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authorKenneth Graunke <[email protected]>2018-10-29 22:30:06 -0700
committerKenneth Graunke <[email protected]>2019-02-05 13:43:33 -0800
commitcdc53fa81cbeb80373eac33ef7695d9025caf14b (patch)
treee6b10a9f3dae3aed6a9ecc733305ff1a04003cee /src/mesa
parent4f799264d1ac40769f84d27e945e981a89f4346e (diff)
st/nir: Make new helpers for constructing built-in NIR shaders.
The state tracker generates several built-in shaders in order to perform scissored clears, upload/download PBOs, and so on. These are currently constructed using TGSI, using ureg and u_simple_shader. I want to have NIR versions of these shaders, for my Gallium driver that has a NIR backend but no TGSI support. To that end, we'll want a few helpers to help construct simple shaders. This patch adds two new helpers: - st_nir_finish_builtin_shader() takes a manually constructed NIR shader, applies lowering passes (like st_link_nir would do for GLSL), and constructs the pipe_shader_state. - st_nir_make_passthrough_shader() makes a simple passthrough shader, which copies inputs to outputs. This is similar to u_simple_shaders. v2: Set info->fs.untyped_color_outputs for vc4/v3d (thanks Eric!). Reviewed-by: Marek Olšák <[email protected]> Tested-by: Rob Clark <[email protected]> Tested-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/Makefile.sources1
-rw-r--r--src/mesa/meson.build1
-rw-r--r--src/mesa/state_tracker/st_nir.h15
-rw-r--r--src/mesa/state_tracker/st_nir_builtins.c138
4 files changed, 155 insertions, 0 deletions
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index 6ff7ee2e3b6..05d2f8a08ee 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -538,6 +538,7 @@ STATETRACKER_FILES = \
state_tracker/st_mesa_to_tgsi.c \
state_tracker/st_mesa_to_tgsi.h \
state_tracker/st_nir.h \
+ state_tracker/st_nir_builtins.c \
state_tracker/st_nir_lower_builtin.c \
state_tracker/st_nir_lower_tex_src_plane.c \
state_tracker/st_nir_lower_uniforms_to_ubo.c \
diff --git a/src/mesa/meson.build b/src/mesa/meson.build
index 27c8c401c4d..6d4a382e268 100644
--- a/src/mesa/meson.build
+++ b/src/mesa/meson.build
@@ -582,6 +582,7 @@ files_libmesa_gallium = files(
'state_tracker/st_mesa_to_tgsi.c',
'state_tracker/st_mesa_to_tgsi.h',
'state_tracker/st_nir.h',
+ 'state_tracker/st_nir_builtins.c',
'state_tracker/st_nir_lower_builtin.c',
'state_tracker/st_nir_lower_tex_src_plane.c',
'state_tracker/st_nir_lower_uniforms_to_ubo.c',
diff --git a/src/mesa/state_tracker/st_nir.h b/src/mesa/state_tracker/st_nir.h
index 1bb65c9d3f1..fcd67e32d44 100644
--- a/src/mesa/state_tracker/st_nir.h
+++ b/src/mesa/state_tracker/st_nir.h
@@ -55,6 +55,21 @@ st_link_nir(struct gl_context *ctx,
void st_nir_assign_varying_locations(struct st_context *st,
struct nir_shader *nir);
+struct pipe_shader_state *
+st_nir_finish_builtin_shader(struct st_context *st,
+ struct nir_shader *nir,
+ const char *name);
+
+struct pipe_shader_state *
+st_nir_make_passthrough_shader(struct st_context *st,
+ const char *shader_name,
+ gl_shader_stage stage,
+ unsigned num_vars,
+ unsigned *input_locations,
+ unsigned *output_locations,
+ unsigned *interpolation_modes,
+ unsigned sysval_mask);
+
#ifdef __cplusplus
}
#endif
diff --git a/src/mesa/state_tracker/st_nir_builtins.c b/src/mesa/state_tracker/st_nir_builtins.c
new file mode 100644
index 00000000000..ebfc3502ec2
--- /dev/null
+++ b/src/mesa/state_tracker/st_nir_builtins.c
@@ -0,0 +1,138 @@
+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "tgsi/tgsi_from_mesa.h"
+#include "st_glsl_types.h"
+#include "st_nir.h"
+#include "nir_builder.h"
+
+struct pipe_shader_state *
+st_nir_finish_builtin_shader(struct st_context *st,
+ nir_shader *nir,
+ const char *name)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(nir->info.stage);
+ bool is_scalar =
+ screen->get_shader_param(screen, p_stage, PIPE_SHADER_CAP_SCALAR_ISA);
+
+ nir->info.name = ralloc_strdup(nir, name);
+ nir->info.separate_shader = true;
+ if (nir->info.stage == MESA_SHADER_FRAGMENT)
+ nir->info.fs.untyped_color_outputs = true;
+
+ NIR_PASS_V(nir, nir_lower_global_vars_to_local);
+ NIR_PASS_V(nir, nir_split_var_copies);
+ NIR_PASS_V(nir, nir_lower_var_copies);
+ NIR_PASS_V(nir, nir_lower_system_values);
+
+ if (is_scalar) {
+ nir_variable_mode mask =
+ (nir->info.stage > MESA_SHADER_VERTEX ? nir_var_shader_in : 0) |
+ (nir->info.stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0);
+
+ NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
+ }
+
+ st_nir_opts(nir, is_scalar);
+
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
+
+ st_nir_assign_varying_locations(st, nir);
+
+ if (st->ctx->Const.PackedDriverUniformStorage) {
+ NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
+ (nir_lower_io_options)0);
+ NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo);
+ }
+
+ struct pipe_shader_state state = {
+ .type = PIPE_SHADER_IR_NIR,
+ .ir.nir = nir,
+ };
+
+ switch (nir->info.stage) {
+ case MESA_SHADER_VERTEX:
+ return pipe->create_vs_state(pipe, &state);
+ case MESA_SHADER_TESS_CTRL:
+ return pipe->create_tcs_state(pipe, &state);
+ case MESA_SHADER_TESS_EVAL:
+ return pipe->create_tes_state(pipe, &state);
+ case MESA_SHADER_GEOMETRY:
+ return pipe->create_gs_state(pipe, &state);
+ case MESA_SHADER_FRAGMENT:
+ return pipe->create_fs_state(pipe, &state);
+ default:
+ unreachable("unsupported shader stage");
+ return NULL;
+ }
+}
+
+/**
+ * Make a simple shader that copies inputs to corresponding outputs.
+ */
+struct pipe_shader_state *
+st_nir_make_passthrough_shader(struct st_context *st,
+ const char *shader_name,
+ gl_shader_stage stage,
+ unsigned num_vars,
+ unsigned *input_locations,
+ unsigned *output_locations,
+ unsigned *interpolation_modes,
+ unsigned sysval_mask)
+{
+ struct nir_builder b;
+ const struct glsl_type *vec4 = glsl_vec4_type();
+ const nir_shader_compiler_options *options =
+ st->ctx->Const.ShaderCompilerOptions[stage].NirOptions;
+
+ nir_builder_init_simple_shader(&b, NULL, stage, options);
+
+ char var_name[15];
+
+ for (unsigned i = 0; i < num_vars; i++) {
+ nir_variable *in;
+ if (sysval_mask & (1 << i)) {
+ snprintf(var_name, sizeof(var_name), "sys_%u", input_locations[i]);
+ in = nir_variable_create(b.shader, nir_var_system_value,
+ glsl_int_type(), var_name);
+ in->data.interpolation = INTERP_MODE_FLAT;
+ } else {
+ snprintf(var_name, sizeof(var_name), "in_%u", input_locations[i]);
+ in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name);
+ }
+ in->data.location = input_locations[i];
+ if (interpolation_modes)
+ in->data.interpolation = interpolation_modes[i];
+
+ snprintf(var_name, sizeof(var_name), "out_%u", output_locations[i]);
+ nir_variable *out =
+ nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name);
+ out->data.location = output_locations[i];
+ out->data.interpolation = in->data.interpolation;
+
+ nir_copy_var(&b, out, in);
+ }
+
+ return st_nir_finish_builtin_shader(st, b.shader, shader_name);
+}