diff options
author | Eric Anholt <[email protected]> | 2011-06-01 13:15:28 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-06-05 11:29:00 -0700 |
commit | e8ea8793e3c65f7feef063c6edc7b86bf0e66997 (patch) | |
tree | abbe969805658ef5e301b22214fd78a3327e52da /src/mesa | |
parent | a513bee2f247d7cf9cd8e9c3d50f2bd48f136776 (diff) |
meta: Don't do sRGB encode for framebuffer blits on sRGB-enabled framebuffers.
Fixes fbo-srgb-blit.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35373
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index a0d4b9e7cf7..979926a7e8f 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1187,6 +1187,7 @@ blitframebuffer_texture(struct gl_context *ctx, const GLenum wrapSSave = texObj->Sampler.WrapS; const GLenum wrapTSave = texObj->Sampler.WrapT; const GLenum srgbSave = texObj->Sampler.sRGBDecode; + const GLenum fbo_srgb_save = ctx->Color.sRGBEnabled; const GLenum target = texObj->Target; if (drawAtt->Texture == readAtt->Texture) { @@ -1219,10 +1220,12 @@ blitframebuffer_texture(struct gl_context *ctx, _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + /* Always do our blits with no sRGB decode or encode.*/ if (ctx->Extensions.EXT_texture_sRGB_decode) { _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); } + _mesa_Disable(GL_FRAMEBUFFER_SRGB_EXT); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); _mesa_set_enable(ctx, target, GL_TRUE); @@ -1288,6 +1291,9 @@ blitframebuffer_texture(struct gl_context *ctx, if (ctx->Extensions.EXT_texture_sRGB_decode) { _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, srgbSave); } + if (ctx->Extensions.EXT_texture_sRGB_decode && fbo_srgb_save) { + _mesa_Enable(GL_FRAMEBUFFER_SRGB_EXT); + } /* Done with color buffer */ mask &= ~GL_COLOR_BUFFER_BIT; |