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authorKenneth Graunke <[email protected]>2014-01-18 14:34:07 -0800
committerKenneth Graunke <[email protected]>2014-01-22 17:18:49 -0800
commite0a560291184b7b5ff32afa60a202893ca5a3d77 (patch)
treedcbfb87d6d870d1a4cf31dc020b852b6b292053e /src/mesa
parent6943ac0bd9d0d07019cffbbcb5189aa8d67b729b (diff)
i965/vec4: Don't set header_present if texel offsets are all 0.
In theory, a shader might use textureOffset() but set all the texel offsets to zero. In that case, we don't actually need to set up the message header - zero is the implicit default. By moving the texture_offset setup before the header_present setup, we can easily only set header_present when there are non-zero texel offset values. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 15a6cbdd256..daf46b6ab82 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2363,10 +2363,16 @@ vec4_visitor::visit(ir_texture *ir)
assert(!"Unrecognized tex op");
}
- bool use_texture_offset = ir->offset != NULL && ir->op != ir_txf;
+ if (ir->offset != NULL && ir->op != ir_txf)
+ inst->texture_offset = brw_texture_offset(ctx, ir->offset->as_constant());
+
+ /* Stuff the channel select bits in the top of the texture offset */
+ if (ir->op == ir_tg4)
+ inst->texture_offset |= gather_channel(ir, sampler) << 16;
/* Texel offsets go in the message header; Gen4 also requires headers. */
- inst->header_present = use_texture_offset || brw->gen < 5 || ir->op == ir_tg4;
+ inst->header_present =
+ brw->gen < 5 || inst->texture_offset != 0 || ir->op == ir_tg4;
inst->base_mrf = 2;
inst->mlen = inst->header_present + 1; /* always at least one */
inst->sampler = sampler;
@@ -2374,13 +2380,6 @@ vec4_visitor::visit(ir_texture *ir)
inst->dst.writemask = WRITEMASK_XYZW;
inst->shadow_compare = ir->shadow_comparitor != NULL;
- if (use_texture_offset)
- inst->texture_offset = brw_texture_offset(ctx, ir->offset->as_constant());
-
- /* Stuff the channel select bits in the top of the texture offset */
- if (ir->op == ir_tg4)
- inst->texture_offset |= gather_channel(ir, sampler)<<16;
-
/* MRF for the first parameter */
int param_base = inst->base_mrf + inst->header_present;