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authorMarek Olšák <[email protected]>2020-03-27 05:57:56 -0400
committerMarge Bot <[email protected]>2020-04-27 11:56:06 +0000
commitfc4b78f4cc31aa74054933ed65aae5712109bc4e (patch)
tree08c4278dc4a50c1e7268cc22945f017fe7967e2c /src/mesa
parent41671ec544dc76e7eb926910e3db69803550c3aa (diff)
glthread: use 32-bit align instead of 64-bit ALIGN
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4758>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/glthread_marshal.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/glthread_marshal.h b/src/mesa/main/glthread_marshal.h
index 8fc65d29862..f464f2bd565 100644
--- a/src/mesa/main/glthread_marshal.h
+++ b/src/mesa/main/glthread_marshal.h
@@ -59,13 +59,13 @@ _mesa_glthread_allocate_command(struct gl_context *ctx,
struct glthread_state *glthread = &ctx->GLThread;
struct glthread_batch *next = &glthread->batches[glthread->next];
struct marshal_cmd_base *cmd_base;
- const int aligned_size = ALIGN(size, 8);
if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
_mesa_glthread_flush_batch(ctx);
next = &glthread->batches[glthread->next];
}
+ const int aligned_size = align(size, 8);
cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
next->used += aligned_size;
cmd_base->cmd_id = cmd_id;