diff options
author | Brian Paul <[email protected]> | 2015-10-03 08:05:33 -0600 |
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committer | Brian Paul <[email protected]> | 2015-10-08 13:53:33 -0600 |
commit | d61f492aba354283933b5d84e3daacc45a836141 (patch) | |
tree | 0d3e91895b78e6e4a24269e535d1ce46ff6c6f1d /src/mesa | |
parent | b373c776933c4d2d00947d92d595368f6d36bc96 (diff) |
mesa: remove unused _mesa_create_nameless_texture()
Reviewed-by: Anuj Phogat <[email protected]>
Tested-by: Mark Janes <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/texobj.c | 20 | ||||
-rw-r--r-- | src/mesa/main/texobj.h | 3 |
2 files changed, 0 insertions, 23 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index aa4b38cc210..66eacf850f4 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1185,26 +1185,6 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture, return t; } -/** - * Wrapper for the driver function. Need this because _mesa_new_texture_object - * permits a target of 0 and does not initialize targetIndex. - */ -struct gl_texture_object * -_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target) -{ - struct gl_texture_object *texObj = NULL; - GLint targetIndex; - - if (target == 0) - return texObj; - - texObj = ctx->Driver.NewTextureObject(ctx, 0, target); - targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target); - assert(targetIndex < NUM_TEXTURE_TARGETS); - texObj->TargetIndex = targetIndex; - - return texObj; -} /** * Helper function for glCreateTextures and glGenTextures. Need this because diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 690878c85fc..8421337de4d 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -202,9 +202,6 @@ _mesa_unlock_context_textures( struct gl_context *ctx ); extern void _mesa_lock_context_textures( struct gl_context *ctx ); -extern struct gl_texture_object * -_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target); - extern void _mesa_delete_nameless_texture(struct gl_context *ctx, struct gl_texture_object *texObj); |