTR( A, 2, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 )
-#define ATTRUI10_3( A, UI ) ATTR( A, 3, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 )
-#define ATTRUI10_4( A, UI ) ATTR( A, 4, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
+#define ATTRUI10_1( A, UI ) ATTRF( A, 1, (UI) & 0x3ff, 0, 0, 1 )
+#define ATTRUI10_2( A, UI ) ATTRF( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 )
+#define ATTRUI10_3( A, UI ) ATTRF( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 )
+#define ATTRUI10_4( A, UI ) ATTRF( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
-#define ATTRUI10N_1( A, UI ) ATTR( A, 1, GL_FLOAT, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 )
-#define ATTRUI10N_2( A, UI ) ATTR( A, 2, GL_FLOAT, \
+#define ATTRUI10N_1( A, UI ) ATTRF( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 )
+#define ATTRUI10N_2( A, UI ) ATTRF( A, 2, \
conv_ui10_to_norm_float((UI) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 )
-#define ATTRUI10N_3( A, UI ) ATTR( A, 3, GL_FLOAT, \
+#define ATTRUI10N_3( A, UI ) ATTRF( A, 3, \
conv_ui10_to_norm_float((UI) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 )
-#define ATTRUI10N_4( A, UI ) ATTR( A, 4, GL_FLOAT, \
+#define ATTRUI10N_4( A, UI ) ATTRF( A, 4, \
conv_ui10_to_norm_float((UI) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \
@@ -180,30 +172,30 @@ static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2)
}
}
-#define ATTRI10_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 )
-#define ATTRI10_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \
+#define ATTRI10_1( A, I10 ) ATTRF( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 )
+#define ATTRI10_2( A, I10 ) ATTRF( A, 2, \
conv_i10_to_i((I10) & 0x3ff), \
conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 )
-#define ATTRI10_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \
+#define ATTRI10_3( A, I10 ) ATTRF( A, 3, \
conv_i10_to_i((I10) & 0x3ff), \
conv_i10_to_i(((I10) >> 10) & 0x3ff), \
conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 )
-#define ATTRI10_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \
+#define ATTRI10_4( A, I10 ) ATTRF( A, 4, \
conv_i10_to_i((I10) & 0x3ff), \
conv_i10_to_i(((I10) >> 10) & 0x3ff), \
conv_i10_to_i(((I10) >> 20) & 0x3ff), \
conv_i2_to_i(((I10) >> 30) & 0x3))
-#define ATTRI10N_1(ctx, A, I10) ATTR(A, 1, GL_FLOAT, conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 )
-#define ATTRI10N_2(ctx, A, I10) ATTR(A, 2, GL_FLOAT, \
+#define ATTRI10N_1(ctx, A, I10) ATTRF(A, 1, conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 )
+#define ATTRI10N_2(ctx, A, I10) ATTRF(A, 2, \
conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), 0, 1 )
-#define ATTRI10N_3(ctx, A, I10) ATTR(A, 3, GL_FLOAT, \
+#define ATTRI10N_3(ctx, A, I10) ATTRF(A, 3, \
conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), 1 )
-#define ATTRI10N_4(ctx, A, I10) ATTR(A, 4, GL_FLOAT, \
+#define ATTRI10N_4(ctx, A, I10) ATTRF(A, 4, \
conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff), \
conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff), \
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 9669abe7d42..02741c2bcbc 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -1239,7 +1239,7 @@ VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR(VBO_ATTRIB_GENERIC0 + index, 4, GL_FLOAT, x, y, z, w);
+ ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
else
ERROR(GL_INVALID_VALUE);
}